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Siege of Orgrimmar (5.4)
Updated:09-16-13 07:43 PM
Created:01-19-09 05:04 AM
Downloads:56,316
Favorites:254
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oUF Freebgrid  Popular! (More than 5000 hits)

Version: 6.9.13
by: Freebaser [More]

Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.

version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
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Unread 03-07-09, 09:58 PM  
Inf_BR
A Kobold Labourer

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Thanks for the great alternative to Grid!

Just a quick question, how to I move the default position of the Grid's to the top left of my screen instead of the default position?

Thanks
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Unread 03-04-09, 12:49 PM  
Guardix
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Actually all you have to do is to change
'hpbg.colorClass = true'
to
'hp.colorClass = true'

and in the updateHealth function change the
'bar.bg:SetVertexColor'
to
'bar:SetStatusBarColor'
Last edited by Guardix : 03-07-09 at 10:31 AM.
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Unread 03-03-09, 04:50 PM  
smork
A Defias Bandit

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I'm trying to figure out guardix's post about inverting the colors and that pasteybin site makes no sense to me. I understand diffs but that site I can't figure out.

That's the only thing I need to get working because the dark colors in this just annoy me too much.
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Unread 03-03-09, 12:31 PM  
Freebaser
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Thats not a bad idea. Added MainTanks and MainTanks Target
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Unread 03-02-09, 02:25 AM  
MeqTrader
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For those who would like a seperate MT column I added this simple piece of code which I found somewhere:

Code:
local tank = oUF:Spawn('header', 'oUF_MainTank')
tank:SetManyAttributes('showRaid', true, 'groupFilter', 'MAINTANK', 'yOffset', -5)
tank:SetPoint('TOPLEFT', oUF_Raid1, -100, 0)
tank:Show()
Last edited by MeqTrader : 03-02-09 at 02:25 AM.
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Unread 03-01-09, 07:12 AM  
xcore
A Kobold Labourer

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just AWESOME!! i rly love this frames - very thx !
Last edited by xcore : 03-01-09 at 07:21 AM.
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Unread 03-01-09, 04:02 AM  
xcore
A Kobold Labourer

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hey n1 - ich will test it
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Unread 03-01-09, 03:28 AM  
Freebaser
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I thought about this and wondered how I wanted to do it. I already have indicators taking up all the corners and didn't want to change anything with the health bars. So I went with aggro colored names/health text and its included in v0.6. Hope this works for you.
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Unread 02-28-09, 11:56 PM  
xcore
A Kobold Labourer

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looks great - but is it possible to get an aggro indikator whit this frames?
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Unread 02-28-09, 03:31 PM  
Freebaser
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Sorry I forgot to add something to names

line 388
Code:
self.Name:SetText(UnitName(unit):sub(1, 3))
to

Code:
self.Name:SetText(UnitName(unit):utf8sub(1, 3))
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Unread 02-28-09, 01:47 PM  
leks0d
A Kobold Labourer
 
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How to make names look better for ruRU locale?
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Unread 02-28-09, 10:44 AM  
merlinmage
A Kobold Labourer

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Thanks,works like a charm =)
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Unread 02-28-09, 08:04 AM  
Guardix
A Cyclonian
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Add self:SetScale(x) to the func function. Where x is the scale you want.

Code:
local func = function(self, unit)
	self.colors = colors
	self:SetScale(x)
	...
end
Last edited by Guardix : 02-28-09 at 08:06 AM.
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Unread 02-28-09, 07:15 AM  
merlinmage
A Kobold Labourer

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Hi Freebaser,
I really like your layout and implemented it right in my UI =)
But I wanna know if I could scale the praty/raid frames a little bit more down,since I already have the lowest scale and the frames are really "big"
Thanks in advantage,
merlin
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Unread 02-27-09, 06:52 AM  
Freebaser
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I included the target border in the latest release. I also have been working on the debuff icons from what zariel had, and put it in the this version too.

Thanks for sharing
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