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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


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Unread 04-01-09, 01:41 PM  
Caellian
A Frostmaul Preserver
 
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Originally posted by zork
does anyone know what the Possessbar is? I think I have no char that makes use of this ever.
Get yourself a mechano-hog, or even try malygos. The possess bar is really needed, i almost screwed up a one week reset today because i couldn't dismount from the drake on a failed malygos 6 minutes try.

I've looked through the code, there's a reference to the position of the bar but it isn't spawned in game.

Originally posted by demitri
hey bro, how can i turn off the bag and micro menu bars..
If you want to disable them completely one of the simple way is just to set their scale to 0.01
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Last edited by Caellian : 04-01-09 at 02:31 PM.
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Unread 04-01-09, 01:14 PM  
demitri
A Fallenroot Satyr

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hey bro, how can i turn off the bag and micro menu bars..
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Unread 04-01-09, 09:06 AM  
zork
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New and probably final update coming in some minutes.

- bars can now be hovered, moved and locked
- one move function to fit them all
- frame position table to manage all the default holder positions
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Last edited by zork : 04-01-09 at 09:12 AM.
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Unread 04-01-09, 08:32 AM  
pHishr
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Loving this new layout :> Great job yet again
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Unread 04-01-09, 05:56 AM  
Dawn
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Thanks, it's bugging me forever on my druid...

Regarding showonkeypress:

nMainbar does it pretty nice, it combines mouseover and showonkeypress

Code:
if (bar.mouseover.MultiBarBottomRight) then
    MultiBarBottomRight:SetAlpha(0)
    for i = 1, 12 do
        local button = _G["MultiBarBottomRightButton"..i]
        
        button:HookScript("OnEnter", function()
            if (not IsAltKeyDown()) then
UIFrameFadeIn(MultiBarBottomRight, 
bar.showOnKeyPressed.fadeDuration, 
bar.showOnKeyPressed.startAlpha, 
bar.showOnKeyPressed.endAlpha)
            end
        end)
            
        button:HookScript("OnLeave", function() 
            if (not IsAltKeyDown()) then
UIFrameFadeOut(MultiBarBottomRight, 
bar.showOnKeyPressed.fadeDuration, 
bar.showOnKeyPressed.endAlpha, 
bar.showOnKeyPressed.startAlpha) 
            end
        end)
    end
end
The fade duration is optional, it's used by nMainbar to fade bars out/in slowly.
Last edited by Dawn : 04-01-09 at 05:57 AM.
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Unread 04-01-09, 05:50 AM  
zork
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Originally posted by Dawn
There's also one thing that I would really like to see, which is bar swapping when you enter stealth (and swapping back when you leave it).
Rogues have it, druid cats don't since the druid stealth is no stance on its own. Not possible with this bars.

I have no clue how I show stuff on keypressed btw, but maybe someone has.
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Unread 04-01-09, 05:39 AM  
Dawn
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There's also one thing that I would really like to see, which is bar swapping when you enter stealth (and swapping back when you leave it).
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Unread 04-01-09, 05:31 AM  
Dawn
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As far as I know, a posses bar is the bar that gets switched to, when you enter a vehicle.

At least that's what it is, when you use barmods like dominos. Where you can change which bar will be the posses bar and this bar gets swapped into the vehicle bar.

Btw, will you also add the ability to show a bar on keypress (ALT, Shift or Strg) ? It's not so much more code, once you have the mouseover code there.

E:
The possess bar is a special state which causes your action bar to change when you lose control of your character and gain control of another.
Last edited by Dawn : 04-01-09 at 05:33 AM.
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Unread 04-01-09, 05:17 AM  
zork
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Originally posted by Caellian
Awesome new version Zork.

Originally Posted by Zork
- All bars now movable
If i may suggest a .lua switch to enable/disable this, once positionned, you don't want to accidentaly move them around, do you
I will add a "lock" functionality. Had no time for further adjustments yesterday.

I need some more tests for ShapeShiftBar behavior and does anyone know what the Possessbar is? I think I have no char that makes use of this ever.
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Last edited by zork : 04-01-09 at 05:18 AM.
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Unread 04-01-09, 04:08 AM  
Caellian
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Awesome new version Zork.

Originally Posted by Zork
- All bars now movable
If i may suggest a .lua switch to enable/disable this, once positionned, you don't want to accidentaly move them around, do you
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Unread 04-01-09, 12:25 AM  
Great White Cow
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Zork ftw

nicely done. the ingame moving is going to be the first thing i comment out, but having more things be able to mouseover and such, that's great. thanks for keepin it so light
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Unread 03-31-09, 01:13 PM  
zork
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Info:
I am currently rewriting this mod.

The new mod will have majord adjustments.

You will be able to move bars (OMG!)
Most bars will have the ability to be on mouseover.
More config options...

Its looks pretty cool right now.

*Edit* New mod is out.
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Last edited by zork : 03-31-09 at 10:36 PM.
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Unread 03-27-09, 03:38 PM  
zork
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Originally posted by Nera
how i can create additional bars?
Escape > Interface options > ActionBars
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Unread 03-27-09, 02:21 PM  
Nera
A Kobold Labourer

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how i can create additional bars?
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Unread 03-26-09, 11:37 AM  
ganarah
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Re: Re: Re: Re: Hidding Bags and MicroMenu

Awesome, thanks alot
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