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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-22-15 06:53 AM
Created:02-09-09 05:18 PM
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CoolLine  Popular! (More than 5000 hits)

Version: 6.0.004
by: totalpackage, Phanx

CoolLine is a spell/item cooldown mod that displays icons on a single bar/line to give you an idea of when it will be ready. No statusbar timer and no text timer.

CoolLine is inspired by Forte_Cooldown (a module in the ForteXorcist package). CoolLine is basically a stripped down and standalone version written from scratch. The name comes from putting "cooldown" and "timeline" together (yes, lame).

YouTube Intro

How to Use

  • Change settings - "/coolline" or check Interface Options -> AddOns
  • Change position and size - unlock to make it draggable and resizable
  • Filter/unfilter a spell or item cooldown - "/coolline Spell Item Name Link"
  • Add more fonts/texture - CoolLine uses LibSharedMedia

External Support
  • CoolLine.NewCooldown(name, icon, endtime, isplayer)
    • name - unique string id of the cooldown, used as a look-up id
    • icon - string icon path used to display image on the bar
    • endtime - numerical time when the icon should expire, based on GetTime()
    • isplayer - boolean value used to determine if the icon is colored by spell
  • CoolLine.ClearCooldown(unused, name)

Notes
  • Only one spell/item will be shown in an event that multiple spells/items share the same cooldown (whichever appeared first).
  • By design, icons will often overlap; if you do not like it, this type of cooldown mod is not for you.
  • What you see is what you get. If you like the idea of this mod but want more, I highly suggest checking out ForteXorcist or Ellipsis. I'll most likely ignore requests to make CoolLine more similar to them.
  • CoolLine only does spell/item cooldowns and NOT buff/debuff cooldowns, flight timers, time til enrage, etc; this will NOT change so don't ask.

Recently, I (TotalPackage) had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.

6.0.004 01/22/205:
- Fixed detection of talent spells with non-integer cooldowns in languages that use a comma as a decimal separator

6.0.003 01/02/2015:
- Fixed detection of talent spells with long cooldowns

6.0.002 12/08/2014:
- Fixed detection of talent spells (and potentially other "morphing" spells) with cooldowns
- Added support for spell charges
- Added pet battle hiding
- CoolLine Fix is no longer needed!

6.0.001 10/20/2014:
- updated for 6.0
- install CoolLine Fix for support for pet battle and spells with charges

5.4.001 09/21/2013 - updated for 5.4
5.3.002 06/06/2013 - added options for bar border inset
5.3.001 06/05/2013 - updated for 5.3
5.2.001 04/28/2013 - fix Frost Bomb
5.2.001 03/10/2013 - updated for 5.2
5.1.001 12/08/2012 - updated for 5.1

5.0.004 09/18/2012:
- fix for cooldowns that share the same spell name
- performance fixes

5.0.003 09/11/2012 - workaround for several spells not showing
5.0.002 09/05/2012 - fixed cooldowns for grouped spells (ie. totems)
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 07/24/2012:
- fix support for priests' Chakra/Holy Word spells
- changed the "1m" tick to "30" seconds
- tweaked refresh rate to be a bit smoother

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2
4.1.001 04/26/2011 - update for 4.1

4.0.003 10/30/2010:
- added workarounds for priests' Archangel and Holy Word spells
- cleaned up options menu

4.0.002 10/18/2010 - fix for long wait times at loading screen
4.0.001 10/12/2010 - 4.0 compat
3.3.003 01/16/2010 - removed "30" tick and added "3" tick
3.3.002 01/11/2010 - added LibSharedMedia-3.0 callback support

3.3.001 12/08/2009:
- updated toc for 3.3
- added option to increase icon size
- added option to reset settings

3.2.005 10/30/2009 - fix an issue where cooldowns refreshed to global cooldown did not update properly (ie. Shield Slam with Sword and Board)

3.2.004 10/07/2009:
- added option to save settings per character
- make death knight rune detection more robust to cooldown changes

3.2.003 09/04/2009:
- allow external access to useful CoolLine functions
- added ConfigMode support

3.2.002 08/04/2009 - fix spell cooldowns triggering when runes are on cooldown

3.2.001 08/04/2009:
- toc to 3.2
- fade icons out a bit faster
- text now have a shadow

3.1.006 07/24/2009:
- switched to a 6-minute time scale instead of 10
- performance tweaks
- added more font size values

3.1.004 05/30/2009:
- icons' alpha now constant
- slightly reduced icon fade time

3.1.003 05/22/2009 - slightly tweaked layout

3.1.002 04/24/2009:
- added an optional visual that lets you know if and where a spell is on cooldown when you attempt to cast it

3.1.001 04/14/2009:
- updated for 3.1
- slightly improved performance

3.0.005 03/25/2009:
- prevent error caused by default variables
- replaced "10m" with "9m" because of the offset and size, bar is still 10m long
- added AddonLoader support, set to "delay" by default

3.0.004 02/22/2009 - several minor performance tweaks

3.0.003 02/14/2009:
- slash command to add/remove filter now accepts spell or item links
- added coloring to distinguish player spell from pet/item cooldowns

3.0.002 02/09/2009 - attempt to make it work with other locales

3.0.001 02/09/2009 - Initial upload
Archived Files (15)
File Name
Version
Size
Author
Date
6.0.003
18kB
totalpackage
01-03-15 12:40 AM
6.0.002
18kB
totalpackage
12-08-14 02:04 AM
6.0.001
19kB
totalpackage
10-20-14 09:39 PM
5.4.001
19kB
totalpackage
09-20-13 10:28 PM
5.3.002
19kB
totalpackage
06-06-13 05:20 PM
5.2.002
18kB
totalpackage
04-28-13 05:07 PM
5.1.001
18kB
totalpackage
12-08-12 08:33 AM
5.0.004
18kB
totalpackage
09-18-12 09:10 PM
4.3.002
18kB
totalpackage
07-24-12 08:00 PM
4.2.001
16kB
totalpackage
06-29-11 08:08 PM
4.1.001
16kB
totalpackage
04-26-11 06:23 PM
4.0.003
16kB
totalpackage
10-30-10 07:54 PM
3.3.003
16kB
totalpackage
01-16-10 05:51 PM
3.2.005
16kB
totalpackage
10-30-09 03:27 AM
3.1.006
15kB
totalpackage
07-24-09 02:16 PM


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Unread 08-01-09, 02:29 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by daphoosa
Is there any possibility you'd add an option for outlining the text?

I'm having a hard time making the time text show clearly when it is in front of some icons.
I don't want to go overboard on text options. Visibility shouldn't be a concern since you should know by now what the text reads, and the bar is symmetrical. I've seen some people actually make the text less visible or hide them completely.

I'll hard-code in text shadow and make the shadow the same color as the background. I won't release until 3.2 unless I make any significant changes.
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Unread 07-30-09, 09:39 AM  
daphoosa
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Is there any possibility you'd add an option for outlining the text?

I'm having a hard time making the time text show clearly when it is in front of some icons.
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Unread 07-29-09, 01:18 AM  
Heimdall
A Murloc Raider

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Re: Re: change the lenght (in time) of coolline

Originally posted by totalpackage
Last version is 6 minutes, and no, you can't change it.
Thanks for the answer, i will update today
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Unread 07-28-09, 09:37 PM  
totalpackage
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Re: change the lenght (in time) of coolline

Originally posted by Heimdall
...I don't know if i miss the configuration option but it's possible to change the setting of the time line? Default is 9 min but i didn't find a way to change it...
Last version is 6 minutes, and no, you can't change it.
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Unread 07-28-09, 08:07 AM  
Heimdall
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change the lenght (in time) of coolline

Hi all,
i don't know if i miss the configuration option but it's possible to change the setting of the time line? Default is 9 min but i didn't find a way to change it.

Regards
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Unread 07-27-09, 03:27 PM  
totalpackage
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Originally posted by Darxon
Getting this error when trying to change borders or fonts ( changing textures works fine )...
Hmm, do you have borders or fonts named with just numbers?
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Unread 07-27-09, 03:19 PM  
Darxon
A Warpwood Thunder Caller
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Getting this error when trying to change borders or fonts ( changing textures works fine )

Code:
Interface\AddOns\CoolLine\core.lua:684: attempt to perform arithmetic on a nil value
Count: 4

Call Stack:
[C]: ?
Interface\AddOns\CoolLine\core.lua:684: in function <Interface\AddOns\CoolLine\core.lua:679>
Interface\AddOns\CoolLine\core.lua:733: in function `initFunction'
Interface\FrameXML\UIDropDownMenu.lua:69: in function `UIDropDownMenu_Initialize'
Interface\FrameXML\UIDropDownMenu.lua:715: in function `ToggleDropDownMenu'
[string "*:OnEnter"]:5: in function <[string "*:OnEnter"]:1>

