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Version:
2.1
Date:
05-04-2009 08:52 AM
Size:
918.13 Kb
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Addons
Uzgarel-Mini-UI

This is a minimalistic low-mem-UI which means that I tried to reach as much as possible with as little as possible.


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--[Config]--
---------------

All the Addons except MSBT only have Lua-config so you won't be able to change anything ingame. But if you got a decent Editor (like Notepad++ for example), some time and the will to understand it you will be able to configure the Addons on your own.
And you can also look things up at wowwiki or just post a comment and ask.
To have MSBT and Filger working correctly and to have the "right" overall settings please follow the instuctions given in the !Readme.txt especially concerning those on the WTF-Folder.

I just Added Filger, which tracks your cooldowns/spells/buffs/debuffs on yourself or your target. But it still needs to be configured for Paladins, Priests, Shamans, Warlocks and Warriors. Configuration is explained in the Lua-File, just have a look at the other classes, it's quiet self-explaining.

Everything that has something to do with color is in Classcolor.
The informaton in the lower-left corner are made by Lynstats, the Coords (under the minimap) are Lynlocation.
You might also want to change the UF's color which is located in oUF_Uz.

The Actionbuttons you can see at the bottom are buttons from the Main-Menu-Bar. In the screen I only use 6 of them but there are another 6 right above.
To use all the other Actionbars you can enable them in the Blizz-Menu instead. the lower-left Actionbar is left to the "MainBar", lower-right is right to it. The Actionbars on the right side are at their default position.
To set shortcuts to the buttons use the Blizz-Menu. If you want the bars not to fade out type '/dis UzCombatFader'. To make them fade again type '/en UzCombatFader'. With this method you can dis-/enable any Addon you want btw.

To show the Minimap you will need to click on it (or the place it is supposed to be, somewhere in the lower-right corner). Same to hide it again.

Party and Raid:
Party frames have the same width as player and target and are located under the target (unter the ToT).
Raid-group 1 starts under the lower-left corner of the player, leaving enough space for your cooldowns. "Group-count" starts on the left and goes to the right, so group one is on the very left below the player and group 8 will be somewhere below and right of the target (Grid-like alignment).


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--[Bugs]--
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You will have to leave multisampling in your Graphics-Settings switched off. It smoothens all the borders in game which would make it impossible to draw 1px-lines.


Bug-Reports are highly appreciated as I'm not really able to do some testing. Screenshots and (if there are any) error-messages help me a lot to fix bugs!


I think I now really quit playing WoW so there won't be any further developments from me. Maybe a few bugfixes but no real changes. I still leave it free for all so you may change whatever you like, would just be nice to remind me somewhere if you do so. I will still try to help as far as I'm able to, just contact me.

If you have any suggestions/questions/whatever just go ahead and leave a comment//write a PM//post in my thread//contact me at ICQ (289227916) or IRC (#wow-interface @ irc.phcnet.de or #buffed-ui @ irc.quakenet.org).


----------------------
--[Addon-List]--
----------------------

Butsu..................................-> Skinns the loot-frame
Fane ...................................-> Skinns the chat-tabs
Filger...................................-> CD/De-/Buff Tracker
IHasNoScope.......................-> useful stuff like /rl, /en [Addons], /dis [Addon], Error-Frame, Chat-Font
iiLinks.................................-> Itemlinks in the chat [Loltitem] -> Lolitem
LynLocation.........................-> Zone-text and coords
LynStats.............................-> shows lag, fps, time, bagspace, money, mail
MikScrollingBattleText..........-> SCT-alike
oCD....................................-> Cooldowns in icons
oGlow..................................-> Item's icons get a "glow" (Epic -> purple glow)
oUF.....................................-> Unitframes
oUF_Uz...............................-> Layout for the unitframes
rActionBarStyler...................-> Places the Actionbars/-Buttons
rActionButtonStyler...............-> Skinns the ActionButtons
rBuff....................................-> Skinns/Places the Buffs
RedRange............................-> Colors ActionButtons red, if the target is out of range
Runica.................................-> Skinns/Places Runes for DKs
sThreatMeter2......................-> Threatmeter
tekJunkSeller........................-> Automatically sells grey stuff
Textures..............................-> Some textures I use. No Addon, just Data
UzChat................................-> text-formatting in the chat
UzCombatFader ...................-> Fades certain frames in/out, whenever you go iC/ooC
UzMinimap...........................-> Skinns/Places the Minimap
UzNameplates.....................-> Skinns nameplates
  Change Log - Uzgarel-Mini-UI
  • 1.0 (23.01.09)

    - Release!
    -> Hello world!

