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Quick Auctions 3  Popular! (More than 5000 hits)

Version: v3.1
by: Shadowed [More]

Quick Auctions is an auction tool to help speed up auctioning large quantities of items, especially canceling. While primarily Quick Auctions is built for large quantities of items, it can work fine for a few auctions as well. A bit of tweaking is required to get optimal settings, but it is very flexible and smart enough that you can use it for more than just mindlessly undercutting auctions by 1 copper every time. Summary window and craft queues are included so you do not have to memorize every item and quantity you need. Shows total materials required to craft as well as allowing you to click from the craft queue to craft so no searching through everything.

Slash command: /qa (/quickauctions)

Donations
A lot of time went into Quick Auctions, donations are appreciated but not necessary. And it's cheaper than buying gold while not being against the ToS!



Groups
Groups are how you manage what items should be managed by Quick Auctions. You can set auction settings either as a default, or per group giving you flexibility over everything without having to duplicate your settings 50 times. There are no limits to how many items can be grouped, see the configuration in /qa config to set them up.

Mail
Includes a timer in the top left of the mailbox indicating how much time before new mail data becomes available, and if you are not using Postal then QA provides its own auto looting for mail. The auto looter will work with the timer on the mailbox cache so it will loot everything, wait until new mail is available and then keep looting.

Auto mailing can now be done per item or per group to any character you want. For example, you can setup your banker to send uncut gems to your jeweler and you can setup your jeweler to send cut gems to your banker. The auto mailer is intelligent in when it sends mail off, and works best when using QA mail looter. If you are trying to loot herbs from your mailbox while auto mailing them to your scribe, it will send mail off whenever it sees your inventory is full. Basically, if you have 4 open slots it will auto mail/loot with only 4 slots, no more clearing out your bags to loot mail anymore!

General options

  • Smart undercutting - Instead of always using the undercut value, it will round it to the nearest gold piece if possible (10g99s -> 10g, 5g -> 5g - undercut price)
  • Smart cancel - Cancels auctions a bit smarter than usual, will cancel an item if you can re list it at a higher price and won't cancel it if items are below the threshold
  • Cancel with bid - Lets you choose if you want to cancel auctions with bids on them

Item options
  • Auto mail - Automatically mail items directly to your banker that are managed by QA
  • Post cap - How many of an item can be up at any one time (If you are undercut this number is reset)
  • Post time - How long to post an auction
  • Undercut - How much to undercut by
  • Bid percent - How much bid should be set to as a percentage of buyout
  • Threshold - Cap on how low an auction can go, if it'll be posted below the threshold price it won't be posted
  • Per auction - How many items to post per an auction
  • Fallback - If no other auctions are up, how much should it list an item for
  • Fallback cap - How high above the fallback an item can go, helps prevent posting a single Frostweave Cloth at 100g if someone sets it at an extraordinary price
  • Auto fallback - If the market price is below your thresold, QA will automatically post it at the fallback price
  • Maximum price gap - How much of a price difference is allowed between the lowest and second lowest items before QA undercuts the second lowest, this will also cancel your auctions if the price gap gets too high
  • Ignore stacks over - Allows you to ignore any auctions with a stack above X when determining price, useful if you want to post against the market price of 1 Abyss Crystal rather than the market price of posting 20 at once
What changed between 2 and 3?
While the configuration in QA2 was an improvement over the original QA, it still wasn't good enough. QA3 has a rewritten configuration and should be much easier for people to understand and use without having to learn to use QA through trial and error.

Scan speed has been increased quite a bit again and has been tightened up to reduce the chance of conflicts. In previous versions, QA would Query -> Wait 0.50 seconds -> Check Data -> Either parse it or wait 0.50 seconds, this made sure that whenever auctions were scanned all data was available including who posted them. The problem is, most of this data becomes available instantly after your initial 1-3 seconds. In 3 it's been changed: Query -> Check Data -> Wait 0.50 Seconds -> Parse or wait 0.50 seconds. Best case this means you will save 0.50 seconds per query (50 seconds/100 items), and worse case you won't see any speed increase.

Mail has been improved to make life easier for people, both a mail scrapper and a smarter mail sender were added. See the mail section above for more information.

