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Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 09:43 PM
Downloads:96,901
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rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 10-28-10, 05:56 AM  
zork
A Pyroguard Emberseer
 
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Re: Fahrzeuge

Beta-Server? Wenn nein alle Addons updaten und Lua-Fehler in UI Einstellungen aktivieren. Ggf. Screenshot mit Lua-Fehler posten. Du musst auch die Installationsdateien beachten, viele Leute kopieren das AddOn falsch. AutoUpdater vermeiden hilft auch ggf.
Falls Beta-Server: Auf den Beta-Servern geht es im Moment nicht. Eine Blizzard-Funktion liefert seit gestern falsche Werte und daher sind dort alle Actionbar-Mods im Moment kaputt.
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Last edited by zork : 10-28-10 at 06:04 AM.
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Unread 10-28-10, 04:33 AM  
JuMi
A Kobold Labourer

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Fahrzeuge

Hallo Zusammen,

bin neu hier und habe eine kurze Frage. Ich nutze die ouf_Diablo-Orbs, dazu natürlich rActionbarstyler und Buttonstyler. Habe aber seit neuestem das Problem, das sich, sobald ich in ein Fahrzeug steige, die Leiste nicht mehr auf das Fahrzeug-Menü ändert. Die Leisten schrumpfen auf 2 zusammen und in der untersten sind dann meine Zauber- und Fähigkeiten. Aber keine Fahrzeugbedienelemente, ebenso in Kanonen und das Biss-Menü der Bloodqueen auch nicht ^^ Kann mir wer sagen, ob das an diesen Addons liegt oder ob ich einfach etwas übersehe ...

LG
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Unread 10-28-10, 01:16 AM  
zork
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Thx for reporting.
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Last edited by zork : 10-28-10 at 01:38 AM.
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Unread 10-27-10, 07:42 PM  
kbc8090
A Murloc Raider

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broken on latest beta


Message: Interface\FrameXML\RestrictedExecution.lua:414: Invalid working environment
Time: 10/27/10 21:42:16
Count: 1
Stack: [C]: ?
Interface\FrameXML\RestrictedExecution.lua:414: in function <Interface\FrameXML\RestrictedExecution.lua:412>
(tail call): ?
Interface\FrameXML\SecureHandlers.lua:489: in function <Interface\FrameXML\SecureHandlers.lua:467>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureHandlers.lua:663: in function <Interface\FrameXML\SecureHandlers.lua:652>
(tail call): ?
Interface\AddOns\rActionBarStyler\bars\bar1.lua:75: in function <Interface\AddOns\rActionBarStyler\bars\bar1.lua:67>

Locals: (*temporary) = "Invalid working environment"
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Unread 10-23-10, 05:25 PM  
XoL
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Originally posted by zork
Macht du in der zwischenzeit /reload ?
Das setzt die Positionen zurück. Wenn du was verschoben hast und damit zufrieden bist musst du einmal aus dem Spiel ganz raus. Nur dann speichert er.
Ebenfalls wird nur pro Charakter gespeichert. Siehe layout-cache.txt.
Habs gerade nochmal probiert bei mir. Geht problemlos.
Achso ok also ich /reload damit ich sehe ob die Posi gut ist und logge dann komplett ausm Spiel aus. Danke Dir für die schnelle Antwort
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Unread 10-23-10, 02:39 PM  
zork
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Macht du in der zwischenzeit /reload ?
Das setzt die Positionen zurück. Wenn du was verschoben hast und damit zufrieden bist musst du einmal aus dem Spiel ganz raus. Nur dann speichert er.
Ebenfalls wird nur pro Charakter gespeichert. Siehe layout-cache.txt.
Habs gerade nochmal probiert bei mir. Geht problemlos.
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Last edited by zork : 10-23-10 at 02:40 PM.
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Unread 10-23-10, 02:30 PM  
XoL
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hey zork, hab eben mein interface neu gemacht und stellte fest, dass nach jedem relogg die stancebar wieder am ursprungsort unten an den actionbars ist..

kann man das fixen ?!

stancebar = {
buttonsize = 26,
buttonspacing = 5,
barscale = 1,25,
showonmouseover = false,
userplaced = true, --want to place the bar somewhere else?
locked = false, --frame locked
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 140 },
testmode = false,
disable = false,
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Unread 10-20-10, 01:18 AM  
zork
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Answer is short: No thanks.
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Unread 10-19-10, 09:33 PM  
sephra
A Kobold Labourer

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Be nice to have buttonsize/buttonspacing/showonmouseover / included on the totem bar/bag/microbar/vehicleexit. Been giving it a go getting that in myself haven't had much success.

Also saving another post, rActionButtonStyler doesn't affect the totem bar/micro/bag bars currently.
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Unread 10-19-10, 12:53 AM  
zork
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Thx. I don't care much about the frame itself. I even override the default textures by replacing them with transparent ones...*drool*
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Last edited by zork : 10-19-10 at 12:54 AM.
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Unread 10-19-10, 12:47 AM  
neverg
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zork, the frame is still there, but enablemouse(false) worked and now the area is clicked through.
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Last edited by neverg : 10-19-10 at 12:47 AM.
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Unread 10-19-10, 12:34 AM  
zork
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Thx, that could indeed be a bug.

Not sure, but since you cannot click on that area this assumes that "enablemouse" is set for that frame. Do me a favor an try sth:

Open rActionBarStyler/bars/petbar.lua and change this (~line 27)
Code:
PetActionBarFrame:SetParent(bar)
to
Code:
    PetActionBarFrame:SetParent(bar)
    PetActionBarFrame:EnableMouse(false)
Indeed I found it in Blizzard FrameXML/PetActionBarFrame.xml
Code:
<Frame name="PetActionBarFrame" parent="MainMenuBar" enableMouse="true" frameStrata="LOW" hidden="true">
So resetting the enablemouse should do the trick.

I just checked. Same error should happen for ShapeShiftBarFrame
Code:
<Frame name="ShapeshiftBarFrame" parent="MainMenuBar" enableMouse="true" hidden="true">
Gonna add a fix.
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Last edited by zork : 10-19-10 at 12:40 AM.
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Unread 10-18-10, 10:40 PM  
neverg
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I think this is related to rActionBarStyler but can't be sure.

I noticed when trying to right click an area on the screen, about in the center where my character is I couldn't. Basicly there is a frame spawned there, invisible frame.

Since I moved and repositioned all frames from rActionBar, there is none from it.

I took a sreenshot with the framestack. The frame appears about 20 pixels on top of the Warlock Shards.

Here: http://cl.ly/2t56

The frame PetActionBarFrame. But isn't that the PetActionBar?

Since it's an action bar I thought it would be related to rABS.
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Unread 10-18-10, 09:08 PM  
tukz
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roth, question, did you also get taint issue while trying to switch MultiCast buttons on totembar while in combat? It seem that if we parent MultiCastActionBarFrame somewhere else than MainMenuBar it taint totem flyout button switch when pressing it in combat. :X

I don't have any shaman, this bug was reported to me yesteday. Just want to know if you got the same issue with your mod.

edit: Nevermind it was totally my fault, I fixed my shit. Forget this msg. :P
Last edited by tukz : 10-18-10 at 09:50 PM.
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Unread 10-18-10, 12:41 PM  
Gubbel
A Kobold Labourer

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Originally posted by zork
Gubbel keybinds and macronames are handled by rActionButtonStyler, that is a different mod! So check the config.lua of rActionButtonStyler.

omg sry sry searching for my brain....
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