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Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 09:43 PM
Downloads:96,569
Favorites:290
MD5:
5.4
rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


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Unread 03-14-13, 04:09 PM  
Fumler
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Any plans to move this to git?
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Unread 01-24-13, 11:34 AM  
zork
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Re: bug

No actually that is correct. I use the setpoint for bar 1 as a reference.
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Unread 01-24-13, 04:31 AM  
Taet
A Murloc Raider

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bug

/core/bar2.lua

line 32:
local cfg = gcfg.bars.bar1

change to :
local cfg = gcfg.bars.bar2
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Unread 01-07-13, 06:04 PM  
10leej
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Unread 01-07-13, 05:30 PM  
zork
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Unread 01-07-13, 04:32 PM  
10leej
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so how did you solve this issue?
http://i46.tinypic.com/168zb5u.jpg

looked over your code and I'm not seeing how you managed to hide the textures for the vehicle/posses/override bar
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Unread 12-21-12, 04:22 PM  
psyquest
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Re: BAR3 uselayout2x6

If you manage to hack the code and get bar3 to work with userlayout2x6, please share the code.

I am a noob at lua, been at it for two hours and I am not getting anywhere.
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Unread 11-29-12, 10:40 AM  
Skylinee
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I know it's weird, but most of the time the pet bar does not turn visible again for some reason. Should be fairly easy to reproduce if you got a pet class.
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Last edited by Skylinee : 11-29-12 at 10:40 AM.
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Unread 11-29-12, 09:47 AM  
zork
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Originally Posted by Skylinee
Sometimes after being in a vehicle (or picking weeds at the farm, when your mainbar changes), my pet bar disappears and i have to reloadui to get it to show again.
It is intended to hide the petbar in a vehicle. As soon as you have a pet that exists and is nodead it should become visible.

I really don't like the word "sometimes". Why would sth work only half the time?
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Last edited by zork : 11-29-12 at 09:53 AM.
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Unread 11-29-12, 08:57 AM  
Skylinee
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Sometimes after being in a vehicle (or picking weeds at the farm, when your mainbar changes), my pet bar disappears and i have to reloadui to get it to show again.
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Unread 11-25-12, 02:26 PM  
zork
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If you want a Grid you can enable that in the default interface settings.
If you want different button border styles you can try rActionButtonStyler.
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Unread 11-25-12, 02:11 PM  
Siannus
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Im considering using this instead of Bartendar for my UI, however, Ive noticed in all screenshots and videos Ive seen that utilize this addon, empty slots are just that, empty. Is there anyway to have it to where empty slots are filled so to speak with the button styler of choice? Like if the styler adds a say white border and semi-transparent background, will the empty slots show that?

Also, will this scale with different resolution? I know my Bartendar will scale correctly from one resolution to another (ie: 1920x1090 vs 1440x900).
Last edited by Siannus : 11-25-12 at 02:14 PM.
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Unread 11-20-12, 03:20 AM  
zork
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Args. Thank you. Of course not intended.

Version 50001.08a will have rLib included. Sry.
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Last edited by zork : 11-20-12 at 03:25 AM.
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Unread 11-19-12, 07:14 PM  
Clamsoda
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The latest version isn't packaged with rLib, not sure if that is intended or not.
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Unread 11-19-12, 02:40 AM  
zork
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That is fixed. Make sure you have the latest version.
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Last edited by zork : 11-19-12 at 02:42 AM.
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