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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 11-17-10, 11:47 AM  
azsh
A Fallenroot Satyr

Forum posts: 21
File comments: 1
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Hi Zork. I have problem with rActionBarStyler+Dominos skin does not apply to stance bar ;/Maybe you could help me how to fix it ?
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Unread 11-15-10, 09:15 AM  
IMerxI
A Kobold Labourer

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Originally posted by zork
Go to Roth UI beta info page. Read every page that can be found under "TIPPS". You can move the eclipse bar as described in the "how to move frames" FAQ.

Castbar colors can be edited in oUF_Diablo/config.lua. See colorswitcher FAQ.
Thanks and amazing job with the level of customization in this UI!
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Unread 11-15-10, 08:23 AM  
zork
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Go to Roth UI beta info page. Read every page that can be found under "TIPPS". You can move the eclipse bar as described in the "how to move frames" FAQ.

Castbar colors can be edited in oUF_Diablo/config.lua. See colorswitcher FAQ.
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Last edited by zork : 11-15-10 at 08:23 AM.
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Unread 11-15-10, 06:59 AM  
IMerxI
A Kobold Labourer

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Sorry if this question was asked but I looked through the config file and couldnt find anything on it and also locked/unlocked practically every bar. Is there a way to move the Eclipse bar for Moonkins?

Thanks in advance

Edit: Is there also a way to make the cast bar grow instead of shrink?

for example.. -start>finish- instead of -finish<start-
Last edited by IMerxI : 11-15-10 at 07:12 AM.
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Unread 11-15-10, 03:55 AM  
Raistlin83
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Ah i see, so when im comparing old an new i still got my old config but i added the new functions like your new slashcommand, right?
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Unread 11-15-10, 02:56 AM  
zork
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Backup your config. Install new version which overwrites config. Compare old and new config in your editor, adjust settings.
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Unread 11-15-10, 02:39 AM  
Raistlin83
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A short question, i changed some values in the config of the older version of your addon.

When i update to the newer version, is anything gone? Or what do i have to do that my new version work and all old values are still there?
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Unread 11-14-10, 10:50 AM  
zork
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Keybindings are handled by rActionButtonStyler. Check rActionButtonStyler info page and rActionButtonStyler/config.lua
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Unread 11-14-10, 10:34 AM  
badness
A Kobold Labourer

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Is there a way to show keybinds because mine don't show by default.
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Unread 11-13-10, 12:51 PM  
hairy_palms
A Fallenroot Satyr
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ah yea i only discovered getnumregions a couple of months ago, its pretty useful tho, ive put loops in for all the textures in my rabs, just cause when i copy my UI between installs i always forget things other than the addon folder ^^
Last edited by hairy_palms : 11-14-10 at 09:05 AM.
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Unread 11-13-10, 05:32 AM  
zork
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Yes there are two ways to do it. Either way have a loop run over all textures and make them SetTexture("") or sth. of the like or just put in some transparent blp to replace them. Both is possible. But it is possible that under certain circumstances bars will reappear (vehicle, etc.). With just transparent textures you don't have to care about that.

Learned sth. new from your loop, Didn't know there is a GetNumRegions(). There is GetNumChildren aswell. That's quite helpful.
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Last edited by zork : 11-13-10 at 01:08 PM.
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Unread 11-13-10, 05:18 AM  
hairy_palms
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this is just a question, the blank texture for the shapeshift bar.
i deleted the shapeshift bar textures and put
Code:
local x
  x = {ShapeshiftBarFrame:GetRegions()}
  for i = 1, ShapeshiftBarFrame:GetNumRegions() do
     x[i]:SetAlpha(0)
  end
at the top of stancebar.lua, is there anything i miss this way?, i dont have a shaman or paladin to test it only a druid, but it seems to work.
Last edited by hairy_palms : 11-13-10 at 05:18 AM.
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Unread 11-13-10, 05:16 AM  
zork
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New version is available.
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Unread 11-12-10, 02:45 PM  
Namica
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Originally posted by zork
Upcoming change after Roth UI goes live.

LOCKING and UNLOCKING while in the game...OMFG!!!
You're simply the best...
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Unread 11-12-10, 11:34 AM  
zork
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Upcoming change after Roth UI goes live.

LOCKING and UNLOCKING while in the game...OMFG!!!



No tears please!
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