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Updated: 11-08-10 03:33 PM
Updated:11-08-10 03:33 PM
Created:02-15-09 12:22 AM
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SBF 3.2 Beta  Popular! (More than 5000 hits)

Version: 3.2.3
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

3.2.3
+ When clicking off buffs, the one you meant to dismiss should be dismissed
+ ButtonFacade backgrounds and gloss should be hidden/shown correctly now
- Names still do not show in interactive frames
- Sorting for interactive frames is not yet implemented

3.2.2
Fix two errors on load/zone

3.2.1
Mostly cosmetic fixes
Spell tab should be happy now
Archived Files (4)
File Name
Version
Size
Author
Date
3.2.2
167kB
Satrina
11-07-10 11:54 AM
3.2.1
167kB
Satrina
11-06-10 06:31 AM
3.2.0
166kB
Satrina
11-01-10 01:35 PM
Released!
168kB
Satrina
03-29-09 08:23 PM


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Unread 03-04-09, 03:09 PM  
Morgalm
A Murloc Raider
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Icon

Just to confirm Icons still do not size properly on loading into game with 5a.
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Unread 03-03-09, 12:03 PM  
Gregory
A Kobold Labourer

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Thanks a lot ! Waiting for 1 and 3 implemented 2 is needed because some buff have same name f.e. Sacred Shield buff and proc, Focus Magic buff and proc so it's not always needed and shouldn't be a problem with ranks.

Found some minor bug - buff name options (of, chop) doesn't work for flowed frames.
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Unread 03-03-09, 08:12 AM  
Satrina
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1. If you filter a bunch of spells into a one buff frame and sort them by time descending, then only the longest one will show. However, there is no "sort by duration" option yet. That's easy enough to add.

2. You're not the first to request this. Maybe in future, we'll see. Getting spell ID has generally been a pain. Hopefully they make it easier at some point. Bear in mind that if you use spell ID to filter, the spell ID is different for each rank of a spell, so it's not necessarily the best way to get what you want.

3. It does not add much overhead, no. It's also slated for being looked at next. The flowing system was necessary because of the way SBF was designed in past. A sticky frames implementation is somewhat more feasible now, but the problem still remains on how to stick a frame with bars and a frame with only icons together.
Last edited by Satrina : 03-03-09 at 08:23 AM.
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Unread 03-03-09, 03:30 AM  
Gregory
A Kobold Labourer

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1. Is that possible to make option to show only 1 buff from many with same effect ?

It can be implemented with "One spell" frame option for example - means frame show only one spell with longest duration from all assigned into it.

2. Is there any possibility to filter buffs by spell ids not by names ?

3. Does buff flowing add much overhead ? I want all buffs in same frame, but sorted by type (auras, mine, raid, consumables, blessings etc.) so I have to make a lot of frames and flow them all into one. Wouldn't be easier just make sticky frames instead of flowing ? Also will be possible to make visual gap between different buff groups.
Last edited by Gregory : 03-03-09 at 03:39 AM.
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Unread 03-02-09, 09:05 PM  
Satrina
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Bleh, I thought I had fixed all cases of that. Will check into it.
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Unread 03-02-09, 07:25 PM  
DaemonSambe
A Kobold Labourer
 
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Error

On Login v5a:

