Download
(20 Kb)
Download
Updated: 09-08-13 08:45 AM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 08:43 PM
Downloads:96,194
Favorites:291
MD5:
5.4
rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 04:36 PM
50100.01
20kB
zork
11-28-12 12:28 PM
50001.08a
19kB
zork
11-20-12 02:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 11:51 AM
40300.05
21kB
zork
12-10-11 07:38 AM
40300.04
20kB
zork
12-06-11 10:36 AM
40300.03
20kB
zork
12-04-11 05:11 PM
40300.02
20kB
zork
12-01-11 02:05 PM
40300.01
20kB
zork
11-30-11 11:29 AM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 12:54 PM
4.005
18kB
zork
11-12-10 05:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 10:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 01:07 PM
001
2kB
zork
01-09-09 08:43 PM


Post A Reply Comment Options
Old 02-26-09, 11:09 AM  
MoonWitch
A Rage Talon Dragon Guard
AddOn Author - Click to view AddOns

Forum posts: 342
File comments: 148
Uploads: 8
Originally posted by zork
This is no bug. Opening the spellbook acitvated the grid, thus you can drag'n'drop your icons onto your actionbars.
Ok, I phrased it wrong. Yes, it's a feature. But when I then close the spellbook, the grid remains until I reload the UI.
MoonWitch is offline Report comment to moderator  
Reply With Quote
Old 02-26-09, 10:31 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1311
File comments: 3289
Uploads: 84
Originally posted by MoonWitch
I'd like to report a small issue.

When I open my spellbook and have the right bars enabled, I will see the button frames (as if I am showing empty buttons as well). This occurs with other mods enabled and without as well
This is no bug. Opening the spellbook acitvated the grid, thus you can drag'n'drop your icons onto your actionbars.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Old 02-26-09, 07:41 AM  
MoonWitch
A Rage Talon Dragon Guard
AddOn Author - Click to view AddOns

Forum posts: 342
File comments: 148
Uploads: 8
I'd like to report a small issue.

When I open my spellbook and have the right bars enabled, I will see the button frames (as if I am showing empty buttons as well). This occurs with other mods enabled and without as well
MoonWitch is offline Report comment to moderator  
Reply With Quote
Old 02-24-09, 11:03 PM  
stako
A Murloc Raider
 
stako's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 18
Uploads: 2
Hello zork. Nice addon!

I see that you did this to position the ShapeshiftBar:
Code:
ShapeshiftButton1:SetPoint("BOTTOMLEFT", MultiBarBottomRightButton10, "TOPLEFT", 0, 5);
But unfortunately, this will make the shapeshift bar position in an awkward place if the player has the bottom right bar disabled. You can check which bars the player has enabled/disabled and adjust the ShapeshiftBar like this:

Code:
  local bottomLeftState, bottomRightState, _, _ = GetActionBarToggles()
  ShapeshiftButton1:ClearAllPoints()
  
  if bottomRightState then
	if myengclass == "DEATHKNIGHT" then
		ShapeshiftButton1:SetPoint("BOTTOMLEFT", MultiBarBottomRightButton10, "TOPLEFT", 0, 5);
	else
		ShapeshiftButton1:SetPoint("BOTTOMLEFT", MultiBarBottomRightButton1, "TOPLEFT", 0, 5);
	end
  elseif bottomLeftState then
	if myengclass == "DEATHKNIGHT" then
		ShapeshiftButton1:SetPoint("BOTTOMLEFT", MultiBarBottomLeftButton10, "TOPLEFT", 0, 5);
	else
		ShapeshiftButton1:SetPoint("BOTTOMLEFT", MultiBarBottomLeftButton1, "TOPLEFT", 0, 5);
	end
  else
	if myengclass == "DEATHKNIGHT" then
		ShapeshiftButton1:SetPoint("BOTTOMLEFT", ActionButton10, "TOPLEFT", 0, 5);
	else
		ShapeshiftButton1:SetPoint("BOTTOMLEFT", ActionButton1, "TOPLEFT", 0, 5);
	end
  end
  
  ShapeshiftButton1.SetPoint = function() end
Unfortunately if the player enables/disables one of the extra action bars then the ShapeshiftBar will again be in an awkward place. Maybe you can fix that, I can't.
stako is offline Report comment to moderator  
Reply With Quote
Old 02-13-09, 09:32 AM  
ogu
A Defias Bandit

Forum posts: 3
File comments: 27
Uploads: 0
Re: Re: Re: Re: Re: fix for warlocks

Hi. I added something like:
Code:
HelpRequestMicroButton:SetParent(f)
HelpRequestMicroButton:ClearAllPoints()
HelpRequestMicroButton:SetPoint("CENTER",UIParent,"CENTER",0, 0)
to get the help request question mark icon showing. It shows but will disappear (seems like it's random). Reloading the UI will bring it back. Did I add that incorrectly?

