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Updated:11-01-16 04:37 PM
Created:01-09-09 09:43 PM
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7.1.0

rActionBar  Popular! (More than 5000 hits)

Version: 710.20161101
by: zork [More]
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Post A Reply Comment Options
Unread 04-02-09, 01:39 AM  
ALZA
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Great work with new version =) Actually i did something similar with rActionBarStyler but some people got bug with BonusActionBar and ActionBar1 (which contains ActionButtons 1-12). Hate Blizz actionbar code for using different bars for different classes and characters XD
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Unread 04-02-09, 01:08 AM  
zork
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Originally posted by ashopedies
scaling
You should set the scaling to the value _you_ want, the values used are the values _I_ need. Just change them. Its part of the config. But to be honest I changed no scalings. You could use bar1scale = 1 for huge bars. No problem.

*edit* uploaded version 004-5
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Last edited by zork : 04-02-09 at 02:35 AM.
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Unread 04-01-09, 06:17 PM  
ashopedies
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Hey there, quick question: I have just extremely superficial knowledge of .lua. But when I use the new version of ractionbarstyler, all bars are very much smaller than they were before, but when just quickly looking over the numbers, they seem pretty similar than they were in the pre-dragging version.

So what's the difference in scaling now? and how does the scaling for the mainbars work: bar1scale = 0.82*0.75 <- why two numbers here?

If anyone's bored at work and has nothing better to do than answer my question, I'd be a happy banana.
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Unread 04-01-09, 04:44 PM  
zork
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So. I uploaded the latest changes and currently I am testing.

Changes:
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- *NEW* created a own vehicle exit button and tested it, check: http://img2.abload.de/img/wowscrnsho...09_0035tfk.jpg
The VehicleExitButton (veb) is only visible when entering a vehicle and hides when leaving a vehicle. Check the Diff to find the code easily. The veb has a drag frame aswell. Make use of the testmode to move it without being in a vehicle.

Diff:
http://code.google.com/p/rothui/sour...er.lua&old=349

File:
http://rothui.googlecode.com/svn-his...nBarStyler.lua

I changed the PossessBar to now anchor the ShapeShiftBarHolder, so it should be visible on that frame now. But I cannot test it until someone tells me a spot where I can easily possess someone making the frame appear.

Hopefully all issues have been fixed now. Possessbar is still open for testing. VehicleBar and button is tested. (SVN File)
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Last edited by zork : 04-01-09 at 05:53 PM.
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Unread 04-01-09, 01:41 PM  
Caellian
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Originally posted by zork
does anyone know what the Possessbar is? I think I have no char that makes use of this ever.
Get yourself a mechano-hog, or even try malygos. The possess bar is really needed, i almost screwed up a one week reset today because i couldn't dismount from the drake on a failed malygos 6 minutes try.

I've looked through the code, there's a reference to the position of the bar but it isn't spawned in game.

Originally posted by demitri
hey bro, how can i turn off the bag and micro menu bars..
If you want to disable them completely one of the simple way is just to set their scale to 0.01
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Last edited by Caellian : 04-01-09 at 02:31 PM.
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Unread 04-01-09, 01:14 PM  
demitri
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hey bro, how can i turn off the bag and micro menu bars..
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Unread 04-01-09, 09:06 AM  
zork
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New and probably final update coming in some minutes.

- bars can now be hovered, moved and locked
- one move function to fit them all
- frame position table to manage all the default holder positions
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Last edited by zork : 04-01-09 at 09:12 AM.
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Unread 04-01-09, 08:32 AM  
pHishr
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Loving this new layout :> Great job yet again
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Unread 04-01-09, 05:56 AM  
Dawn
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Thanks, it's bugging me forever on my druid...

Regarding showonkeypress:

nMainbar does it pretty nice, it combines mouseover and showonkeypress

Code:
if (bar.mouseover.MultiBarBottomRight) then
    MultiBarBottomRight:SetAlpha(0)
    for i = 1, 12 do
        local button = _G["MultiBarBottomRightButton"..i]
        
        button:HookScript("OnEnter", function()
            if (not IsAltKeyDown()) then
UIFrameFadeIn(MultiBarBottomRight, 
bar.showOnKeyPressed.fadeDuration, 
bar.showOnKeyPressed.startAlpha, 
bar.showOnKeyPressed.endAlpha)
            end
        end)
            
        button:HookScript("OnLeave", function() 
            if (not IsAltKeyDown()) then
UIFrameFadeOut(MultiBarBottomRight, 
bar.showOnKeyPressed.fadeDuration, 
bar.showOnKeyPressed.endAlpha, 
bar.showOnKeyPressed.startAlpha) 
            end
        end)
    end
end
The fade duration is optional, it's used by nMainbar to fade bars out/in slowly.
Last edited by Dawn : 04-01-09 at 05:57 AM.
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Unread 04-01-09, 05:50 AM  
zork
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Originally posted by Dawn
There's also one thing that I would really like to see, which is bar swapping when you enter stealth (and swapping back when you leave it).
Rogues have it, druid cats don't since the druid stealth is no stance on its own. Not possible with this bars.

I have no clue how I show stuff on keypressed btw, but maybe someone has.
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Unread 04-01-09, 05:39 AM  
Dawn
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There's also one thing that I would really like to see, which is bar swapping when you enter stealth (and swapping back when you leave it).
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Unread 04-01-09, 05:31 AM  
Dawn
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As far as I know, a posses bar is the bar that gets switched to, when you enter a vehicle.

At least that's what it is, when you use barmods like dominos. Where you can change which bar will be the posses bar and this bar gets swapped into the vehicle bar.

Btw, will you also add the ability to show a bar on keypress (ALT, Shift or Strg) ? It's not so much more code, once you have the mouseover code there.

E:
The possess bar is a special state which causes your action bar to change when you lose control of your character and gain control of another.
Last edited by Dawn : 04-01-09 at 05:33 AM.
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Unread 04-01-09, 05:17 AM  
zork
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Originally posted by Caellian
Awesome new version Zork.

Originally Posted by Zork
- All bars now movable
If i may suggest a .lua switch to enable/disable this, once positionned, you don't want to accidentaly move them around, do you
I will add a "lock" functionality. Had no time for further adjustments yesterday.

I need some more tests for ShapeShiftBar behavior and does anyone know what the Possessbar is? I think I have no char that makes use of this ever.
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Last edited by zork : 04-01-09 at 05:18 AM.
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Unread 04-01-09, 04:08 AM  
Caellian
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Awesome new version Zork.

Originally Posted by Zork
- All bars now movable
If i may suggest a .lua switch to enable/disable this, once positionned, you don't want to accidentaly move them around, do you
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Unread 04-01-09, 12:25 AM  
Great White Cow
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Zork ftw

nicely done. the ingame moving is going to be the first thing i comment out, but having more things be able to mouseover and such, that's great. thanks for keepin it so light
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