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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 08-16-10, 09:41 AM  
Areul
A Kobold Labourer

Forum posts: 0
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Originally posted by zork
Install http://www.wowinterface.com/download...eforWotLK.html and make sure if you use rActionButtonStyler aswell to update that to the latest version. I tested vehicle bars in combat, they do work for me. But maybe under special circumstances they do not. Post error and a screenshot. Thx.

As a tank I'm never in the turret while infight.
Ok .. in icc boss 3 fighting,the bar1 will not change agian.
and the "!BugGrabber" no alarm about this bug.


is it the problem cause me use the AI-Art 1.8 beta change the Frame skin ? (http://www.wowinterface.com/download....html#archives)

my AI-Art cover the actionbar skin of your " ShapeshiftBar , PetActionBar ,TARGETINGFRAME "..

btw.. the Tukui (http://www.tukui.org/) use some code of your rAcitonbarStyler . but it works fine.

thanks for your time
Last edited by Areul : 08-16-10 at 09:43 AM.
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Unread 08-12-10, 04:02 PM  
kasca
A Frostmaul Preserver

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Is this non click through. What i mean is dose it stop you from clicking on stuff behind the bars? Or can it be set to?
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Unread 08-11-10, 03:00 PM  
Lunarion
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Originally posted by zork
That is correct. tullaRange provides this now. It has major advantages in both CPU usage and config. But this is stated on the info page which obviously noone reads!
Haha, apparently. I must have skipped over it when I skimmed it for the update.

My apologies.
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Unread 08-11-10, 02:20 PM  
zork
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Fix for the shaman bar is coming.
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Unread 08-11-10, 02:19 PM  
ffcloud2000
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It seems the most recent updates folder directory is all wacky
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Unread 08-11-10, 01:03 AM  
zork
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That is correct. tullaRange provides this now. It has major advantages in both CPU usage and config. But this is stated on the info page which obviously noone reads!
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Last edited by zork : 08-11-10 at 01:05 AM.
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Unread 08-10-10, 11:36 PM  
Lunarion
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Hey there Zork. It seems your latest version is no longer colouring icons based on range.

Previously if a target was out of range they would highlight red. Now they do not.

I actually noticed this mid raid tonight. Safe to say it was very annoying, seeing as that's how I base my distance.
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Unread 08-09-10, 04:34 AM  
Areul
A Kobold Labourer

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Originally posted by zork
Install http://www.wowinterface.com/download...eforWotLK.html and make sure if you use rActionButtonStyler aswell to update that to the latest version. I tested vehicle bars in combat, they do work for me. But maybe under special circumstances they do not. Post error and a screenshot. Thx.

As a tank I'm never in the turret while infight.
OK .. I would test it tonight. thanks for your time to answer my question !
As a tank I`m always in the turret , raid leader like more Dpser to clean the mobs lol ..
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Unread 08-09-10, 03:54 AM  
zork
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Install http://www.wowinterface.com/download...eforWotLK.html and make sure if you use rActionButtonStyler aswell to update that to the latest version. I tested vehicle bars in combat, they do work for me. But maybe under special circumstances they do not. Post error and a screenshot. Thx.

As a tank I'm never in the turret while infight.
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Last edited by zork : 08-09-10 at 03:57 AM.
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Unread 08-09-10, 02:05 AM  
Areul
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fix the bug or icc airship war ? the last version cant change the vehicles bar to actionbar 1 when I off the turret.
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Unread 08-08-10, 08:05 AM  
zork
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Originally posted by vitalic
Hello, zork? Any idea on the stealth issue? It kind of makes it hard to do any pvp when you can't use any abilities in stealth.
Gonna look into it. No clue atm.

Oh...make sure you have the latest version. Install BaudErrorFrame FanUpdate WotLK and post me the error. If start a fight in stealth the bar changes normally.

Oh btw...I'm just fixing rActionButtonStyler. So the bug that does not allow us to put spells in the bar while in combat is gone.
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Last edited by zork : 08-08-10 at 08:43 AM.
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Unread 08-08-10, 04:48 AM  
vitalic
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Hello, zork? Any idea on the stealth issue? It kind of makes it hard to do any pvp when you can't use any abilities in stealth.
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Unread 08-03-10, 10:06 AM  
DSTring
A Murloc Raider

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Originally posted by davidrm15
I have same question and dont see action bar 1 when enter in stealth.cya
same question about horizontal bars
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Unread 08-02-10, 06:15 PM  
davidrm15
A Defias Bandit

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Originally posted by weasoug
Could anyone tell me how to have the fbar45 "rightbars" in a horizontal possion

ty
I have same question and dont see action bar 1 when enter in stealth.cya
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Unread 08-02-10, 02:52 PM  
vitalic
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Action bar 1 doesn't change when I enter stealth, any ideas?
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