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Battle for Azeroth (8.0.1)
Updated:07-21-18 03:18 AM
Created:02-04-09 05:59 PM
Downloads:19,886
Favorites:240
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Volumizer  Popular! (More than 5000 hits)

Version: 8.0.1.1
by: Torhal [More]

Control panel for the various game sound volumes.

Features:

  • Slider control and on/off toggles for Ambience, Music, Master, and SFX volumes.
  • Toggles for "Sound in Background", "Sound at Character", "Loop Music", "Error Speech", "Pet Sounds", and "Emote Sounds".
  • Five nameable presets.
  • Presets accessible via "/vol <preset name>"
  • The control panel can be accessed via the "/volumizer" or "/vol" commands, as well as a LibDataBroker launcher.

-- 5.3.0-2.2
- Updated ToC version for WoW 5.3
- Fixed erroneous table assignments for new users which resulted in all presets sharing a single table.
- Various under-the-hood cleanups.

-- 5.1.0-2.1
- Updated ToC version for WoW 5.1
- Added command-line support for preset switching; /vol <preset name> - non-case-sensitive.

--4.3.3-2.0.2
- Updated ToC version for WoW 4.3

--4.2.0-2.0.2
- Updated ToC version for WoW 4.2

--4.1.0-2.0.1
- Updated ToC version for WoW 4.1

--4.0.3-2.0.0
- Removed hard limit of five presets - they can now be added and deleted at will.
- Added mouse-wheel support to the LDB icon for master volume control.
- Clicking a preset will now hide the preset menu.
- Volume sliders now operate on a 5% basis, down from 10%.
- Added sound output dropdown menu, for switching between different output devices (such as headphones to speakers or the inverse of.)

--4.0.1-1.2.5
* Updated ToC version for WoW 4.0.1
* Minor library fix.

--3.3.3-1.2.3
* Fixed error when clicking Accept instead of pressing Enter when renaming a preset.
* When renaming a preset, the Accept button will now be disabled until a name is entered.

--3.3.3-1.2.2
* Fixed issue with renaming/saving presets.

--3.3.3-1.2.1
* Adjusted anchoring of presets menu.
* Removed "Use" option from second-level menu - presets are now used by clicking their name from the first level.

--3.3.0-1.2.0
* ToC version bump.

--3.2.2-1.2.0
* Removed showing of the control panel when mousing over the LDB icon - it will now be shown when using the right mouse button.
* Added support for "Sound at Character" toggling.

--3.2.0-1.1.6
* Added AddonLoader support.

-- 3.2.0-1.1.5
* Added mousewheel-awareness to the individual sliders.

-- 3.1.3-1.1.4
* The control panel will now automatically show when mousing over the LDB icon.
* Clicking the LDB icon will now mute/unmute all sound.
* The panel, when opened via the slash command, can now be dragged. Position is not saved between open/close. I basically did it for the hell of it.

-- 3.1.1-1.1.3

* Added a tooltip-style view when used in conjunction with an LDB display AddOn - The Blizzard-style view will now only show when using the slashcmds "/vol" or "/volumizer".

-- 3.1.1-1.1.2

* Added a toggle for "Pet Sounds".
* Changed the tooltip for the LDB plugin to use a localized string rather than English only.
* Changed LDB dataobject's type to "data source" from "launcher" since it does indeed display data.

-- 3.1.0-1.1.1

* Changed the title box to be more in line with the default Blizzard UI.
* Fixed a bug where naming a preset "Default" would make it disappear from the list.

-- 3.1.0-1.1.0

* Updated TOC for WoW 3.1.
* Revamped panel look-n-feel to more closely resemble the default UI.
* Added the ability to define and name five different volume presets.
* Changed LDB icon behavior to reflect whether or not the master volume was toggled.

-- 3.0.9-1.0.6

* The control panel will no longer close when the mouse pointer leaves it.
* Pressing the "ESC" key, clicking on the WorldFrame, clicking on the LDB icon, or using the SlashCmd while the panel is open will close it.
* Added tooltips for all checkboxes.