Setting scope was improved, most basic options in QA including group settings have been moved to the global profile while server/faction specific settings can still be changed per profile. Letting you setup different profiles of how QA should handle different groups, without having to duplicate all of your group list over and over.
QA3 isn't done yet, and I have more planned still like summary improvements and easy buying of items.

Shadowed:
- Fix positioning of tradeskill frame
- Fixes for 4.3
- Fix tradeskill button positioning
- Should make canceling work again with hardware events
- Make open all work again, add posting back with necessary hardware event work, some initial work on canceling
- Initial conversions to WoWAce, nothing should actually work yet
Optional Files (0)


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Post A Reply Comment Options
Unread 01-25-10, 01:45 PM  
catfan
A Kobold Labourer

Forum posts: 0
File comments: 4
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EDIT: I literally replaced the code you pasted to find with the code you pasted to replace. After reflection I thought you might have meant to just change the timeDelay to 1, and I did that and undid the removal of the ScanAuctions line. Now it's working great. There's some lag with 1, but thats fine; its around 700 ms and I can twiddle with it from there.

Thanks!

That said, the error might be vaguely useful, so leaving it in.

/EDIT

That generated the following error (a lot):


Message: Interface\AddOns\QuickAuctions\modules\scan.lua:310: attempt to perform arithmetic on field 'timeLeft' (a nil value)
Time: 01/25/10 11:43:00
Count: 798
Stack: Interface\AddOns\QuickAuctions\modules\scan.lua:310: in function <Interface\AddOns\QuickAuctions\modules\scan.lua:309>

Locals: self = <unnamed> {
0 = <userdata>
}
elapsed = 0.032999999821186
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on field 'timeLeft' (a nil value)"
Scan = <table> {
AuctionHouseLoaded = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:26
Enable = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:313
NewModule = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:255
EnableModule = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:346
modules = <table> {
}
GetModule = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:230
IterateEmbeds = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:456
defaultModuleLibraries = <table> {
}
IsPlayerOnly = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:238
GetName = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:298
baseName = "QuickAuctions"
ScanAuctions = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:328
Disable = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:328
name = "QuickAuctions_Scan"
scanFrame = <unnamed> {
}
IsEnabled = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:465
GetLowestAuction = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:275
GetSecondLowest = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:261
DisableModule = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:364
SetDefaultModulePrototype = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:423
GetPlayerItemQuantity = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:224
GetTotalItemQuantity = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:220
GetItemQuantity = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:206
RegisterMessage = <function> defined @Interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:117
UnregisterMessage = <function> defined @Interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:180
GetPlayerAuctionCount = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:189
IsLowestAuction = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:166
AddAuctionRecord = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:127
AUCTION_ITEM_LIST_UPDATE = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:320
StartCategoryScan = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:67
IsModule = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:237
frame = <unnamed> {
}
SetDefaultModuleState = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:401
AuctionHouseClosed = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:36
auctionData = <table> {
}
SetEnabledState = <function> defined @Interface\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:438
StopScanning = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:88
enabledState = true
OnInitialize = <function> defined @Interface\AddOns\QuickAuctions\modules\scan.lua:15
RegisterEvent = <function> defined @Interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:117
UnregisterAllMessages = <function> defined @Interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:201
Last edited by catfan : 01-25-10 at 01:51 PM.
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Unread 01-25-10, 03:01 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
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Well, I don't exactly have experience with posting 7500 items in QA and generally cap out at ~700. All I can really tell you is you have to forcibly slow QA down.

You'll have to tweak it to find the right number, but open QuickAuctions/modules/scan.lua

Find:

Code:
	status.timeDelay = 0

	self:UnregisterEvent("AUCTION_ITEM_LIST_UPDATE")
	self.scanFrame:Hide()
	self:ScanAuctions()
Replace with:

Code:
	status.timeDelay = 1

	self:UnregisterEvent("AUCTION_ITEM_LIST_UPDATE")
	self.scanFrame:Show()
Will impose a 1 second delay before it scans auctions, you might have to set it as high as 2-4 seconds to make sure not too many auctions are posted at once due to scan speed.
Last edited by Shadowed : 01-25-10 at 03:01 AM.
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Unread 01-25-10, 12:54 AM  
catfan
A Kobold Labourer

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I've been using QuickAuctions 3 for a few weeks and it was great at first, but lately it's been lagging enormously when posting items. The game runs fine when QA is scanning items, but as soon as it starts posting items, the game hangs for several seconds or I disconnect (usually just a hang). My latency meter goes sky high as well (from 200 to 7000+). A few seconds after exiting the AH, my casts have no lag, but latency remains high (on the lag-o-meter, erroneously as far as I can tell). This is with no other mods running (as well as with my normal suite of mods, including Auctioneer, but I disabled everything to try to figure it out).

