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Updated:11-01-16 04:37 PM
Created:01-09-09 09:43 PM
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rActionBar  Popular! (More than 5000 hits)

Version: 710.20161101
by: zork [More]
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Unread 09-22-12, 11:35 AM  
Clamsoda
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OH OH. I am sorry for the mis-understanding.

I did go through your rActionButtonStyling code to try to find what I was looking for, but I couldn't figure out how you were hiding just the textures in question. Admittedly, I looked through bBar's code as well.

The issue is that the UI-Quickslot.blp and UI-Quickslot2.blp textures are used in the inventory frame as well. When the textures are empty, my action bars are perfect, but then my bags aren't lol >.<

EDIT:

I've figured it out, using your code from rActionButtonStyling as a refrence. It is the NormalTexture that needed to be hidden.

Thank you so much for your help.
Last edited by Clamsoda : 09-22-12 at 12:04 PM.
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Unread 09-26-12, 12:08 AM  
marveL.
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BAR3 uselayout2x6

Hi, help plz.
Code:
    --BAR 3
    bar3 = {
      enable          = true, --enable module
      uselayout2x6    = true,	  
      scale           = 1.00,
      padding         = 2, --frame padding
      buttons         = {
        size            = 26,
        margin          = 5,
      },
      pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 92 },
      userplaced      = {
        enable          = true,
      },
      mouseover       = {
        enable          = false,
        fadeIn          = {time = 0.4, alpha = 1},
        fadeOut         = {time = 0.3, alpha = 0.2},
      },
      combat          = { --fade the bar in/out in combat/out of combat
        enable          = false,
        fadeIn          = {time = 0.4, alpha = 1},
        fadeOut         = {time = 0.3, alpha = 0.2},
      },
    },
But the bar does not respond to the change. It is displayed in a single row.
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Unread 09-26-12, 02:38 AM  
zork
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Re: BAR3 uselayout2x6

The bar does not have that feature by default. You need to hack code and add it. Examples on how to do it is given in bar2.
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Last edited by zork : 09-26-12 at 02:38 AM.
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Unread 09-27-12, 08:59 PM  
daladin
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OVERRIDE BAR can support uselayout2x6 with Bar1&#65311;

OVERRIDE BAR can support uselayout2x6 with Bar1?
thanks.
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Unread 09-28-12, 03:20 AM  
zork
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Re: OVERRIDE BAR can support uselayout2x6 with Bar1&#65311;

What benefit do you want to achieve? The overridebar has a maximum of 6 buttons. I place the vehicle exit button as a magical button on number 7. The bar is just pretending to use 12 buttons for the sake of matching setpoints to bar 1. So you want to move the exit button?
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Last edited by zork : 09-28-12 at 03:23 AM.
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Unread 10-03-12, 01:43 AM  
daladin
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please help me, thank you.
I'm class is druid, when i cast the spell “Incarnation: King of the Jungle”,or i'm in stealth, how to automatically replace the action bar1?

In old version,the bar1.lua can see
local Page = {
["DRUID"] = "[bonusbar:1,nostealth] 7; [bonusbar:1,stealth] 8; [bonusbar:2] 8; [bonusbar:3] 9; [bonusbar:4] 10;",
["WARRIOR"] = "[bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9;",
["PRIEST"] = "[bonusbar:1] 7;",
["ROGUE"] = "[bonusbar:1] 7; [form:3] 10;",
["WARLOCK"] = "[form:2] 7;",
["DEFAULT"] = "[bonusbar:5] 11; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6;",
}

local function GetBar()
local condition = Page["DEFAULT"]
local class = cfg.playerclass
local page = Page[class]
if page then
condition = condition.." "..page
end
condition = condition.." 1"
return condition
end

But now do not see it.
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Unread 10-03-12, 03:27 AM  
zork
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That is gone. Blizzard changed how bar swapping works. They do it now on button basis, not on bar. I don't wont to mess with that. If you really want that use a standalone actionbar mod like Bartender/Dominos.
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Unread 10-14-12, 07:25 AM  
madmatt91
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Hi, i always get 3 diferent errors wheni log into the game.