-- 3.0.9-1.0.5

* Added text field to LDB object to display the current Master volume level.
* Added current volume levels next to the slider names in the control panel - made the label font smaller to fit this in.
* Added "/vol" slash command to bring up the control panel.
* Minor bugfix and load-time optimizations.

-- 3.0.9-1.0.4

* Added check-box toggles for "Sound in Background", "Loop Music", "Error Speech", and "Emote Sounds".

-- 3.0.8-1.0.3

* Added "/volumizer" SlashCmd - opens the control panel in the center of the screen.

-- 3.0.8-1.0.2

* Removed AddonLoader support. This was causing issues with ButtonBin and NinjaPanel, and possibly other display addons. Strangely, though, it worked fine with DockingStation.

-- 3.0.8-1.0.1

* Added toggle check-boxes for each sound type.
* Removed min/max volume labels, as they were unnecessary.
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Unread 05-01-10, 08:54 AM  
soyolas
A Kobold Labourer

Forum posts: 0
File comments: 141
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Originally posted by Torhal
Well, it didn't work for me. The amount that the button moved along the slider changed, but the volume itself did not - even the number stayed the same until the button was at a certain point along the slider.
The TitanVolume alows you to set the game sound below 10% in sliders of 1% each and yes it really does affect the volume of the game, only problem is that when you relog the volume gets set again to 10%.
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Unread 05-01-10, 08:15 AM  
EnjoyRC
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Error when renaming or saving

I get this LUA error every time I try to name or save a preset:

Code:
Message: Interface\AddOns\Volumizer\Volumizer.lua:613: attempt to index field '?' (a nil value)
Time: 05/01/10 09:12:08
Count: 1
Stack: Interface\AddOns\Volumizer\Volumizer.lua:613: in function `OnAccept'
Interface\FrameXML\StaticPopup.lua:3448: in function `StaticPopup_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: self = StaticPopup1 {
 0 = <userdata>
 hideOnEscape = 1
 itemFrame = StaticPopup1ItemFrame {
 }
 button3 = StaticPopup1Button3 {
 }
 extraFrame = StaticPopup1ExtraFrame {
 }
 icon = StaticPopup1AlertIcon {
 }
 maxWidthSoFar = 320
 button2 = StaticPopup1Button2 {
 }
 moneyFrame = StaticPopup1MoneyFrame {
 }
 moneyInputFrame = StaticPopup1MoneyInputFrame {
 }
 text = StaticPopup1Text {
 }
 editBox = StaticPopup1EditBox {
 }
 timeleft = 0
 wideEditBox = StaticPopup1WideEditBox {
 }
 maxHeightSoFar = 113.08889466974
 button1 = StaticPopup1Button1 {
 }
 which = "Volumizer_RenamePreset"
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "EditBox"
(*temporary) = "UIParent"
(*temporary) = "attempt to index field '?' (a nil value)"
_G = <table> {
 BuyButton11Highlight = BuyButton11Highlight {
 }
 HealBot_Action_HealUnit2BarCount10 = HealBot_Action_HealUnit2BarCount10 {
 }
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 KBASE_NUM_FAKE_CATEGORIES = 1
 Recount_MainWindow_Bar6 = Recount_MainWindow_Bar6 {
 }
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 MerchantItem6AltCurrencyFrameHonorTexture = MerchantItem6AltCurrencyFrameHonorTexture {
 }
 LSgaugeInnerBottom = LSgaugeInnerBottom {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 MultiBarLeftButton7 = MultiBarLeftButton7 {
 }
 OPTION_TOOLTIP_SHOW_MULTIBAR4 = "Toggles an additional optional actionbar on the right side of the screen."
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 VideoOptionsFrameDefaults = VideoOptionsFrameDefaults {
 }
 MerchantItem6AltCurrencyFrameItem1Text = MerchantItem6AltCurrencyFrameItem1Text {
 }
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 UnitFrameManaBar_UnregisterDefaultEvents = <function> defined @Interface\FrameXML\UnitFrame.lua:298
 ERR_NOAMMO_S = "%s"
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:184
 WatchFrameItem_OnEvent = <function> defined @Interface\FrameXML\WatchFrame.lua:1206
 InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1080
 BuyButton6DetailName = BuyButton6DetailName {
 }
 TradeSkillInputBoxLeft = TradeSkillInputBoxLeft {
 }
 LFGTeleport = <function> defined =[C]:-1
 BagnonOptions_FrameEnable options toggleText = BagnonOptions_FrameEnable options toggleText {
 }
 SpellButton6Cooldown = SpellButton6Cooldown {
 }
 ChannelMemberButton10Name = ChannelMemberButton10Name {
 }
 UIDROPDOWNMENU_OPEN_MENU = Volumizer_DropDown {
 }
 PetStableMoneyFrameGoldButtonText = PetStableMoneyFrameGoldButtonText {
 }
 GS_Length = 239
 VOICEMACRO_4_Sc_1_FEMALE = "Help me attack!"
 VideoOptionsPanel_Cancel = <function> defined @Interface\FrameXML\VideoOptionsPanels.lua:36
 PetPaperDollFrameTab3Right = PetPaperDollFrameTab3Right {
 }
 ChannelMemberButton10SpeakerFrameOn = ChannelMemberButton10SpeakerFrameOn {
 }
 EventTraceFrameTitleButton = EventTraceFrameTitleButton {
 }
 BINDING_NAME_RECOUN
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Unread 09-25-09, 08:22 PM  
Torhal
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Originally posted by fred
B2F .... still using fubar
D'oh. That's probably the issue, then. I've tried Volumizer under several different Broker displays, and never experienced that.
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Unread 09-25-09, 03:32 AM  
fred
A Cobalt Mageweaver

