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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
Downloads:103,496
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
GIT
https://github.com/zorker/rothui/tre...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 03-26-09, 10:10 AM  
ganarah
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: Hidding Bags and MicroMenu

Ehm, sorry if i seem like a complete retard, but i suck at Lua, hard.
So i was wondering on how to move the petbar?
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Unread 03-26-09, 09:31 AM  
maitias
A Kobold Labourer

Forum posts: 1
File comments: 13
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Re: Hidding Bags and MicroMenu

Originally posted by Meebsy
Is there a way to keep these 2 items permanently hidden by commenting out part of the config?

I've got nothing against them, it's just that with the recent RothUI they are located on parts of my UI. I intend to rework my UI soon, I'd just like a temp fix to them till I get around to it.
You can go into your Interface Options for Bars and uncheck the Right Bar and Right Bar2.
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Unread 03-26-09, 02:34 AM  
Meebsy
A Murloc Raider
 
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Hidding Bags and MicroMenu

Is there a way to keep these 2 items permanently hidden by commenting out part of the config?

I've got nothing against them, it's just that with the recent RothUI they are located on parts of my UI. I intend to rework my UI soon, I'd just like a temp fix to them till I get around to it.
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Unread 03-24-09, 01:16 PM  
zork
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Originally posted by maitias
Zork, Great job. I have been using RothUI for sometime. I was wondering in rActionBarStyler, is there a way someone can add Extra Button Bars beyond the 5?
nope, but you could use keybinding to change the bar pages. Still the default actionbars.
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Last edited by zork : 03-24-09 at 01:17 PM.
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Unread 03-24-09, 12:41 PM  
maitias
A Kobold Labourer

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Zork, Great job. I have been using RothUI for sometime. I was wondering in rActionBarStyler, is there a way someone can add Extra Button Bars beyond the 5?
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Unread 03-23-09, 01:48 AM  
zork
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Originally posted by nidraj
Stance Backround when the BottomLeftBar isn't activate
You need transparent stancebar textures. I use some in the Roth UI package. The folder is named "ShapeshiftBar" and can be found inside the Interface folder.
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Unread 03-22-09, 04:57 PM  
nidraj
A Deviate Faerie Dragon

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Originally posted by MoonWitch
I've not received an error.

The issue is the large distance between the bars (bar 1) and stancebar, I understand this is due to coding and placement, but would there be a way to make the stancebar adjust to the amount of bars active?

And the backdrop (the holder texture behind the stance-icons) shows for me on the bottom of the screen. (If I hide the bar, I can't use stances as druid, if I do not hide it, I see that texture.)

you have find a resolution in the probleme n 2 ?

(Stance Backround when the BottomLeftBar isn't activate)
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Unread 03-21-09, 04:15 PM  
123noob
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thz now everything's perfect* I had to take a couple resets to get the party frames and pet frames right away from the raid frames (positioning). As for the actionbar... tysm!
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Unread 03-21-09, 12:45 PM  
Sojik
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I had micro button support on my local copy. Once or twice it caused that "Addon blocked" message and it wouldn't switch my action bar with my vehicle. Not every time I switched to my vehicle in combat though. Here's what I had:

Code:
  local r = CreateFrame("Frame","rMicro_Button_Holder_Frame",UIParent)
  f:SetWidth(498)
  f:SetHeight(100)
  --f:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }});
  f:SetPoint("BOTTOM",0,100)
  f:Show()

local MicroButtons = {
	CharacterMicroButton,
	SpellbookMicroButton,
	TalentMicroButton,
	AchievementMicroButton,
	QuestLogMicroButton,
	SocialsMicroButton,
	PVPMicroButton,
	LFGMicroButton,
	MainMenuMicroButton,
	HelpMicroButton,
	}
		for _, frame in pairs(MicroButtons) do
			frame:SetParent(r);
			frame:Show();
			frame:SetScale(0.5)
		end

CharacterMicroButton:ClearAllPoints()
CharacterMicroButton:SetPoint("BOTTOMLEFT",UIParent,"BOTTOMLEFT",0,0)

VehicleMenuBar_MoveMicroButtons = function(...)
end
Your code is a bit different. Hopefully it doesn't get the addon blocked every once in awhile.

EDIT: You used hooksecurefunction and I think that's the major difference and why yours should work better.
Last edited by Sojik : 03-21-09 at 12:49 PM.
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Unread 03-21-09, 10:33 AM  
zork
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Yeah was no real problem

Diff:
http://code.google.com/p/rothui/sour...er.lua&old=325

File:
http://rothui.googlecode.com/svn-his...nBarStyler.lua

Download will become available in some minutes.
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Last edited by zork : 03-21-09 at 10:33 AM.
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Unread 03-21-09, 10:08 AM  
123noob
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Originally posted by zork
I am currently adding micro menu and bag support. We will see if I will succeed.
That will be great! you will succeed in doing it! lol... otherwise I have no idea what to do haha
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Unread 03-21-09, 10:07 AM  
zork
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I am currently adding micro menu and bag support. We will see if I will succeed.
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Unread 03-21-09, 06:52 AM  
zork
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Originally posted by 123noob
so it's not possible to have the minimenu bar and bag bars showing a tthe bottom right corner? or even if just for mouseover?
I think it is possible. Create 2 Frames. Anchor all the Micro Menu Buttons to Frame A and all Bags to Frame B. Now Hook the Vehicle Function to move the MicroMenuButtons. Create a function to move your frames into position.
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Unread 03-21-09, 12:42 AM  
123noob
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so it's not possible to have the minimenu bar and bag bars showing a tthe bottom right corner? or even if just for mouseover?
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Unread 03-19-09, 03:56 AM  
zork
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Originally posted by Dinian
"dismount from vehicle" button
afaik you can use a macro.
Code:
/run VehicleExit()
Or just rightclick the Vehicle Unitframe and hit "exit vehicle"...
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Last edited by zork : 03-19-09 at 03:57 AM.
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