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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 04-08-09, 04:10 PM  
nostress
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Originally posted by zork
Huh? This mod here is a actionbar mod. The rBottomBarStyler is a texture mod. With BottomBarStyler you can select different background texture styles. Has nothing to do with actionbars.
/facepalm. My bad, I wasn't paying any attention.
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Unread 04-08-09, 02:16 PM  
zork
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Originally posted by nostress
Will you be dropping this in favor of your bottom bar styler addon any time soon or are you going to develop both of them at the same time?
Huh? This mod here is a actionbar mod. The rBottomBarStyler is a texture mod. With BottomBarStyler you can select different background texture styles. Has nothing to do with actionbars.
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Unread 04-08-09, 12:21 PM  
nostress
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Will you be dropping this in favor of your bottom bar styler addon any time soon or are you going to develop both of them at the same time?
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Unread 04-08-09, 12:14 AM  
trekkky
A Kobold Labourer

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Originally posted by zork
Oh wait...oh my gosh, they are on mouseover?! Woot? Yes, they are.
If you don't want the right bars to be on mouseover change this in the Lua.

This
rightbars_on_mouseover = 1
to
rightbars_on_mouseover = 0

yes I did try that before posting
and no they dont pop up when i mouse over them either
i have enabled right actionbars on the blizzard menu
and it occurs on all my characters

perhaps the problem is related to the one that NarusegawaNaru has below (right actionbars not appearing in the right area)
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Unread 04-07-09, 07:09 AM  
zork
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Originally posted by trekkky
I like this addon, but the right actionbars arnt visable for me in this version (4-6) (the test mode place holder is there but no buttons)
when i revert to the earlier version (3), they re-appear
Oh wait...oh my gosh, they are on mouseover?! Woot? Yes, they are.
If you don't want the right bars to be on mouseover change this in the Lua.

This
rightbars_on_mouseover = 1
to
rightbars_on_mouseover = 0
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Last edited by zork : 04-07-09 at 07:09 AM.
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Unread 04-07-09, 07:04 AM  
trekkky
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I like this addon, but the right actionbars arnt visable for me in this version (4-6) (the test mode place holder is there but no buttons)
when i revert to the earlier version (3), they re-appear
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Unread 04-06-09, 07:04 PM  
mark7777g
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Re: Layout-cache.txt file???

I edited the lua file so that the artwork is up higher (not on top of my titan bar - but still too high layer as blocks the rclick menus from titan) I am using moveanything to move the bar holder frame up in-line with the artwork squares, but if I exit all the way out of wow and come back in sometimes I have to move them up again. Maybe it is the order that the add-ons load, if moveanything loads first then rActionBar loads after and places the buttons where it wants em? Is there an easier way?

Additionally, I am worried about all the changes I am making to the lua files, as I will have to make sure I back them up so that when there is an update they don't get overwritten.

Is there a way to get key bindings to display?
Any intentions of adding slash commands for moving, config etc?

Still can't find the Layout-Cache file...
Last edited by mark7777g : 04-06-09 at 07:05 PM.
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Unread 04-06-09, 02:42 PM  
Caellian
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Originally posted by Caellian
Well there's no error, only

Interface action failed because of an AddOn

I'll try to isolate this.
Nevermind this, it was a small code i used to hide the < 1.5 sec gcd animation, written wrong = bad result
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Unread 04-05-09, 04:01 PM  
Elariah
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Anyone else got a problem with the righthand bars being outside of the area?

I've used testmode to turn on the draggable area, yet the righthand bars are kinda fixed to the bottom right of the screen.
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Unread 04-04-09, 01:27 PM  
mark7777g
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Layout-cache.txt file???

Layout-cache.txt
You position data is saved in a file called layout-cache.txt. It is saved per character and can be found in the WTF folder under your character. If you want to use the setting of one character for all just copy the file from that character to all your other characters.
I am unable to locate the Layout-cache.txt file anywhere in WTF under any sub-directory. Did you remove this config file and consolidate it into something else? If not can I create one and copy the code you have on this page into it and then put in xxx\WTF\Account\[account name]\[server]\[character name] folder? Alternatively, could I just put it in the xxx\WTF\[account name]\[character name] folder to use for all characters instead of copying to all their individual directories?

Also, is will I be able to move the bar artwork here as well like the angel/demon/bar background and can I change the level of the artwork so that it doesn't cover my titan bar rclick menus that pop out of titan bar

btw, thank you for all the good documentation in and out of the lua files. Your mods/lua files are helping me understand some of the intricacies of lua programming.
Last edited by mark7777g : 04-04-09 at 01:33 PM.
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Unread 04-04-09, 11:25 AM  
zork
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Originally posted by Caellian
Well there's no error, only

Interface action failed because of an AddOn

I'll try to isolate this.
Use BugSack or BaudErrorFrame those will show what caused the tainting.
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Unread 04-04-09, 11:23 AM  
Caellian
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Originally posted by zork
I am near to say: I don't think so since I tested in and out you can even move the bar while in combat and all that stuff. Use BugSack and post the log, aswell as the rActionBarStyler code you are using. Other than that where did it happen, what char was used, quest...etc. Screenshot if possible too.

Took some example shots.
http://img3.abload.de/img/wowscrnsho...09_182jezw.jpg
http://img3.abload.de/img/wowscrnsho...09_182wgex.jpg
Well there's no error, only

Interface action failed because of an AddOn

I'll try to isolate this.
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Last edited by Caellian : 04-04-09 at 11:24 AM.
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Unread 04-04-09, 10:35 AM  
zork
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Originally posted by Caellian
zork, there seems to be a taint issue with the pet bar alpha change on mouseover upon entering combat, i'm not sure to understand why since you're using SetAlpha() instead of Hide(), it should be fine but it's not :c
I am near to say: I don't think so since I tested in and out you can even move the bar while in combat and all that stuff. Use BugSack and post the log, aswell as the rActionBarStyler code you are using. Other than that where did it happen, what char was used, quest...etc. Screenshot if possible too.

Took some example shots.
http://img3.abload.de/img/wowscrnsho...09_182jezw.jpg
http://img3.abload.de/img/wowscrnsho...09_182wgex.jpg
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Last edited by zork : 04-04-09 at 10:44 AM.
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Unread 04-04-09, 09:09 AM  
Caellian
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zork, there seems to be a taint issue with the pet bar alpha change on mouseover upon entering combat, i'm not sure to understand why since you're using SetAlpha() instead of Hide(), it should be fine but it's not :c
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Unread 04-03-09, 09:48 PM  
ragnarok00
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I am not so sure whether that is other UI's problem or not
But simply there's a chance that I would lose the first action bar
i.e. all the existing buttons (maybe macro/normal button) disappear suddenly

this happened for the previous few versions too..

It can not be regain by reloading UI (not sure logout & login can solve the problem or not, but restarting WoW works)

This is the only action bar UI that I used...
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