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Legion Pre-Patch (7.0.3)
Updated:08-20-16 01:16 PM
Created:02-12-09 11:56 AM
Downloads:535,200
Favorites:2,052
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Categories:Data Mods, Combat Mods
7.0.3

Skada Damage Meter  Updated this week!  Popular! (More than 5000 hits)

Version: 1.5-6
by: zarnivoop, funkydude, oscarucb

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be disabled.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, Failbot, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many addons out there that add functionality, such as Skada Graphs, SkadaEnsidiaFails, Skada Window Buttons, Skada_FriendlyFire, SkadaHealAbsorbs. There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada. All suggestions and bug reports are very welcome.

"Skada" is Swedish for "Damage".

1.5-6:
Reverted the change to the Total segment. Fingers, you failed me!
Bit of configuration cleanup.
Fixed reverse growth and right to left orientation.

1.5-4:
Added a simply optional frame for the Data text display.
Cleaned up configuration a bit.
Changed the Total segment to not be saved, but recalculated at startup. This fixes an early design flaw (Total was never the sum of all segments, but a separate thing). Fingers crossed there's no breakage...
Greater Blessing of Might and Stormlash is now handled.

1.5-3:
Fixed tooltip not hiding.

1.5-2:
Fix for recent changes.

1.5-1:
Added new Inline display system.
Added new Broker display system.
Fixed Bar display's border settings.
Added Strata option for Bar and Inline displays.
Fixed an issue with debuff uptimes mode giving an error when showing a specific player during a new segment.

1.4-35:
Fix for Soul Effigy.
New "Always show self" option.
Various Legion fixes.

1.4-34:
Updated for Legion
Optional Files (3)
File Name
Version
Size
Author
Date
Type
1.1-13
166kB
08-19-16 12:01 PM
Addon
1.2-32b
894kB
05-14-11 09:20 AM
Patch
1.0
8kB
01-11-11 05:43 PM
Addon


