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Thunder Isle (5.2)
Updated:03-04-13 04:36 PM
Created:01-09-09 08:43 PM
Downloads:92,324
Favorites:282
MD5:
rActionBarStyler  Popular! (More than 5000 hits)
Version: 50200.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (25)
File Name
Version
Size
Author
Date
50100.01
20kB
zork
11-28-12 12:28 PM
50001.08a
19kB
zork
11-20-12 02:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 11:51 AM
40300.05
21kB
zork
12-10-11 07:38 AM
40300.04
20kB
zork
12-06-11 10:36 AM
40300.03
20kB
zork
12-04-11 05:11 PM
40300.02
20kB
zork
12-01-11 02:05 PM
40300.01
20kB
zork
11-30-11 11:29 AM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 12:54 PM
4.005
18kB
zork
11-12-10 05:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 10:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 01:07 PM
001
2kB
zork
01-09-09 08:43 PM


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Old 01-29-11, 09:00 AM  
lynce
A Cyclonian

Forum posts: 40
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Originally posted by zork
Well yeah if you combine my changed from bar2 and apply it to bar3. Advanced only.
So i noticed. Can you please specify(show coding)? Three houres mindgrinding for me will be like five seconds for you^^
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Old 01-29-11, 08:39 AM  
zork
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Well yeah if you combine my changed from bar2 and apply it to bar3. Advanced only.
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Old 01-29-11, 08:31 AM  
lynce
A Cyclonian

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Is there any way to split bar3 in two parts? like having 6 buttons on either side of bar1 and bar2? (SupervillainUI style)
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Old 01-29-11, 07:37 AM  
zork
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Re: Druid forms

Moonkin and Feral would be different specs. Different specs use different sets of actionbar button data.

The behaviour you want can only be achieved by using a barmod that is not based on the default actionbars: such as Dominos, Bartender or Macaroon.
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Old 01-29-11, 06:59 AM  
crypticmonk
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Druid forms

Went through about 20 pages and still haven't figured this out

Is there a way to get the rest of the bars to change with the druid forms just as bar 1 does?

An example: I start in Cat form, I have Bar 1 and 2 filled with what I need. Then I switch to Moonkin form and bar 1 will change to what I had preset while bar 2 will stay the same.

If it helps, the only addons I have are the ones that come with the Roth UI Diablo pack.
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Old 01-22-11, 08:05 AM  
Joke17
A Murloc Raider

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Re: Re: Re: Re: Totem problem

Originally posted by zork
Es gibt glaub ich TotemBar Addons. Probier eins davon mal aus. Ich hab leider keinen Shammy .
Hab schon TotemTimers probiert, die brauchen nur ein wenig watt an Speicher :-).
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Old 01-22-11, 07:40 AM  
zork
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Re: Re: Re: Totem problem

Es gibt glaub ich TotemBar Addons. Probier eins davon mal aus. Ich hab leider keinen Shammy .
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Old 01-22-11, 05:49 AM  
Joke17
A Murloc Raider

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Re: Re: Totem problem

Originally posted by zork
You can disable the totembar via editing the config.lua. Go to the totembar settings and set disable to true.
works, but if i cast the totems, the bar will appear again, somewhere in the chatwindows(orig. position of blizzard frame i think).

und ich habe die comments durchforstet, weil die totembar nicht von ractionbuttonstyler verändert wird, aber ich verstehs nicht :-).
wird die nicht unterstützt?
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Old 01-21-11, 04:52 AM  
zork
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To bad.
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Old 01-21-11, 03:30 AM  
DSTring
A Murloc Raider

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I replaced text in bar1.lua with text from link but that did 0 effect
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Old 01-21-11, 01:54 AM  
zork
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Originally posted by DSTring
any chance of fixing shift+scroll while in stealth bug?

after u do it u cant cast anything on main panel when u go out of stealth
Try sth for me. Open your rActionBarStyler/bars/bar1.lua with this one:
http://rothui.googlecode.com/svn/tru.../bars/bar1.lua

Is the problem still in place?
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Old 01-20-11, 08:41 PM  
DSTring
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any chance of fixing shift+scroll while in stealth bug?

after u do it u cant cast anything on main panel when u go out of stealth
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Old 01-20-11, 04:15 PM  
zork
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Re: Micromenu

Use the slash command to move the frame ingame.

Check: /rabs
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Last edited by zork : 01-20-11 at 04:16 PM.
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Old 01-20-11, 02:20 PM  
Flarin
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Micromenu

Hi - I apologize if this is obvious - but editing the config file for the micro-menu doesn't seem to have any effect after a reloadui or a exit/enter WoW entirely. I want to lower the micro menu a bit to make room for fubar at the top.

Right now this is what I am using as the config entry, yet the Y value doesn't change:

Code:
    micromenu = {
      barscale        = 0.82,
      showonmouseover = true,
      userplaced      = true, --want to place the bar somewhere else?
      locked          = true, --frame locked
      pos             = { a1 = "TOP", a2 = "TOP", af = "UIParent", x = 0, y = 55 }, 
      testmode        = false,
      disable         = false,
    },
I have tried negative values for the Y attribute too.
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Old 01-20-11, 12:18 AM  
zork
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Re: Totem problem

You can disable the totembar via editing the config.lua. Go to the totembar settings and set disable to true.
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Last edited by zork : 01-20-11 at 12:19 AM.
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