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Siege of Orgrimmar (5.4)
Updated:09-16-13 07:43 PM
Created:01-19-09 05:04 AM
Downloads:56,429
Favorites:254
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oUF Freebgrid  Popular! (More than 5000 hits)

Version: 6.9.13
by: Freebaser [More]

Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.

version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
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Unread 03-14-09, 12:59 PM  
demitri
A Fallenroot Satyr

Forum posts: 20
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im doin my own unit frames and im wondering about the partypets... how do i anchor them to the player that they belong to in party?
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Unread 03-12-09, 04:24 PM  
Freebaser
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I really didn't care for github, but I did move my git repos to a real server.

http://freebaser.net/cgit/
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Unread 03-12-09, 12:51 PM  
leks0d
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Got new error:
Code:
[23:43:35] Interface\AddOns\oUF_Freebgrid\oUF_HealComm.lua:39: Usage: UnitHealth("unit")
[C]: ?
[C]: in function `UnitHealth'
Interface\AddOns\oUF_Freebgrid\oUF_HealComm.lua:39: in function <Interface\AddOns\oUF_Freebgrid\oUF_HealComm.lua:38>
Interface\AddOns\oUF_Freebgrid\oUF_HealComm.lua:130: in function `PostUpdateHealth'
Interface\AddOns\oUF\elements\health.lua:98: in function `UNIT_MAXHEALTH'
Interface\AddOns\oUF\elements\health.lua:43: in function <Interface\AddOns\oUF\elements\health.lua:36>
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Unread 03-12-09, 04:10 AM  
jadakren
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Originally posted by yaroot
>.<Why not using github
Second that. it's a great service and assuming normal operations you always have your local repo

In other efforts, I've been thinking about the kind of code required to support showing time since afk (like pitbull does).

From my scrutinising of the pitbull code last night i came to several conclusions :

1. two tables would be required, one for afk and the other for disconnected peoples. The tables would follow this format :

Code:
afkPeoples[guid] = timeTheyWentAFK
And thus it would be(similar for the disconnected peoples) :

Code:
afkPeoples[getGUID(unit)] = GetTime()
2. One would use the health update override function in their layout to begin this flow of checks.

3. The loop to update the time since afk/disconnected would be the same loop that starts the timer

4. The first check would need to see if they are disconnected. This is done first by matching their guid in the table, if its not there it means they just went afk and thus we store their guid as the key and the time from 'GetTime()' as the value. At this point I'm not sure how to catch people who are not firing health update events in order to trigger this loop from the health update override.

5. If they are disconnected a string is created here from the result of that table value and GetTime(), which gives us our 'since since event' :
Code:
local msg = GetTime() - afkPeoples[getGUID(unit)]
6. if they are not disconnected then we perform a similar dance for afk(repeat steps 1-5 with an afk flavour).

7. last step is to tie an onUpdate event script to some element on this unit which calls our above loop until the server sends the appropriate event to indicate that they are no longer afk or disconnected.

I hope this is of some use to you.
Last edited by jadakren : 03-12-09 at 04:25 AM.
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Unread 03-12-09, 01:59 AM  
yaroot
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Originally posted by Freebaser
I can't promise that it will always be up, because it runs from my house >.<
>.<Why not using github
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Unread 03-12-09, 01:08 AM  
leks0d
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Originally posted by Freebaser
Ok Ok, I get it! t is nil LOL.

up incoming...

Edit: I've created a git to help keep up with changes to the layout.

http://git.freebaser.net/?p=oUF_Freebgrid;a=summary

I can't promise that it will always be up, because it runs from my house >.<
Add link to addon info please
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Unread 03-11-09, 06:59 PM  
Freebaser
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Originally posted by leks0d
Code:
[01:30:48] Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:386: attempt to index local 't' (a nil value)
[C]: ?
Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:386: in function `OverrideUpdateHealth'
Interface\AddOns\oUF\elements\health.lua:95: in function `?'
Interface\AddOns\oUF\ouf.lua:116: in function <Interface\AddOns\oUF\ouf.lua:114>
Code:
[01:30:48] Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:386: attempt to index local 't' (a nil value)
[C]: ?
Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:386: in function `OverrideUpdateHealth'
Interface\AddOns\oUF\elements\health.lua:95: in function `func'
Interface\AddOns\oUF\ouf.lua:74: in function `?'
Interface\AddOns\oUF\ouf.lua:116: in function <Interface\AddOns\oUF\ouf.lua:114>
Ok Ok, I get it! t is nil LOL.

up incoming...
Last edited by Freebaser : 03-12-09 at 04:21 PM.
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Unread 03-11-09, 05:41 PM  
leks0d
A Kobold Labourer
 