Archived Files (93)
File Name
Version
Size
Author
Date
1.5-4
588kB
zarnivoop
08-19-16 11:59 AM
1.5-3
584kB
zarnivoop
08-16-16 04:17 AM
1.5-2
584kB
zarnivoop
08-15-16 02:15 AM
1.5-1
584kB
zarnivoop
08-14-16 04:37 PM
1.4-35
573kB
zarnivoop
07-26-16 03:13 PM
1.4-35
573kB
zarnivoop
07-21-16 07:43 PM
1.4-27
564kB
zarnivoop
12-24-14 02:39 AM
1.4-26
564kB
zarnivoop
12-23-14 04:24 PM
1.4-25
564kB
zarnivoop
12-21-14 04:32 PM
1.4-24
563kB
zarnivoop
12-11-14 04:21 PM
1.4-23
563kB
zarnivoop
12-02-14 09:33 AM
1.4-21
563kB
zarnivoop
10-24-14 10:11 AM
1.4-20
562kB
zarnivoop
10-15-14 02:09 PM
1.4-17
564kB
zarnivoop
05-15-14 06:04 AM
1.4-16
560kB
zarnivoop
05-15-14 03:32 AM
1.4-14
875kB
zarnivoop
09-15-13 06:42 AM
1.4-13
874kB
zarnivoop
09-10-13 09:56 AM
1.4-12
873kB
zarnivoop
05-23-13 01:16 AM
1.4-12
873kB
zarnivoop
03-30-13 05:30 AM
1.4-10
873kB
zarnivoop
03-08-13 01:48 PM
1.4-9
873kB
zarnivoop
03-08-13 08:02 AM
1.4-8
874kB
zarnivoop
12-24-12 03:47 AM
1.4-6
874kB
zarnivoop
11-21-12 11:12 AM
1.4-5
875kB
zarnivoop
10-20-12 06:43 AM
1.4-4
875kB
zarnivoop
10-10-12 01:41 AM
1.4-3
873kB
zarnivoop
08-29-12 03:42 AM
1.4-2
873kB
zarnivoop
07-06-12 07:12 AM
1.4-1
873kB
zarnivoop
07-06-12 06:47 AM
1.3-11
867kB
zarnivoop
02-14-12 02:15 AM
1.3-10
856kB
zarnivoop
12-04-11 09:54 AM
1.3-9
856kB
zarnivoop
12-03-11 07:56 AM
1.3-8
856kB
zarnivoop
11-29-11 02:33 PM
1.3-7
856kB
zarnivoop
08-21-11 02:42 PM
1.3-6
856kB
zarnivoop
08-20-11 03:17 PM
1.3-5
856kB
zarnivoop
08-19-11 04:14 AM
1.3-4
856kB
zarnivoop
08-18-11 11:09 AM
1.3-3
860kB
zarnivoop
08-12-11 07:03 PM
1.3-2
859kB
zarnivoop
08-09-11 04:34 AM
1.3-1
858kB
zarnivoop
08-08-11 02:50 PM
1.2-34
853kB
zarnivoop
06-30-11 04:38 AM
1.2-33
852kB
zarnivoop
06-06-11 03:40 AM
1.2-32
878kB
zarnivoop
04-26-11 03:38 PM
1.2-31
877kB
zarnivoop
12-24-10 07:00 AM
1.2-30
874kB
zarnivoop
10-28-10 03:15 AM
1.2-29
874kB
zarnivoop
10-13-10 12:08 PM
1.2-28-fixed
874kB
zarnivoop
10-13-10 11:49 AM
1.2-28
807kB
zarnivoop
04-27-10 11:59 AM
1.2-26
799kB
zarnivoop
02-22-10 04:34 PM
1.2-25
795kB
zarnivoop
12-28-09 05:17 PM
1.2-24
793kB
zarnivoop
12-15-09 03:20 AM
1.2-23
793kB
zarnivoop
12-12-09 08:37 AM
1.2-22
777kB
zarnivoop
10-10-09 01:09 PM
1.2-21
773kB
zarnivoop
08-23-09 01:25 AM
1.2-20
771kB
zarnivoop
08-04-09 02:39 PM
1.2-19
771kB
zarnivoop
08-04-09 11:02 AM
1.2-18
771kB
zarnivoop
07-23-09 11:41 AM
1.2-17
771kB
zarnivoop
07-22-09 01:16 PM
1.2-16
770kB
zarnivoop
07-18-09 03:07 PM
1.2-15
766kB
zarnivoop
06-16-09 09:46 AM
1.2-14
766kB
zarnivoop
06-15-09 03:40 AM
1.2-13
764kB
zarnivoop
06-11-09 02:18 AM
1.2-12
764kB
zarnivoop
06-09-09 03:35 PM
1.2-11
764kB
zarnivoop
06-09-09 12:56 AM
1.2-9
761kB
zarnivoop
06-02-09 02:38 PM
1.2-8
760kB
zarnivoop
05-22-09 03:57 PM
1.2-7
758kB
zarnivoop
05-01-09 02:56 PM
1.2-6
757kB
zarnivoop
04-30-09 12:17 AM
1.2-5
753kB
zarnivoop
04-27-09 03:18 PM
1.2-4
761kB
zarnivoop
04-26-09 12:24 PM
1.2-3
757kB
zarnivoop
04-25-09 02:46 PM
1.2-2
746kB
zarnivoop
04-15-09 01:57 AM
r174
740kB
zarnivoop
04-14-09 05:33 AM
1.1-4
731kB
zarnivoop
03-17-09 04:01 PM
1.1-3
731kB
zarnivoop
03-17-09 01:19 AM
1.1-2
731kB
zarnivoop
03-16-09 03:00 PM
1.1-1
731kB
zarnivoop
03-16-09 07:12 AM
r150
730kB
zarnivoop
03-16-09 01:17 AM
1.0-14
716kB
zarnivoop
03-08-09 04:31 PM
1.0-13
712kB
zarnivoop
03-08-09 07:02 AM
1.0-12
711kB
zarnivoop
03-07-09 09:20 AM
1.0-11
707kB
zarnivoop
03-05-09 01:32 AM
1.0-10
707kB
zarnivoop
03-03-09 04:53 AM
1.0-9
705kB
zarnivoop
03-01-09 04:15 AM
1.0-8
694kB
zarnivoop
02-20-09 07:57 AM
1.0-7
694kB
zarnivoop
02-19-09 04:58 PM
1.0-6
690kB
zarnivoop
02-18-09 06:41 AM
1.0-5
689kB
zarnivoop
02-17-09 05:35 PM
r37
682kB
zarnivoop
02-15-09 05:52 AM
r29
679kB
zarnivoop
02-14-09 09:58 AM
r23
678kB
zarnivoop
02-14-09 07:10 AM
r17
675kB
zarnivoop
02-13-09 05:06 PM
r6
673kB
zarnivoop
02-12-09 04:13 PM
r2
673kB
zarnivoop
02-12-09 11:56 AM


