Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(21 Kb)
Download
Updated: 10-24-14 07:48 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
Downloads:97,749
Favorites:289
MD5:

rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 03-26-09, 10:18 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3377
Uploads: 89
Re: Re: Re: Hidding Bags and MicroMenu

Originally posted by ganarah
move the petbar
Find and change
Code:
PetActionButton1:SetPoint("BOTTOMLEFT",MultiBarBottomRightButton1,"TOPLEFT",5,15);
5 = x, 15 = y
If you want to keep the mouseover you need to adjust this too:
Code:
f2:SetPoint("BOTTOM",-78,160)  --move it under your petbuttons here
Comment in --f2:SetBackdrop to see what you are doing.

WoWWiki is your friend. http://www.wowwiki.com/API_Region_SetPoint

Originally posted by Meebsy
micromenu / bags
Add this to the _end_ of rActionBarStyler.lua
Code:
fm:Hide()
fb:Hide()
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Unread 03-26-09, 10:10 AM  
ganarah
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: Hidding Bags and MicroMenu

Ehm, sorry if i seem like a complete retard, but i suck at Lua, hard.
So i was wondering on how to move the petbar?
ganarah is offline Report comment to moderator  
Reply With Quote
Unread 03-26-09, 09:31 AM  
maitias
A Kobold Labourer

Forum posts: 1
File comments: 13
Uploads: 0
Re: Hidding Bags and MicroMenu

Originally posted by Meebsy
Is there a way to keep these 2 items permanently hidden by commenting out part of the config?

I've got nothing against them, it's just that with the recent RothUI they are located on parts of my UI. I intend to rework my UI soon, I'd just like a temp fix to them till I get around to it.
You can go into your Interface Options for Bars and uncheck the Right Bar and Right Bar2.
maitias is offline Report comment to moderator  
Reply With Quote
Unread 03-26-09, 02:34 AM  
Meebsy
A Murloc Raider
 
Meebsy's Avatar

Forum posts: 6
File comments: 54
Uploads: 0
Hidding Bags and MicroMenu

Is there a way to keep these 2 items permanently hidden by commenting out part of the config?

I've got nothing against them, it's just that with the recent RothUI they are located on parts of my UI. I intend to rework my UI soon, I'd just like a temp fix to them till I get around to it.
__________________
Meebsy is offline Report comment to moderator  
Reply With Quote
Unread 03-24-09, 01:16 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3377
Uploads: 89
Originally posted by maitias
Zork, Great job. I have been using RothUI for sometime. I was wondering in rActionBarStyler, is there a way someone can add Extra Button Bars beyond the 5?
nope, but you could use keybinding to change the bar pages. Still the default actionbars.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 03-24-09 at 01:17 PM.
zork is offline Report comment to moderator  
Reply With Quote
Unread 03-24-09, 12:41 PM  
maitias
A Kobold Labourer

Forum posts: 1
File comments: 13
Uploads: 0
Zork, Great job. I have been using RothUI for sometime. I was wondering in rActionBarStyler, is there a way someone can add Extra Button Bars beyond the 5?
maitias is offline Report comment to moderator  
Reply With Quote
Unread 03-23-09, 01:48 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3377
Uploads: 89
Originally posted by nidraj
Stance Backround when the BottomLeftBar isn't activate
You need transparent stancebar textures. I use some in the Roth UI package. The folder is named "ShapeshiftBar" and can be found inside the Interface folder.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Unread 03-22-09, 04:57 PM  
nidraj
A Deviate Faerie Dragon

Forum posts: 10
File comments: 8
Uploads: 0
Originally posted by MoonWitch
I've not received an error.

The issue is the large distance between the bars (bar 1) and stancebar, I understand this is due to coding and placement, but would there be a way to make the stancebar adjust to the amount of bars active?

And the backdrop (the holder texture behind the stance-icons) shows for me on the bottom of the screen. (If I hide the bar, I can't use stances as druid, if I do not hide it, I see that texture.)

you have find a resolution in the probleme n 2 ?

