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Siege of Orgrimmar (5.4)
Updated:09-16-13 07:43 PM
Created:01-19-09 05:04 AM
Downloads:56,114
Favorites:256
MD5:
oUF Freebgrid  Popular! (More than 5000 hits)
Version: 6.9.13
by: Freebaser [More]
Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.
version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
Optional Files (0)


Archived Files (30)
File Name
Version
Size
Author
Date
6.9.12
816kB
Freebaser
03-24-13 07:44 PM
6.9.10
814kB
Freebaser
12-13-12 08:01 AM
6.9.9
812kB
Freebaser
11-27-12 10:28 PM
6.9.8
811kB
Freebaser
10-24-12 02:34 PM
6.9.7
808kB
Freebaser
09-29-12 04:16 PM
6.9.6
808kB
Freebaser
09-25-12 12:23 AM
6.9.5
810kB
Freebaser
09-10-12 06:21 PM
6.9.4
810kB
Freebaser
09-07-12 11:32 AM
6.9.3
810kB
Freebaser
08-29-12 08:32 PM
6.9.1
810kB
Freebaser
08-29-12 03:21 PM
6.9
789kB
Freebaser
08-03-12 09:51 PM
6.8
786kB
Freebaser
12-16-11 08:14 AM
6.7
755kB
Freebaser
06-29-11 09:18 PM
6.6
766kB
Freebaser
04-30-11 06:36 PM
6.5
766kB
Freebaser
03-26-11 07:07 PM
6.4
765kB
Freebaser
03-08-11 11:45 PM
6.3
764kB
Freebaser
03-03-11 01:00 AM
6.2
820kB
Freebaser
01-24-11 02:03 AM
6.1
819kB
Freebaser
01-17-11 02:47 AM
5.7.4
708kB
Freebaser
01-04-11 10:27 PM
5.6
679kB
Freebaser
12-30-10 06:01 PM
5.5
687kB
Freebaser
12-16-10 03:05 AM
5.4
755kB
Freebaser
12-02-10 08:09 AM
5.3
740kB
Freebaser
11-16-10 10:27 PM
5.2
740kB
Freebaser
11-03-10 06:21 AM
5.1
744kB
Freebaser
10-16-10 04:08 PM
5.0
677kB
Freebaser
10-13-10 04:28 AM
4.1
634kB
Freebaser
07-01-10 09:27 PM
3.2
646kB
Freebaser
04-10-10 07:42 PM
2.81
528kB
Freebaser
02-19-10 12:58 AM


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Unread 01-14-11, 09:05 AM  
Toran
A Nerdscale Dorkin
 
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Nice update. What an overhaul. Most everything I tweaked manually before is now available as options. Two more suggestions:

- Differentiate the size between name text and power/health text. I use a more horizontal layout, so have less room for the larger health deficit text that appears. It often overlaps the name/status field. Decreasing the power/health text size will help that issue.

- When using "use defined colors", the pet hp color doesn't change for some reason.

- Class colored power bars. I had this working in the previous version, but it doesn't work any longer, considering the new config / db. Used this code:

Code:
	pp.colorClass = true
	pp.colorReaction = true
	pp.colorClassPet = true 
	ppbg.multiplier = .6
	ppbg:SetAlpha(0.7)
I adjusted the prefix to "power.bg" and "power.xxx" as needed but I received db errors. How might I achieve this manually in the new layout? Bottom two are optional, but I like how it darkens the class color a bit for background.

Added img to help clarify:



I have "reverse health colors" unchecked, "use defined colors" checked to use my custom health color and health bg color. Perhaps in the future, if you deem it worthwhile, the power color option could go there.

EDIT: I think I got it via sloppy hacks.

In this function

Code:
local function PostPower(power, unit)
I changed this code:

Code:
    local r, g, b, t
    t = self.colors.power[ptype]
    r, g, b = 1, 1, 1
    if(t) then
        r, g, b = t[1], t[2], t[3]
    end

    if(b) then
        local bg = power.bg
        if ns.db.reversecolors then
            bg:SetVertexColor(r*.2, g*.2, b*.2)
            power:SetStatusBarColor(r, g, b)
        else
            bg:SetVertexColor(r, g, b)
            power:SetStatusBarColor(0, 0, 0, .8)
        end
    end
To this:

Code:
    local r, g, b, t
	if(UnitIsPlayer(unit) or unit == "pet") then
		local _, class = UnitClass(unit)
		t = oUF.colors.class[class]
		--t = self.colors.power[ptype]
	else
		r, g, b = 1, 1, 1
	end
	
    if(t) then
        r, g, b = t[1], t[2], t[3]
    end

    if(b) then
        local bg = power.bg
        if ns.db.reversecolors then
            bg:SetVertexColor(r, g, b)
            power:SetStatusBarColor(0, 0, 0, .8)
        else
            bg:SetVertexColor(r*.2, g*.2, b*.2)
            power:SetStatusBarColor(r, g, b)
        end
    end
I had to reverse the settings for ns.db.reversecolors as in the config, it won't let you determine your own colors if "reverse health colors" is checked. Since I want a dark bar for all classes, I had to keep that unchecked. This is completely untested except sitting solo in Orgrimmar, and a messy hack to get class colored power bars. It should hold me over until the functionality gets built in.