Now with that said, auctioneer on its own ALSO lags enormously when doing posts, but the core UI does *not*. My suspicion is that its related to the sheer volume of things that I have on the auction house (the server has 33,000 items or so posted at any given time, around 7500 of them are mine). Is there something that could be done to QA, or at least to my copy of QA, that would mitigate this problem? Preventing it from updating a log of my items or something?
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Unread 01-21-10, 10:39 PM  
hevreka
A Defias Bandit

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Q about The Summary Scan Groups

Hello All

I Have A Coconut For You.

How Do You Add New Groups To The Summary Windows.
For Example "Weapon Vellum" and "Armor Vellum"
(and even if possible to scan for the Darkmoon Card Collection ("but not any priority"))
I have Tried To Tinker With The summary.lua file but got NIL respons from UI even QA3 Went Dead and didnt even Show up any more in UI.

My Best Regards
Hevreka
Last edited by hevreka : 01-21-10 at 10:39 PM.
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Unread 01-18-10, 06:51 AM  
hasutest
A Kobold Labourer

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Hi,
isnt there any option to not take the lowest price of an item but the lowest STACK price of that item? I cant get it to work. If theres an apple for 10s but a stack of apple (20) for 30g it will take the 10s, multiply it with 20 and post it.
Why isnt there an option like "Ignore stacks over" but the other way round so it ignores the single price and allways takes the stack price as default market value. This is important for herbs so he doesnt just undercut the stacks with 20x lowest singleprice but like 1s oder 1c under highest stack price.
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Unread 01-17-10, 02:23 PM  
jbond03
A Kobold Labourer

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macro

is there a way to macro or key bind the cancel/post buttons?
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Unread 01-17-10, 09:45 AM  
d0n
A Kobold Labourer

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can you add a function similar to auctioneer to lock the auction window and be able to move it?
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Unread 01-12-10, 06:48 PM  
Nadrii
A Kobold Labourer

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I've said this many times and I'll say it again, amazing addon!

Just a few things:
1. When you entered the name of a new group in QA2 it automatically went to the setup for that entry after hitting Enter or clicking on OK. QA3 no longer does that. Just a tad bit annoying when you have hundreds of entries and you want to create a new one.

2. Some sort of functionality for very large stacks, in particular arrows/bullets that go to 1000. You have to set threshold, fallback and undercut in terms of copper and when it all adds up you undercut your competition more than you really want to.

3. Maybe a slash command to turn off automail? The fact that opening your mail starts the process of sending things but you have to open it to turn it off is sort of counter productive >.<

4. A total gold count after closing the mailbox would be great.

5. When I create glyphs on my scribe after queueing it from my bank toon sometimes there aren't 12 available bag slots. Could you make it so automail sends items when your bags fill up? I know there is something similar where if you are looting items from the mailbox it'll automail them when you bags are near full. Something similar for when I craft my many glyphs would be great too.
That's all for now. Thanks!
Last edited by Nadrii : 01-12-10 at 07:20 PM.
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Unread 01-12-10, 04:29 PM  
Lery
A Black Drake

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So in QA2, I would go through my Item Groups for my scroll of enchant XXX. I would click on the Remote Items tab, and hover over the item. Altoholic is nice enough to tell me if my Auction House mule has this scroll on the AH or if it is anywhere on my alts.

After upgrading to QA3, latest version, it seems as if the tooltips are different. The tooltip seems to be a rectangular box with a white or blue or purple border, with the items name in it.

Is there a way to stop this from happening, and have my regular game tooltip display?

If not, has there been any feature requests to show me which scroll of XXX I need to restock?
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Unread 01-11-10, 04:46 PM  
chriscasey
A Kobold Labourer

Forum posts: 0
File comments: 1
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Three Feature Requests

I love QA!! I hit gold cap a few weeks ago, and I have you to thank!

