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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 08-24-12, 06:33 PM  
ziobabbo
A Kobold Labourer

Forum posts: 0
File comments: 6
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hi, i really love the way you made your addons, i use roth ui and i'm looking for a way to add other bars than the basic 4 of wow, there is a way to make this with your addons?
or i must to use bartender4 or dominos or macaroon and rearrange all the bars?
in conclusion: there are action bar addons that can be used in addition to rActionBarStyler to add bars?
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Unread 07-07-12, 11:52 AM  
zork
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rActionBarStyler for WoW Patch 5.0.1 (MoP Beta)
http://www.wowinterface.com/download...erMoPBETA.html

rActionButtonStyler for WoW Patch 5.0.1 (MoP Beta)
http://www.wowinterface.com/download...erMoPBeta.html
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Unread 07-03-12, 05:59 PM  
zork
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Just don't. I'm nearly finished with the new version. Need 1-2 more days.

In the time being check the new config file.
http://code.google.com/p/rothui/sour...ler/config.lua

rABS now supports onmouseover frame fading.
Additionally bar4 and 5 can be combined to one mouseover frame.



Under the hood pretty much all of the code changed.
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Last edited by zork : 07-03-12 at 06:09 PM.
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Unread 07-03-12, 03:59 PM  
Vibrid
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Originally Posted by Taet
Any update for MoP (ShapshiftBar is removed > StanceBar, VehicleMenuBar, ....


Plz, plz, plz, plz .........
I've done a little testing with MoP and it seems Blizzard has renamed their ShapeshiftBarFrame to StanceBarFrame (and ShapeshiftButton to StanceButton).

Basically, to temporarily get the addon to partially work with the beta if you need it "right now" you can edit two files.

in bars\hideblizz.lua comment out (add -- at the start of the line) for the following 3 lines:
line 6 --VehicleMenuBar:SetScale(0.00001)
line 7 --VehicleMenuBar:EnableMouse(false)
line 12 --VehicleMenuBar,

in bars\stancebar.lua (find and replace all occurances of ShapeshiftBarFrame with StanceBarFrame and ShapeshiftButton with StanceButton).


This is by no means a 100% perfect solution, but it was enough for me to get by while zork brings us new and improved version designed for mop

I only tried this on a Paladin, so YMMV.
Last edited by Vibrid : 07-03-12 at 04:01 PM.
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Unread 07-03-12, 09:25 AM  
zork
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As soon as I'm finished there will be a link.

For now check:
http://www.wowinterface.com/forums/s...ad.php?t=43631
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Unread 07-03-12, 06:58 AM  
Taet
A Murloc Raider

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Any update for MoP (ShapshiftBar is removed > StanceBar, VehicleMenuBar, ....


Plz, plz, plz, plz .........
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Unread 05-23-12, 08:41 AM  
zork
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Open rActionBarStyler/bars/bags.lua

Make the bag button part be
Lua Code:
  1. local BagButtons = {
  2.       MainMenuBarBackpackButton,
  3.       --CharacterBag0Slot,
  4.       --CharacterBag1Slot,
  5.       --CharacterBag2Slot,
  6.       --CharacterBag3Slot,
  7.       --KeyRingButton,
  8.     }

That way only the MainMenuBarBackpackButton will appear.
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Last edited by zork : 05-23-12 at 08:42 AM.
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Unread 05-23-12, 06:41 AM  
Deqvin
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Please add an option for one-bag and possibility ti skin with rActionButtonStyler.
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Unread 03-25-12, 10:28 AM  
zork
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Re: CONFIG.LUA

That will only work if you set the userplaced variable of that bar to false. When a bar userplaced attribute is enabled it can be moved ingame via /rabs unlock.
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Unread 03-25-12, 05:33 AM  
shinchih2001
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CONFIG.LUA

can't change config.lua to change bar pos???
i try several times can't to make change work
(english is poor,hope you can understand what i mean)
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Unread 03-09-12, 07:36 AM  
zork
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Re: Re: Re: Bonusbar

I think you should just use Dominos/Bartender4.
Because you would have to use the same FrameRef technique used on bar 1 for bar 2 making the buttons swap on condition.
I'm not even sure how I would do such a thing.

Maybe a macro can help. Try playing with swapactionbar.
Code:
/swapactionbar [stealth] 3 7
/swapactionbar [nostealth] 3 3
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Last edited by zork : 03-09-12 at 08:11 AM.
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Unread 03-09-12, 07:20 AM  
Pown
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Re: Re: Bonusbar

Aha, explains a lot Anyways, ehm I think I wasn't clear enough tho, what I want is that so the stealthbar appear on Bar2, instead of bar 1, if that is possible? I thought that was the meaning of "bonusbar:2" xD I'm not that great at .lua as you can see ^^

And the mouseover alpha worked great, thanks!
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Unread 03-09-12, 02:18 AM  
zork
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Re: Bonusbar

Rogues do not have a second bonusbar.

Bonusbars are for stances. Your only stance is stealth.
Shadowdance is no stance but a form. You can switch bars for shadow stance by using: "[form:3] 10" for a new bar or "[form:3] 7" for the same bar as stealth.

But I heard rumors that this will not work properly. Some code in the SecureTemplates bugs out and you may loose your keybindings. This is for all bars that switch on form change and not on stance change. (Warlocks have the same problem).

Switching talents in a specific form can give you wierd results aswell.

Regarding the alpha. Adjust the mouseover function that I embedded for most of the bars. Enable mouseover for that bar in the config and edit the code to make the minimum number become 0.3 and not 0. Thus it will be slightly visibile.

http://code.google.com/p/rothui/sour...rs/bar2.lua#52
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Last edited by zork : 03-09-12 at 02:22 AM.
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Unread 03-08-12, 07:35 PM  
Pown
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Bonusbar

Hey, simple question, when I try to set [bonusbar:2] 7; for rogue, it doesn't work, but for bonusbar 1 it does, why? or it simply just doesn't work at all?
Also, this might be an even more stupid question but, is it possible to set bar two's alpha to like 0.3? Been tryin' to do that now for a while, but can't find where >.<

Thanks in advance!
Last edited by Pown : 03-08-12 at 07:44 PM.
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Unread 02-20-12, 12:04 PM  
zork
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Re: Per bar

Sure if you change the setpoints of the petbar buttons in the petbar.lua. Advanced only. If you have no clue what I'm talkin about you may have an easier time just using Dominos.
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