Code:
Error occured in: Global
Count: 1
Message: ..\AddOns\rActionBarStyler\bars\hideblizz.lua line 6:
   attempt to index global 'VehicleMenuBar' (a nil value)
Debug:
   rActionBarStyler\bars\hideblizz.lua:6: in main chunk
Locals:
(*temporary) = nil
(*temporary) = nil
(*temporary) = false
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'VehicleMenuBar' (a nil value)"
Code:
Message: ...erface\AddOns\rActionButtonStyler\func\functions.lua line 241:
   hooksecurefunc(): ShapeshiftBar_Update is not a function
Debug:
   [C]: hooksecurefunc()
   ...erface\AddOns\rActionButtonStyler\func\functions.lua:241: in main chunk
Code:
Message: ...erface\AddOns\rActionButtonStyler\func\functions.lua line 109:
   attempt to index local 'bo' (a nil value)
Debug:
   ...erface\AddOns\rActionButtonStyler\func\functions.lua:109:
      ...erface\AddOns\rActionButtonStyler\func\functions.lua:87
   [C]: ?
   [C]: ActionButton_Update()
   ..\FrameXML\ActionButton.lua:509:
      ..\FrameXML\ActionButton.lua:497
   [C]: ActionButton_OnEvent()
   ..\FrameXML\ActionButton.lua:124:
      ..\FrameXML\ActionButton.lua:117
Locals:
self = ExtraActionButton1 {
 0 = <userdata>
 feedback_action = 169
 action = 169
 buttonType = "EXTRAACTIONBUTTON"
 flashing = 0
 eventsRegistered = true
 rangeTimer = -1
 style = <unnamed> {
 }
 tullaRangeColor = "unusuable"
 flashtime = 0
 isExtra = true
 cooldown = ExtraActionButton1Cooldown {
 }
 icon = ExtraActionButton1Icon {
 }
}
action = 169
name = "ExtraActionButton1"
bu = ExtraActionButton1 {
 0 = <userdata>
 feedback_action = 169
 action = 169
 buttonType = "EXTRAACTIONBUTTON"
 flashing = 0
 eventsRegistered = true
 rangeTimer = -1
 style = <unnamed> {
 }
 tullaRangeColor = "unusuable"
 flashtime = 0
 isExtra = true
 cooldown = ExtraActionButton1Cooldown {
 }
 icon = ExtraActionButton1Icon {
 }
}
ic = ExtraActionButton1Icon {
 0 = <userdata>
}
co = ExtraActionButton1Count {
 0 = <userdata>
}
bo = nil
ho = ExtraActionButton1HotKey {
 0 = <userdata>
}
cd = ExtraActionButton1Cooldown {
 0 = <userdata>
 omniccAction = 169
}
na = nil
fl = ExtraActionButton1Flash {
 0 = <userdata>
}
nt = ExtraActionButton1NormalTexture {
 0 = <userdata>
}
fbg = nil
(*temporary) = "ExtraActionButton1FloatingBG"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'bo' (a nil value)"
_G = <table> {
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically."
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture {
 }
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
 }
 MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
 }
 OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 CHAT_HEADER_SUFFIX = ": "
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 QuestDetailBotLeftCorner = QuestDetailBotLeftCorner {
 }
 ItemTextFrameInsetInsetTopRightCorner = ItemTextFrameInsetInsetTopRightCorner {
 }
 CALENDAR_RAID_RESET_DESCRIPTION = "%1$s resets at %2$s."
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:233
 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
 WatchFrameItem_OnEvent = <function> defined @Interface\FrameXML\WatchFrame.lua:1367
 InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1419
 TradeSkillInputBoxLeft = TradeSkillInputBoxLeft {
 }
 LFGTeleport = <function> defined =[C]:-1
 INT_SPELL_DURATION_HOURS = "%d |4hour:hrs;"
 ToggleEncounterJournal = <function> defined @Interface\FrameXML\UIParent.lua:617
 Graphics_QualityText = Graphics_QualityText {
 }
 TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertSha
halp
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Unread 10-14-12, 01:14 PM  
zork
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The referenced lua file does not exist in the current download. Make sure you are using the lastest version.
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Unread 10-15-12, 04:38 AM  
madmatt91
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You're right it was outdated, it said version 2.1 in the toc file oO somehow it never got detected by curse client so i just forgot to update it :P thanks!
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Unread 10-28-12, 04:59 PM  
Vodkaholic
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zork is there a way to show the keybinds? ive gone though the config.lua and buggered if I can see it in there.
Cheers
As soon as I posted I saq the hotkeys was on false so ignore the above

edit = also any idea why my bottom bar is is not showing the buttons even tho there not used?



