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Updated: 09-20-13 10:28 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-20-13 10:28 PM
Created:02-09-09 04:18 PM
Downloads:96,707
Favorites:533
MD5:
5.4
CoolLine  Popular! (More than 5000 hits)
Version: 5.4.001
by: totalpackage [More]
CoolLine is a spell/item cooldown mod that displays icons on a single bar/line to give you an idea of when it will be ready. No statusbar timer and no text timer.

CoolLine is inspired by Forte_Cooldown (a module in the ForteXorcist package). CoolLine is basically a stripped down and standalone version written from scratch. The name comes from putting "cooldown" and "timeline" together (yes, lame).

YouTube Intro

How to Use:
  • Change settings - "/coolline" or check Interface Options -> AddOns
  • Change position and size - unlock to make it draggable and resizable
  • Filter/unfilter a spell or item cooldown - "/coolline Spell Item Name Link"
  • Add more fonts/texture - CoolLine uses LibSharedMedia

External Support:
  • CoolLine.NewCooldown(name, icon, endtime, isplayer)
    • name - unique string id of the cooldown, used as a look-up id
    • icon - string icon path used to display image on the bar
    • endtime - numerical time when the icon should expire, based on GetTime()
    • isplayer - boolean value used to determine if the icon is colored by spell
  • CoolLine.ClearCooldown(unused, name)

Notes:
  • Only one spell/item will be shown in an event that multiple spells/items share the same cooldown (whichever appeared first).
  • By design, icons will often overlap; if you do not like it, this type of cooldown mod is not for you.
  • What you see is what you get. If you like the idea of this mod but want more, I highly suggest checking out ForteXorcist or Ellipsis. I'll most likely ignore requests to make CoolLine more similar to them.
  • CoolLine only does spell/item cooldowns and NOT buff/debuff cooldowns, flight timers, time til enrage, etc; this will NOT change so don't ask.

Recently, I had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.
5.4.001 09/21/2013 - updated for 5.4
5.3.002 06/06/2013 - added options for bar border inset
5.3.001 06/05/2013 - updated for 5.3
5.2.001 04/28/2013 - fix Frost Bomb
5.2.001 03/10/2013 - updated for 5.2
5.1.001 12/08/2012 - updated for 5.1

5.0.004 09/18/2012:
- fix for cooldowns that share the same spell name
- performance fixes

5.0.003 09/11/2012 - workaround for several spells not showing
5.0.002 09/05/2012 - fixed cooldowns for grouped spells (ie. totems)
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 07/24/2012:
- fix support for priests' Chakra/Holy Word spells
- changed the "1m" tick to "30" seconds
- tweaked refresh rate to be a bit smoother

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2
4.1.001 04/26/2011 - update for 4.1

4.0.003 10/30/2010:
- added workarounds for priests' Archangel and Holy Word spells
- cleaned up options menu

4.0.002 10/18/2010 - fix for long wait times at loading screen
4.0.001 10/12/2010 - 4.0 compat
3.3.003 01/16/2010 - removed "30" tick and added "3" tick
3.3.002 01/11/2010 - added LibSharedMedia-3.0 callback support

3.3.001 12/08/2009:
- updated toc for 3.3
- added option to increase icon size
- added option to reset settings

3.2.005 10/30/2009 - fix an issue where cooldowns refreshed to global cooldown did not update properly (ie. Shield Slam with Sword and Board)

3.2.004 10/07/2009:
- added option to save settings per character
- make death knight rune detection more robust to cooldown changes

3.2.003 09/04/2009:
- allow external access to useful CoolLine functions
- added ConfigMode support

3.2.002 08/04/2009 - fix spell cooldowns triggering when runes are on cooldown

3.2.001 08/04/2009:
- toc to 3.2
- fade icons out a bit faster
- text now have a shadow

3.1.006 07/24/2009:
- switched to a 6-minute time scale instead of 10
- performance tweaks
- added more font size values

3.1.004 05/30/2009:
- icons' alpha now constant
- slightly reduced icon fade time

