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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 07-26-11, 03:54 AM  
Moldaq
A Kobold Labourer

Forum posts: 0
File comments: 3
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Main menu bar

Hi i have a problem with the mainmenu bar, it seems since ive been away during the summer that i no longer can use the mainmenu bar as an actionbar, how do i do to make this happen? i have uppdated the addon but it still wont let me use it as a actionbar as before
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Unread 07-24-11, 02:41 PM  
zork
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Check for the Roth UI compilation.
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Unread 07-24-11, 12:07 PM  
ghostlyrazor
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Downloaded add-on, but can not see how to change the look of the interface buttons to look like the picture from the download page. I want it to look like that, but don't see how to do it. And not sure how you look at config.lua file either. Can someone help??
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Unread 07-20-11, 09:41 PM  
CapnKirk
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Wrong version?

Zork, Ive sent someone here to download the updated addon and it didnt seem to fix their issue. I zipped up my copy (exactly the same changes made as I mentioned) and sent it, and it worked fine... Would you mind double checking in case something went weird with the upload? Thanks =)

-Capn
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Unread 07-05-11, 08:08 AM  
Garry
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Rouge Stealth bar Oo

Is it only me, or is the Shapeshiftbar for Rouges not right? Oo
Just checked via fstack and somehow the stealth button is not "merged" into rABS?

Update
Okay...nvm...after wow restart it was where it should be ^^
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Last edited by Garry : 07-05-11 at 10:32 AM.
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Unread 07-03-11, 09:01 AM  
zork
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Zohar you are look in the wrong addon. Check rActionButtonStyler/config.lua
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Unread 07-01-11, 03:40 PM  
zohar101
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Just one more thing Sorry I keep bugging you.
I can find where in the config file to adjust the type of font but I can't seem to find where to adjust its position or its size within the icon. Any clues?
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Unread 06-30-11, 09:42 AM  
zohar101
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Woot! Ty both.
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Unread 06-29-11, 03:46 PM  
zork
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Update for patch 4.2 is online. Have fun.
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Last edited by zork : 06-29-11 at 03:47 PM.
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Unread 06-29-11, 02:14 AM  
zork
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I'm aware tha patch 4.2 is live (like eveyone else). Patch is coming by tonight. The changes are minimal. Add the journal to the menu bar and remove the keyring function call.
Thanks Kirk I actually can make use of that list.
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Last edited by zork : 06-29-11 at 02:14 AM.
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Unread 06-28-11, 08:32 PM  
CapnKirk
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To fix the buttons at the top, and replace the 2 missing ones...

Make sure you have...

--micro menu
local MicroButtons = {
CharacterMicroButton,
SpellbookMicroButton,
TalentMicroButton,
AchievementMicroButton,
QuestLogMicroButton,
GuildMicroButton,
PVPMicroButton,
LFDMicroButton,
EJMicroButton,
RaidMicroButton,
HelpMicroButton,
MainMenuMicroButton,
}

listed in both your addons\ractionbarstyler\bars\micromenu.lua and in your addons\Ractionbarstyler.lua

((Just add the two lines

EJMicroButton,
RaidMicroButton,

and that will fix it all up))
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Unread 06-28-11, 04:17 PM  
zohar101
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Yup that did it. Thanks!!

The only thing is dungeon journal button is missing and another button next to it. But you can keybind it instead.
Last edited by zohar101 : 06-28-11 at 04:29 PM.
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Unread 06-28-11, 02:30 PM  
CapnKirk
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Bottom bar gone

From what I can tell, if you remove the line...

MainMenuBar_UpdateKeyRing()

From \AddOns\rActionBarStyler\bars\bar1.lua you will stop getting the keyring error, and your bottom bar will come back... Seems to be working so far for me. Even my "Shift+Scroll" alternate bar is back....
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Unread 06-28-11, 01:03 PM  
zohar101
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The keyring is gone but so is my main actionbar. Or rather, when I unlock it, I see it, but I don't see any of the buttons on it. This is the error I'm getting:


Message: Interface\AddOns\rActionBarStyler\bars\bar1.lua:90: attempt to call global 'MainMenuBar_UpdateKeyRing' (a nil value)
Time: 06/28/11 15:03:19
Count: 1
Stack: Interface\AddOns\rActionBarStyler\bars\bar1.lua:90: in function <Interface\AddOns\rActionBarStyler\bars\bar1.lua:67>

Locals: self = rABS_MainMenuBar {
0 = <userdata>
WrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:704
SetFrameRef = <function> defined @Interface\FrameXML\SecureHandlers.lua:715
Execute = <function> defined @Interface\FrameXML\SecureHandlers.lua:699
dragtexture = <unnamed> {
}
UnwrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:710
}
event = "PLAYER_ENTERING_WORLD"
(*temporary) = nil
(*temporary) = "attempt to call global 'MainMenuBar_UpdateKeyRing' (a nil value)"
GetBar = <function> defined @Interface\AddOns\rActionBarStyler\bars\bar1.lua:43
barcfg = <table> {
testmode = false
barscale = 1
userplaced = true
locked = true
buttonspacing = 5
uselayout2x6 = false
buttonsize = 32
pos = <table> {
}
}
bar = rABS_MainMenuBar {
0 = <userdata>
WrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:704
SetFrameRef = <function> defined @Interface\FrameXML\SecureHandlers.lua:715
Execute = <function> defined @Interface\FrameXML\SecureHandlers.lua:699
dragtexture = <unnamed> {
}
UnwrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:710
}
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Unread 05-28-11, 04:12 AM  
zork
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Re: PTR 4.2

Yeah afaik all keys are gone with 4.2, so functions regarding keyrings from the default UI will be deprecated.
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