  • 1.1 (28.01.09)

    - UzCombatFader (removed the fader from oUF/rBars and made a new (improved) Addon for that stuff)

    - rBars "removed"/updated (Replaced by rActionBar/ButtonStyler, RedRange)
    -> You can switch on all optional Blizz-Bars now (I also put them on some nice places)

    - sThreadMeter adjusted

  • 1.2 (01.02.09)

    - changed the UFs
    -> Health-Bar now in Classcolor
    -> Flipped everything vertically (Player <-> Target)

    -fixed some bugs with the additional Actionbars
    -> put them to the right place
    -> added the lower ones to the CombatFader

  • 1.3 (01.02.09)

    - I built in a few Bugs while changing to 1.2, fixed (most of) them now.

  • 1.4 (01.02.09)

    - Finally I think I fixed everything that was not working properly. Thanks a lot to Bloodysoul for being my beta-tester

  • 1.5 (06.02.09)

    - Fixed some bugs again... will this ever be finished?
    Thanks for all your reports

  • 1.6 (05.03.09)
    -Added sFilter2 for tracking buffs/debuffs.

  • 20 (19.04.09)
    -Complete renewing.
    ->Just wanted to keep it running for 3.1 but I felt like making it different.
  Optional Files - Uzgarel-Mini-UI
Sorry, there are currently no optional files available.
  Archived Versions - Uzgarel-Mini-UI
File Name
Version
Size
Author
Date
2.0
745kB
Uzgarel
04-19-2009 09:00 AM
  Comments - Uzgarel-Mini-UI
Post A Reply Comment Options
Old 01-31-2009, 11:03 PM  
Kynectric
A Murloc Raider

Forum posts: 6
File comments: 27
Uploads: 0
Yo, this UI is pretty sweet...only problem I'm having is the font size, it's super small, how do I go about enlarging it?
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Old 01-30-2009, 03:51 AM  
Nullie
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
Just had to login and tell you that this is an amazing ui.. jesus man its just perfekt :P, (only thing i changed was the fonts, was way to big to match the rest)
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Old 01-30-2009, 01:17 AM  
Ethereality
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Can I possibly remove buffs for the petbar? In the LUA file the buffs are set to "Hide" but they are still there in the game....BTW thank you for this great UI~
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Old 01-29-2009, 12:13 PM  
Uzgarel
A Murloc Raider

Forum posts: 4
File comments: 25
Uploads: 1
Quote:
Originally posted by Retraluna
bin grad raid - pause - die raid icons gehn meines achtens net :/

kann ich es machen dass er mir den panel vom ziel jederzeit anzeigt und nicht nur wenn icht targete ? das mit SEP ?
klar, einfach in der panels.lua (SEP) bei den Target-Panels jeweils UIParent als Parent benutzen (statt oUF_target)

Quote:
Originally posted by Retraluna
ok i found the raid icons on the Party frames in the Lua, but not on the target...
You can just copy the code from the Party-config to the Target-config. That should do it
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Old 01-29-2009, 11:36 AM  
Chilidogz
A Kobold Labourer

Forum posts: 0
File comments: 59
Uploads: 0
ok i found the raid icons on the Party frames in the Lua, but not on the target...
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Old 01-29-2009, 10:58 AM  
Retraluna
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 82
Uploads: 5
bin grad raid - pause - die raid icons gehn meines achtens net :/

kann ich es machen dass er mir den panel vom ziel jederzeit anzeigt und nicht nur wenn icht targete ? das mit SEP ?

Last edited by Retraluna : 01-29-2009 at 10:59 AM.
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Old 01-29-2009, 10:46 AM  
Uzgarel
A Murloc Raider

Forum posts: 4
File comments: 25
Uploads: 1
Quote:
Originally posted by Retraluna
Beim Ziel seh ich ja rechts die mana auf der healthbar - kann ich des so machen das ich dort die HP im moment oder das ich umändern kann links is ja die verlorenen HP das ich dort die aktuellen hp anzeigen kann ???

MEGA lg
Ja, aber das wäre recht aufwändig. Du müsstest einen komplett neuen string machen, der sich dann die HP-Infos holt. Ist nicht so ganz ohne. Ich würde dir eher empfehlen, in Zeile 200 der layout.lua (oUF_Lyn) hinter die eckige Klammer ein paar Leerzeichen (evtl auch / oder | oder was Du willst) zu machen und dann hinter das letzte Anführungszeichen "..cur" (ohne """) zu setzen. Dann wird das praktisch einfach hinten an die fehlenden HP drangehängt, was dann aber auch dazu führt, dass es hin und her "rutscht", wenn sich die fehlenden HP verändern.


Quote:
Originally posted by Chilidogz
do these unit frames have Raid target icons?
Yea, they do have these icons. Just search for "RaidIcon" in the layout.lua (oUF_Lyn) if you want to modify them.
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Old 01-28-2009, 08:41 PM  
Chilidogz
A Kobold Labourer

Forum posts: 0
File comments: 59
Uploads: 0
do these unit frames have Raid target icons?
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Old 01-28-2009, 10:00 AM  
Retraluna
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 82
Uploads: 5
Beim Ziel seh ich ja rechts die mana auf der healthbar - kann ich des so machen das ich dort die HP im moment oder das ich umändern kann links is ja die verlorenen HP das ich dort die aktuellen hp anzeigen kann ???