3.1.003 05/22/2009 - slightly tweaked layout

3.1.002 04/24/2009:
- added an optional visual that lets you know if and where a spell is on cooldown when you attempt to cast it

3.1.001 04/14/2009:
- updated for 3.1
- slightly improved performance

3.0.005 03/25/2009:
- prevent error caused by default variables
- replaced "10m" with "9m" because of the offset and size, bar is still 10m long
- added AddonLoader support, set to "delay" by default

3.0.004 02/22/2009 - several minor performance tweaks

3.0.003 02/14/2009:
- slash command to add/remove filter now accepts spell or item links
- added coloring to distinguish player spell from pet/item cooldowns

3.0.002 02/09/2009 - attempt to make it work with other locales

3.0.001 02/09/2009 - Initial upload
Archived Files (14)
File Name
Version
Size
Author
Date
5.3.002
19kB
totalpackage
06-06-13 05:20 PM
5.3.001
18kB
totalpackage
06-05-13 09:27 PM
5.2.002
18kB
totalpackage
04-28-13 05:07 PM
5.2.001
18kB
totalpackage
03-10-13 04:59 PM
5.1.001
18kB
totalpackage
12-08-12 07:33 AM
5.0.004
18kB
totalpackage
09-18-12 09:10 PM
5.0.003
18kB
totalpackage
09-11-12 07:52 PM
4.3.002
18kB
totalpackage
07-24-12 08:00 PM
4.2.001
16kB
totalpackage
06-29-11 08:08 PM
4.1.001
16kB
totalpackage
04-26-11 06:23 PM
4.0.003
16kB
totalpackage
10-30-10 07:54 PM
3.3.003
16kB
totalpackage
01-16-10 04:51 PM
3.2.005
16kB
totalpackage
10-30-09 03:27 AM
3.1.006
15kB
totalpackage
07-24-09 02:16 PM


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Old 03-27-13, 03:40 PM  
Grandchamp
A Kobold Labourer

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Hey folks,

this addon is exactly what I was searching for, since most of my Warri MS makros blocks the CD´s. But I have a major problem, I cant join queue´s. When I try to join the WoW UI blocks it. I can deactive or ignore it, but when I ignore it I wont join the queue.

Thanks in advance for your time and help.
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Old 04-03-13, 08:39 AM  
Valkari
A Kobold Labourer

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This is exactly what I’ve been looking for, but the bar is constantly resizing itself automatically to a default length, about three times longer then what I set it to. I downloaded this in a generic compilation, so I was thinking maybe there is a setting somewhere that has to do with my resolution, but I can’t find it.

Is there any known issues with this addon behaving this way?
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Old 04-13-13, 07:00 PM  
actun
A Kobold Labourer

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FROST BOMB

hi, frost bomb on mages dont work whit this addon, i try to add it, /coolline frost bomb, but dont work.
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Old 04-22-13, 08:53 PM  
mal1ce
A Kobold Labourer

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frost bomb plssss

frost bomb's cooldown wont work, and adding it wont work either. fix it and i will love u forever.
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Old 04-29-13, 05:33 AM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Hey Total! I was wondering if I could have a small addition to coolline?

Additional options for border size and border insets as shown here:

http://pastebin.com/tx5Ks8jh

or direct download:

https://dl.dropboxusercontent.com/u/14186909/core.lua
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Old 04-29-13, 09:59 AM  
totalpackage
A Fallenroot Satyr
 
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Originally Posted by suicidalkatt
Hey Total! I was wondering if I could have a small addition to coolline?

Additional options for border size and border insets as shown here:

http://pastebin.com/tx5Ks8jh

or direct download:

https://dl.dropboxusercontent.com/u/14186909/core.lua
I guess since you did all of the work I'll put it into my next major release.
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Old 04-29-13, 11:12 AM  
Theondry
A Deviate Faerie Dragon
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Is there a(n easy) way to find out what some of the icons mean?

I've found icons popping up on it that are... just bizarre and seem to come out of nowhere. Like rifles and stuff on my warlock.

edit:
I said tooltips before. I meant icons.

