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Updated:09-16-13 07:43 PM
Created:01-19-09 05:04 AM
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oUF Freebgrid  Popular! (More than 5000 hits)

Version: 6.9.13
by: Freebaser [More]

Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.

version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
Optional Files (0)


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Unread 02-11-11, 06:26 PM  
Freebaser
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Originally posted by shUI
Quick question, did you get rid of oUF_SoothUpdate? I want to make my health bars move smoother and I guess more frequently?
It was never in freebgrid but I plan to have smooth support in the next update.

Any plans for supporting oUF ResComm or anything like that in the future ?
I do have plans for it. May or may not be in the next update.
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Unread 02-10-11, 03:04 PM  
Maxen
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Any plans for supporting oUF ResComm or anything like that in the future ?
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Unread 02-05-11, 03:36 PM  
shUI
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Quick question, did you get rid of oUF_SoothUpdate? I want to make my health bars move smoother and I guess more frequently?
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Unread 02-04-11, 12:37 AM  
Maxen
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Originally posted by Maxen
I'm wondering if we can sort groups by alphabetical order ? I saw an option about having multiple headers, but not sure what it does... thanks!
Got it. Adding this line in the SpawnHeader call did sort my groups.

Code:
'sortMethod', 'NAME',
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Unread 02-03-11, 09:15 AM  
Maxen
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I'm wondering if we can sort groups by alphabetical order ? I saw an option about having multiple headers, but not sure what it does... thanks!
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Unread 02-03-11, 01:26 AM  
Freebaser
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Originally posted by otrebla
So I'm having a few issues. I downloaded a premade ui that comes with ouf_freeb. And with it comes it's own raid frames too, though it's not ouf_freebgrid, but I know it's still part of ouf_freeb. (Hope that makes sense) Anyway, I can't figure out how to get raid debuffs or ready check status to show on the grid type raid frames. I see the folder for raid debuffs and everything but it just doesn"t show up during raids. Any ideas as to why ready checks/debuffs aren't showing up?

Thanks in advance.
I can't support modified versions included in UIs. Your best bet is the UI author.
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Unread 02-02-11, 04:40 PM  
otrebla
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So I'm having a few issues. I downloaded a premade ui that comes with ouf_freeb. And with it comes it's own raid frames too, though it's not ouf_freebgrid, but I know it's still part of ouf_freeb. (Hope that makes sense) Anyway, I can't figure out how to get raid debuffs or ready check status to show on the grid type raid frames. I see the folder for raid debuffs and everything but it just doesn"t show up during raids. Any ideas as to why ready checks/debuffs aren't showing up?

Thanks in advance.
Last edited by otrebla : 02-02-11 at 05:06 PM.
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Unread 02-02-11, 02:08 AM  
Freebaser
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Originally posted by Crociato
Since the upgrade i've a lot of problem with customization, power bar doesn't show up even if the box is checked and the color is set and so on. Health bar stay always the same when pgs loose health, i tryied ticking all various boxes but it seems useless.
Need help please :S
Did you completely remove the freebgrid folders before you installed? If not, try a clean install and run

Code:
/script oUF_FreebgridDB = nil
and

Code:
/console reloadui
Last edited by Freebaser : 02-02-11 at 02:09 AM.
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Unread 02-01-11, 09:24 AM  
Crociato
A Kobold Labourer

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Since the upgrade i've a lot of problem with customization, power bar doesn't show up even if the box is checked and the color is set and so on. Health bar stay always the same when pgs loose health, i tryied ticking all various boxes but it seems useless.
Need help please :S
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Unread 01-27-11, 11:50 AM  
Maxen
A Fallenroot Satyr

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Originally posted by Toran
Freebaser, you are pure WIN. Just sayin.
/signed :-)
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Unread 01-27-11, 09:44 AM  
Toran
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Freebaser, you are pure WIN. Just sayin.

(separate width/height setting for Pets and MainTanks would still be great)
Last edited by Toran : 01-27-11 at 03:18 PM.
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Unread 01-27-11, 05:42 AM  
Spazzze
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Thanks

Freebaser thanks for your amazing addon! With it healing becomes such pleasure as it could even be in cata-random-heroics Thanks for your great job and for new updates I like it!
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Unread 01-24-11, 08:18 PM  
Freebaser
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Re: Re: Re: Re: Chimaeron Low Health Debuff

Originally posted by viva
Just to be clear are you saying if I'm using an enUS client I can use ["Malevolent Strikes"] = 7, instead of the spellids? Or would I need both as you typed it in the code box?
one or the other, not both
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Unread 01-24-11, 06:19 PM  
viva
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Re: Re: Re: Chimaeron Low Health Debuff

Originally posted by Freebaser
GetSpellInfo and spellids are used so the aura list won't be locale specific. The following would be do the same thing if you were on an enUS client.

Code:
[GetSpellInfo(39171)] = 7, -- Malevolent Strikes

["Malevolent Strikes"] = 7,
Only one spellid is needed since we are getting the locale name.

Just to be clear are you saying if I'm using an enUS client I can use ["Malevolent Strikes"] = 7, instead of the spellids? Or would I need both as you typed it in the code box?
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Unread 01-24-11, 05:28 PM  
Freebaser
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Re: Re: Chimaeron Low Health Debuff

Originally posted by viva
I too have found instances where raid debuffs which were supposedly on the aura list were not showing up.

As far as editing the watch list I have a couple of questions. Here's an example of what a line of code looks like in the lua file:

[L["The Bastion of Twilight"]] = {
--Halfus
[GetSpellInfo(39171)] = 7, -- Malevolent Strikes
[GetSpellInfo(86169)] = 8, -- Furious Roar
--Valiona & Theralion
[GetSpellInfo(86788)] = 6, -- Blackout
[GetSpellInfo(86622)] = 7, -- Engulfing Magic

What are the numbers after the equal sign signifying?
If there were four different spell id numbers all with the same spell name, would they each require a different line to be entered into the file, with the same syntax as above, or could multipl spell id numbers be combined in a single line somehow?

An example of the issue is Gravity Crush in the Twiight Ascendants encounter (and which is not in the aura list at all). Wowhead lists 2 spell id numbers: 92488 and 92487 with no further explanation.

Is it impossible to have a white list/black list that can be edited in game that references just the spell NAME and not the spell id like the origianal grid did?
There was a bug with showing raid debuffs, so make sure you have one of the latest versions. The numbers are priority in showing, 1-4 are taken by dispelable debuffs. So raid debuffs should be given a value greater than 5 in most cases(you can still add dispelable debuffs to the aura list with a higher priority ex. "Blackout").

GetSpellInfo and spellids are used so the aura list won't be locale specific. The following would be do the same thing if you were on an enUS client.

Code:
[GetSpellInfo(39171)] = 7, -- Malevolent Strikes

["Malevolent Strikes"] = 7,
Only one spellid is needed since we are getting the locale name.

Gravity Crush is included, I just gave it the wrong comment "Gravity Well" .
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