Category: Data Mods
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Version:
1.2-22
Date:
10-10-2009 03:09 PM
Size:
777.42 Kb
Downloads:
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819
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Mode list
Damage
Debuff uptimes - detailed view
Healing - detailed view
Skada Damage Meter   Popular! (More than 5000 hits)
Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular; the modes listed below are all separate addons. Only the modes you load adds to the memory and CPU cycles used.

Features:
  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, Failbot, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Usage:

At first a list of all the modes above are shown. Right-click to show the available fight segments. "Total" and "Current" should be there. After a fight a new segment will appear here. By left-clicking on a segment you choose what data will be shown in the modes. Left-click on "Current" to get back to the mode list. "Current" shows data for the active fight, or the last fight if you are out of combat.

Left-click on a mode, for example "Damage", to show that mode. Left-click again to show more detailed data. Not all modes have detailed data. Right-click to return back to your previous position.

Shift-click anywhere on the window to open a menu. From here you can report data, reset data, and various other things. You can also report with /skada report.

You can configure Skada from "Configure" in the menu, or from the game's Interface->Addons window. You can create new Skada windows here and customize them. A popular feature is "Mode switching".

Data can be reset with /skada reset, from the menu, or by shift+left clicking the minimap/LDB button.

There is a forum thread for discussion on Skada. All suggestions and bug reports are very welcome. There is a page with API information here.

"Skada" is Swedish for "Damage".
  Change Log - Skada Damage Meter
1.2-22:
* Added subview summary tooltips.
* Made CC breaks not announce in PvP instances.

1.2-21:
* Fixed a major bug in Absorbs mode - swing damage was not considered.
* Adapted healing and death log modes to new heal event format.
* Added a Hide in combat option. Note that the various Hide options do not play along nicely amongst themselves at this time.
* Fixed classcolor text option causing mischief.

1.2-20:
* Updated the module .toc files.

1.2-19:
* Increased maximum line count in report popup menu to 25.
* Death log improved.
* Documented a few hidden /skada commands.
* Fix: damage spell breakdown now shows separate entries for pets using same spell as owner (such as Attack).

1.2-18:
* Fixed a Damage spell details bug.
* Hide in PvP now shows Skada windows after exiting a PvP instance.

1.2-17:
* Added options for enabling/disabling columns in a more standardized way.
* Added a command for starting a new segment manually, /skada newsegment.

1.2-16:
* Interrupts and Dispels modes now show the owner for pets.
* Added a crowd control (CC) breaks mode, with optional announce.
* Added a function for manually starting a new segment, saving the current one. Useful for multi-part boss fights.
* Added key bindings for toggling windows, resetting data, and starting a new segment.
* Fixed a bug in Damage Taken mode.
* Fixed a few embeds.xml errors.

1.2-15:
* Now using combat log event flags to determine if we are interested in actors. Should result in a slight performance increase.

1.2-14:
* Fixed title bar font changes affecting game fonts.
* Added an optional button opening the menu in the title bar.
* Added a subview to Damage - damaged mobs, showing who the player damaged.

1.2-13:
* Fixed missing translation for reports.
* New push to get an updated LibFail-1.0 that doesn't fail quite so bad.

1.2-12:
* Fixed "Only keep bosses" option, broken since a few releases.

1.2-11:
* Added tooltip positioning option.

1.2-10:
* Fixed empty segments (that are discarded) still being pointed to by Current after fight.
* Fixed pets not being merged with owner for Enemy Damage Taken mode.

1.2-9:
* Added Healing recipient mode (shift-click from healing mode).
* Multiple subviews can now be reached from one view. Only healing mode has multiple subviews as of now.
* Fixed tooltip option; the on/off switch was inverted.

1.2-8
* Damage modes: now ignoring friendly fire.
* Absorbs mode: fix for not counting swing damage.
* Added a Hide in PVP option.
* Added healing spell details tooltip.
* Manually hiding windows (by clicking minimap button/LDB) should now hide the windows until clicked again.

1.2-7
* Added TPS to Threat mode. Optional, by default on.
* Added an option to not warn on threat when tanking.
* Threat mode now shows target as title.
* Fixed misses being reported as minimum hit in tooltip.

1.2-6
* Added an Absorbs mode. Note that this mode is not and can not be made to be accurate at this time.
* Fixed report function not giving enough lines.
* Fixed Failbot mode not showing enough lines.
* Moved LibFail-1.0 dependency to main addon (affects nolib and svn users).