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Originally posted by Torhal
Which display AddOn are you using?
B2F .... still using fubar
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Unread 08-25-09, 05:43 PM  
Torhal
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Originally posted by fred
Fadeout is pretty bad for me, even if I hover over on accident sometimes it's hard to get the broker tooltip to go away.
Which display AddOn are you using?
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Unread 08-23-09, 06:20 AM  
fred
A Cobalt Mageweaver

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Fadeout is pretty bad for me, even if I hover over on accident sometimes it's hard to get the broker tooltip to go away.
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Unread 08-07-09, 04:52 PM  
asdf
A Deviate Faerie Dragon

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woot for a replacement to VolumeFu!
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Unread 08-07-09, 01:59 AM  
Zidomo
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Originally posted by Torhal
I simply do not see this. Example:...
The second value is what it is actually set to - SetValue() apparently rounds, making all attempts pointless.
Ah OK, ty for the clarification. I guess you can move VolumeFu's slider by single percentage points, but it doesn't actually take effect other than in 10% gaps.

Originally posted by Sec
Personally, the mouse-over to see volume panel was driving me mad so I downloaded an older revision of the addon. Some sort of switch between functionality would be awesome.
The mouseover is not a big deal here....except for one major problem. The mod seems to completely ignore the "no combat tooltip" option in the LDB display I'm using.

Volumizer v3.1.3-1.1.4, StatBlockCore v2.61, WoW 3.2.0 live, USEnglish client/server. For each LDB plugin/mod, StatBlockCore's options provide a number of settings. One of them is the noted "No Tooltip in Combat".

Checkmark that for Volumizer, go into combat. Mouse over the StatBlock block containing the Volumizer launcher. Sure enough, the tooltip drops down in combat. This is consistent, repeatable behavior. One oddity is that it doesn't show up when you mouse over any part of the block, only the top edge of it.

