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Quick Auctions 3  Popular! (More than 5000 hits)
Version: v3.1
by: Shadowed [More]
Quick Auctions is an auction tool to help speed up auctioning large quantities of items, especially canceling. While primarily Quick Auctions is built for large quantities of items, it can work fine for a few auctions as well. A bit of tweaking is required to get optimal settings, but it is very flexible and smart enough that you can use it for more than just mindlessly undercutting auctions by 1 copper every time. Summary window and craft queues are included so you do not have to memorize every item and quantity you need. Shows total materials required to craft as well as allowing you to click from the craft queue to craft so no searching through everything.

Slash command: /qa (/quickauctions)

Donations
A lot of time went into Quick Auctions, donations are appreciated but not necessary. And it's cheaper than buying gold while not being against the ToS!



Groups
Groups are how you manage what items should be managed by Quick Auctions. You can set auction settings either as a default, or per group giving you flexibility over everything without having to duplicate your settings 50 times. There are no limits to how many items can be grouped, see the configuration in /qa config to set them up.

Mail
Includes a timer in the top left of the mailbox indicating how much time before new mail data becomes available, and if you are not using Postal then QA provides its own auto looting for mail. The auto looter will work with the timer on the mailbox cache so it will loot everything, wait until new mail is available and then keep looting.

Auto mailing can now be done per item or per group to any character you want. For example, you can setup your banker to send uncut gems to your jeweler and you can setup your jeweler to send cut gems to your banker. The auto mailer is intelligent in when it sends mail off, and works best when using QA mail looter. If you are trying to loot herbs from your mailbox while auto mailing them to your scribe, it will send mail off whenever it sees your inventory is full. Basically, if you have 4 open slots it will auto mail/loot with only 4 slots, no more clearing out your bags to loot mail anymore!

General options
  • Smart undercutting - Instead of always using the undercut value, it will round it to the nearest gold piece if possible (10g99s -> 10g, 5g -> 5g - undercut price)
  • Smart cancel - Cancels auctions a bit smarter than usual, will cancel an item if you can re list it at a higher price and won't cancel it if items are below the threshold
  • Cancel with bid - Lets you choose if you want to cancel auctions with bids on them

Item options
  • Auto mail - Automatically mail items directly to your banker that are managed by QA
  • Post cap - How many of an item can be up at any one time (If you are undercut this number is reset)
  • Post time - How long to post an auction
  • Undercut - How much to undercut by
  • Bid percent - How much bid should be set to as a percentage of buyout
  • Threshold - Cap on how low an auction can go, if it'll be posted below the threshold price it won't be posted
  • Per auction - How many items to post per an auction
  • Fallback - If no other auctions are up, how much should it list an item for
  • Fallback cap - How high above the fallback an item can go, helps prevent posting a single Frostweave Cloth at 100g if someone sets it at an extraordinary price
  • Auto fallback - If the market price is below your thresold, QA will automatically post it at the fallback price
  • Maximum price gap - How much of a price difference is allowed between the lowest and second lowest items before QA undercuts the second lowest, this will also cancel your auctions if the price gap gets too high
  • Ignore stacks over - Allows you to ignore any auctions with a stack above X when determining price, useful if you want to post against the market price of 1 Abyss Crystal rather than the market price of posting 20 at once
What changed between 2 and 3?
While the configuration in QA2 was an improvement over the original QA, it still wasn't good enough. QA3 has a rewritten configuration and should be much easier for people to understand and use without having to learn to use QA through trial and error.

Scan speed has been increased quite a bit again and has been tightened up to reduce the chance of conflicts. In previous versions, QA would Query -> Wait 0.50 seconds -> Check Data -> Either parse it or wait 0.50 seconds, this made sure that whenever auctions were scanned all data was available including who posted them. The problem is, most of this data becomes available instantly after your initial 1-3 seconds. In 3 it's been changed: Query -> Check Data -> Wait 0.50 Seconds -> Parse or wait 0.50 seconds. Best case this means you will save 0.50 seconds per query (50 seconds/100 items), and worse case you won't see any speed increase.

Mail has been improved to make life easier for people, both a mail scrapper and a smarter mail sender were added. See the mail section above for more information.