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Unread 02-13-09, 08:59 PM  
Nakawe
A Kobold Labourer

Forum posts: 0
File comments: 65
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my jerking stopped when i deleted my saved variable and reloaded mod with new version. I had to delete saved variable.
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Unread 02-13-09, 07:25 PM  
kurt1288
A Kobold Labourer

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File comments: 16
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So far, just reading about it, it sounds like a pretty nice addon. I wouldn't mind something that was lighter than Recount and seems like Skada has that potential. I downloaded and install r17 and got this error upon logging in:

Date: 2009-02-13 20:19:54
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Skada\locale\koKR.lua line 3:
attempt to index local 'L' (a nil value)
Debug:
[C]: ?
Skada\locale\koKR.lua:3: in main chunk

As for comparing it to Recount I went to a target dummy (boss). Here's the results....
**Format for numbers will be "Recount//Skada"**
My combat lasted for 278.11s or 4.6 minutes (4 minutes 36 seconds)
Total Damage done: 743584//740.0K
DPS: 2658.1//2662.0
As for individual breakdowns of my spells, Recount and Skada were within .2% on every spell and very close to exact numbers. There was only one spell that was quite different. Immolate on Recount did 65106 and Skada 81.2K. A difference between the two I saw is that Skada combines the initial and dot damage that Immolate does while Recount splits them.

Now, there's something that was wierd when I look at the individual spell breakdowns. Example: clicking on Shadowbolt says something about some huge number and % that was resisted. There's always a huge resisted number for every spell that I looked at. The hit and crit numbers were correct though (by that I mean they matched Recount).

Regarding the individual breakdown of spells, would it be possible to show the average tick of a dot alongside the number of ticks? And could there be an option to display more digits of a number rather than ###.#K (ie. display the full value rather than a truncated value)?

Also, in the menu where you chose the mode, could there be an option for the order that it's displayed. I don't know why, but I seem to natural want to kill what's up top. And that's threat, but I don't really need to see threat, or at least I'd like to see damage. It's not really important, in fact it's not important. Just a suggestion.

Chose how many bars are display is an issue if you do anything lower than 10. There's no way to select any of the modes that aren't displayed.

And as for the jerking or whatever that problem is that people were talking about, I haven't had anything like that in the past hour that I've been online.