Code here if needed
Thanks again
Code:
  
  -- // rActionButtonStyler
  -- // zork - 2010
  
  -----------------------------
  -- INIT
  -----------------------------
  
  --get the addon namespace
  local addon, ns = ...
  
  --generate a holder for the config data
  local cfg = CreateFrame("Frame")
  
  -----------------------------
  -- CONFIG
  -----------------------------
  
  cfg.textures = {
    normal            = "Interface\\AddOns\\rActionButtonStyler\\media\\gloss",
    flash             = "Interface\\AddOns\\rActionButtonStyler\\media\\flash",
    hover             = "Interface\\AddOns\\rActionButtonStyler\\media\\hover",
    pushed            = "Interface\\AddOns\\rActionButtonStyler\\media\\pushed",
    checked           = "Interface\\AddOns\\rActionButtonStyler\\media\\checked",
    equipped          = "Interface\\AddOns\\rActionButtonStyler\\media\\gloss_grey",
    buttonback        = "Interface\\AddOns\\rActionButtonStyler\\media\\button_background",
    buttonbackflat    = "Interface\\AddOns\\rActionButtonStyler\\media\\button_background_flat",
    outer_shadow      = "Interface\\AddOns\\rActionButtonStyler\\media\\outer_shadow",
  }
  
  cfg.background = {
    showbg            = true,  --show an background image?
    showshadow        = true,   --show an outer shadow?
    useflatbackground = false,  --true uses plain flat color instead
    backgroundcolor   = { r = 0.8, g = 0.8, b = 0.8, a = 1},
    shadowcolor       = { r = 0, g = 0, b = 0, a = 0.5},
    classcolored      = false,
    inset             = 5, 
  }
  
  cfg.color = {
    normal            = { r = 0.15, g = 0.15, b = 0.15, },
    equipped          = { r = 0.15, g = 0.15, b = 0.15, },
    classcolored      = false,
  }
  
  cfg.hotkeys = {
    show            = false,
    fontsize        = 12,
    pos1             = { a1 = "TOPRIGHT", x = 0, y = 0 }, 
    pos2             = { a1 = "TOPLEFT", x = 0, y = 0 }, --important! two points are needed to make the hotkeyname be inside of the button
  }
  
  cfg.macroname = {
    show            = false,
    fontsize        = 12,
    pos1             = { a1 = "BOTTOMLEFT", x = 0, y = 0 }, 
    pos2             = { a1 = "BOTTOMRIGHT", x = 0, y = 0 }, --important! two points are needed to make the macroname be inside of the button
  }
  
  cfg.itemcount = {
    show            = true,
    fontsize        = 12,
    pos1             = { a1 = "BOTTOMRIGHT", x = 0, y = 0 }, 
  }
  
  cfg.cooldown = {
    spacing         = 0,
  }
  
  cfg.font = "Fonts\\FRIZQT__.TTF"

  -----------------------------
  -- HANDOVER
  -----------------------------
  
  --hand the config to the namespace for usage in other lua files (remember: those lua files must be called after the cfg.lua)
  ns.cfg = cfg
Last edited by Vodkaholic : 10-28-12 at 05:05 PM.
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Unread 10-29-12, 02:34 AM  
zork
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Keybinds = Hotkeys. So set the hotkey setting in rActionButtonStyler/config.lua to true.
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Unread 10-29-12, 06:22 AM  
Vodkaholic
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Originally Posted by zork
Keybinds = Hotkeys. So set the hotkey setting in rActionButtonStyler/config.lua to true.
Aye I did that mate I did say hehe its the fading of the bottom bar am stuck on now. I can't get it to stay "shown"

Cheers Zork
Mike
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Unread 10-29-12, 07:31 AM  
zork
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That is in rActionBarStyler/config.lua
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Last edited by zork : 10-29-12 at 07:31 AM.
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Unread 10-29-12, 10:50 AM  
Vodkaholic
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Originally Posted by zork
That is in rActionBarStyler/config.lua
What would I be looking for Zork? I can't seem to find it.
Cheers
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