Setting scope was improved, most basic options in QA including group settings have been moved to the global profile while server/faction specific settings can still be changed per profile. Letting you setup different profiles of how QA should handle different groups, without having to duplicate all of your group list over and over.
QA3 isn't done yet, and I have more planned still like summary improvements and easy buying of items.
Shadowed:
- Fix positioning of tradeskill frame
- Fixes for 4.3
- Fix tradeskill button positioning
- Should make canceling work again with hardware events
- Make open all work again, add posting back with necessary hardware event work, some initial work on canceling
- Initial conversions to WoWAce, nothing should actually work yet
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Unread 02-12-10, 01:43 PM  
Lery
A Black Drake

Forum posts: 72
File comments: 34
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Problem 1:

With my enchanter, I open up the Auction House.

I go to Auctions, and click on Summary.

I choose Enchant Scrolls and click Get Data

Once completed I click Hide Uncraftables

It shows me Weapon - Mongoose.

I do not know the Mongoose enchant.

Problem 2:

After scrolling through the list of summary data for enchant scrolls, I click on the items I need to make. They have a green 1 or 2 by the name.

I open up the default tradeskill window.

Click the QA box.

The box is empty.

This all works fine for my inscription, but not my enchanting.

Any help?
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Unread 02-11-10, 02:00 AM  
aurora0809
A Murloc Raider

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status

hey, great addon

I just started using it a few days ago. im not sure if im doing soemthing wrong, but when i click on status it only shows my glyphs, it doesnt show the other groups i have tagged, like cardinal ruby, for example.
also for the groups it doesnt seem to check all of them, only some of them..do i need to change something so that it will check all my item groups and all items w/in those groups?

Thank you
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Unread 02-09-10, 07:58 PM  
tigerw
A Kobold Labourer

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Glyphs

Just curious if u can impliment a way for glyphs that i can create which arent on the auction house to be shown in summary as

glyph of blablabla 0

thank you
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Unread 02-09-10, 03:47 PM  
FattyXP
A Defias Bandit
 
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Sorry if I seemed "dramatic", that wasn't my intention.

You couldn't switch these checks to other variables? Link, quantity, bid, or buyout seem like valid options? or am I misunderstanding something like the names could take longer to get updated in the list than the rest of the data?

Or could it be even as simple as changing it to "and" rather than "or", since both would be blank in the case of not loaded data, right? and since its only the owner that is blank in this case, it would pass the checks.
Originally posted by Shadowed
I never said no data is bad data, I said there's no way to tell if it's bad data (Not loaded) and no data (User was deleted). I've played with removing the checks before, it tends to bug out and I'm not going to remove them.

You're being overly dramatic. QA already saves a ton of time even if it in the absolute worst case, it gets slowed down by 10-20 minutes. And the person themselves is going to be hit by it. Nobody is crazy enough to every 48 hours post a chunk of glyphs then delete the character. If they are, then I'll give them a medal.
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Unread 02-09-10, 03:26 PM  
Shadowed
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I never said no data is bad data, I said there's no way to tell if it's bad data (Not loaded) and no data (User was deleted). I've played with removing the checks before, it tends to bug out and I'm not going to remove them.

You're being overly dramatic. QA already saves a ton of time even if it in the absolute worst case, it gets slowed down by 10-20 minutes. And the person themselves is going to be hit by it. Nobody is crazy enough to every 48 hours post a chunk of glyphs then delete the character. If they are, then I'll give them a medal.
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Unread 02-09-10, 01:51 PM  
FattyXP
A Defias Bandit
 
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Code:
-- Blizzard doesn't resolve the GUID -> name of the owner until GetAuctionItemInfo is called for it
		local badData
		for i=1, shown do
			local name, _, _, _, _, _, _, _, _, _, _, owner = GetAuctionItemInfo("list", i)     
			if( not name or not owner ) then
				badData = true
			end
		end
No data is not necessarily BAD data. AFAIK "if not name or not owner" would only produce a true value (ie causing it to continue in the statement and set badData to true) if the values were boolean false... or if they were nil. Nil being false by default, then being turned into true by the "not" part.

I mean, this code looks like it ONLY rescans when the owner or item name are nil, or a false boolean value. I've not looked much more into the code past this part here, but I assume that name being blank probably isn't good, but you could just ignore blank owner fields, as that really doesn't matter and only matters for the whitelist, which wouldn't matter cause the character was deleted/banned/otherwise unavailable on that realm anymore. or if it was you I guess, but you wouldn't be coming up nil, cause your still here right?