Thank you for any assistance.
ogu is offline Report comment to moderator  
Reply With Quote
Old 02-11-09, 06:44 PM  
ogu
A Defias Bandit

Forum posts: 3
File comments: 27
Uploads: 0
Re: Re: Re: Re: fix for warlocks

Hi. Nice addon! I was wondering if someone could please tell me how to show the menu bar that has the icons for the character pane, opening a ticket with a GM, talent points, LFG, etc?

Thank you for any assistance!

Edit: Sorry, I figured it out. Don't know anything about LUA but trying to figure out things logically.
Last edited by ogu : 02-11-09 at 07:13 PM.
ogu is offline Report comment to moderator  
Reply With Quote
Old 02-05-09, 04:04 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1311
File comments: 3289
Uploads: 84
Re: Re: Re: fix for warlocks

Originally posted by iGREASE
How do I change the size of the bottom left buttons when I turn to Shadow form on my Priest? Cause it works fine when I'm normal but once I transform it make the bottom left buttons small.
Do my a favor and disable all other addons and test it with only rActionBarStyler active. Just to make sure its a rActionBarStyler problem.

Sound wierd since all the other stance classes don't have this issue. Maybe the priest "stance" is "special"
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Old 02-04-09, 03:59 PM  
iGREASE
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Re: Re: fix for warlocks

How do I change the size of the bottom left buttons when I turn to Shadow form on my Priest? Cause it works fine when I'm normal but once I transform it make the bottom left buttons small.
Last edited by iGREASE : 02-04-09 at 04:04 PM.
iGREASE is offline Report comment to moderator  
Reply With Quote
Old 02-03-09, 01:06 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1311
File comments: 3289
Uploads: 84
Re: fix for warlocks

Originally posted by pererikk
Here is a tip for some warlocks.

If you like me get the Metamorphosis button over the pet attack button, due to speccing that way.

here is what i did.

at line 93

change it to say

Code:
if myengclass == "DEATHKNIGHT" or myengclass == "WARLOCK" then
that makes the button appear right next to the pet bar instead of ontop.

/Cheerz
Ah thanks, didn't knew that Warlocks got a stance aswell.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Old 02-02-09, 10:35 AM  
pererikk
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 9
Uploads: 1
fix for warlocks

Here is a tip for some warlocks.

If you like me get the Metamorphosis button over the pet attack button, due to speccing that way.

here is what i did.

at line 93

change it to say

Code:
if myengclass == "DEATHKNIGHT" or myengclass == "WARLOCK" then
that makes the button appear right next to the pet bar instead of ontop.

/Cheerz
pererikk is offline Report comment to moderator  
Reply With Quote
Old 01-30-09, 10:24 AM  
kubasniak
A Kobold Labourer

Forum posts: 1
File comments: 9
Uploads: 0
Hey I downloaded this addon, all is great BUT! How can I change the scale of bars? Because I don't know anything about programming, anything about LUA, wowwiki doesn't explain it how to :F or I just don't understand it, it's like BLACK MAGIC for me...

Just tell what, where and how to change please, coz it's rly nice addon
I'm playing on 800x600 Windowed Mode, and these bars are TOO small ;/
How can I change scales for that like your is on example screenshots :>?
Last edited by kubasniak : 01-30-09 at 10:25 AM.
kubasniak is offline Report comment to moderator  
Reply With Quote
Old 01-27-09, 02:33 PM  
shkm
A Chromatic Dragonspawn
 
shkm's Avatar
AddOn Author - Click to view AddOns

Forum posts: 186
File comments: 99
Uploads: 7
Just found this. Beautiful! Been waiting for an 'update' to rBars2 and have been using rActionButtonStyler + Dominos in the meantime. I am way too happy now to get away from Dominos now!

