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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 01-24-10, 07:00 AM  
Bizerk
A Murloc Raider

Forum posts: 6
File comments: 57
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Any reason why this addon might be using a lot of CPU time? I have it from Alza UI and im getting 15% cpu time usage, just after Grid which has 60%. Compared to all my other addons it looks quite much to me since the it only takes around 15kb memory.
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Unread 01-25-10, 08:50 AM  
zork
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I guess you mean rActionButtonStyler. Thats the range-check on your 120 actionbuttons. But its less CPU than the default Blizzard function uses. So its OK, the CPU usage just becomes visible that way. You cannot track Blizzard CPU usage unless you hook the function.
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Unread 01-25-10, 10:54 AM  
Polarcom
A Kobold Labourer

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Hi. On this screen i have't see some cell on bar1. How i can fix this?




And the second question. How can l make 10 buttons on the bar 1, 2, 3?
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Unread 01-25-10, 02:10 PM  
zork
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Use Dominos if you want 10 buttons. Makes first one obsolete (which is your Blizzard actionbar settings (always show buttons))
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Unread 01-27-10, 02:55 PM  
zohar101
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If I bind some spells to an actionbar and then perma hide it using blizz's default interface options, will the keybindings on it be preserved? I guess what I'm asking is if the blizz option disables them or just hides them? And if it does disable them, does actionbarstyler provide option to hide only?

Also, the gryphons seem to have disappeared and I'm not sure how to get them back. Edit: found your comment from earlier so disregard this part
Last edited by zohar101 : 01-29-10 at 10:14 PM.
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Unread 01-31-10, 08:09 AM  
ichik
A Murloc Raider
 
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You forgot to add hiding of Vehicle exit button.
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Unread 02-02-10, 12:23 PM  
bluenjoy
A Deviate Faerie Dragon
 
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Hey! Great actionbar tool. After many many months I finally got the hang of it. One tiny tiny question though...how on earth can I remove the hovering tooltip of my abilities?
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Unread 02-03-10, 04:03 PM  
ichik
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Added:
Code:
  if hide_veb == 1 then
    fveb:SetScale(0.001)
    fveb:SetAlpha(0)
  end
with
Code:
hide_veb = 1
Last edited by ichik : 02-03-10 at 04:06 PM.
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Unread 02-07-10, 04:31 PM  
Spiare
A Kobold Labourer

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Hi. I've recently just got back into tweaking my UI and I ahve made the change from dominos to this addon. I've managed to skin it and position everything exactly where I want it. But there is one tiny thing that is bothering my that I'm not sure if is possible or not.

For the shapeshift bar / stance bar I want the buttons to be centered in the frame they sit in. I've only manged to move the frame itself which then but then all the buttons inside the frame move out to the right from the center point.



Thanks
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Unread 02-08-10, 02:32 AM  
zork
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Oh this cannot be done by just "centering" but you could try to move the first button of the frame you want to be centered more to the right. Currently every of the first buttons ist anchored to the bottom left corner of the holder frame.
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Unread 02-08-10, 05:58 AM  
Spiare
A Kobold Labourer

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Originally posted by zork
Oh this cannot be done by just "centering" but you could try to move the first button of the frame you want to be centered more to the right. Currently every of the first buttons ist anchored to the bottom left corner of the holder frame.
Thanks for the reply.

Yeah I was thinking about doing that but then that is different depending on what class I'm currently playing.

I guess I'd change that with for each individual class? With something like below? (I'm a noob with lua so the below is just a random guess)

Code:
if myclass == "PALADIN"

  ShapeshiftBarFrame:SetParent(fshift)
  ShapeshiftBarFrame:SetWidth(0.01)
  ShapeshiftButton1:ClearAllPoints()
  ShapeshiftButton1:SetPoint("BOTTOMLEFT",fshift,"BOTTOMLEFT",10,10)
  local function rABS_MoveShapeshift()
    ShapeshiftButton1:SetPoint("BOTTOMLEFT",fshift,"BOTTOMLEFT",10,10)
  end
  hooksecurefunc("ShapeshiftBar_Update", rABS_MoveShapeshift);  

end
Then that again for druid, warrior etc?
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Unread 02-08-10, 11:12 AM  
Andreiasu
A Kobold Labourer

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Hi really like this ui but im having trouble editing it .

You see i only want the bars / the orbs and i dont realy like the unit frames i like the old blizzard ones that come op in the right corner of the screen but i cant seem to edit them off i have read the FA7 but since i havent got so much experience with addons i dont realy understant how to edit them off same goes for the castbar .
So pls if anyone can pls help me ?
Once again i just want the bars / orbs interface how can i edit them of ?
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Unread 02-10-10, 05:43 PM  
Backwoods
A Kobold Labourer

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Additional button systems?

Would it be at all possible to create additional button_systems?

I'm looking to maybe do a 1x8 button system for bars 1 and 2. Any input guidance on where to start would help. Thanks.
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Unread 02-11-10, 09:11 AM  
Shammypowah
A Kobold Labourer
 
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How do i change button spacing? Cant seem to find anything in the lua file
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Unread 02-12-10, 06:00 AM  
zork
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Change of spacing is not supported, so are special bars. This is just a mod that moves the default bars into a different place and removes the art.

You want Dominos/Bartender 4.
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