Here's the result:

Last edited by Toran : 01-14-11 at 01:30 PM.
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Unread 01-14-11, 07:12 AM  
Freebaser
A Molten Kobold Bandit
 
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Re: Freezes in raid

Originally posted by scaife
I don't know if this is an issue with FreebGrid maybe someone could help : when in raid (especially 25-man) if a new member is added to the raid when I'm in combat my client freezes. I need to restart the client.

If I display LUA errors there's something with the Blizzard Compact Raid Frames (there was also something with the pets in FreebGrid but i've disabled them). And displaying LUA errors prevents the WoW client from freezing oO. Any ideas ?

Anyhow, the new version of oUF_FreebGrid is AWESOME Thank you very much for this most useful and efficient addon. Combined with Clique it's really OP !
Could you test this in a bg with just freebgrid enabled? Also, post any lua errors.
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Unread 01-14-11, 02:47 AM  
scaife
A Kobold Labourer

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Freezes in raid

I don't know if this is an issue with FreebGrid maybe someone could help : when in raid (especially 25-man) if a new member is added to the raid when I'm in combat my client freezes. I need to restart the client.

If I display LUA errors there's something with the Blizzard Compact Raid Frames (there was also something with the pets in FreebGrid but i've disabled them). And displaying LUA errors prevents the WoW client from freezing oO. Any ideas ?

Anyhow, the new version of oUF_FreebGrid is AWESOME Thank you very much for this most useful and efficient addon. Combined with Clique it's really OP !
Last edited by scaife : 01-14-11 at 02:48 AM.
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Unread 01-14-11, 01:59 AM  
eye_of_fire
A Kobold Labourer

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Originally posted by Freebaser
option added in new update



I created the tags to do this, you just have to add them to the class table at the bottom of tags.lua. The dispel icon can be disable in the config.
Wow, thats great to hear
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Unread 01-14-11, 12:39 AM  
Freebaser
A Molten Kobold Bandit
 
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Originally posted by eye_of_fire
Just a quick question about your great raid/party-frame: how can I disable highlight the targeted unit?
Many thx in advance and kind regards
option added in new update

Is there a possibility to show debuffs like poison, curse, magic and desease as colored points in any coner of the frame instead of an icon in the middle of the frame?
I created the tags to do this, you just have to add them to the class table at the bottom of tags.lua. The dispel icon can be disable in the config.
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Unread 01-13-11, 09:14 AM  
Gilgue
A Kobold Labourer

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Many thanks for great raid frames.

Minor question.

Is there a possibility to show debuffs like poison, curse, magic and desease as colored points in any coner of the frame instead of an icon in the middle of the frame?

Thanks in advance.
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Unread 01-13-11, 07:25 AM  
leks0d
A Kobold Labourer
 
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Can you add
Code:
[GetSpellInfo(86028)] = 6, -- Cho's Blast
[GetSpellInfo(86029)] = 6, -- Gall's Blast
to aura_list please?
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Unread 01-13-11, 04:08 AM  
eye_of_fire
A Kobold Labourer

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Just a quick question about your great raid/party-frame: how can I disable highlight the targeted unit?
Many thx in advance and kind regards
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Unread 01-06-11, 04:52 AM  
Gallahead
A Kobold Labourer
 
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Originally posted by Freebaser
elements\heals.lua
Remove line 132.

If heal text is enabled you will need to remove def from within those tags.
thank you very much.
i love your raid frames. keep on going.
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Unread 01-05-11, 11:08 PM  
Maxen
A Deviate Faerie Dragon

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Originally posted by Freebaser
Reduced the updates on arrows slightly to maybe help those with fps drops and made an option to disable it as well. Please provide any feedback.
Thanks, you are the best !
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Unread 01-05-11, 04:07 PM  
Taet
A Murloc Raider

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Very tnx
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Unread 01-05-11, 09:48 AM  
Freebaser
A Molten Kobold Bandit
 
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Originally posted by Gallahead
same question here: how can i disable the health deficit text?
elements\heals.lua
Remove line 132.

If heal text is enabled you will need to remove def from within those tags.
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Unread 01-05-11, 09:25 AM  
Gallahead
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Originally posted by Taet
Any chance disable info spam -10k hp, -20k HP, .... dont need read text seeing bar. plz.
same question here: how can i disable the health deficit text?
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Unread 01-05-11, 08:59 AM  
Taet
A Murloc Raider

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Any chance disable info spam -10k hp, -20k HP, .... dont need read text seeing bar. plz.


PS: Good work man
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Unread 01-05-11, 01:23 AM  
Freebaser
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Reduced the updates on arrows slightly to maybe help those with fps drops and made an option to disable it as well. Please provide any feedback.
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