Thank you!
shkm is offline Report comment to moderator  
Reply With Quote
Old 01-26-09, 05:25 AM  
Lyncher
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Great job!

Is it possible to hide key bindings and macro names? Thanks in advance for your help.
Lyncher is offline Report comment to moderator  
Reply With Quote
Old 01-23-09, 10:18 AM  
Caellian
A Frostmaul Preserver
 
Caellian's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 942
Uploads: 5
Got one taint finally

Code:
blocked from using PetActionBarFrame:Show()
__________________
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
Caellian is offline Report comment to moderator  
Reply With Quote
Old 01-23-09, 09:57 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1311
File comments: 3289
Uploads: 84
Ok, I tested it right now and I like it aswell.

Here is what I did:
Code:
  -- on/off
  local petbar_on_mouseover = 1
  -- range 0 - 1
  local petbar_off_alpha = 0
  
  -- on/off
  local rightbars_on_mouseover = 1
  -- range 0 - 1
  local rightbars_off_alpha = 0
  
    local alphahigh = 1

  local function myshowhidepet(alpha)
    for i=1, NUM_PET_ACTION_SLOTS do
      local pb = _G["PetActionButton"..i]
      pb:SetAlpha(alpha)
    end;
  end
  
  local function myshowhiderightbar(alpha)
    if MultiBarLeft:IsShown() then
      for i=1, 12 do
        local pb = _G["MultiBarLeftButton"..i]
        pb:SetAlpha(alpha)
      end
    end
    if MultiBarRight:IsShown() then
      for i=1, 12 do
        local pb = _G["MultiBarRightButton"..i]
        pb:SetAlpha(alpha)
      end
    end
  end
  
  if petbar_on_mouseover == 1 then
  
    local f2 = CreateFrame("Frame","myPetBarHolderFrame",UIParent)
    --comment this in to see the frame
    --f2:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }});
    f2:SetWidth(355) -- size the width here
    f2:SetHeight(50) -- size the height here
    f2:SetPoint("BOTTOM",-78,160)  --move it under your petbuttons here
    f2:SetScale(myscale)
    f2:EnableMouse(true)
    f2:SetScript("OnEnter", function(self) myshowhidepet(alphahigh) end)
    f2:SetScript("OnLeave", function(self) myshowhidepet(petbar_off_alpha) end)
  
    for i=1, NUM_PET_ACTION_SLOTS do
      local pb = _G["PetActionButton"..i]
      pb:SetAlpha(petbar_off_alpha)
      pb:HookScript("OnEnter", function(self) myshowhidepet(alphahigh) end)
      pb:HookScript("OnLeave", function(self) myshowhidepet(petbar_off_alpha) end)
    end;
  
  end
  
  if rightbars_on_mouseover == 1 then
  
    local f3 = CreateFrame("Frame","myRightBarHolderFrame",UIParent)
    --comment this in to see the frame
    --f3:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }});
    f3:SetWidth(130) -- size the width here
    f3:SetHeight(500) -- size the height here
    f3:SetPoint("RIGHT",5,-20)  --move it under your petbuttons here
    f3:SetScale(myscale)
    f3:EnableMouse(true)
    f3:SetScript("OnEnter", function(self) myshowhiderightbar(alphahigh) end)
    f3:SetScript("OnLeave", function(self) myshowhiderightbar(rightbars_off_alpha) end)
    
    for i=1, 12 do
      local pb = _G["MultiBarLeftButton"..i]
      pb:SetAlpha(rightbars_off_alpha)
      pb:HookScript("OnEnter", function(self) myshowhiderightbar(alphahigh) end)
      pb:HookScript("OnLeave", function(self) myshowhiderightbar(rightbars_off_alpha) end)
      local pb = _G["MultiBarRightButton"..i]
      pb:SetAlpha(rightbars_off_alpha)
      pb:HookScript("OnEnter", function(self) myshowhiderightbar(alphahigh) end)
      pb:HookScript("OnLeave", function(self) myshowhiderightbar(rightbars_off_alpha) end)
    end;
  
  end
This will hide the right bars and the pet bar and makes them appear on mouseover. Need to test this before I will release it finally.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: