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Updated: 09-20-13 10:28 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-20-13 10:28 PM
Created:02-09-09 04:18 PM
Downloads:96,141
Favorites:530
MD5:
5.4
CoolLine  Popular! (More than 5000 hits)
Version: 5.4.001
by: totalpackage [More]
CoolLine is a spell/item cooldown mod that displays icons on a single bar/line to give you an idea of when it will be ready. No statusbar timer and no text timer.

CoolLine is inspired by Forte_Cooldown (a module in the ForteXorcist package). CoolLine is basically a stripped down and standalone version written from scratch. The name comes from putting "cooldown" and "timeline" together (yes, lame).

YouTube Intro

How to Use:
  • Change settings - "/coolline" or check Interface Options -> AddOns
  • Change position and size - unlock to make it draggable and resizable
  • Filter/unfilter a spell or item cooldown - "/coolline Spell Item Name Link"
  • Add more fonts/texture - CoolLine uses LibSharedMedia

External Support:
  • CoolLine.NewCooldown(name, icon, endtime, isplayer)
    • name - unique string id of the cooldown, used as a look-up id
    • icon - string icon path used to display image on the bar
    • endtime - numerical time when the icon should expire, based on GetTime()
    • isplayer - boolean value used to determine if the icon is colored by spell
  • CoolLine.ClearCooldown(unused, name)

Notes:
  • Only one spell/item will be shown in an event that multiple spells/items share the same cooldown (whichever appeared first).
  • By design, icons will often overlap; if you do not like it, this type of cooldown mod is not for you.
  • What you see is what you get. If you like the idea of this mod but want more, I highly suggest checking out ForteXorcist or Ellipsis. I'll most likely ignore requests to make CoolLine more similar to them.
  • CoolLine only does spell/item cooldowns and NOT buff/debuff cooldowns, flight timers, time til enrage, etc; this will NOT change so don't ask.

Recently, I had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.
5.4.001 09/21/2013 - updated for 5.4
5.3.002 06/06/2013 - added options for bar border inset
5.3.001 06/05/2013 - updated for 5.3
5.2.001 04/28/2013 - fix Frost Bomb
5.2.001 03/10/2013 - updated for 5.2
5.1.001 12/08/2012 - updated for 5.1

5.0.004 09/18/2012:
- fix for cooldowns that share the same spell name
- performance fixes

5.0.003 09/11/2012 - workaround for several spells not showing
5.0.002 09/05/2012 - fixed cooldowns for grouped spells (ie. totems)
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 07/24/2012:
- fix support for priests' Chakra/Holy Word spells
- changed the "1m" tick to "30" seconds
- tweaked refresh rate to be a bit smoother

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2
4.1.001 04/26/2011 - update for 4.1

4.0.003 10/30/2010:
- added workarounds for priests' Archangel and Holy Word spells
- cleaned up options menu

4.0.002 10/18/2010 - fix for long wait times at loading screen
4.0.001 10/12/2010 - 4.0 compat
3.3.003 01/16/2010 - removed "30" tick and added "3" tick
3.3.002 01/11/2010 - added LibSharedMedia-3.0 callback support

3.3.001 12/08/2009:
- updated toc for 3.3
- added option to increase icon size
- added option to reset settings

3.2.005 10/30/2009 - fix an issue where cooldowns refreshed to global cooldown did not update properly (ie. Shield Slam with Sword and Board)

3.2.004 10/07/2009:
- added option to save settings per character
- make death knight rune detection more robust to cooldown changes

3.2.003 09/04/2009:
- allow external access to useful CoolLine functions
- added ConfigMode support

3.2.002 08/04/2009 - fix spell cooldowns triggering when runes are on cooldown

3.2.001 08/04/2009:
- toc to 3.2
- fade icons out a bit faster
- text now have a shadow

3.1.006 07/24/2009:
- switched to a 6-minute time scale instead of 10
- performance tweaks
- added more font size values

3.1.004 05/30/2009:
- icons' alpha now constant
- slightly reduced icon fade time

3.1.003 05/22/2009 - slightly tweaked layout

3.1.002 04/24/2009:
- added an optional visual that lets you know if and where a spell is on cooldown when you attempt to cast it

3.1.001 04/14/2009:
- updated for 3.1
- slightly improved performance

3.0.005 03/25/2009:
- prevent error caused by default variables
- replaced "10m" with "9m" because of the offset and size, bar is still 10m long
- added AddonLoader support, set to "delay" by default

3.0.004 02/22/2009 - several minor performance tweaks

3.0.003 02/14/2009:
- slash command to add/remove filter now accepts spell or item links
- added coloring to distinguish player spell from pet/item cooldowns