So far, I like it. Thanks!
Last edited by kurt1288 : 02-13-09 at 08:36 PM.
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Unread 02-13-09, 07:05 PM  
Yinchie
A Murloc Raider

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Loving the addon so far
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Unread 02-13-09, 05:50 PM  
syrupk
A Cliff Giant
 
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Originally posted by Skan
Yeah - the bumpiness is definitely there.
Same here.
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Unread 02-13-09, 05:41 PM  
Skan
A Deviate Faerie Dragon

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Originally posted by astalavista
I just installed r17, all modules enabled, and it's definitely still bumpy. Hope you can fix that, because I would like to ditch Recount.
Yeah - the bumpiness is definitely there.
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Unread 02-13-09, 05:33 PM  
astalavista
A Defias Bandit

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I just installed r17, all modules enabled, and it's definitely still bumpy. Hope you can fix that, because I would like to ditch Recount.
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Unread 02-13-09, 05:18 PM  
Skan
A Deviate Faerie Dragon

Forum posts: 19
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Originally posted by zarnivoop
To those with the hitching problem, try the latest version here, r17, and let me know if the problem remains.
Hey mate,

Popped in r17 and got:

[2009/02/14 08:15:14-1557-x1]: Skada-1.0\locale\koKR.lua:3: attempt to index local 'L' (a nil value)

Cheers, looking forward to giving this one a whirl!

edit: Also, is it possible to incorporate an option to make the bars propagate upwards?
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Last edited by Skan : 02-13-09 at 05:21 PM.
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Unread 02-13-09, 05:09 PM  
zarnivoop
A Murloc Raider
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To those with the hitching problem, try the latest version here, r17, and let me know if the problem remains.
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Unread 02-13-09, 04:43 PM  
Nakawe
A Kobold Labourer

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Originally posted by roglof
Well, they are way off compared to WWS or Recount.
Recount isnt accurate, sorry to burst bubble . Recount misses the first spell most of the time. It doesnt start recording till in combat. WWS misses most everything, you should be using wow meter online now. Wow meter will give actual dps and dps. DPS is first entering combat and actual is your dps time. I believe this mod starts your dps when you attack not why your waiting for tank to get aggro.

r10 seems to have no hitching problems.
http://www.wowace.com/projects/skada/
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Unread 02-13-09, 04:34 PM  
roglof
A Murloc Raider

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Originally posted by Nakawe
dps calculations off when compared to what? Not all mods calculate dps the same. Some mods only calculate when you start attacking, some when you enter combat and so on. The problem with all dps mods is they all use their own standard. Everyone needs to standardize thier mods.
Well, they are way off compared to WWS or Recount.
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Unread 02-13-09, 01:56 PM  
syrupk
A Cliff Giant
 
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I can confirm that with only the damage module enabled, I still have the jerkiness. Bums me out I really like this mod.
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Unread 02-13-09, 01:22 PM  
zarnivoop
A Murloc Raider
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Originally posted by Nakawe
dps calculations off when compared to what? Not all mods calculate dps the same. Some mods only calculate when you start attacking, some when you enter combat and so on. The problem with all dps mods is they all use their own standard. Everyone needs to standardize thier mods.
Indeed, DPS is a somewhat fuzzy measure. Skada's DPS is currently calculated this way: total player damage / seconds between first and last action Skada recorded for this player + 1. The +1 is there to avoid dividing by zero.
Last edited by zarnivoop : 02-13-09 at 01:25 PM.
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Unread 02-13-09, 11:38 AM  
Nakawe
A Kobold Labourer

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Originally posted by roglof
I like this program, but the dps calculations are way off, maybe half of what they should be. The total damage seems OK though.
dps calculations off when compared to what? Not all mods calculate dps the same. Some mods only calculate when you start attacking, some when you enter combat and so on. The problem with all dps mods is they all use their own standard. Everyone needs to standardize thier mods.
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Unread 02-13-09, 10:53 AM  
syrupk
A Cliff Giant
 
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Same here. I'll try to have time today to test which modules are doing it. The weird thing to me is that this happens after first installing it. Happened to me in org and I haven't even set it up or fought with it yet.
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Unread 02-13-09, 10:30 AM  
Nakawe
A Kobold Labourer

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Still hitching after this mornings update.
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