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Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 08:43 PM
Downloads:96,165
Favorites:291
MD5:
5.4
rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 04:36 PM
50100.01
20kB
zork
11-28-12 12:28 PM
50001.08a
19kB
zork
11-20-12 02:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 11:51 AM
40300.05
21kB
zork
12-10-11 07:38 AM
40300.04
20kB
zork
12-06-11 10:36 AM
40300.03
20kB
zork
12-04-11 05:11 PM
40300.02
20kB
zork
12-01-11 02:05 PM
40300.01
20kB
zork
11-30-11 11:29 AM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 12:54 PM
4.005
18kB
zork
11-12-10 05:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 10:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 01:07 PM
001
2kB
zork
01-09-09 08:43 PM


Post A Reply Comment Options
Old 01-10-09, 04:22 AM  
MrCru
A Kobold Labourer

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<3 !
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Old 01-10-09, 06:52 AM  
Tydor
A Deviate Faerie Dragon
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Nice One Rothar.

Mit welcher Bar wechselt sich denn die Vehicle Bar ab ?


Gruss
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Old 01-10-09, 03:52 PM  
Taroven
A Cyclonian
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Hey, I can finally get rid of Bartender.
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Old 01-10-09, 07:25 PM  
stako
A Murloc Raider
 
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Hello.

I love this addon because it is so simple. But I have one small problem with it. hide_shapeshift is 1 but when I exit/enter stealth sometimes the shapeshift bar will show up from no where.

Edit: I fixed it like this
Code:
  -- hide the shapeshift 
  if hide_shapeshift == 1 then
	ShapeshiftBarFrame:Hide()
	ShapeshiftBarFrame:UnregisterAllEvents(); 
	ShapeshiftBarFrame.Show = ShapeshiftBarFrame.Hide
  end
Last edited by stako : 01-11-09 at 12:58 PM.
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Old 01-11-09, 01:13 PM  
zork
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Please update to 002. This version is working properly. 001 is causing errors so please update.
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Old 01-11-09, 04:46 PM  
Wimpface
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Did this replace rBars2?
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Old 01-12-09, 12:59 AM  
zork
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Originally posted by Wimpface
Did this replace rBars2?
If you check the rBars2 page...yes it does. A combination of 3 mods does replace rbars2 completly. (RedRange, rActionBarStyler, rActionButtonStyler)

It's modular and works in combat aswell without tainting anymore. rActionBarStyler does moving/scaling. rActionButtonStyler does the textures, fonts and names of the buttons and RedRange does the range/mana coloring.
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Old 01-13-09, 12:52 AM  
salish
A Kobold Labourer
 
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Hey Rothar,
I've got a question. How do I enable the griphons at the side of the actionbar?

regards
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Old 01-13-09, 01:08 AM  
zork
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Originally posted by salish
I've got a question. How do I enable the griphons at the side of the actionbar?
Gryphons are still sticky to the MainMenuBar. You need to reanchor every frame you want to see to f. Otherwise the frame will be scaled to tiny little pixel aswell as becoming transparent.

Framenames for gryphons are: "MainMenuBarLeftEndCap" and "MainMenuBarRightEndCap", check http://wowcompares.com/3039183/FrameXML/MainMenuBar.xml for more names.

Example:
Code:
MainMenuBarLeftEndCap:SetParent(f);
MainMenuBarLeftEndCap:ClearAllPoints();
MainMenuBarLeftEndCap:SetPoint("BOTTOM",UIParent,"BOTTOM",-200,0);
MainMenuBarLeftEndCap:SetScale(1);

MainMenuBarRightEndCap:SetParent(f);
MainMenuBarRightEndCap:ClearAllPoints();
MainMenuBarRightEndCap:SetPoint("BOTTOM",UIParent,"BOTTOM",200,0);
MainMenuBarRightEndCap:SetScale(1);
So 3 steps: Reanchor frame to f, move the frame, scale the frame. btw scaling will affect the setpoint. Mostly you can divive the setpoint value through the scaling value to fix this.

Example:
myscale = 0.8
mysetpoint = 200
MyFrame:SetPoint("BOTTOM",UIParent,"BOTTOM",mysetpoint/myscale,0);

Don't know how to move stuff? Read: http://www.wowwiki.com/API_Region_SetPoint

More...
http://www.wowwiki.com/World_of_Warcraft_API
http://www.wowwiki.com/Widget_API
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Last edited by zork : 01-13-09 at 01:14 AM.
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Old 01-13-09, 01:18 AM  
salish
A Kobold Labourer
 
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Thank you for your reply.
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Old 01-15-09, 03:53 PM  
MoonWitch
A Rage Talon Dragon Guard
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Is there a way to make the bars on the right be transparent more and go to full opaque on hover over?

If you have that as option, I want your babies.
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Old 01-15-09, 08:25 PM  
Meebsy
A Murloc Raider
 
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Updated to newest version of RothUI and tried out your new actionbars.
Very nice on first load but the Aura bar for my paladin is hidden.

I went into the lua and changed "local hide_shapeshift = 1" to 0 which I assumed would show up the Auras.

Well it did but now they don't seem to be skinned properly.

Image of problem:
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Old 01-16-09, 10:05 PM  
Wimpface
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Originally posted by zork
If you check the rBars2 page...yes it does. A combination of 3 mods does replace rbars2 completly. (RedRange, rActionBarStyler, rActionButtonStyler)

It's modular and works in combat aswell without tainting anymore. rActionBarStyler does moving/scaling. rActionButtonStyler does the textures, fonts and names of the buttons and RedRange does the range/mana coloring.
Very nice mate, 3 thumbs up!
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Old 01-17-09, 05:37 AM  
zork
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Originally posted by Meebsy
I went into the lua and changed "local hide_shapeshift = 1" to 0 which I assumed would show up the Auras.
[/url]
... *edit*

Found the bug. New rActionButtonStyler version will be up in some hours.
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Last edited by zork : 01-17-09 at 06:06 AM.
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Old 01-17-09, 12:25 PM  
sush
A Kobold Labourer

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nice addon - great job zork

but one question how can i change the spacing of the petbar?
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