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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


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Unread 04-03-09, 05:53 PM  
zork
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Unread 04-03-09, 01:10 AM  
zork
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Originally posted by ALZA
daily quest
Oh, I did that already. Everything should be OK then.
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Unread 04-02-09, 06:44 PM  
ALZA
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I cannot test it.
You can test it in similar situation. All you need is go to Coldarra, get to NPC that gives daily quest for killing 5 dragons. You should mount up, aggro any flying dragon near and slowly fly to NPC. After you reach it you should still be in combat => you can dismount and talk to NPC to get on vehicle. That will be exact simulation of Malygos phase 3 beginning.

That's how i did it (sorry for cyrillc letters in video): http://files.filefront.com/aBars+is+.../fileinfo.html
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Unread 04-02-09, 04:23 PM  
mark7777g
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Trying to setup this new UI

I am attempting to switch to this UI but am having some difficulties mostly due to my lack of lua editing expertise. Im sure this will be an easy answer for those experienced in it. I would like to shift the orbs, angel/demon, and 3 action-bars (1x12 format) up so that they don't overlap my titan-bar and shift them to the left so that it is off center with the left edge against my chat window.

Additionally for some reason the buttons for the action bars are appearing over in the bottom left corner instead of on the button-bar frame in the middle.

I am unsure how to post my screen pics of my trouble - if you could explain that to me I could post them as well that way it will be easier for you to see what I'm saying.

Any Advice would be greatly appreciated - and thank you in advance for tolerating my questions if they seem simple.
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Unread 04-02-09, 08:55 AM  
zork
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Originally posted by Sojik
possessbar quest
Thanks, I will look into it . I owe you a cookie if its working.

*edit* OK last version is available. Tested PossessBar, Vehicle and everything, its errorfree from my point of view. Need someone with activated BugSack testing Malygos fight. I cannot test it.

Changed the buttons that are needed to move the frames, please check the info page!!!
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Last edited by zork : 04-02-09 at 02:12 PM.
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Unread 04-02-09, 08:53 AM  
Sojik
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In the death knight starting area you take contol of a big sphere thing and that uses the possess bar. Its not hard to get to and only takes a few minutes.
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Unread 04-02-09, 05:58 AM  
123noob
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You're working hard with these files . Thanks a lot
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Unread 04-02-09, 03:53 AM  
zork
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Found a shot from the Malygos fight with standard UI.
http://www.enclaveoilrig.com/deadmalypz8.jpg

No PossessBar visible..aeh..?! So Malygos does not use the PossessBar?
This would be cool since I added my own VehicleExit button . Question is: Is there any tainting when fighting Malygos with rActionBarStyler004-5 or not.
Btw...if Malygos does not use the PossessBar I will slap Caellian! Vehicles show buttons in the BonusActionBarFrame and spawn a seperate VehicleExitButton. The PossessBar is something else imo.
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Last edited by zork : 04-02-09 at 04:05 AM.
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Unread 04-02-09, 01:39 AM  
ALZA
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Great work with new version =) Actually i did something similar with rActionBarStyler but some people got bug with BonusActionBar and ActionBar1 (which contains ActionButtons 1-12). Hate Blizz actionbar code for using different bars for different classes and characters XD
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Unread 04-02-09, 01:08 AM  
zork
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Originally posted by ashopedies
scaling
You should set the scaling to the value _you_ want, the values used are the values _I_ need. Just change them. Its part of the config. But to be honest I changed no scalings. You could use bar1scale = 1 for huge bars. No problem.

*edit* uploaded version 004-5
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Last edited by zork : 04-02-09 at 02:35 AM.
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Unread 04-01-09, 06:17 PM  
ashopedies
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Hey there, quick question: I have just extremely superficial knowledge of .lua. But when I use the new version of ractionbarstyler, all bars are very much smaller than they were before, but when just quickly looking over the numbers, they seem pretty similar than they were in the pre-dragging version.

So what's the difference in scaling now? and how does the scaling for the mainbars work: bar1scale = 0.82*0.75 <- why two numbers here?

If anyone's bored at work and has nothing better to do than answer my question, I'd be a happy banana.
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Unread 04-01-09, 04:44 PM  
zork
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So. I uploaded the latest changes and currently I am testing.

Changes:
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- *NEW* created a own vehicle exit button and tested it, check: http://img2.abload.de/img/wowscrnsho...09_0035tfk.jpg
The VehicleExitButton (veb) is only visible when entering a vehicle and hides when leaving a vehicle. Check the Diff to find the code easily. The veb has a drag frame aswell. Make use of the testmode to move it without being in a vehicle.

Diff:
http://code.google.com/p/rothui/sour...er.lua&old=349

File:
http://rothui.googlecode.com/svn-his...nBarStyler.lua

I changed the PossessBar to now anchor the ShapeShiftBarHolder, so it should be visible on that frame now. But I cannot test it until someone tells me a spot where I can easily possess someone making the frame appear.

Hopefully all issues have been fixed now. Possessbar is still open for testing. VehicleBar and button is tested. (SVN File)
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Unread 04-01-09, 01:41 PM  
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Originally posted by zork
does anyone know what the Possessbar is? I think I have no char that makes use of this ever.
Get yourself a mechano-hog, or even try malygos. The possess bar is really needed, i almost screwed up a one week reset today because i couldn't dismount from the drake on a failed malygos 6 minutes try.

I've looked through the code, there's a reference to the position of the bar but it isn't spawned in game.

Originally posted by demitri
hey bro, how can i turn off the bag and micro menu bars..
If you want to disable them completely one of the simple way is just to set their scale to 0.01
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Last edited by Caellian : 04-01-09 at 02:31 PM.
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Unread 04-01-09, 01:14 PM  
demitri
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hey bro, how can i turn off the bag and micro menu bars..
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Unread 04-01-09, 09:06 AM  
zork
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New and probably final update coming in some minutes.

- bars can now be hovered, moved and locked
- one move function to fit them all
- frame position table to manage all the default holder positions
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Last edited by zork : 04-01-09 at 09:12 AM.
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