3.0.002 02/09/2009 - attempt to make it work with other locales

3.0.001 02/09/2009 - Initial upload
Archived Files (14)
File Name
Version
Size
Author
Date
5.3.002
19kB
totalpackage
06-06-13 05:20 PM
5.3.001
18kB
totalpackage
06-05-13 09:27 PM
5.2.002
18kB
totalpackage
04-28-13 05:07 PM
5.2.001
18kB
totalpackage
03-10-13 04:59 PM
5.1.001
18kB
totalpackage
12-08-12 07:33 AM
5.0.004
18kB
totalpackage
09-18-12 09:10 PM
5.0.003
18kB
totalpackage
09-11-12 07:52 PM
4.3.002
18kB
totalpackage
07-24-12 08:00 PM
4.2.001
16kB
totalpackage
06-29-11 08:08 PM
4.1.001
16kB
totalpackage
04-26-11 06:23 PM
4.0.003
16kB
totalpackage
10-30-10 07:54 PM
3.3.003
16kB
totalpackage
01-16-10 04:51 PM
3.2.005
16kB
totalpackage
10-30-09 03:27 AM
3.1.006
15kB
totalpackage
07-24-09 02:16 PM


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Old 04-23-10, 02:12 PM  
totalpackage
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See if it happens with no other addons enabled. If it only happens after changing specs, reload after switching.
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Old 04-22-10, 07:02 PM  
Tinuviel
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Originally posted by totalpackage
Another user reported this, and the cause was add-on conflict. I think it was Lunar Sphere or some mod like it.

/coolline -> More -> Save Per Char
I have this problem too, it only just started happening. And no, I'm not using Lunar Sphere either.
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Old 04-20-10, 10:33 PM  
Hobotime
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I don't use that specific addon, but I'll do some testing to see what it may be conflicting with.

**After some testing, I can't duplicate the results upon log on. I was having the issue happen during raid tonight, but wasn't able to zero in on the cause.
Last edited by Hobotime : 04-20-10 at 10:58 PM.
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Old 04-20-10, 09:29 AM  
totalpackage
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Originally posted by Hobotime
I think I might have ran into an issue when changing specs. Some of the cooldowns, do not show up anymore unless the interface is reloaded ( main disc -> off holy I tried CoH, PW:S (from disc to holy with B&S) and on my paladin from ret->holy divine plea, Divine Illum and Divine Favor)...
Another user reported this, and the cause was add-on conflict. I think it was Lunar Sphere or some mod like it.

Originally posted by -ReD-
...I could not see a profile option to save the settings for different characters. Is there one that I have somehow missed, or the addon does not support that in his current state?...
/coolline -> More -> Save Per Char
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Old 04-20-10, 12:59 AM  
-ReD-
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Hello, I've been using coolline (ver 3.3.003) for a while and everything works really good. Recently however, I decided to start another char and to have it use coolline aswell. The problem is that on my alt, I need the line positioned in a different position and when changing the position on my alt, that setting will carry over to my main and vice-versa, forcing me to reposition the line every single time.

I could not see a profile option to save the settings for different characters. Is there one that I have somehow missed, or the addon does not support that in his current state?
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Old 04-17-10, 01:27 AM  
Hobotime
A Kobold Labourer

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I think I might have ran into an issue when changing specs. Some of the cooldowns, do not show up anymore unless the interface is reloaded ( main disc -> off holy I tried CoH, PW:S (from disc to holy with B&S) and on my paladin from ret->holy divine plea, Divine Illum and Divine Favor).

I did try adding and removing the spells from the filter just in case the filter was an issue, but it still persisted.
Last edited by Hobotime : 04-17-10 at 01:28 AM.
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Old 04-08-10, 02:29 AM  
totalpackage
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Originally posted by scarves
hum this strange because in the movie this is clearly display an internal coldown i'm talking about the deathbringer will proc

http://www.warcraftmovies.com/movieview.php?id=144759
it is clearly showed in this movie so why did it no working anymore ? you even have the ring proc showed
That's not even CoolLine in that movie. Look elsewhere.
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Old 04-06-10, 12:59 PM  
scarves
A Kobold Labourer

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Originally posted by totalpackage
CoolLine doesn't do internal cooldowns.
hum this strange because in the movie this is clearly display an internal coldown i'm talking about the deathbringer will proc

http://www.warcraftmovies.com/movieview.php?id=144759
it is clearly showed in this movie so why did it no working anymore ? you even have the ring proc showed
Last edited by scarves : 04-06-10 at 01:03 PM.
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Old 04-06-10, 12:34 PM  
totalpackage
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Originally posted by scarves
...i hope you can help me i love this add on but i can't have the internal cd on my items like in your movie "nayo feral druide dps guide "...
CoolLine doesn't do internal cooldowns.
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Old 04-06-10, 12:15 PM  
scarves
A Kobold Labourer