1.2-5
* The report command, when used on a window, will now always use that window's current view.
* Bar display: shift-clicking on background or bars will now open the menu.

1.2-4
* Added Russian translation (incomplete, someone finish it please).
* Fixed HPS not showing.
* Fixed segment list skipping segments.

1.2-3
* Added a reset command to the menu.
* Added a mana regen mode, part of a new SkadaPower module.
* Added optional tooltips showing min/max/average hit for Damage mode.
* Failbot and boss libraries are now kept up to date.

1.2-2
* 3.1 compatible.

1.2-1
* Moved window configuration to the main configuration.
* Added window header font setting.
* Made spell icons a little prettier (thanks Aezay)
* Added displaying of miss types in Damage mode spell details.
* Fixed "Only keep bosses" options so that last fight is still displayed even if it is not a boss fight.
* Made LibDBIcon-1.0 optional for the disembedding crowd.
* Fixed background frame not displayed properly on first bar (thanks whynona2)
* Major changes in backend. Modes no longer have anything to do with the display of data. Currently there is only the traditional bar display system used by most damage meters, but implementing a new system should be fairly trivial.
* Added options to hiude DPS/HPS in damage and healing modes. Temporary solution which should be replaced with a generic field selection at some point.
* Bar display: Added options to use or not use class colors for bars and text.
* Bar display: Fixed background frame to use background instead of statusbars (thanks ethancentaurai).
* Bar display: Added options to enable or disable class colors for bars and for bar text.
* Bar display: Fixed issue with SharedMedia media not being available right away.
* Bar display: Changed reverse growth to keep highest value at top.

1.1-4
* Fixed whisper reports. Hopefully the last of the "fix what I broke last weekend" versions.

1.1-3
* Fixed reporting (oops).

1.1-2
* Fixed some leftover bugs from the transition to multiple windows.
* Now tracking DAMAGE_SHIELD events.
* Report settings are remembered across sessions.

1.1-1
* Multiple windows.
* New combat log event handling. Should be more scalable.
* Report menu can now use whispers.
* Enemy damage done/taken modes; shows a list of all enemies in a segment. Drilling down shows who did damage to or took damage from the enemy.

1.0-16
* Added Enemy damage done and Enemy damage taken modes. Shows a breakdown of damage per mob.

1.0-15
* Update for translations.

1.0-14
* Added an Interrupts mode.
* Fixed DK pets and similar minions not being counted.
* Fixed active set not being restored on logging in.
* Fixed Total Healing mode not being actually present...
* Fixed personal DPS feed again.
* Fixed spell misses again.

1.0-13
* Fixed spell misses not being recorded.
* Added a Total healing mode.
* Added more mode summary values.
* Fixed scrolling issue where you could not scroll down to the last bar.
* Fixed bar lengths often being off by some pixels.
* Fixed title bar being hidden sometimes after toggling window.
* Now discarding fight segments of 5 seconds or lower.

1.0-12
* Added threat warnings.
* Added an option to enable/disable title bar.
* Mode list now shows summary values for each mode (280k for Damage, etc).
* Damage and healing spell lists are now scaled relative to the highest hit/heal instead of the total damage/healing.
* Fixed a bug where enabling a module with old data could produce errors.
* Improved combat start and end detection. Should bring it more in line with other damage meters.
* "Delete segment" now shows a list of all segments.

1.0-11
* LDB data feed now doesn't reset value after combat.

1.0-10
* Added a "Delete segment" option to the menu.
* Added an option to keep specific fight segments (from menu).
* Added an alternating default color, by default a lighter shade of blue.
* Fixed mousewheel scrolling not working on background frame.
* Made the number of segments kept configurable.

1.0-9:
* Added a death log to deaths mode; shows the last heals and damage on the player.
* Added a "/skada toggle" command for toggling showing the window other than through clicking.
* Added data feeds for showing in an LDB display addon such as Titan Panel. Currently there are personal DPS, raid DPS, and Threat feeds available. These feeds are only available if you are running the corresponding module.
* Added a menu on right-clicking the minimap/LDB icon or shift-clicking the window header; currently has options for setting mode and for reporting. The reporting bit is a little limited at the moment.
* Added an optional background frame. It can either change size dynamically according to the number of shown bars, or have a fixed size, which will then determine the number of shown bars.
* Added a Hide when solo option.
* Fixed Total segment not being saved - note that you have to reset once for this to start working.
* Fixed profile changing/resetting/copying not taking immediate effect and not saving some settings properly.
* Fixed resetting not removing saved data on relog.
* Removed resisted/absorbed from damage mode spell details.