MEGA lg
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Old 01-27-2009, 01:57 PM  
Uzgarel
A Murloc Raider

Forum posts: 4
File comments: 25
Uploads: 1
Quote:
Originally posted by skillskittle
The pet bar doesn't fade out, any way to fix this? By pet bar i mean health bar.
Oh dammit! I knew I forgot something >.<
I will fix this, (hopefully) tomorrow I will upload an update. Thank you for that feedback

If you want to fix that on your own right now go to the rBars2.lua and in the Combat-fader just add oUF_Pet:SetAlpha(.1) or the same with (1).

Or just wait till tomorrow
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Old 01-27-2009, 01:44 PM  
Retraluna
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 82
Uploads: 5
!! COOL
habe die raid frames einmal aus und einmal eingeblendet und es geht alles !!
( im interface menüpunkt grp im raid ausmachen ! )
dann sollte es gehn

kann ich es machen dass er mir den panel vom ziel jederzeit anzeigt und nicht nur wenn icht targete ?


die buffs und debuffs überhängen ab einer bestimmten anzahl - kannst du des fixen (zB links buffs rechts debuffs)?
[?? kann ich hier nichts an den post dranhängen?? - screen ?]
lg

Last edited by Retraluna : 01-28-2009 at 09:18 AM.
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Old 01-27-2009, 12:51 PM  
skillskittle
A Kobold Labourer

Forum posts: 1
File comments: 23
Uploads: 0
The pet bar doesn't fade out, any way to fix this? By pet bar i mean health bar.

Last edited by skillskittle : 01-27-2009 at 12:58 PM.
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Old 01-27-2009, 12:32 PM  
Uzgarel
A Murloc Raider

Forum posts: 4
File comments: 25
Uploads: 1
Quote:
Originally posted by Retraluna
Danke für deine Hilfe !
Das mit Pitbull hat sich erübrigt da ich dein ouf genommen habe und das mega ist! Mit den Farben soll ich also :

local color = RAID_CLASS_COLORS[select(2, UnitClass("player"))] -- classcolors

zu


local color = BLUE

ändern oder wie ?

sry bin da nicht so erfahren, wäre toll wenn du mir hilfst !
wenn ich im raid bin (alterac) und dann sind die raidframes ziemlich verschoben und überreinander - habs zwar schon geschafft die auszublenden aber geht die grp ohne probs oder geht die auch nicht ?

freu mich über deine hilfe
lg Luna
also, wegen der farben: Da, wo jedes einzelne panel erstellt wird, steht in meiner Version noch was von r=color.r, g=color.g, b=color.b oder so ähnlich. Das änderst Du z.B. in r=1, b=0.3, g=0 (oder was auch immer Du für Farben haben willst).
Die Zeile oben kannst Du löschen oder einfach belassen, wie sie ist.

Und könntest Du mir evtl. von den Raidframes nen screen zukommen lassen? hatte noch nicht so richtig ne Gelegenheit, die mal so richtig auszuprobieren

Greetings
Uzgarel
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Old 01-27-2009, 11:58 AM  
Retraluna
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 82
Uploads: 5
Danke für deine Hilfe !
Das mit Pitbull hat sich erübrigt da ich dein ouf genommen habe und das mega ist! Mit den Farben soll ich also :

local color = RAID_CLASS_COLORS[select(2, UnitClass("player"))] -- classcolors

zu


local color = BLUE

ändern oder wie ?

sry bin da nicht so erfahren, wäre toll wenn du mir hilfst !
wenn ich im raid bin (alterac) und dann sind die raidframes ziemlich verschoben und überreinander - habs zwar schon geschafft die auszublenden aber geht die grp ohne probs oder geht die auch nicht ?

freu mich über deine hilfe
lg Luna
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Old 01-27-2009, 10:54 AM  
Uzgarel
A Murloc Raider

Forum posts: 4
File comments: 25
Uploads: 1
Quote:
Originally posted by Retraluna
OK danke werd mir wohl das ganze runterladen
geht das mit pitbull wenn ich den code von ouf target auf pitbull target ändere ? target mit SEP ?
Wie geht denn des mit den Farben wenn ich zB vom Pala die Farben vom Mage haben will ?

lg LUNA
Also, Du müsstest dann natürlich alles, was bisher an irgendwelche oUF-Frames geanchort ist, auf die Pitbull-Frames umschreiben (alles in der panels.lua).
Die Farben sind entweder Classcolor des Players oder genau definierte Farben. Definiert heißt in diesem Fall, dass Du Rot-, Grün-, Blau-, Alpha-Werte zwischen 0 und 1 angibst (auch panels.lua). Die genauen Zahlen der Klassenfarben sind bei wowiki zu finden, aber Du kannst jede Farbe nehmen, die dir grade schmeckt.

Greetings
Uzgarel
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