(Stance Backround when the BottomLeftBar isn't activate)
nidraj is offline Report comment to moderator  
Reply With Quote
Unread 03-21-09, 04:15 PM  
123noob
A Frostmaul Preserver
 
123noob's Avatar
AddOn Author - Click to view AddOns

Forum posts: 256
File comments: 57
Uploads: 4
thz now everything's perfect* I had to take a couple resets to get the party frames and pet frames right away from the raid frames (positioning). As for the actionbar... tysm!
__________________
  • Sever: Twisting Nether
  • Character: BloodElf Paladin (Level - 35)
123noob is offline Report comment to moderator  
Reply With Quote
Unread 03-21-09, 12:45 PM  
Sojik
A Wyrmkin Dreamwalker
 
Sojik's Avatar
AddOn Author - Click to view AddOns

Forum posts: 53
File comments: 165
Uploads: 12
I had micro button support on my local copy. Once or twice it caused that "Addon blocked" message and it wouldn't switch my action bar with my vehicle. Not every time I switched to my vehicle in combat though. Here's what I had:

Code:
  local r = CreateFrame("Frame","rMicro_Button_Holder_Frame",UIParent)
  f:SetWidth(498)
  f:SetHeight(100)
  --f:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }});
  f:SetPoint("BOTTOM",0,100)
  f:Show()

local MicroButtons = {
	CharacterMicroButton,
	SpellbookMicroButton,
	TalentMicroButton,
	AchievementMicroButton,
	QuestLogMicroButton,
	SocialsMicroButton,
	PVPMicroButton,
	LFGMicroButton,
	MainMenuMicroButton,
	HelpMicroButton,
	}
		for _, frame in pairs(MicroButtons) do
			frame:SetParent(r);
			frame:Show();
			frame:SetScale(0.5)
		end

CharacterMicroButton:ClearAllPoints()
CharacterMicroButton:SetPoint("BOTTOMLEFT",UIParent,"BOTTOMLEFT",0,0)

VehicleMenuBar_MoveMicroButtons = function(...)
end
Your code is a bit different. Hopefully it doesn't get the addon blocked every once in awhile.

EDIT: You used hooksecurefunction and I think that's the major difference and why yours should work better.
Last edited by Sojik : 03-21-09 at 12:49 PM.
Sojik is offline Report comment to moderator  
Reply With Quote
Unread 03-21-09, 10:33 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3377
Uploads: 89
Yeah was no real problem

Diff:
http://code.google.com/p/rothui/sour...er.lua&old=325

File:
http://rothui.googlecode.com/svn-his...nBarStyler.lua

Download will become available in some minutes.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 03-21-09 at 10:33 AM.
zork is offline Report comment to moderator  
Reply With Quote
Unread 03-21-09, 10:08 AM  
123noob
A Frostmaul Preserver
 
123noob's Avatar
AddOn Author - Click to view AddOns

Forum posts: 256
File comments: 57
Uploads: 4
Originally posted by zork
I am currently adding micro menu and bag support. We will see if I will succeed.
That will be great! you will succeed in doing it! lol... otherwise I have no idea what to do haha
__________________
  • Sever: Twisting Nether
  • Character: BloodElf Paladin (Level - 35)
123noob is offline Report comment to moderator  
Reply With Quote
Unread 03-21-09, 10:07 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3377
Uploads: 89
I am currently adding micro menu and bag support. We will see if I will succeed.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Unread 03-21-09, 06:52 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1391
File comments: 3377
Uploads: 89
Originally posted by 123noob
so it's not possible to have the minimenu bar and bag bars showing a tthe bottom right corner? or even if just for mouseover?
I think it is possible. Create 2 Frames. Anchor all the Micro Menu Buttons to Frame A and all Bags to Frame B. Now Hook the Vehicle Function to move the MicroMenuButtons. Create a function to move your frames into position.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Unread 03-21-09, 12:42 AM  
123noob
A Frostmaul Preserver
 
123noob's Avatar
AddOn Author - Click to view AddOns

Forum posts: 256
File comments: 57
Uploads: 4
so it's not possible to have the minimenu bar and bag bars showing a tthe bottom right corner? or even if just for mouseover?
__________________
  • Sever: Twisting Nether
  • Character: BloodElf Paladin (Level - 35)
123noob is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: