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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


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Unread 07-15-10, 11:39 AM  
hairy_palms
A Fallenroot Satyr
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ah i got the textures from one of the archived releases, works fine now
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Unread 07-15-10, 12:15 AM  
zork
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Holy crap, I forgot to add the textures in the latest release. Gonna fix that asap. Btw, I'm going to revert the shaman totem bar change. IT DOES NOT WORK PROPERLY IN COMBAT. (You cannot put spells in your bar etc...)

So you will need to get yourself another shaman totem bar.
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Unread 07-14-10, 05:05 PM  
hairy_palms
A Fallenroot Satyr
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when i run this and enter a vehicle, it shows an actionbar background on half the space, any idea why? screenshot below since im bad at explaining
http://img64.imageshack.us/img64/4739/screenshot6xq.jpg
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Unread 07-13-10, 04:29 PM  
ffcloud2000
A Fallenroot Satyr

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How could i go about making the TotemBar only viewable upon mouseover?
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Unread 07-12-10, 12:01 AM  
zork
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Just move it away? Activate test mode and move it.
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Unread 07-11-10, 05:44 PM  
kbc8090
A Murloc Raider

Forum posts: 6
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How do I make the portion of the screen that contains the vehicle exit button able to be clicked like normal when i'm not in a vehicle.

i.e. I try to turn my character with a mouse click where the vehicle button is but the mouse wont go down so i can turn my character.

sorry if that's confusing.

edit: locking it does not help.
Last edited by kbc8090 : 07-11-10 at 05:44 PM.
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Unread 07-09-10, 01:41 AM  
XoL
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Is there any posibilty to change the petbar from being horizontal to vertical ?
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Unread 06-27-10, 06:17 PM  
sezz
A Deviate Faerie Dragon

Forum posts: 16
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Originally posted by Jeaz
Really trivial thing, but is there a simple fix to the achievement button not hiding with the others at login?
I think it feels bullied by the others ;-)

add this after if micromenu_on_mouseover == 1 then (should be line 551/line 593 in v100710), works for me:

Code:
	local function rABS_fixmicromouseover()
		if (not fmicro:IsMouseOver(1, -1, -1, 1)) then
			rABS_showhidemicro(0);
		end
	end
	
	hooksecurefunc("UpdateMicroButtons", rABS_fixmicromouseover)
updated 2010-07-18: fixed micro menu disappering after clicking/using hotkey although mouse cursor is over the micromenu frame
Last edited by sezz : 07-18-10 at 02:36 PM.
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Unread 06-18-10, 07:35 AM  
zork
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Re: TOTEM BAR!!!???

FAQ, but I will implement it in the next update.
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Unread 06-18-10, 07:10 AM  
pauen
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Exclamation TOTEM BAR!!!???

I hate putting down each individual totem, how do i show the totem bar?
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Unread 06-18-10, 03:58 AM  
zork
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Check my previous post! If you don't understand what I wrote it's not possible for you to do it. There are other useful barmods then.
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Unread 06-17-10, 02:05 PM  
Politig
A Chromatic Dragonspawn
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How do you change button spacing?
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Unread 06-09-10, 01:28 AM  
zork
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This is not Bartender or Dominos but yes it is.

But this is advanced only. You need to do loops for every actionbar and reset the anchor points of your buttons.
Sth. like
Code:
  for i=2, 12 do
    _G["ActionButton"..i]:SetPoint("LEFT",30,0);
  end
Just to give you an idea. http://www.wowwiki.com/API_Region_SetPoint
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Unread 06-08-10, 04:44 PM  
Politig
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Originally posted by Politig
Is it possible to adjust the button padding?
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Unread 06-08-10, 01:05 AM  
zork
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Code:
  -- shapeshift
  shapeshift_on_mouseover = 0
  move_shapeshift = 0
  lock_shapeshift = 1
  hide_shapeshift = 1
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