No other LDB mod displaying in StatBlockCore here for which I have disabled combat tooltips shows them mousing over during combat. Only Volumizer.
Last edited by Zidomo : 08-07-09 at 02:19 AM.
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Unread 08-06-09, 12:22 PM  
DrBeau
A Kobold Labourer

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Originally posted by Sec
Personally, the mouse-over to see volume panel was driving me mad so I downloaded an older revision of the addon. Some sort of switch between functionality would be awesome.
I'm with Sec on this one. I find myself constantly muting on accident. I also have Volumizer close to some other tooltip hover LDB things that it tends to interfere with if I'm not precise with my mouse. I'd really love to have the option to use it the "old" way.

Originally posted by Sec
...I find Volumizer to be the best LDB addon addressing volume options.
Agreed!
Last edited by DrBeau : 08-06-09 at 12:25 PM.
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Unread 08-05-09, 09:27 AM  
Sec
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Thank you for the addon, Torhal.

Personally, the mouse-over to see volume panel was driving me mad so I downloaded an older revision of the addon. Some sort of switch between functionality would be awesome. I'm afraid that sometime in the future, you may make an important change to the addon that I will lose out on due to me sticking with an older version. I've fingers crossed that this will not occur, because I find Volumizer to be the best LDB addon addressing volume options.
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Unread 08-02-09, 08:38 AM  
Colenzo
A Kobold Labourer
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could you please add the old "Sound_ListenerAtCharacter" Switch?
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Unread 07-23-09, 09:35 PM  
Torhal
A Pyroguard Emberseer
 
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Originally posted by Zidomo
Yes. The ancient FuBar_VolumeFu (which still works fine in WoW 3.1.3) allowed you to adjust its percentage sliders 1 percentage point at a time. The "in-between 10%" values worked without issue.
I simply do not see this. Example:

Code:
 ref.Volume:SetValue(value)
 print(string.format("Slider value is %.2f - %.2f", value,  ref.Volume:GetValue()))
This produces the following output when moving the slider knob:

[23:11:49] Slider value is 0.25 - 0.20
[23:11:49] Slider value is 0.23 - 0.20
[23:11:49] Slider value is 0.18 - 0.20
[23:11:49] Slider value is 0.16 - 0.20
[23:11:49] Slider value is 0.24 - 0.20
[23:11:49] Slider value is 0.33 - 0.30
[23:11:49] Slider value is 0.34 - 0.30
[23:11:49] Slider value is 0.37 - 0.40
[23:11:49] Slider value is 0.39 - 0.40
[23:11:49] Slider value is 0.43 - 0.40
The first value is what I want to set the volume to (With 1 being 100% volume). The second value is what it is actually set to - SetValue() apparently rounds, making all attempts pointless.
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Unread 07-23-09, 10:55 AM  
Zidomo
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Originally posted by Tristanian
This is true, however intermediate values will be accepted (and work), although if you at some point open the Blizzard Volume Settings config, those values will be rounded up or down to the nearest 10%.
Yes. The ancient FuBar_VolumeFu (which still works fine in WoW 3.1.3) allowed you to adjust its percentage sliders 1 percentage point at a time. The "in-between 10%" values worked without issue.
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Unread 06-09-09, 09:14 PM  
Aranarth
A Deviate Faerie Dragon
 
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Because I hate clicking I made some changes to show panel on mouse over, and hide when mouse leave both plugin and panel:
Code:
function DataObj:OnEnter()
	Volumizer:Toggle(self)
end

function DataObj:OnLeave()
	if not MouseIsOver(Volumizer) then
		Volumizer:Toggle(self)
	end
end

Volumizer:SetScript("OnLeave", DataObj.OnLeave)
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Unread 05-14-09, 11:44 PM  
Torhal
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Originally posted by ffxiedyn
[2009/05/13 12:21:43-193-x3]: Volumizer-3.1.1-1.1.3\Volumizer.lua:415: attempt to index field '?' (a nil value)
Interface\FrameXML\StaticPopup.lua:3055: in function `StaticPopup_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

enUS server - I get this error when trying to name a preset - simply does not let me name it - I push the "okay" button and the error pops
I cannot duplicate this, and have no idea why it would be doing so unless another AddOn is interfering with it - namely corrupting StaticPopupDialogs, which is a globally-defined table in the default Blizzard UI.
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