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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
Downloads:97,230
Favorites:290
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rActionBarStyler  Updated this week!  Popular! (More than 5000 hits)
Version: 60000.01
by: zork [More]

INTRO
rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


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Unread 11-29-12, 08:57 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
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Sometimes after being in a vehicle (or picking weeds at the farm, when your mainbar changes), my pet bar disappears and i have to reloadui to get it to show again.
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Unread 11-29-12, 09:47 AM  
zork
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Originally Posted by Skylinee
Sometimes after being in a vehicle (or picking weeds at the farm, when your mainbar changes), my pet bar disappears and i have to reloadui to get it to show again.
It is intended to hide the petbar in a vehicle. As soon as you have a pet that exists and is nodead it should become visible.

I really don't like the word "sometimes". Why would sth work only half the time?
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Last edited by zork : 11-29-12 at 09:53 AM.
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Unread 11-29-12, 10:40 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
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I know it's weird, but most of the time the pet bar does not turn visible again for some reason. Should be fairly easy to reproduce if you got a pet class.
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Last edited by Skylinee : 11-29-12 at 10:40 AM.
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Unread 12-21-12, 04:22 PM  
psyquest
A Kobold Labourer

Forum posts: 0
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Re: BAR3 uselayout2x6

If you manage to hack the code and get bar3 to work with userlayout2x6, please share the code.

I am a noob at lua, been at it for two hours and I am not getting anywhere.
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Unread 01-07-13, 04:32 PM  
10leej
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so how did you solve this issue?
http://i46.tinypic.com/168zb5u.jpg

looked over your code and I'm not seeing how you managed to hide the textures for the vehicle/posses/override bar
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Unread 01-07-13, 05:30 PM  
zork
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Unread 01-07-13, 06:04 PM  
10leej
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Unread 01-24-13, 04:31 AM  
Taet
A Murloc Raider

Forum posts: 7
File comments: 59
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bug

/core/bar2.lua

line 32:
local cfg = gcfg.bars.bar1

change to :
local cfg = gcfg.bars.bar2
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Unread 01-24-13, 11:34 AM  
zork
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Re: bug

No actually that is correct. I use the setpoint for bar 1 as a reference.
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Unread 03-14-13, 04:09 PM  
Fumler
A Murloc Raider
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Any plans to move this to git?
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Unread 03-14-13, 06:55 PM  
zork
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Nope. Googlecode is fine for my needs.
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Unread 03-30-13, 11:53 AM  
Pown
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Hey Zork!
Simple question, I want bar 1 and 2 to only show 9 actionbuttons, how would I do to make it that way?
I'm no .LUA expert so it is not as easy for me :<

Thanks in advance!
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Unread 03-30-13, 07:42 PM  
zork
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Use Dominos.
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Unread 03-31-13, 05:06 AM  
Pown
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So you're saying it is not possible?
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Unread 03-31-13, 08:37 AM  
zork
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Of course it is. But you said no Lua. So no.
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