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hi
i hope you can help me i love this add on but i can't have the internal cd on my items like in your movie "nayo feral druide dps guide " for example i've got the trinket "Deathbringer's Will" but it doesn't seem to work for showing the internal cd of it or even with ring verdict of ashes .
i already try to tape
/coolline Deathbringer's Will

but nothing is it because i play on a french europe server maybe ? or did i do something wrong? pleaz help me thanks you

and what is the exact command you do for showing the internal cd of the Deathbringer's Will for example thanks again
Last edited by scarves : 04-06-10 at 12:17 PM.
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Old 04-03-10, 11:48 AM  
SmurfbutcherBob
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Re: Re: Dependancies

Originally posted by totalpackage
Libraries always use the latest version found in your addons. CallbackHandler is also the most used library; therefore if one addon dies cause of it, then many more should follow. I'm guessing your problem is unrelated.
Correct, I didn't claim this addon was the cause; I merely pointed out that it contains some obsolete stuff.

Probably just semantics, however, "most recent is always used" is Not True. LibStub simply ensures that an addon will not get a version lower than what it was packaged with - consider the case where the first addon loaded includes an obsolete Library; being the 1st to invoke LibStub::NewLib, that obsolete one is the only possible thing that can be referenced, and the Local reference must use it. Currency is completely irrelevant, and only the very last addon loaded has any chance of getting "the most recent". It is a "thus far" strategy, and our first addon has long ago finished.

LibStub can actually cause issues when an obsolete Lib IS used by the addon that packaged it - you see this largely with people who merely fudge TOCs after an interface version update. If the addon author writes and tests in the presence of other addons (that packaged newer versions), and the luck of load-order means his obsolete Lib isn't used as he develops / tests the addon - he ends up with a false positive that the packaged lib will work, despite the reality of it not being used. Obviously, his assertion falls flat on its face if his is one of the first in the load order, or if his is the only addon using that Lib.

Install something else that includes a newer lib build? Suddenly our friend's addon works, IF the newly installed addon is first in the load order (meaning LibStub references THAT lib). His does NOT work if the new addon is loaded after, leaving LibStub to reference the obsolete one. The author himself, though, has no problems at all - on his machine, his addon is far along the load order, and he doesn't realize that his packaged lib (1) doesn't work, and (2) isn't being used thanks to LibStub.

At best some fun reading over the morning's coffee. But like I said - obviously not a crisis; next build, remember to check versions.

Have a great one!
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Old 04-02-10, 09:05 PM  
totalpackage
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Re: Dependancies

Originally posted by SmurfbutcherBob
...Obviously not a crisis, but next chance you have to post a build - check the lib dates,

CallbackHandler-1.0.lua is Feb 2008 (v3), could be/should be Dec 2009 (v5).

Only found it after a friend put this on via Curse yesterday, and WIM consequently exploded lol...
Libraries always use the latest version found in your addons. CallbackHandler is also the most used library; therefore if one addon dies cause of it, then many more should follow. I'm guessing your problem is unrelated.
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Old 04-02-10, 06:41 PM  
SmurfbutcherBob
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Dependancies

This addon is fun, and .NewCooldown makes life very easy.

Obviously not a crisis, but next chance you have to post a build - check the lib dates,

CallbackHandler-1.0.lua is Feb 2008 (v3), could be/should be Dec 2009 (v5).

Only found it after a friend put this on via Curse yesterday, and WIM consequently exploded lol.

Err, scratch that. The friend just gchatted that she got a chance to use CoolLine today, and "he needs to fix it asap or else!" I take that to mean that she liked it. Angry Tree! Argh!
Last edited by SmurfbutcherBob : 04-02-10 at 06:49 PM.
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Old 04-01-10, 11:37 AM  
Tinuviel
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Originally posted by totalpackage
Make sure you haven't checked "Disable Bags". Also, I believe it will only show the cooldown if you have at least one item remaining after use. Finally, if the item shares a cooldown with something else, there's a chance that another icon may show up. You can test with a health/mana potion.
Disable bags did it. Thanks.
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Old 03-31-10, 01:51 PM  
totalpackage
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Originally posted by Tinuviel
Is there a way to make saronite bombs show up on Coolline?

It isn't filitered, but it does not appear.

I have not checked to see if other engineering items/enchants work with it.
Make sure you haven't checked "Disable Bags". Also, I believe it will only show the cooldown if you have at least one item remaining after use. Finally, if the item shares a cooldown with something else, there's a chance that another icon may show up. You can test with a health/mana potion.
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