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File comments: 71
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Code:
[01:30:48] Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:386: attempt to index local 't' (a nil value)
[C]: ?
Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:386: in function `OverrideUpdateHealth'
Interface\AddOns\oUF\elements\health.lua:95: in function `?'
Interface\AddOns\oUF\ouf.lua:116: in function <Interface\AddOns\oUF\ouf.lua:114>
Code:
[01:30:48] Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:386: attempt to index local 't' (a nil value)
[C]: ?
Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:386: in function `OverrideUpdateHealth'
Interface\AddOns\oUF\elements\health.lua:95: in function `func'
Interface\AddOns\oUF\ouf.lua:74: in function `?'
Interface\AddOns\oUF\ouf.lua:116: in function <Interface\AddOns\oUF\ouf.lua:114>
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Unread 03-11-09, 12:31 PM  
Dajova
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File comments: 791
Uploads: 13
Date: 2009-03-11 19:30:55
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua line 386:
attempt to index local 't' (a nil value)
Debug:
(tail call): ?
[C]: ?
oUF_Freebgrid\oUF_Freebgrid.lua:386: OverrideUpdateHealth()
oUF\elements\health.lua:95: ?()
oUF\ouf.lua:116:
oUF\ouf.lua:114
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Unread 03-09-09, 07:37 AM  
leks0d
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Code:
[18:33:48] Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:383: attempt to index local 't' (a nil value)
[C]: ?
Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:383: in function `OverrideUpdateHealth'
Interface\AddOns\oUF\elements\health.lua:92: in function `func'
Interface\AddOns\oUF\ouf.lua:452: in function <Interface\AddOns\oUF\ouf.lua:447>
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>
Interface\FrameXML\SecureStateDriver.lua:109: in function <Interface\FrameXML\SecureStateDriver.lua:79>
Code:
[18:33:48] Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:383: attempt to index local 't' (a nil value)
[C]: ?
Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:383: in function `OverrideUpdateHealth'
Interface\AddOns\oUF\elements\health.lua:92: in function `UNIT_MAXHEALTH'
Interface\AddOns\oUF\elements\health.lua:42: in function <Interface\AddOns\oUF\elements\health.lua:35>
Code:
[18:33:58] Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:383: attempt to index local 't' (a nil value)
[C]: ?
Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:383: in function `OverrideUpdateHealth'
Interface\AddOns\oUF\elements\health.lua:92: in function `?'
Interface\AddOns\oUF\ouf.lua:112: in function <Interface\AddOns\oUF\ouf.lua:110>
Code:
[18:33:58] Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:383: attempt to index local 't' (a nil value)
[C]: ?
Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:383: in function `OverrideUpdateHealth'
Interface\AddOns\oUF\elements\health.lua:92: in function `UNIT_MAXHEALTH'
Interface\AddOns\oUF\elements\health.lua:42: in function <Interface\AddOns\oUF\elements\health.lua:35>
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Unread 03-09-09, 07:29 AM  
Dajova
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Date: 2009-03-09 13:37:13
ID: -1
Error occured in: Global
Count: 8
Message: ..\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua line 383:
attempt to index local 't' (a nil value)
Debug:
(tail call): ?
[C]: ?
oUF_Freebgrid\oUF_Freebgrid.lua:383: OverrideUpdateHealth()
oUF\elements\health.lua:92: ?()
oUF\ouf.lua:112:
oUF\ouf.lua:110
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Unread 03-08-09, 12:02 PM  
Guardix
A Cyclonian
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In case you didn't know Freebaser, there is a oUF module for Banzai - you can find it here:
http://www.wowace.com/projects/o-uf_banzai/
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Unread 03-08-09, 10:32 AM  
Oakayam
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Heya

Thanks for the great layout. I have a question though. How can I change size of party pets?
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Unread 03-08-09, 06:20 AM  
xcore
A Kobold Labourer

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i have one more question
is it possible to set the range check up to 40y? i only have 38y whit my priest..
greez
xcore
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Unread 03-08-09, 04:23 AM  
Freebaser
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Originally posted by Inf_BR
Thanks for the great alternative to Grid!

Just a quick question, how to I move the default position of the Grid's to the top left of my screen instead of the default position?

Thanks
You have to change the SetPoint for each spawned frame at the bottom of the .lua file. Here is how to use the SetPoint API

I'm trying to figure out guardix's post about inverting the colors and that pasteybin site makes no sense to me. I understand diffs but that site I can't figure out.

That's the only thing I need to get working because the dark colors in this just annoy me too much.
In 0.8 I rewrote the coloring code(was much overdue) and included an option to switch the colors.
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