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Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 09:43 PM
Downloads:96,882
Favorites:286
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rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 12-07-11, 07:12 AM  
Haleth
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Hey zork, just want to confirm that the extra action bar seems to be working flawlessly now, I'm testing it in Fall of Deathwing.

Edit: After I died on the Ysera part and got battle rezzed, the button didn't show up again for that fight. I'm not sure if this is how it is meant to work though.
Last edited by Haleth : 12-07-11 at 07:43 AM.
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Unread 12-07-11, 02:45 AM  
zork
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Well yes, if you are capable of editing lua and adjusting bar 4 and bar5 (rActionBarStyler/bars/bar4.lua) to match the SetPoint behaviour of bar3. Otherwise you may use Dominos and disable rActionBarStyler.
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Unread 12-06-11, 11:47 PM  
sirann
A Theradrim Guardian

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I hate to be a nuisance, but is there any way to get the right two bars (normally vertical) to lay down horizontal (I can get the buttons to line up left to right, but the frame remains vertical),

Thanks in advance.
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Unread 12-06-11, 11:00 PM  
Maxen
A Deviate Faerie Dragon

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I can confirm that it is working fine for the last encounter of Dragon Soul.. and that he is dead

Thanks !
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Unread 12-06-11, 11:41 AM  
zork
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New version with the fix is online.
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Unread 12-06-11, 01:16 AM  
zork
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Sweet. Thanks a lot for testing. The nil issue is my problem. So close to the final version.

Adjusted code:
lua Code:
  1. --get the addon namespace
  2. local addon, ns = ...
  3. --get the config values
  4. local cfg = ns.cfg
  5. local barcfg = cfg.bars.extrabar
  6. if barcfg and not barcfg.disable then
  7.  
  8.   --holder frame
  9.   local bar = CreateFrame("Frame","rABS_ExtraActionBar",UIParent,"SecureHandlerStateTemplate")
  10.   bar:SetSize(barcfg.buttonsize,barcfg.buttonsize)
  11.   bar:SetPoint(barcfg.pos.a1,barcfg.pos.af,barcfg.pos.a2,barcfg.pos.x,barcfg.pos.y)
  12.   bar:SetHitRectInsets(-cfg.barinset, -cfg.barinset, -cfg.barinset, -cfg.barinset)
  13.   bar:SetScale(barcfg.barscale)
  14.   cfg.applyDragFunctionality(bar,barcfg.userplaced,barcfg.locked)
  15.  
  16.   --the frame
  17.   local f = ExtraActionBarFrame
  18.   f:SetParent(bar)
  19.   f:ClearAllPoints()
  20.   f:SetPoint("CENTER", 0, 0)
  21.   f.ignoreFramePositionManager = true
  22.  
  23.   --the button
  24.   local b = ExtraActionButton1
  25.   b:SetSize(barcfg.buttonsize,barcfg.buttonsize)
  26.   bar.button = b
  27.  
  28.   --style texture
  29.   local s = b.style
  30.   s:SetTexture(nil)
  31.   local disableTexture = function(style, texture)
  32.     if not texture then return end
  33.     if string.sub(texture,1,9) == "Interface" then
  34.       style:SetTexture(nil) --bzzzzzzzz
  35.     end
  36.   end
  37.   hooksecurefunc(s, "SetTexture", disableTexture)
  38.  
  39.   --register the event, make sure the damn button shows up
  40.   bar:RegisterEvent("UPDATE_EXTRA_ACTIONBAR")
  41.   bar:RegisterEvent("PLAYER_REGEN_ENABLED")
  42.   bar:SetScript("OnEvent", function(self, event, ...)
  43.     if (HasExtraActionBar()) then
  44.       self:Show()
  45.       self.button:Show()
  46.     else
  47.       self:Hide()
  48.     end
  49.   end)
  50.  
  51. end --disable
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Last edited by zork : 12-06-11 at 01:23 AM.
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Unread 12-05-11, 11:08 PM  
Lord_Doom
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Well I tried the code you just posted below Zork on Ultraxion. Good news is the button appears in combat and disappears after combat ends However I get this lua error popup every time the button is initiated for the first time, only the first time on any pull though. Other than that works like a charm for Ultraxion fight

Last edited by Lord_Doom : 12-05-11 at 11:17 PM.
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Unread 12-05-11, 01:25 PM  
Maxen
A Deviate Faerie Dragon

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OK, I will and report back. Probably tomorrow. In the mean time, I have this macro just in case : /click ExtraActionButton1

edit: using your latest updates...
Last edited by Maxen : 12-06-11 at 11:00 AM.
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Unread 12-05-11, 12:32 PM  
zork
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Yeah I wish I could test it. Editing in the dark is kinda silly.

This is what I'm currently using, maybe you can put that into your extra.lua
..see above
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Last edited by zork : 12-06-11 at 01:18 AM.
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Unread 12-05-11, 12:05 PM  
Maxen
A Deviate Faerie Dragon

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Hi there, on the last boss in Dragon Soul, Madness of Deathwing, the extra button is showing at start (an Ysera cooldown). When Ysera go away in P1, the button disappear as it should. But in P2, when all the aspects comes back, the button does not come back.

I didnt try your last version though...
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Unread 12-05-11, 11:55 AM  
Serafim74
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Unread 12-05-11, 06:51 AM  
zork
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I know why.
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Unread 12-05-11, 06:19 AM  
Haleth
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By the way, I noticed the button stays shown after it initially appears somewhere, even after a /reloadui. I thought this was an issue on my end at first but I eliminated everything there and it still happens.
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Unread 12-05-11, 03:38 AM  
zork
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The thing is it has to work while in combat.
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Unread 12-05-11, 02:51 AM  
Haleth
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Zork, I think the extra action button works now! It showed up while I was doing the tonk minigame at the Darkmoon Faire. No idea why Blizz would make it appear, but it definitely works.
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