1.0-8:
* Fixed self and party pets not appearing in Threat mode when in a party.
* Improved memory usage.

1.0-7:
* The window is now scrollable.
* Threat mode now shows threat value in addition to percentage relative to tank.
* /skada report now accepts channel and player names. Also officer's channel and "self".
* Fixed a serious issue with the .toc, which caused Skada not to be loaded if the user did not have LibDataBroker from another addon loaded.
* The header is now customizable. The default appearance is a bit prettier as well.

1.0-6:
* Fixed Debuff uptimes for Total segment.
* Fixed reporting (the order was off).

1.0-5:
* Now translated (mostly) to German, French, Korean, Traditional and Simplified Chinese.
* Added reverse bars as an option.
* Fixed Fails not showing up in the Total segment (and twice in the current one).
* Fix for Threat bars now being removed.
* HPS added to Healing mode.
* Added support for Class Colors.
* Added automatic/asked data reset options.
* Added option for choosing condensed or detailed number format.
* Fight segments are now stored persistently and will not disappear after a relog/reloadui.
* Reporting improved; can now do /skada report [say|guild|party|raid] [number].

r37:
* Added a window lock option.
* Added a DPS mode.
* DPS measurement improved; should now be accurate for the "Total" segment.

r29:
* Fixed a nasty memory leak.

r23:
* Added zhCN translation, courtesy of wowui.cn.

r22:
* Added a simple /skada report function.
* Fixed damage spell details; don't show resists, absorbs etc for now. Maybe split view at some point.
* Translations fixed; got error from the ones not loaded previously.

r17:

* Fully translateable.
* Added /skada reset command.
* Fixed a bug where bars would not be cleaned up in-between fights, causing leftover bars to remain.

r6:

* Added option to show/hide minimap button.
* Fixed pet cache bug leaking memory.
* Fixed Failbot detailed views.
  Optional Files - Skada Damage Meter
Sorry, there are currently no optional files available.
  Archived Versions - Skada Damage Meter
File Name
Version
Size
Author
Date
1.2-21
773kB
zarnivoop
08-23-2009 03:25 AM
1.2-20
771kB
zarnivoop
08-04-2009 04:39 PM
1.2-19
771kB
zarnivoop
08-04-2009 01:02 PM
1.2-18
771kB
zarnivoop
07-23-2009 01:41 PM
1.2-17
771kB
zarnivoop
07-22-2009 03:16 PM
1.2-16
770kB
zarnivoop
07-18-2009 05:07 PM
1.2-15
766kB
zarnivoop
06-16-2009 11:46 AM
1.2-14
766kB
zarnivoop
06-15-2009 05:40 AM
1.2-13
764kB
zarnivoop
06-11-2009 04:18 AM
1.2-12
764kB
zarnivoop
06-09-2009 05:35 PM
1.2-11
764kB
zarnivoop
06-09-2009 02:56 AM
1.2-9
761kB
zarnivoop
06-02-2009 04:38 PM
1.2-8
760kB
zarnivoop
05-22-2009 05:57 PM
1.2-7
758kB
zarnivoop
05-01-2009 04:56 PM
1.2-6
757kB
zarnivoop
04-30-2009 02:17 AM
1.2-5
753kB
zarnivoop
04-27-2009 05:18 PM
1.2-4
761kB
zarnivoop
04-26-2009 02:24 PM
1.2-3
757kB
zarnivoop
04-25-2009 04:46 PM
1.2-2
746kB
zarnivoop
04-15-2009 03:57 AM
r174
740kB
zarnivoop
04-14-2009 07:33 AM
1.1-4
731kB
zarnivoop
03-17-2009 06:01 PM
1.1-3
731kB
zarnivoop
03-17-2009 03:19 AM
1.1-2
731kB
zarnivoop
03-16-2009 05:00 PM
1.1-1
731kB
zarnivoop
03-16-2009 09:12 AM
r150
730kB
zarnivoop
03-16-2009 03:17 AM
1.0-14
716kB
zarnivoop
03-08-2009 06:31 PM
1.0-13
712kB
zarnivoop
03-08-2009 09:02 AM
1.0-12
711kB
zarnivoop
03-07-2009 10:20 AM
1.0-11
707kB
zarnivoop
03-05-2009 02:32 AM
1.0-10
707kB
zarnivoop
03-03-2009 05:53 AM
1.0-9
705kB
zarnivoop
03-01-2009 05:15 AM
1.0-8
694kB
zarnivoop
02-20-2009 08:57 AM
1.0-7
694kB
zarnivoop
02-19-2009 05:58 PM
1.0-6
690kB
zarnivoop
02-18-2009 07:41 AM
1.0-5
689kB
zarnivoop
02-17-2009 06:35 PM
r37
682kB
zarnivoop
02-15-2009 06:52 AM
r29
679kB
zarnivoop
02-14-2009 10:58 AM
r23
678kB
zarnivoop
02-14-2009 08:10 AM
r17
675kB
zarnivoop
02-13-2009 06:06 PM
r6
673kB
zarnivoop
02-12-2009 05:13 PM
r2
673kB
zarnivoop
02-12-2009 12:56 PM
  Comments - Skada Damage Meter
Post A Reply Comment Options
Old 04-11-2009, 09:48 AM  
Sentz
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Great to see this mod coming a long nicely.