Using the latest version from wowinterface
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Unread 07-27-09, 03:10 PM  
totalpackage
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Originally posted by Nymie
Ya it just occured to me that VT's no CD makes it the reason it doesn't show. I was in the mind-set that it functioned as FaceMelter, argh. Will customization be available down the road? (or possibly a DoT timer function?)
Still, awesome job on it. Thanks!
See description. If you want a debuff tracker, there are plenty of mods for that.
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Unread 07-26-09, 05:25 PM  
Nymie
A Kobold Labourer

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Ya it just occured to me that VT's no CD makes it the reason it doesn't show. I was in the mind-set that it functioned as FaceMelter, argh. Will customization be available down the road? (or possibly a DoT timer function?)
Still, awesome job on it. Thanks!
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Unread 07-26-09, 04:25 PM  
totalpackage
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Re: Shadow pirest issue

Originally posted by Nymie
I LOVE this add-on but am having a problem with one spell: Vampiric Touch- the highest dps Dot we as SPs have. Have others noticed this and is there a way for me to correct the issue? It tracks SW:P, MB, DP, etc. Just no VT.
Thanks for any response.
According to my references, Vampiric Touch doesn't have a cooldown.
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Unread 07-26-09, 04:18 PM  
Nymie
A Kobold Labourer

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Shadow pirest issue

I LOVE this add-on but am having a problem with one spell: Vampiric Touch- the highest dps Dot we as SPs have. Have others noticed this and is there a way for me to correct the issue? It tracks SW:P, MB, DP, etc. Just no VT.
Thanks for any response.
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Unread 07-25-09, 10:43 PM  
daphoosa
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Originally posted by totalpackage
Are you saying that the linear function isn't accurate?...
I wasn't sure what you were referring to with this statement when I wrote my last answer. After thinking about it for a while, I concluded you might be talking about my observation that the last frame of a fading Icon is usually clipped with your current code. This is not due to your linear function being wrong, but the order in which you do your operations. I might be wrong, but currently it looks like you draw the icon, then compute the new fade. Since the new fade is computed after the icon is already drawn, it takes effect on the next redraw. The problem is that the final fade before the the icon is removed is effectively skipped since it is computed, but never actually drawn.

I assume you're doing this to guarantee the first fully expanded icon has no fade.

Not a huge issue in my opinion, just something I noticed while goofing around.
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Unread 07-25-09, 10:23 PM  
z32o
A Murloc Raider

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I love CoolLine! It made possible for me to get rid of a bunch of button in my actionbars which I only used to watch for their cooldowns.

Can't live with CoolLine now.
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Unread 07-25-09, 07:08 PM  
daphoosa
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Originally posted by totalpackage
Are you saying that the linear function isn't accurate?...
I think I may not have worded something as clearly as I intended as I was not trying to say that. Your linear functions are probably the most accurate way to do what you're doing.

Originally posted by totalpackage ...Anyway, a log curve may look pretty for the progress animation, but its usefulness is questionable. If the common user tries to estimate the time remaining when an icon is in the middle of two numbers, is the value simply their median?[/b]
I think this comes down to us differing on our philosophy of what is the primary information we are getting from the addon. I see it primarily as a way to graphically depict the relative time between the spell's CDs. If I understand you correctly, you see it primarily as being a way to get the absolute time left on a spell CD. From my perspective, a spell "B" midpoint between two marks may not have a perfectly knowable absolute time left, but I'm fine with that as I can see that it is behind spell "A" and before spell "C". Therefore I know that I will probably activate spell "A" then spell "B" and finally spell "C" in that order as they come off of CD. You need to make the addon do what you like, I'm just trying to explain the way that I (and probably a few others) view the information that this type addon gives.

Originally posted by totalpackage I'm picky like you and alter many mods I use, but again, this feature is in Forte. I'm not saying you should use Forte, but it's an perfectly fine alternative if people do not like CoolLine. [/b]
Again, I fully appreciate the time and effort you have put into this addon. I have fully enjoyed this conversion, as I am an engineer and debating technical design merits is fun for me.
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Unread 07-25-09, 06:27 PM  
totalpackage
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Are you saying that the linear function isn't accurate? Anyway, a log curve may look pretty for the progress animation, but its usefulness is questionable. If the common user tries to estimate the time remaining when an icon is in the middle of two numbers, is the value simply their median?

I'm picky like you and alter many mods I use, but again, this feature is in Forte. I'm not saying you should use Forte, but it's an perfectly fine alternative if people do not like CoolLine.
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