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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 02-18-12, 03:28 PM  
zork
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That green this is only visible if you unlock your bars. You can show/hide all your bars in your interface settings. The is no "disable" for actionbars because you can just disable them ingame. The actionbar dragframe doesn't matter.

Hint: Make sure all bars are locked in your config file. (In case you get the green overlay on login)
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Last edited by zork : 02-18-12 at 03:35 PM.
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Unread 02-18-12, 03:07 PM  
Hedelma
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I have a one problem with this addon.. which is the following: How can i disable rABS_MultiBarBottomRight? I've checked every SINGLE bar to disable. But still this one bar keeps showing :<

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Unread 01-20-12, 07:14 AM  
zork
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New version is available.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 01-20-12 at 12:58 PM.
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Unread 01-20-12, 05:02 AM  
Haleth
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In response to "So?" - You might be interested in looking into it, if you have seen this issue yourself as well.

If there is a problem with the report, do tell.
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Unread 01-18-12, 03:18 AM  
zork
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There are limited actionbars available. Especially as druid. There are not enough actionbars to swap two bars for all stances.

Other than that such behaviour could be implemented way easier with Dominos/Bartender. For rABS you would have to rewrite the code of bar2.lua and you still do not have enough bars to swap.

What you would need is an addon that can create an infinite amount of actionbuttons with statehandlers. Maybe Macaroon can do this.
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Last edited by zork : 01-18-12 at 03:22 AM.
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Unread 01-18-12, 02:29 AM  
WipKream
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Originally Posted by zork
What is the problem you are having?
I don't have a problem per se, but have a question.

Bar1 has different states (different button config) for each Druid forms, or a Rogue going in/out of stealth. Switching states is only available for Bar1, is there a way to enable this option for the other bars?
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Unread 01-18-12, 02:13 AM  
zork
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What is the problem you are having?
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Unread 01-17-12, 03:00 PM  
WipKream
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When playing a Druid specifically when switching forms, it has an effect to Bar1 where it changes states (button config), and each Druid form has its own state. This also happens to Rogues when switching in and out of stealth, and when driving a vehicle. This only happens to Bar1, and I was wondering how do you apply this to the other bars?

I looked in the config and there seems to be no option (or maybe I can't find it) to change the state of Bar2 relating to switching druid forms. Can anyone help me?
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Unread 01-16-12, 08:36 AM  
zork
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So?
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Unread 01-16-12, 07:46 AM  
Haleth
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Following that, I got a taint report from this line:

Code:
barextra:RegisterEvent("UPDATE_EXTRA_ACTIONBAR")
barextra:RegisterEvent("PLAYER_REGEN_ENABLED")
barextra:SetScript("OnEvent", function(self, event, ...)
	if HasExtraActionBar() then
		self:Show()
		self.button:Show()
	else
		self:Hide()
	end
end)
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Unread 12-29-11, 05:40 PM  
Haleth
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Hi zork,

I noticed a problem with ExtraActionButton earlier. On Madness of Deathwing it is supposed to always appear on Ysera's platform both in first and last phase. However during a try earlier I died, got battle rezzed, and it wouldn't show up during the last phase like it should have. It did show the first time as usual.
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Unread 12-24-11, 10:52 PM  
Ext
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Issue

Hi there,

I'm having an issue with a shadow priest - When I shift to shadow form the main bar changes with all my shadow spells etc. as normal, problem is when I shift back to non-shadow form the buttons/spells change but it's as though the binds are still tied with the shadow form bar.

For example I have Mind Flay bound to "2" on the shadow form bar, and Greater Heal bound to "2" on the standard bar. When I switch back and try to use Greater Heal I will end up casting Mind Flay, but if I actually click the button it does cast Greater Heal. Almost like the binds aren't carrying over, if that makes any sense. A reloadUI does resolve for a short time.

Thanks,
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Unread 12-19-11, 06:31 AM  
Crapa
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The totem bar improvements are really cool but there's something wrong.
The cooldowns are only showed on the first set of totems (call of the ancients) and not the the two others.
Just to let you know.
Last edited by Crapa : 12-19-11 at 06:32 AM.
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Unread 12-19-11, 02:58 AM  
zork
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No clue. I have a lvl 14 shaman for tests that works fine. Check if you are getting a Lua error or taint. My shaman got 3 totems in his pockets.
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Last edited by zork : 12-19-11 at 03:04 AM.
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Unread 12-18-11, 10:08 PM  
phaned
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Hi

On my baby shaman, when I learned totems at 10 and 12, the totem bar does not show up. I disabled everything and I have a totem bar with the default UI but just not with this bar mod. It is enabled in the config as far as I can tell and I do have the latest version. Any suggestions or ideas what might be the problem?
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