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Updated:11-01-16 04:37 PM
Created:01-09-09 09:43 PM
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rActionBar  Popular! (More than 5000 hits)

Version: 710.20161101
by: zork [More]
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Unread 11-29-16, 02:36 AM  
zork
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Thanks will test it.
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Unread 11-28-16, 09:36 AM  
siweia
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I just found a new bug.

If you hide the Right Bar and Right Bar 2 in the InterfaceOptionPanel, those bars would appear again once you exit from a vehicle UI.

I made a quick fix atm.
Code:
local event = CreateFrame("Frame")
event:RegisterEvent("UNIT_EXITING_VEHICLE")
event:SetScript("OnEvent", function(self)
	if not self.fixed then
		InterfaceOptions_UpdateMultiActionBars()
		self.fixed = true
	end
end)
Last edited by siweia : 11-28-16 at 10:12 AM.
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Unread 11-15-16, 12:04 PM  
zork
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Re: exp bar addon

I just use a xp macro nowadays. Imo such a bar is not needed.
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Unread 11-15-16, 09:45 AM  
Garry
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exp bar addon

Hey Zork,
after a few years of WoW break i decided to play wow again.
Your addons were the first i searched for and directly installed them.

THe only thing I miss is an eXP-bar for the actionbar. In your old Diablo Style UI it was called jEXP.
Now i wonder where did you hide it?
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Unread 11-03-16, 01:47 PM  
pas06
A Wyrmkin Dreamwalker

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Hi, i noticed a small bug. Don't know if this is a problem with rButtonTemplate or rActionBar. i am playing an enhancement shaman and playing with that talent that gives stormstrike 2 charges. On my button it showed that i had one charge/stack left for that ability but i actually didn't have one(i pressed the button but nothing happened) Using OmniCC. A cooldown number is only shown if i don't have a charge left.
Edit: it happened again today and i made a screenshot of it
http://imgur.com/BgZYoqh
Last edited by pas06 : 11-07-16 at 10:33 AM.
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Unread 11-01-16, 04:09 PM  
zork
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Found a solution for the Illidan problem.
https://github.com/zorker/rothui/com...eaf4a01070c3a4

Illidan has abilities that load new actionbuttons on use of other abilities. This will not work properly for whatever reason. But with that change a simple page swap will load the correct buttons.
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Last edited by zork : 11-01-16 at 04:34 PM.
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Unread 10-31-16, 01:29 PM  
zork
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Nope.
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Unread 10-31-16, 12:42 PM  
pas06
A Wyrmkin Dreamwalker

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Thanks for the reply it works.
regarding the one bag solution.
i used
Code:
--create
rActionBar:CreateBagBar(A, bagbar)

CharacterBag0Slot:Hide()
CharacterBag1Slot:Hide()
CharacterBag2Slot:Hide()
CharacterBag3Slot:Hide()
to still keep the fading function. any downside doing this?
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Unread 10-30-16, 10:38 AM  
zork
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To do that you need to write a hack.
The micro menu buttons have an unavoidadable blank space above them. You can see it by doing /fstack and hovering the button. On top of that each bar cannot be moved out of UIParent. That leads to a gap above the buttons.
You can remove the clamp of the micromenu bar and move it up a few pixels.
Lua Code:
  1. --frame is the name of your micro menu frame
  2. frame:SetClampedToScreen(false)
  3. frame:SetPoint("TOP",0,0)--adjust x and y to your liking
If you do not need the bag bar you can just reparent the main backpack button and reposition it to your liking.
Lua Code:
  1. MainMenuBarBackpackButton:SetParent(UIParent)
  2. MainMenuBarBackpackButton:ClearAllPoints()
  3. MainMenuBarBackpackButton:SetPoint("BOTTOMRIGHT",0,0)
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Last edited by zork : 10-30-16 at 10:38 AM.
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Unread 10-30-16, 08:01 AM  
pas06
A Wyrmkin Dreamwalker

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Hi,

started using this addon. Now i have a few questions. is there an option to only show the main bag instead of the additional four also? Is it possible to move the micro menu to the top of screen? right now i am using
Code:
local micromenubar = {
  framePoint      = { "TOP", UIParent, "TOP", 0, 0 },
  frameScale      = 0.8,
  framePadding    = 0,
  buttonWidth     = 28,
  buttonHeight    = 58,
  buttonMargin    = 0,
  numCols         = 12,
  startPoint      = "TOPLEFT",
  fader           = fader,
}
but there is still a gap between the edge of the screen and the buttons. I guess thats because of the scaling?
Last edited by pas06 : 10-30-16 at 08:02 AM.
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Unread 10-30-16, 05:08 AM  
zork
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Currently you do harm the addon. You can only move a bar as a whole. Each button is dependent on the preceding one.
You should look into http://www.wowinterface.com/download...ExtraBars.html
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Last edited by zork : 10-30-16 at 05:09 AM.
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Unread 10-30-16, 01:35 AM  
Ravenevar
A Defias Bandit

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I found a bug but it might be my own fault. To create the actionbar setup I wanted I used your layout and edited it. However, I wanted certain buttons in certain places and I wasn't sure how to use your layout system to do that so I used codes such as:

Code:
MultiBarBottomRightButton8:ClearAllPoints()
MultiBarBottomRightButton8:SetPoint('TOPRIGHT', oUF_LynPlayer, 'TOPLEFT', -5, 0)
MultiBarBottomRightButton8.SetPoint = function() end
But by doing so I am getting icons duplicating and appearing in two places. For example, when shadow bolt is placed in MultiBarBottomRightButton8 it also appears ActionButton8.

Any tips?

Cheers
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Unread 10-23-16, 08:45 AM  
zork
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You can show/hide any bar by providing a state driver that only shows the bar in combat.
The alpha fader in combat is gone.
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Last edited by zork : 10-23-16 at 08:45 AM.
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Unread 10-22-16, 08:51 AM  
EKE
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so....combat fade function was gone ?_?
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Unread 10-04-16, 07:03 AM  
zork
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rActionBar is updated for Legion.
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Last edited by zork : 10-04-16 at 07:03 AM.
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