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Updated: 10-20-14 09:39 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-20-14 09:39 PM
Created:02-09-09 05:18 PM
Downloads:98,285
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CoolLine  Popular! (More than 5000 hits)

Version: 6.0.001
by: totalpackage, Phanx

Install CoolLine Fix for fixes to spells with charges and pet battles.

CoolLine is a spell/item cooldown mod that displays icons on a single bar/line to give you an idea of when it will be ready. No statusbar timer and no text timer.

CoolLine is inspired by Forte_Cooldown (a module in the ForteXorcist package). CoolLine is basically a stripped down and standalone version written from scratch. The name comes from putting "cooldown" and "timeline" together (yes, lame).

YouTube Intro

How to Use:

  • Change settings - "/coolline" or check Interface Options -> AddOns
  • Change position and size - unlock to make it draggable and resizable
  • Filter/unfilter a spell or item cooldown - "/coolline Spell Item Name Link"
  • Add more fonts/texture - CoolLine uses LibSharedMedia

External Support:
  • CoolLine.NewCooldown(name, icon, endtime, isplayer)
    • name - unique string id of the cooldown, used as a look-up id
    • icon - string icon path used to display image on the bar
    • endtime - numerical time when the icon should expire, based on GetTime()
    • isplayer - boolean value used to determine if the icon is colored by spell
  • CoolLine.ClearCooldown(unused, name)

Notes:
  • Only one spell/item will be shown in an event that multiple spells/items share the same cooldown (whichever appeared first).
  • By design, icons will often overlap; if you do not like it, this type of cooldown mod is not for you.
  • What you see is what you get. If you like the idea of this mod but want more, I highly suggest checking out ForteXorcist or Ellipsis. I'll most likely ignore requests to make CoolLine more similar to them.
  • CoolLine only does spell/item cooldowns and NOT buff/debuff cooldowns, flight timers, time til enrage, etc; this will NOT change so don't ask.

Recently, I had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.

6.0.001 10/20/2014:
- updated for 6.0
- install CoolLine Fix for support for pet battle and spells with charges

5.4.001 09/21/2013 - updated for 5.4
5.3.002 06/06/2013 - added options for bar border inset
5.3.001 06/05/2013 - updated for 5.3
5.2.001 04/28/2013 - fix Frost Bomb
5.2.001 03/10/2013 - updated for 5.2
5.1.001 12/08/2012 - updated for 5.1

5.0.004 09/18/2012:
- fix for cooldowns that share the same spell name
- performance fixes

5.0.003 09/11/2012 - workaround for several spells not showing
5.0.002 09/05/2012 - fixed cooldowns for grouped spells (ie. totems)
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 07/24/2012:
- fix support for priests' Chakra/Holy Word spells
- changed the "1m" tick to "30" seconds
- tweaked refresh rate to be a bit smoother

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2
4.1.001 04/26/2011 - update for 4.1

4.0.003 10/30/2010:
- added workarounds for priests' Archangel and Holy Word spells
- cleaned up options menu

4.0.002 10/18/2010 - fix for long wait times at loading screen
4.0.001 10/12/2010 - 4.0 compat
3.3.003 01/16/2010 - removed "30" tick and added "3" tick
3.3.002 01/11/2010 - added LibSharedMedia-3.0 callback support

3.3.001 12/08/2009:
- updated toc for 3.3
- added option to increase icon size
- added option to reset settings

3.2.005 10/30/2009 - fix an issue where cooldowns refreshed to global cooldown did not update properly (ie. Shield Slam with Sword and Board)

3.2.004 10/07/2009:
- added option to save settings per character
- make death knight rune detection more robust to cooldown changes

3.2.003 09/04/2009:
- allow external access to useful CoolLine functions
- added ConfigMode support

3.2.002 08/04/2009 - fix spell cooldowns triggering when runes are on cooldown

3.2.001 08/04/2009:
- toc to 3.2
- fade icons out a bit faster
- text now have a shadow

3.1.006 07/24/2009:
- switched to a 6-minute time scale instead of 10
- performance tweaks
- added more font size values

3.1.004 05/30/2009:
- icons' alpha now constant
- slightly reduced icon fade time

3.1.003 05/22/2009 - slightly tweaked layout

3.1.002 04/24/2009:
- added an optional visual that lets you know if and where a spell is on cooldown when you attempt to cast it

3.1.001 04/14/2009:
- updated for 3.1
- slightly improved performance

3.0.005 03/25/2009:
- prevent error caused by default variables
- replaced "10m" with "9m" because of the offset and size, bar is still 10m long
- added AddonLoader support, set to "delay" by default

3.0.004 02/22/2009 - several minor performance tweaks

3.0.003 02/14/2009:
- slash command to add/remove filter now accepts spell or item links
- added coloring to distinguish player spell from pet/item cooldowns

3.0.002 02/09/2009 - attempt to make it work with other locales

3.0.001 02/09/2009 - Initial upload
Archived Files (12)
File Name
Version
Size
Author
Date
5.4.001
19kB
totalpackage
09-20-13 10:28 PM
5.3.002
19kB
totalpackage
06-06-13 05:20 PM
5.2.002
18kB
totalpackage
04-28-13 05:07 PM
5.1.001
18kB
totalpackage
12-08-12 08:33 AM
5.0.004
18kB
totalpackage
09-18-12 09:10 PM
4.3.002
18kB
totalpackage
07-24-12 08:00 PM
4.2.001
16kB
totalpackage
06-29-11 08:08 PM
4.1.001
16kB
totalpackage
04-26-11 06:23 PM
4.0.003
16kB
totalpackage
10-30-10 07:54 PM
3.3.003
16kB
totalpackage
01-16-10 05:51 PM
3.2.005
16kB
totalpackage
10-30-09 03:27 AM
3.1.006
15kB
totalpackage
07-24-09 02:16 PM


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Unread 12-20-09, 07:55 PM  
Tinuviel
A Defias Bandit
 
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Forum posts: 3
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Originally posted by totalpackage
Nope, I know that are many cooldowns we start right before we enter combat.
While I agree, I do not necessarily need to see my 2 minute and greater cooldowns when out of combat, coming back from a wipe. :P But I do need to see them in combat, and filtering them isn't exactly a good idea.
Last edited by Tinuviel : 12-20-09 at 07:56 PM.
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Unread 12-20-09, 10:56 AM  
totalpackage
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Originally posted by Tinuviel
OK. I've barely used it and I like it!

One request: Any chance you can do a "only show in combat" option?
Nope, I know that are many cooldowns we start right before we enter combat.
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Unread 12-18-09, 10:52 PM  
Tinuviel
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OK. I've barely used it and I like it!

One request: Any chance you can do a "only show in combat" option?
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Unread 12-12-09, 12:16 PM  
totalpackage
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Originally posted by Noxarious
Is is possible to change the intervals?
No.

Originally posted by kappe
something has changed hard.
no more dynamic time changes, no more config like disable mouse and stuff, blacklist etc.. do you think we can have old config back?
Umm, I think you're confusing CoolLine with something else.

Originally posted by Kogasu
*crickets
Already gave you my answer.
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Unread 12-12-09, 12:10 AM  
kappe
A Deviate Faerie Dragon

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something has changed hard.
no more dynamic time changes, no more config like disable mouse and stuff, blacklist etc.. do you think we can have old config back?
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Unread 12-10-09, 05:41 AM  
Noxarious
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Is is possible to change the intervals?
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Unread 11-29-09, 05:07 PM  
totalpackage
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I've added external support that people may access to start any timer for anything.
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Unread 11-28-09, 08:13 AM  
Kogasu
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I've used this mod for awhile, and really like the low cpu usage. But..(always a but) I really want to track 2 trinket procs, and I don't want to use another mod. Yes I know the author's stance. And yes I've read all the comments.
Installing "Internal Cooldowns" from WoWAce put the Mjolnir Runestone on CoolLine, but no matter what, I can't get the Dark Matter to show up, even though functionally they should be identical. Can anyone show me how to either A: make this mod track trink procs, or B: make it work with "Internal Cooldowns"? Thanks in advance to anyone who cares to assist.
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Unread 11-01-09, 07:50 PM  
Gorgons
A Kobold Labourer

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Re: Re: DK Cool Downs

Originally posted by totalpackage
None of those are castable spells.
Thanks so much
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Unread 11-01-09, 04:49 PM  
totalpackage
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Re: DK Cool Downs

Originally posted by Gorgons
...Some of the DK items are not showing up Blade Barrier, Killing Machine, Improved Icy Talons any ideas...
None of those are castable spells.
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Unread 11-01-09, 11:43 AM  
Gorgons
A Kobold Labourer

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DK Cool Downs

Just wanted to say this is a great add-on no more bars..

Some of the DK items are not showing up Blade Barrier, Killing Machine, Improved Icy Talons any ideas

Again this is great add-on great job
Last edited by Gorgons : 11-01-09 at 11:47 AM.
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Unread 10-31-09, 07:53 AM  
geniusa100
A Kobold Labourer

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Re: Re: Working on one character but not another

Originally posted by totalpackage
Someone had a similar issue that was caused by an addon conflict
The addon was Lunar Sphere. Good call out- thanks again for the great addon. Should make you proud to be all over the UI's on MMO Champ.
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Unread 10-30-09, 03:37 AM  
totalpackage
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Re: Working on one character but not another

Originally posted by geniusa100
...I am getting it working perfectly on my druid, but not on my mage. It is showing mana gem and pots but no other CD's.... ideas?
Someone had a similar issue that was caused by an addon conflict.

Originally posted by Slayman
...Sword and Board refreshes the Cooldown on Shield Slam. But Shield Slam does not vanish of the line no matter how much proccs of Sword and Board there are...
This was due to Shield Slam still being on a cooldown (global cooldown) after a S&B proc. This should be fixed in the latest release.

Originally posted by Obviousdwarf
I know you get this a lot, but...

You're badass. I hope you're around for a while.
Not a lot, but thanks.
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Unread 10-27-09, 04:14 AM  
geniusa100
A Kobold Labourer

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Working on one character but not another

This addon is amazing. Props.

I am getting it working perfectly on my druid, but not on my mage. It is showing mana gem and pots but no other CD's.... ideas?
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Unread 10-27-09, 01:43 AM  
totalpackage
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Re: Sword and Board

Originally posted by Slayman
...You might want to check that out.
I don't have access to a high level warrior, and I've tried to use a test realm warrior to test it, but the queue is backed up for almost two weeks now.
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