One thing I'd really like to see in a DM mod is the ability to track/post damage only to certain mobs.

I guess the clearest example would be sarth with drakes, being able to see and post the individual damage done to each of the drakes would help tremendously in seeing who is actually doing their job by attacking the right target.

In recount, I am able to switch over to the damage taken tab and have bosses come up in that list, but I can't actually post a list of players that damaged the boss (only their abilities)
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Old 04-06-2009, 05:11 PM  
DamonDK
A Deviate Faerie Dragon

Forum posts: 10
File comments: 14
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Quote:
Originally posted by Rabut
An idea: A Threat Done mode, very much like Damage Done but with the threat done per combat (or TPS donde per combat) and a detailed view of the habilities that caused that threat (like de Damage or Healign Detailed view).

PD: thanks for the work
Rabut - While this in theory could be done, it would require ALOT of work, since Skada then has to model all the threat simultaneously and hold it against the numbers it gets from Blizzard.

Atm, none of the threat addons (Skada, Omen3, sThreatMeter2, xx) actually calculate threat themselves. They merely display what data blizzard provides them with. Keeping a detailed score of all threat abilities and the excact value of each might be a bit more extensive than Skada wants to do.
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Old 03-27-2009, 04:37 PM  
305
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
after recent rls, it stopped displaying current/lastfight/saved/boss's dps chart.
I usually have it to switch to show current dps and then returning to overall dps after encounter. just wont show any dps charts. displays other categories just fine.

heres error i got
Code:
SkadaDamage-1.0\Damage.lua:361: table index is nil
Skada-1.0\Skada.lua:1838: in function `UpdateBars'
Skada-1.0\Skada.lua:323: in function `DisplayMode'
Skada-1.0\Skada.lua:1602: in function `RestoreView'
Skada-1.0\Skada.lua:1978: in function `AddMode'
SkadaDamage-1.0\Damage.lua:430: in function <Interface\AddOns\SkadaDamage\Damage.lua:429>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:

Last edited by 305 : 03-27-2009 at 04:58 PM.
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Old 03-26-2009, 03:45 PM  
shobu
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 79
Uploads: 1
REQUEST: Add an option to only enable the threat warning while in an instance/raid or when in a party.

I need it to warn me when I'm nearing the tank's threat, but it drives me crazy when I'm questing with my voidwalker as it activates practically non-stop.

Thanks again for this exceptional addon.

Last edited by shobu : 03-26-2009 at 03:49 PM.
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Old 03-25-2009, 07:38 PM  
Rabut
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 7
Uploads: 1
An idea: A Threat Done mode, very much like Damage Done but with the threat done per combat (or TPS donde per combat) and a detailed view of the habilities that caused that threat (like de Damage or Healign Detailed view).

