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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
Downloads:96,993
Favorites:287
MD5:
6.0.2
rActionBarStyler  Updated Today!  Popular! (More than 5000 hits)
Version: 60000.01
by: zork [More]

INTRO
rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


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Unread 10-16-14, 11:26 AM  
zork
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Re: wod issue about cooldown

After analyzing the problem it is actually not that easy to solve. The cooldown frame is ignoring the parent alpha settings. So one has to manually adjust the swipecolor.

I do not like the version that much but it is working. At least as far as I can tell. Currently testing.
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Last edited by zork : 10-16-14 at 11:32 AM.
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Unread 10-15-14, 08:07 AM  
winddpan
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wod issue about cooldown

Hey zork, when I set a bar's alpha to 0, it worked fine in mop when I triggle a GCD. But in wod6.0, the cooldown frame didn't hide and aslo the flash. It seems like the cooldown frame was changed in 6.0 because blizzard interface had cooldown options, plz fix it!
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Unread 06-18-14, 06:45 AM  
zork
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@Ansi
No clue where your problem is.
  • You can scale each bar.
  • You can set the size of each button on each bar.
  • You can set the margin between buttons on each bar.
Once you changed a value you can "/reload" and "/rabs reset" and check how it looks.
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Last edited by zork : 06-18-14 at 06:48 AM.
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Unread 05-28-14, 01:47 AM  
Ansi
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I love this addon, but really wish it would be easier to scale up.

Seems I have to do it for the button size as well, but then the padding screws up.
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Unread 03-16-14, 10:58 PM  
madmatt91
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hey there, was wondering how to make bars on 2x6 layout, i remember there was that option a while ago can't find it in the bars config lua now though :/ thanks for the great addon!

EDIT: kidding, i had completely forgot it was in charspecific section xD
Last edited by madmatt91 : 03-16-14 at 11:00 PM.
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Unread 12-18-13, 05:28 AM  
MoonWitch
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Just to confirm here : I am using the latest version; and have no issues with wow 5.4.2 and the microbutton for the store.
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Unread 12-18-13, 02:50 AM  
zork
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@kasca
I do not understand what you are talking about. What is not working? If you get any Lua error while using the last version feel free to post it. I do not update the addon just for the sake of a toc number increase, that is pointless because you can activate load out of date addons or update the toc number yourself. If you get an issue with the new store micro button you are not using the latest version.
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Last edited by zork : 12-18-13 at 05:37 AM.
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Unread 12-17-13, 07:54 PM  
kasca
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Well seems this is dead. Or being updated when ever. Any help other post is dumped. As much as i love this add on...iam done. If you dont want to work on this or cant. There NO reason someone else fix cant be here. Take your and put it away.
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Unread 12-12-13, 10:11 PM  
CapnKirk
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Cmon, you really deleted my post here explaining how to solve the micro store button for people who do not wish to update to the new one? AND you removed my post on the RBBS page telling people how to make their orbs work again(Regarding NAMEPLATE_FONT)? Give credit where it's due, man. Not everyone wants to update and lose all of their modifications. You tend to give a lot of "sure, it can be done, but im not going to teach you" answers, but at least let the ones that come here WILLING to give the answers do so. Dont take down our support. Btw folks, for as long as this is posted, you can feel free to PM me and I will try to help you solve your LUA woes regarding patch changes =)

-Zack
Last edited by CapnKirk : 12-12-13 at 10:48 PM.
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Unread 12-12-13, 06:25 PM  
Solvexx
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Hey mate! Love your addon.
Quick question for you though: Is it possible to also include bar6 in this addon?
I've seen m_actionbars do it and I loved that functionality when I tried it out.

Although the rest of the functionality provided by your addon and linked addons is too great to pass yours up :P So if it were possible to also use bar6 it would be the absolute best of both worlds.

Any help would be greatly appreciated! :3
Thanks mate.
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Unread 12-12-13, 04:15 PM  
zork
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Originally Posted by kasca
There anyone working on this. I really would hate to lose it =(
You are kidding right? If you are talking about the StoreMicroButton that was fixed long time ago. Make sure you are using the latest version.
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Last edited by zork : 12-12-13 at 04:21 PM.
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Unread 12-12-13, 09:17 AM  
kasca
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There anyone working on this. I really would hate to lose it =(
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Unread 11-11-13, 10:06 AM  
Mirrikh
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Thank you a bunch Zork!
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Unread 11-11-13, 02:20 AM  
zork
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Originally Posted by Mirrikh
...but could you show me where to edit it?
I was off for the weekend so here we go:

Put this into bar4.lua
Lua Code:
  1. -----------------------------
  2.   -- INIT
  3.   -----------------------------
  4.  
  5.   --get the addon namespace
  6.   local addon, ns = ...
  7.   local gcfg = ns.cfg
  8.   --get some values from the namespace
  9.   local cfg = gcfg.bars.bar4
  10.   local dragFrameList = ns.dragFrameList
  11.  
  12.   --MultiBarRight
  13.  
  14.   -----------------------------
  15.   -- FUNCTIONS
  16.   -----------------------------
  17.  
  18.   if not cfg.enable then return end
  19.  
  20.   local num = NUM_ACTIONBAR_BUTTONS
  21.   local buttonList = {}
  22.  
  23.   --create the frame to hold the buttons
  24.   local frame = CreateFrame("Frame", "rABS_MultiBarRight", UIParent, "SecureHandlerStateTemplate")
  25.   frame:SetWidth(num*cfg.buttons.size + (num-1)*cfg.buttons.margin + 2*cfg.padding)
  26.   frame:SetHeight(cfg.buttons.size + 2*cfg.padding)
  27.   frame:SetPoint(cfg.pos.a1,cfg.pos.af,cfg.pos.a2,cfg.pos.x,cfg.pos.y)
  28.   frame:SetScale(cfg.scale)
  29.  
  30.   --move the buttons into position and reparent them
  31.   MultiBarRight:SetParent(frame)
  32.   MultiBarRight:EnableMouse(false)
  33.  
  34.   for i=1, num do
  35.     local button = _G["MultiBarRightButton"..i]
  36.     table.insert(buttonList, button) --add the button object to the list
  37.     button:SetSize(cfg.buttons.size, cfg.buttons.size)
  38.     button:ClearAllPoints()
  39.     if i == 1 then
  40.       button:SetPoint("LEFT", frame, cfg.padding, 0)
  41.     else
  42.       local previous = _G["MultiBarRightButton"..i-1]
  43.       button:SetPoint("LEFT", previous, "RIGHT", cfg.buttons.margin, 0)
  44.     end
  45.   end
  46.  
  47.   --show/hide the frame on a given state driver
  48.   RegisterStateDriver(frame, "visibility", "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists] hide; show")
  49.  
  50.   --create drag frame and drag functionality
  51.   if cfg.userplaced.enable then
  52.     rCreateDragFrame(frame, dragFrameList, -2 , true) --frame, dragFrameList, inset, clamp
  53.   end
  54.  
  55.   --create the mouseover functionality
  56.   if cfg.mouseover.enable then
  57.     rButtonBarFader(frame, buttonList, cfg.mouseover.fadeIn, cfg.mouseover.fadeOut) --frame, buttonList, fadeIn, fadeOut
  58.     frame.mouseover = cfg.mouseover
  59.   end
  60.  
  61.   --create the combat fader
  62.   if cfg.combat.enable then
  63.     rCombatFrameFader(frame, cfg.combat.fadeIn, cfg.combat.fadeOut) --frame, buttonList, fadeIn, fadeOut
  64.   end

Put this into bar5.lua
Lua Code:
  1. -----------------------------
  2.   -- INIT
  3.   -----------------------------
  4.  
  5.   --get the addon namespace
  6.   local addon, ns = ...
  7.   local gcfg = ns.cfg
  8.   --get some values from the namespace
  9.   local cfg = gcfg.bars.bar5
  10.   local dragFrameList = ns.dragFrameList
  11.  
  12.   --MultiBarLeft
  13.  
  14.   -----------------------------
  15.   -- FUNCTIONS
  16.   -----------------------------
  17.  
  18.   if not cfg.enable then return end
  19.  
  20.   local num = NUM_ACTIONBAR_BUTTONS
  21.   local buttonList = {}
  22.  
  23.   --create the frame to hold the buttons
  24.   local frame = CreateFrame("Frame", "rABS_MultiBarLeft", UIParent, "SecureHandlerStateTemplate")
  25.   frame:SetWidth(num*cfg.buttons.size + (num-1)*cfg.buttons.margin + 2*cfg.padding)
  26.   frame:SetHeight(cfg.buttons.size + 2*cfg.padding)
  27.   frame:SetPoint(cfg.pos.a1,cfg.pos.af,cfg.pos.a2,cfg.pos.x,cfg.pos.y)
  28.   frame:SetScale(cfg.scale)
  29.  
  30.   --move the buttons into position and reparent them
  31.   MultiBarLeft:SetParent(frame)
  32.   MultiBarLeft:EnableMouse(false)
  33.  
  34.   for i=1, num do
  35.     local button = _G["MultiBarLeftButton"..i]
  36.     table.insert(buttonList, button) --add the button object to the list
  37.     button:SetSize(cfg.buttons.size, cfg.buttons.size)
  38.     button:ClearAllPoints()
  39.     if i == 1 then
  40.       button:SetPoint("LEFT", frame, cfg.padding, 0)
  41.     else
  42.       local previous = _G["MultiBarLeftButton"..i-1]
  43.       button:SetPoint("LEFT", previous, "RIGHT", cfg.buttons.margin, 0)
  44.     end
  45.   end
  46.  
  47.   --show/hide the frame on a given state driver
  48.   RegisterStateDriver(frame, "visibility", "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists] hide; show")
  49.  
  50.   --create drag frame and drag functionality
  51.   if cfg.userplaced.enable then
  52.     rCreateDragFrame(frame, dragFrameList, -2 , true) --frame, dragFrameList, inset, clamp
  53.   end
  54.  
  55.   --create the mouseover functionality
  56.   if cfg.mouseover.enable then
  57.     rButtonBarFader(frame, buttonList, cfg.mouseover.fadeIn, cfg.mouseover.fadeOut) --frame, buttonList, fadeIn, fadeOut
  58.     frame.mouseover = cfg.mouseover
  59.   end
  60.  
  61.   --create the combat fader
  62.   if cfg.combat.enable then
  63.     rCombatFrameFader(frame, cfg.combat.fadeIn, cfg.combat.fadeOut) --frame, buttonList, fadeIn, fadeOut
  64.   end

That makes both bars horizontal.
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Unread 11-08-13, 10:59 AM  
Mirrikh
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Originally Posted by zork
Originally Posted by Mirrikh
Hey Zork, love the addon, so nice and pretty .lua friendly though i am wondering, how do i go about making bar5 horizontal orientation instead of vertical?
Well you can compare bar1 and bar4 SetPoints().
Well i've looked around through the code, but i'm not too good at .lua so i couldn't figure out how to do it. I hate to bother you too much, but could you show me where to edit it?
Last edited by Mirrikh : 11-10-13 at 10:09 AM.
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