Based on my experience with the product, I have three feature requests:

1. An option to NOT cancel auctions under a certain value, different from the threshold price. In my glyph business, it doesn't pay to cancel and repost 400 auctions of 5g glyphs, but I still want to manage the 20g glyphs that have been undercut. I currently will manually adjust the values in QA before cancelling and set them back to repost.

2. Scan and cancel/post in bulk. Either use a full auction house fetch ("getall" option), or simply run the query associated with a summary for a selected category (Elixirs, Glyphs, etc.) This would make posting and cancelling much, much faster.

I had a working mock-up of this that I used in a much earlier version of QA and it was well worth it in my glyph business. The code was awful and relied on Auctioneer being installed, but it definitely demonstrated the speed.

3. The ability to base prices on material costs (as defined by the user). While QA works amazingly well for glyphs, I don't feel it's appropriate for other markets. I currently have two categories for glyphs, 1-ink and 2-ink. These hold ALL of the glyphs I sell since the cost basis is the same for all of them. Meanwhile, I have a different category for every single enchant scroll I stock. What would be fantastic is if I could configure base price for Infinite Dust, Cosmic Essence, Dream Shards, and Abyss Crystals, and have QA figure out what my base price for a given enchant scroll should be. Even if I have to set the material components manually for each scroll, it would still be a humongous time savings when material costs change.

Again, thanks so much for a great product
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Unread 01-11-10, 12:57 PM  
Spahut
A Cobalt Mageweaver

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Does your mail routines clear the "to" field everytime one has sent a mail?

When i have to send tons of things its annoying i have to keep entering the recipient.


On a different note, can someone tell me how to get it to cancel - it just says something cryptic about thresholds and not canceling. So i have to do it manually...
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Unread 01-11-10, 11:57 AM  
selftitled
A Kobold Labourer

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Originally posted by xvkarbear
oh, and you know what - i misread your question. xD so the above probably doesn't apply to what you're looking for. [/b]
Thanks anyways

Figured it out now, a bit tricky imho:
You have to set your threshold and fallback to let's say 10g and the Fallback % to 100%.
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Unread 01-11-10, 05:04 AM  
Fantomette
A Defias Bandit

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Re: macor craft

Originally posted by d0n
is there a way to make a keyboard macro for the crafting queue? i dont like clicking with the mouse, i'd rather do mindless keyboard smashing to craft my 100+ glyphs
you can use a macro "/click name_of_the_frame", and bind a key on this macro.

With name_of_the_frame, the name of the frame created for the first row of the tradeskill queue.....but you could use that only when Shadowed will give a name on the first row, instead of NIL
I used this myself, but stopped, because you could have some weirds things happening, like double the queue for this row, because refresh can be subject to lag.
The amazing thing with this method is you can use some windows macrokey style (like hotkey), surf on the web, and launch the next craft in the same time. Really usefull with 500+ crafts

@Shadowed : is there a flaw in the mail post queue ?
I guess the mail is launched as soon as the 12th item slot is used. But the item in this slot can be the first of a stack, and the rest of this stack will use the first itemslot of the next mail.
A little flaw i admit
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Unread 01-10-10, 09:41 AM  
xvkarbear
A Kobold Labourer

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Originally posted by selftitled
how can i set up an item group so qa posts every single item in the inventory for a fixed amount of gold?
1. Make a new group.
2. Override the stack, post time, and cancel settings if you wish.
3. Override post cap, set it to 1000. Override per auction, set it to 1000.
4. Override threshold: 1c
5. Make sure Override auto fallback, override fallback, and enable auto fallback are all checked.
6. Set your fallback price to whichever fixed price you want it to be.

That should be it. Not 100% sure, as I've never done it.. though.

oh, and you know what - i misread your question. xD so the above probably doesn't apply to what you're looking for.
Last edited by xvkarbear : 01-10-10 at 09:45 AM.
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Unread 01-09-10, 11:13 PM  
d0n
A Kobold Labourer

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File comments: 20
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macor craft

is there a way to make a keyboard macro for the crafting queue? i dont like clicking with the mouse, i'd rather do mindless keyboard smashing to craft my 100+ glyphs
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