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Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 09:43 PM
Downloads:96,586
Favorites:290
MD5:
5.4
rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 05-24-11, 11:37 AM  
weasoug
A Flamescale Wyrmkin
 
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Forum posts: 122
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Anyway to show the ActionButton background. as it seems to show when you move a spell. but then hides when placed. thanks for your time.
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Unread 05-15-11, 12:50 PM  
Arill
A Kobold Labourer

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Originally posted by zork
Well you could add a loop that sets the alpha of your bar 2 and 3 buttons to 0 once entering a vehicle. You could add that to the rActionBarstyler/bars/vehicleexit.lua. Since the vehicle exit button is spawned depending on vehicle on/off. Advanced only. Hiding is prohibited.
thank you very much
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Unread 05-15-11, 12:35 PM  
zork
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Well you could add a loop that sets the alpha of your bar 2 and 3 buttons to 0 once entering a vehicle. You could add that to the rActionBarstyler/bars/vehicleexit.lua. Since the vehicle exit button is spawned depending on vehicle on/off. Advanced only. Hiding is prohibited.
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Last edited by zork : 05-15-11 at 12:35 PM.
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Unread 05-15-11, 12:17 PM  
Arill
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how can i hide the bar2,3 when i use a vehicle ?
just show the vehicle bar only

thanks a lot
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Unread 05-15-11, 04:11 AM  
zork
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This mod does not have that feature.
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Unread 05-14-11, 04:39 AM  
Arodan
A Kobold Labourer

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How can i set the number of the buttons per bar?
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Unread 03-30-11, 08:06 AM  
randombass
A Kobold Labourer

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Re: right actionbars

Originally posted by zoktar
multibar right and multibar left are vertical(or is it horizontal i get those mixed up), basicly will you every allow those 2 bars that arnt like the rest, change?.
You can edit the bars in the config file and in addons\rActionBarStyler\bars find bar4.lua and bar5.lua.

If you want to change them from Verticle(up/down) to Horizontal(left/right) I can give you the code.
Last edited by randombass : 03-30-11 at 08:15 AM.
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Unread 03-17-11, 05:35 PM  
Flyingtoes
A Murloc Raider
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Cheers.
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Unread 03-17-11, 04:08 PM  
zork
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sure. set userplaced to false and change the default positions in config.lua
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Unread 03-17-11, 11:03 AM  
Flyingtoes
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One question. Is it possible to move the action bar within LUA and not just by unlocking them in-game?
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Unread 03-13-11, 07:14 AM  
lynce
A Cyclonian

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pet bar

For some reason, my pet bar won't show up when i call a pet(hunter). I have to do a /rl to get it to show. Regretfully i have no more info about this. It's just annoying.

Btw greate addons. Can't live whitout them
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Unread 02-22-11, 09:48 AM  
blscohx
A Kobold Labourer

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since 4.0.6 the pet bar cant be set vertical. other bars work with 'right' instead of 'bottom'

Code:
pos             = { a1 = "RIGHT", a2 = "RIGHT", af = "UIParent", x = -1, y = 0 },
petbar doenst anymore.
Last edited by blscohx : 02-22-11 at 09:51 AM.
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Unread 02-21-11, 01:16 AM  
zork
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Last edited by zork : 02-21-11 at 02:17 AM.
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Unread 02-20-11, 04:53 PM  
MrMisfit
A Kobold Labourer

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Re: Vehicle Bug?

Hi love this but what is the player or party frame on the left of your screen shot?

Iv been for them for ages now.

Thanks
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Unread 02-19-11, 11:52 PM  
EverForsaken
A Kobold Labourer

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Vehicle Bug?

Ok, So I don't know if I am just stupid or something, but I have this add on installed and whenever I have a quest where you have to use a vehicle, it doesn't show me the vehicle bar. It just shows metamorphosis and the vehicle exit button. Whenever I disabled this addon to see if it worked, it did. I really like this add on and hopefully you have a solution. Thank you =].
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