As wow is down right now I have no way of checking any code changes I make, so I don't want to post a code fix without knowing its 100%.

I'm also unsure, this may be desired functionality? I mean the only two issues I see with owner being nil would be whitelist, or it being your auction... but at the same time I've only known these values to be erroneous in the delete/banned/otherwise unavailable situation, and if the character doesn't exist anymore then whitelist is out the window... This is also a very rare occurrence, happening once in the last like 6 months I've been using QA. There is potential for this to be used maliciously, like just making it a pain for every other inscriptionist using QA to cancel/post by posting a bunch of stuff then deleting the character. While this could put a small dent in profits if you know inscription at all this is pocket change to do each time.
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Unread 02-09-10, 09:55 AM  
Sans
A Murloc Raider

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Allright thank you would be awesome
Last edited by Sans : 02-09-10 at 09:56 AM.
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Unread 02-08-10, 07:30 PM  
Shadowed
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There's no way to differentiate between unknown user data because the GUID -> Name resolver hasn't caught up and the account was deleted/banned/etc. So it sees an unknown user and goes through the process of doing all the retries which adds an extra ~10s or so to the scan, maybe less I don't remember how much time retries add total.
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Unread 02-08-10, 07:16 PM  
FattyXP
A Defias Bandit
 
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Odd... bug?

So today QA3 started acting oddly, going rather slow every once in a while on a few glyphs. I figured it might just be my latency as I had a friend using my wireless. It continued later on, but I just let it do its thing. Now its later in the day, I've restarted my router and computer, cleared my cache and remade my group for glyphs. As I was trying it again it dawned on me... the same glyphs were slowing down and retrying 3 times. So I went over to the search frame and started watching. Then I noticed it... a blank value for seller.
All the glyphs it stalled on had posts up that didn't have a seller listed.
I don't have any whitelist names. I assume the whitelist check has an issue with the value being null.
I suspect someones toon getting deleted/banned while it still had auctions up causes the blank seller.
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Unread 02-08-10, 11:40 AM  
Shadowed
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No, it's planned but I have a lot of other work to do that takes priority over QA.
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Unread 02-08-10, 11:35 AM  
Sans
A Murloc Raider

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Hello Shadowed,

thanks for this amazing addon. One small Question:

Is it possible to make my one summary categories? Because there are only a few - and not really helpfull ones for me (Elemetal,Food Gems..etc) - For Example i want to scan a categorie like "Rods" - and he shows me fast how many rods i have posted of each - and if i am the lowest or undercutted.. Something like that would be very great - and usefull for many other things not only Rods..

Thanks for ure help
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Unread 02-05-10, 06:50 AM  
annalise
A Kobold Labourer

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Glyph Links in Summary Window

Hi there,

Firstly, thank you so much for an invaluable add-on, your work is truly amazing!

I have just one simple request: is it possible for the item links for each glyph in the summary window to show the links to the actual glyph, rather than the crafting link?

For example, when I mouse-over a glyph in QA3's Summary Window, the tooltip shown is "Inscription: Glyph of Vanish" - what I want is for that link to show "Glyph of Vanish" instead.

The reason for this is so that other tooltip modification addons (such as Bagnon, Engravings, etc) can be shown here.

If you could please point out what lines in the lua I should modify, I'd be happy to do it myself. Thanks!
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Unread 02-02-10, 07:43 PM  
Lery
A Black Drake

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Originally posted by Shadowed
Nope, not possible. I'm not reverting a config rewrite just to get a what was an unintended feature.
Ok fair enough. I mainly use QA3 for my Glyph business. No problems there. When I need to know what to craft, I can do that via the summary.

However, the scroll of enchants summary does not seem to be accurate for me. Is there something known about this? It lists items that are not even accurate for me to make.
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Unread 02-02-10, 03:40 PM  
Shadowed
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Nope, not possible. I'm not reverting a config rewrite just to get a what was an unintended feature.
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Unread 02-02-10, 03:11 PM  
Lery
A Black Drake

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So is there any hope of the tooltip issue with QA3 being fixed or the behavior changed?

If I go to /qa config, then remove item on any of my item groups, hover over the item, I get what seems like a QA3 or non default tooltip. I really need the default tooltip back, so I can see what Altoholic is showing me. The tooltip just has the name of the item in a white border.
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