I think I'm asking for tooltips on icons, but that might not be so helpful on the short-lived cooldowns.
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Last edited by Theondry : 04-30-13 at 11:52 AM.
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Old 06-05-13, 10:10 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally Posted by totalpackage
Originally Posted by suicidalkatt
Hey Total! I was wondering if I could have a small addition to coolline?

Additional options for border size and border insets as shown here:

http://pastebin.com/tx5Ks8jh

or direct download:

https://dl.dropboxusercontent.com/u/14186909/core.lua
I guess since you did all of the work I'll put it into my next major release.
Not included in 5.3 version
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Old 06-06-13, 05:13 PM  
totalpackage
A Fallenroot Satyr
 
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Originally Posted by suicidalkatt
Originally Posted by totalpackage
Originally Posted by suicidalkatt
Hey Total! I was wondering if I could have a small addition to coolline?

Additional options for border size and border insets as shown here:

http://pastebin.com/tx5Ks8jh

or direct download:

https://dl.dropboxusercontent.com/u/14186909/core.lua
I guess since you did all of the work I'll put it into my next major release.
Not included in 5.3 version
Gah, forgot about that. Doing it right now.
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Old 06-06-13, 07:53 PM  
Phanx
A Pyroguard Emberseer
 
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Do you have any plans to support recharge times on spells like Incinerate or Roll? As a keybind player, I don't necessarily want to dedicate always-visible action button space to utility spells like Roll, but I do want to see the recharge time.
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Old 06-07-13, 06:56 AM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally Posted by totalpackage
Gah, forgot about that. Doing it right now.
All good!
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Old 06-08-13, 04:01 PM  
totalpackage
A Fallenroot Satyr
 
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Originally Posted by Phanx
Do you have any plans to support recharge times on spells like Incinerate or Roll? As a keybind player, I don't necessarily want to dedicate always-visible action button space to utility spells like Roll, but I do want to see the recharge time.
I've been away from the game for a long time, so I'm not sure for what you're asking. I would recommend using CoolLine's external support.
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Old 07-17-13, 02:45 PM  
Traverse
A Kobold Labourer

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Hello I was wondering if you could add support for spells like hand of gul'dan and conflagrate which basically are spells that have charges and when you use the spell it subtracts a charge and starts a cooldown before you regain the charge. For example, Conflagrate has two charges you cast it once a 12 second cooldown starts before you regain that charge, if you use it a second time you lose another charge after this you will have 0 charges till the first cooldown is done and that charge is regained when that cooldown is done another 12 second cooldown starts to regain the second charge. This is basically the same thing Phanx is asking for. I hope i described it better so you understand what he meant.

Picture example might help:


Thanks in advance,

Trav
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Old 08-05-13, 08:59 PM  
Aughyssul
A Defias Bandit

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Soul Reaper

Hey there.

Great addon, I just integrated it into my own suite. I only have one problem, and that's Soul Reaper's CD showing up not only when the spell itself is on CD, but also when my runes are on CD. This is the only spell that does this. Any fix or diea why this happens?
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Old 11-22-13, 08:05 AM  
gymertron
A Kobold Labourer

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Re: Re: Re: Re: Bug + request for ICD

Originally Posted by totalpackage
Originally Posted by SinaC
Originally Posted by totalpackage
Originally Posted by SinaC
...
I also have a request, do you think it would be possible to add easily ICD using LibInternalCooldown ?
That is beyond the scope, but if one reads CoolLine's page, it gives a door for an external mod to do such features.
Okay. I'll do it by myself then First version implemented, you can download it at CoolLine-ICD on Curse or CoolLine-ICD on WowInterface

In the latest version, you've not fixed the bug with Thrash and Mangle (probably other spells). GetSpellCooldown must be done on spellname and not on spellid to fix this.
This is because you cache cat version of spell which don't have any CDs but bear version have CDs.
Finally someone made one.

Misread your previous comment. Thought you were trying to block it from showing. I guess that problem occurs when spells share the same name. I'll look into it.
Still nothing on this Mangle/Thrash/Swipe issue. Anyone got a fix that works?
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