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Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 09:43 PM
Downloads:96,373
Favorites:291
MD5:
5.4
rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 05-07-10, 02:46 PM  
norpsa
A Kobold Labourer

Forum posts: 0
File comments: 9
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i was playing around with the 2x6 and 1x12 ways to show bar 1 and 2.

My question is when i choose to show it on 2x6 it sorts the buttons like this

7 8 9 10 11 12
1 2 3 4 5 6

and i want them to be sorted like this

1 2 3 4 5 6
7 8 9 10 11 12

what would i have to change in order to get this sorted in the way i want ?


also is there a way i can make the pet bar to be a 2 row bar instead of 1 ?
Last edited by norpsa : 05-07-10 at 03:04 PM.
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Unread 04-21-10, 11:34 AM  
Segore
A Murloc Raider

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Gibt es eine Möglichkeit die "rightbars" mit bar 2 und 3 zu tauschen und dabei aber Hotkeys etc. zu behalten?
Im TukUI10 wurden scheinbar die Leisten getauscht und wenn man nun mit diesem UI hier spielen möchte ist die eigentliche "Hauptleiste" eine der rightbars.

Danke im vorraus für eventuelle Lösungsansätze
Last edited by Segore : 04-21-10 at 11:35 AM.
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Unread 04-21-10, 01:37 AM  
laerbeejo
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Bar123?

Hi there!

I was wondering if there was a way to make bars one, two, and three work as one the way bar45 does (so when I mouseover them all three show up at the same time).

Thank you! <3
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Unread 04-19-10, 05:52 PM  
wurmfood
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Originally posted by Jeaz
Really trivial thing, but is there a simple fix to the achievement button not hiding with the others at login?
I think it feels bullied by the others ;-)
I figured out what's going on here. The achievement button has different states based on if the character has acheivements and various other things. Unlike the other buttons that depend on this type of information (talents, pvp, LFG), the information needed is not available when the addon loads. This information becomes available sometime after but before the player enters the world, causing the buttons to update and that one is forced to display by this change of available information.

To fix it, I simply added this to the "if micromenu_on_mouseover == 1 then" section:
Code:
fmicro:SetScript("OnEvent", function(self) rABS_showhidemicro(0) end)
fmicro:RegisterEvent("PLAYER_ENTERING_WORLD")
This forces it to hide and, should your mouse happen to be over that button on the screen at the time of login, the mouse hover causes it to display anyway so you lose no functionality.
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Unread 04-16-10, 04:28 AM  
Haleth
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Originally posted by hankthetank
Strange thing. Does not produce errors for me.


That happens every time after I leave a vehicle and then press button 12.

Might be worth mentioning that I'm on a warrior (bonus action bar/action bar 1 and stuff).

Edit: Yep, not happening on my Paladin.
Last edited by Haleth : 04-16-10 at 04:39 AM.
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Unread 04-15-10, 02:18 PM  
hankthetank
A Theradrim Guardian
 
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Originally posted by Haleth
hank, your code is buggy. First off, when you enter and then exit a vehicle, and then press button 12, it produces an error. Second, sometime it randomly seems to disappear when your vehicle enters combat.
Strange thing. Does not produce errors for me.
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Unread 04-15-10, 12:32 PM  
Haleth
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hank, your code is buggy. First off, when you enter and then exit a vehicle, and then press button 12, it produces an error. Second, sometime it randomly seems to disappear when your vehicle enters combat.
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Unread 04-13-10, 10:15 PM  
strandtyp
A Kobold Labourer

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ToolTip

Hi, How do i hide the actionbar tooltip in combat?
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Unread 04-12-10, 01:35 PM  
hankthetank
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I have made a slight modification that people probably find useful. I switched from Bartender recently and really missed the exit vehicle button inside the mainbar instead of that clunky extra button. These changes will place the exit vehicle button inside the bonus bar if you choose to hide the big exit vehicle button.

After:

Code:
lock_veb = 0
Insert:

Code:
hide_veb = 1
__________________________________________________

After:

Code:
veb:RegisterEvent("UNIT_EXITED_VEHICLE")
Insert:

Code:
veb:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
__________________________________________________

Replace:

Code:
    if(((event=="UNIT_ENTERING_VEHICLE") or (event=="UNIT_ENTERED_VEHICLE")) and arg1 == "player") then
      veb:SetAlpha(1)
With:

Code:
    if(((event=="UNIT_ENTERING_VEHICLE") or (event=="UNIT_ENTERED_VEHICLE")) and arg1 == "player") then
      if hide_veb == 1 then
        veb:SetAlpha(0)
        veb:SetScale(0.001)
      else
        veb:SetAlpha(1)
      end
__________________________________________________

After:

Code:
    elseif(((event=="UNIT_EXITING_VEHICLE") or (event=="UNIT_EXITED_VEHICLE")) and arg1 == "player") then
      veb:SetAlpha(0)
Insert:

Code:
    elseif event == "UPDATE_BONUS_ACTIONBAR" and UnitHasVehicleUI("player") and hide_veb == 1 then
      BonusActionButton12:Show()
      BonusActionButton12Icon:Show()
      BonusActionButton12Icon:SetTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up")
      BonusActionButton12:SetAttribute("type", "click")
      BonusActionButton12:SetAttribute("clickbutton", PossessButton2)


@zork: Vielleicht findest du die Idee ja gut. Kannst sie gerne so oder so ähnlich übernehmen. Habe es jetzt nicht infight getestet, ob das irgendwie mit dem secure template in Konflikt steht.
Last edited by hankthetank : 04-12-10 at 04:51 PM.
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Unread 04-04-10, 01:51 PM  
Schmole
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Re: Re: Totembar?

Ich kapier das was in der FAQ steht nicht, deswegen frag ich ja
-------------------------------------------------------------
I dont understand the FAQ, so i ask
Last edited by Schmole : 04-06-10 at 04:43 AM.
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Unread 04-04-10, 01:29 PM  
zork
A Pyroguard Emberseer
 
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Re: Totembar?

FAQ
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 04-04-10, 12:14 PM  
Schmole
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Totembar?

Wie kann ich eine Totembar einfügen bzw. wo ist die?
-------------------------------------------------
How i can paste a totembar or where is it?
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Unread 04-03-10, 05:39 PM  
zork
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I know that, but have no solution. Sry. Hovering the bars solves it though.
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Last edited by zork : 04-03-10 at 05:40 PM.
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Unread 04-03-10, 05:30 AM  
Jeaz
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Really trivial thing, but is there a simple fix to the achievement button not hiding with the others at login?
I think it feels bullied by the others ;-)
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Unread 03-31-10, 05:30 PM  
zohar101
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Originally posted by zork
shapeshift bar is aura bar for pallies. moving is done by clicking near the buttons holding SHIFT+ALT and dragging. (testmode helps)
That would explain it. I set it to show on druid only not realizing it holds pally auras. Thanks
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