PD: thanks for the work

Last edited by Rabut : 03-25-2009 at 07:38 PM.
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Old 03-25-2009, 06:38 PM  
richerich
A Fallenroot Satyr
 
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Forum posts: 28
File comments: 397
Uploads: 5
Any plans to add filter to collect info? like disabling collection when in a BG or Arena for example...
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Old 03-24-2009, 04:52 PM  
Nightspirit
An Aku'mai Servant
Interface Author - Click to view interfaces

Forum posts: 31
File comments: 104
Uploads: 4
Quote:
Originally posted by DJJoeJoe
Not sure if it's intended, but using the old text commands to report don't seem to work. Typing /skada report does bring up a list of commands and that command is still shown, but typing the rest of what you want for reporting doesn't do anything it seems.

/skada report raid - for example doesn't work and I loved how fast that was for reporting the open/active frame.
Same problem here
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Old 03-24-2009, 10:54 AM  
Fuzzywuzzy
A Cliff Giant

Forum posts: 73
File comments: 22
Uploads: 0
Code:
SpecializedLibBars-1.0-90001:1544: Value cannot be nil!
SpecializedLibBars-1.0-90001:1544: in function `SetValue'
Skada-1.0\Skada.lua:131: in function `UpdateDisplay'
Skada-1.0\Skada.lua:1841: in function `UpdateBars'
Skada-1.0\Skada.lua:890: in function `Reset'
Skada-1.0\Skada.lua:1804: in function `OnClick'
LibDBIcon-1.0-8:120: in function <...ns\ButtonFacade\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:120>

  ---
Code:
SpecializedLibBars-1.0-90001:1544: Value cannot be nil!
SpecializedLibBars-1.0-90001:1544: in function `SetValue'
Skada-1.0\Skada.lua:131: in function `UpdateDisplay'
Skada-1.0\Skada.lua:1841: in function <Interface\AddOns\Skada\Skada.lua:1812>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):144: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:118>

  ---
SpecializedLibBars-1.0-90001:1544: Value cannot be nil!
SpecializedLibBars-1.0-90001:1544: in function `SetValue'
Skada-1.0\Skada.lua:131: in function `UpdateDisplay'
Skada-1.0\Skada.lua:1841: in function `UpdateBars'
Skada-1.0\Skada.lua:1564: in function `StartCombat'
Skada-1.0\Skada.lua:1520: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>

---

just showing a few of them.

It happens whenever i reset it.
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Old 03-23-2009, 04:39 PM  
DJJoeJoe
A Murloc Raider
 
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Forum posts: 5
File comments: 179
Uploads: 1
Not sure if it's intended, but using the old text commands to report don't seem to work. Typing /skada report does bring up a list of commands and that command is still shown, but typing the rest of what you want for reporting doesn't do anything it seems.

/skada report raid - for example doesn't work and I loved how fast that was for reporting the open/active frame.
__________________

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Old 03-23-2009, 03:46 PM  
richerich
A Fallenroot Satyr
 
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Forum posts: 28
File comments: 397
Uploads: 5
Got this error while trying to toogle my 2:nd window

Quote:
[2009/03/23 20:44:07-18-x3]: Skada-1.0\Skada.lua:166: attempt to index field 'bargroup' (a nil value)
Skada-1.0\Skada.lua:218: in function `DisplayModes'
Skada-1.0\Skada.lua:1724: in function <Interface\AddOns\Skada\Skada.lua:1724>

---
EDIT: Also, i notice that the threat warnings displays even when im playing solo, witch is a bit annoying.

Last edited by richerich : 03-23-2009 at 04:03 PM.
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Old 03-23-2009, 08:25 AM  
zarnivoop
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 52
Uploads: 4
Quote:
Originally posted by Caellian
Do you have any plan to allow the user to customize the values displayed, because currently it's unuseable for me only for that very reason.
Yes. Currently I'm working on making Skada's windows display-system agnostic. When this is done configurable columns is next.
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Old 03-22-2009, 10:56 AM  
Caellian
A Chromatic Dragonspawn
 
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Forum posts: 163
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Quote:
Originally posted by Skylinee
Recount shows DPS in the main window aswell
Only if you tell it to do so, in the appearance tab.
__________________


Quote:
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Old 03-22-2009, 05:53 AM  
Skylinee
A Kobold Labourer

Forum posts: 0
File comments: 166
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Quote:
Originally posted by Caellian
Do you have any plan to allow the user to customize the values displayed, because currently it's unuseable for me only for that very reason.

