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Updated: 03-11-09 06:47 PM
Addon for:
oUF.
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Updated:03-11-09 06:47 PM
Created:01-25-09 02:29 AM
Downloads:3,556
Favorites:18
MD5:
oUF Faith
Version: ALPHA-4.0
by: Wimpface [More]
Well then, what could this be?
This is my layout for hastes oUF addon, it is open source and you can use it as you want.
It is currently ALPHA, it's a wip and i'm still new to addon writing, please give constructive criticism/feedback in the comment section.

It's mostly for tanks.

Feature Requests and Bug Reports goes to my portal, thank you!

oUF version:
  • 1.3.8

Supported frames:
  • Player
  • Pet
  • Target
  • Target of Target
  • Focus
  • Party

Supported plugins:
  • oUF_Reputation
  • oUF_Experience
  • oUF_Smooth
  • oUF_BarFader
  • oUF_DebuffHighlight

ToDo (Listed by priority):
  • Fix a raid header.
  • Fix runes for Death Knights.
  • Fix totem-timers, yes, they are coming!
  • Clean up the code, it's kinda messy right now...

Known Bugs:
  • Party frames wont show up for members joining when you're in combat.

Special thanks to Carebear!
ALPHA-4.0
+ Added player and target castbars.
+ Fixed oUF_Experience support so it fits in now.
+ Fixed Party Borders, not sure how it looks on 4 and 5man partys though...
+ Bumped to oUF Version 1.3.8
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Unread 03-07-09, 02:41 PM  
Wimpface
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Exclamation Test.

Test.
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Unread 03-07-09, 08:34 AM  
Wimpface
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Originally posted by Akustik
If I may suggest some plagiarism from oUF_Lyn those frames got some good buffs/debuffs and the debuffs being so large is a rly good idea
Sorry, i've fixed buffs etc and added support for oUF_DebuffHighlight, i'll upload in a second!
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Unread 03-07-09, 07:35 AM  
Akustik
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If I may suggest some plagiarism from oUF_Lyn those frames got some good buffs/debuffs and the debuffs being so large is a rly good idea
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Unread 02-25-09, 07:05 PM  
Wimpface
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Originally posted by sensory
Keeping my eye on this, especially when the totem timers come out, I'm definitely gonna be switching from alza's.

Keep up the good work!
Aye, they will take some time though as i am new to coding, but i'm getting my head around it! (I think )

Harsh. You could use a buff addon in the mean-time. Give WF a break, making some of the best looking stuff out there!
Thank you blackpandemic!
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Unread 02-25-09, 06:13 PM  
sensory
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Keeping my eye on this, especially when the totem timers come out, I'm definitely gonna be switching from alza's.

Keep up the good work!
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Unread 02-25-09, 05:45 PM  
blackpandemic
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Originally posted by Akustik
When are buffs and debuffs comming cause without ... even if they are the best looking frames they're pretty much useless
Harsh. You could use a buff addon in the mean-time. Give WF a break, making some of the best looking stuff out there!
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Unread 02-15-09, 08:07 AM  
Wimpface
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Originally posted by Akustik
When are buffs and debuffs comming cause without ... even if they are the best looking frames they're pretty much useless
I am not at home right now but be patient, they're coming!

I'm currently adding support to more plugins, then i'm adding buffs and finally adding raid frames, then i'll see what i can do about castbars... Trust me, i'm working on it!

EDIT: Akustik, mind throwing a feature request on my portal so i don't forget?
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Last edited by Wimpface : 02-15-09 at 08:21 AM.
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Unread 02-15-09, 05:58 AM  
Akustik
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When are buffs and debuffs comming cause without ... even if they are the best looking frames they're pretty much useless
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Unread 02-12-09, 07:09 PM  
Wimpface
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Originally posted by syrupk
Looking good mr wimpy!
Thank you Sarah!
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Unread 02-12-09, 06:54 PM  
syrupk
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Looking good mr wimpy!
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Unread 02-02-09, 02:36 AM  
Wimpface
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Originally posted by Akustik
What I meant in one of my previous replies is that you should make the Target's HealthText show Value (#) instead of Percent (%)
Doesn't it do that now? I thought i hotfixed that... I'll dig into it for real. (Though i don't do PvP much, we'll see how i work around it)

One way could be to download TipTac, and mouse-over your enemies before you target them and see their HP... It's what i do!
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Unread 02-01-09, 08:11 PM  
Akustik
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What I meant in one of my previous replies is that you should make the Target's HealthText show Value (#) instead of Percent (%)
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Unread 01-31-09, 05:03 AM  
Wimpface
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Originally posted by Lykofos
Your tactical application of "Raid" (or was it Black Flag? ) has exterminated the bug.

Nice layout, I am liking it alot.
Haha

I'm glad you like it!
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Last edited by Wimpface : 01-31-09 at 05:03 AM.
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Unread 01-31-09, 04:01 AM  
Zyonin
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Originally posted by Wimpface
o.O

This could be because i removed my whole color tag thingy, i didn't think i actually used any of those! But when i think of it i do... New version out any minute!

EDIT: Fixed, new upload is pending. If you find any more errors regarding this, please note! I don't get these errors myself because i run with all the custom color tags in my version, i removed them from the release version because apparently it only creates a longer "overhead"

Thanks for reporting the bug!
Your tactical application of "Raid" (or was it Black Flag? ) has exterminated the bug.

Nice layout, I am liking it alot.
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Last edited by Zyonin : 01-31-09 at 04:02 AM.
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Unread 01-30-09, 03:56 PM  
Wimpface
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Originally posted by Lykofos
Bug report time, straight from Bugsack:
Code:
[2009/01/30 22:12:54-36-x1]: oUF-1.3.3\ouf.lua:218: Attempted to use invalid tag [white].
oUF-1.3.3\elements\tags.lua:257: in function `Tag'
oUF_Faith-1.0\oUF_Faith.lua:381: in function `style'
oUF-1.3.3\ouf.lua:218: in function <Interface\AddOns\oUF\ouf.lua:210>
oUF-1.3.3\ouf.lua:275: in function <Interface\AddOns\oUF\ouf.lua:272>
oUF-1.3.3\ouf.lua:326: in function `Spawn'
oUF_Faith-1.0\oUF_Faith.lua:533: in main chunk

  ---
And as a result you don't get a target frame, rather the default Blizzard will show up instead.

This is from the latest rev, the previous rev did not have this bug.
o.O

This could be because i removed my whole color tag thingy, i didn't think i actually used any of those! But when i think of it i do... New version out any minute!

EDIT: Fixed, new upload is pending. If you find any more errors regarding this, please note! I don't get these errors myself because i run with all the custom color tags in my version, i removed them from the release version because apparently it only creates a longer "overhead"

Thanks for reporting the bug!
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Last edited by Wimpface : 01-30-09 at 03:59 PM.
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