Most of the time i have the damage window displayed, and it's showing:

1. Playername 8.1k (805.1, 53.9%)

It's like, WAY too wide, is there any way to have it more like:

1. Playername 8100 (53.9%)

or even:

1. Playername 8100 (805.1)

As i already explained before, i personally feel no need to see the dps in the damage window, if i want to see the dps, i open/switch to the dps window.

This is really that that i have to keep using recount only because of a layout issue, because technically, Skada does everything i need.
Recount shows DPS in the main window aswell http://static.wowace.com/uploads/19/...MainWindow.jpg

If you could add options to let users decide what to display in the main window (Name, damage, DPS, % damage done), it would make everyone happy.
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Old 03-22-2009, 02:18 AM  
launcelot
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
*.toc file: Skada_toc.zip copy form last ver.
only add zhTW/zhCN

thanks your Skada, It's useful.

list
Code:
SkadaDamage
## Title-zhTW: Skada |r[|caaedc99f傷害量|r]
## Notes-zhTW: 統計玩家造成的傷害量。
## Title-zhCN: Skada |r[|caaedc99f伤害量|r]
## Notes-zhCN: 统计玩家造成的伤害量。

SkadaDamageTaken
## Title-zhTW: Skada |r[|caaedc99f玩家損傷|r]
## Notes-zhTW: 統計玩家承受的傷害量。
## Title-zhCN: Skada |r[|caaedc99f玩家损伤|r]
## Notes-zhCN: 统计玩家承受的伤害量。

SkadaDeaths
## Title-zhTW: Skada |r[|caaedc99f死亡次數|r]
## Notes-zhTW: 統計玩家死亡的次數。
## Title-zhCN: Skada |r[|caaedc99f死亡次数|r]
## Notes-zhCN: 统计玩家死亡的次数。

SkadaDebuffs
## Title-zhTW: Skada |r[|caaedc99f減益效果運行時間|r]
## Notes-zhTW: 統計減益效果運行時間。
## Title-zhCN: Skada |r[|caaedc99f减益效果运行时间|r]
## Notes-zhCN: 统计减益效果运行时间。

SkadaDispels
## Title-zhTW: Skada |r[|caaedc99f驅散次數|r]
## Notes-zhTW: 統計玩家驅散的次數。
## Title-zhCN: Skada |r[|caaedc99f驱散次数|r]
## Notes-zhCN: 统计玩家驱散的次数。

SkadaEnemies
## Title-zhTW: Skada |r[|caaedc99f敵人損傷|r]
## Notes-zhTW: 統計敵人受到玩家的傷害量。
## Title-zhCN: Skada |r[|caaedc99f敌人损伤|r]
## Notes-zhCN: 统计敌人受到玩家的伤害量。

SkadaFailbot
## Title-zhTW: Skada |r[|caaedc99f失誤次數|r]
## Notes-zhTW: 統計玩家失誤的次數。
## Title-zhCN: Skada |r[|caaedc99f失误次数|r]
## Notes-zhCN: 统计玩家失误的次数。

SkadaHealing
## Title-zhTW: Skada |r[|caaedc99f治療量|r]
## Notes-zhTW: 統計玩家造成的的治療量。
## Title-zhCN: Skada |r[|caaedc99f治疗量|r]
## Notes-zhCN: 统计玩家造成的的治疗量。

SkadaThreat
## Title-zhTW: Skada |r[|caaedc99f威脅值|r]
## Notes-zhTW: 監控玩家的威脅值。
## Title-zhCN: Skada |r[|caaedc99f威胁值|r]
## Notes-zhCN: 监控玩家的威胁值。
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Old 03-21-2009, 01:13 PM  
Caellian
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 163
File comments: 663
Uploads: 4
Do you have any plan to allow the user to customize the values displayed, because currently it's unuseable for me only for that very reason.

Most of the time i have the damage window displayed, and it's showing:

1. Playername 8.1k (805.1, 53.9%)

It's like, WAY too wide, is there any way to have it more like:

1. Playername 8100 (53.9%)

or even:

1. Playername 8100 (805.1)

As i already explained before, i personally feel no need to see the dps in the damage window, if i want to see the dps, i open/switch to the dps window.

This is really that that i have to keep using recount only because of a layout issue, because technically, Skada does everything i need.
__________________


Quote:
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }

Last edited by Caellian : 03-21-2009 at 03:50 PM.
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