Date: 2009-03-02 20:23:54
ID: 1
Error occured in: Global
Count: 566
Message: ..\AddOns\SatrinaBuffFrame\SBFFrame.lua line 435:
attempt to compare number with nil
Debug:
[C]: ?
SatrinaBuffFrame\SBFFrame.lua:435: GetExtent()
SatrinaBuffFrame\SBFFrame.lua:400: GetExtents()
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:225:
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:218
AddOns:
Swatter, v3.1.11 (<%codename%>)
Cursor, v3.0.8.1
Ace2, v
Ace3, v
ACP, v3.0.3.0.10
Aloft, v2.7.4
AmbientAura, v1.0
AraBrokerMoney, vr3
Atlas, v1.13.0
AtlasBattlegrounds, v1.13.0
AtlasDungeonLocs, v1.13.0
AtlasOutdoorRaids, v1.13.0
AtlasTransportation, v1.13.0
AtlasLoot, vv5.03.03
AtlasQuest, v4.3.2
Attrition, v2.4.3-1.4
Auracle, v0.3
AutoAcceptInvite, v1.3
AutoItemStartQuest, v1.0
AutoTabard, v1.61
Babylonian, v5.1.DEV.130
BadPlayer, v3.0.8.6
Baggins, vBeta 1
BagginsAnywhereBags, v1.0.63
BagginsItemRack, v2008-12-05B
BagginsProfessions, v2008-12-05B
BagginsScrap, v1.1
BagginsUsable, v2008-12-05B
Bagsy, v2.4.3-1.2
BetterInbox, v
BigRed, v1.8
BigWigs, v2.0
BrokerAllStats, v1.2.0-release
BrokerFactions, v1.8
BrokerSidekick, v30000-5
BrokerWallet, v1.9
Btex, v2.7.2
Buffet, v3.0.9.27
Carbonite, v2.57
CarboniteTransfer, v1.01
ClearFont2, v2.6
Configator, v5.1.DEV.160
cRefillAmmo, v
Critline, vr13
DockingStation, v0.2.3 (Beta)
EavesDrop, v2.1
Ellipsis, v1.0
EndeavoursDropTip, v1.7
EquivalencePoints, v2.2.1.$Revision: 55 $
Gatherer, v3.1.11
GatherSage2, v2009-01-28
GemQuota, v$Revison$
GhostPulse, v2.3
GhostRecon, v0.10.1
GoGoMount, v0003001000
Grid, v1.30000.2009021101
HeadCount, v1.5.6
HitsBroker, vv1.1.0 Build 12
IceHUD, v1.4.3 (Revision: 353)
idQuestAutomation, v
ImprovedMerchant, v1.8
ItemRack, v
LibBabbleBoss30, v
LibBabbleClass30, v
LightHeaded, v275
LittleWigs, v3.0.0
LootCount, v
Macaroon, v30000.28 (release candidate)
MacaroonXtras, v30000.11
MonkeyLibrary, v
MonkeyQuest, v
MyDPS, v1.0.1
Overachiever, v0.37
OverachieverTabs, v0.37
Panda, v3.0.9.17
Pawn, v1.1.8
PitBull, vv3.2.9
PitBullBanzai, v1.0
PitBullCombatIcon, v2.0
PitBullCombatText, v2.0
PitBullExperienceBar, v2.0
PitBullHappinessIcon, v2.0
PitBullHealthBar, v2.0
PitBullHideBlizzard, v2.0
PitBullHighlight, v2.0
PitBullLeaderIcon, v2.0
PitBullMasterLooterIcon, v2.0
PitBullPowerBar, v2.0
PitBullPvPIcon, v2.0
PitBullRaidTargetIcon, v2.0
PitBullReadyCheckIcon, v2.0
PitBullReputationBar, v2.0
PitBullRestIcon, v2.0
PitBullSpark, v2.0
PitBullThreatBar, v2.0
PitBullVisualHeal, v2.0
PitBullVoiceIcon, v2.0
Prat30, v3.0.5
Prat30Libraries, v
Quartz, v1.0
QuartzGCD, v1.0
QuartzInterrupt, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzSwing, v1.0
QuartzTarget, v1.0
QuartzTimer, v1.0
QuartzTradeskill, v1.0
QuesterJester, v1.0.4
QuestGuru, v0.9.8
QuickTradeskill, v3.0
RangeDisplay, v3.2
RatingBuster, v
Recount, v
Runevolution, v1.1.0
SatrinaBuffFrame, v3.1
Scrap, vBeta 4
sct, v6.2
sctd, v3.1
SellFish, v2.1.6
SKG, v3.1.1-release
Skillet, v
SlashCraft, v1.0
SlideBar, v3.1.11 (<%codename%>)
StatBlockAmmo, v2.2.1
StatBlockDPS, v2.2.1
StatBlockMeleeStats, v2.1.1
StatBlockRangedStats, v2.1.1
StatBlockTankStats, v2.1
Talented, v1.9.6
TaxiProgressBar, v09.02.26
tekKompare, v3.0.3.5
TipTac, v08.12.05
TipTacItemRef, v08.12.03
TipTacTalents, v08.11.05
TourGuide, v3.0.9.47
TrackThat, v1.0.0
UrbanAchiever, v
VendorBait, v3.0.3.2
Volumizer, v3.0.9-1.0.5
XLoot, v0.9
XLootGroup, v0.5
XLootMaster, v0.7
XLootMonitor, v0.7
XqoLoot, v1.0
(ck=d16)
Last edited by DaemonSambe : 03-02-09 at 07:35 PM.
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Unread 03-01-09, 10:47 PM  
Satrina
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Aha. ButtonFacade skinning is causing the icon size problem. I'll mess around with it to find a solution
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Unread 03-01-09, 08:44 PM  
smedeley
An Aku'mai Servant
 
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Originally posted by Satrina
Beta 5 is up!
Thank you, keep up the superb work!!!
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Unread 03-01-09, 08:43 PM  
Satrina
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So weird, I have huge icons for Sword and Board procs. Can you give me a bit more detail about what the frame is set up like?

Edit: o wait, I think I see it.
Last edited by Satrina : 03-01-09 at 08:52 PM.
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Unread 03-01-09, 08:38 PM  
syeren
A Kobold Labourer

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File comments: 75
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Originally posted by Satrina
Beta 5a - give it a shot. That should be a fairly rare race, but errors are bad
It's working now, thank you.

My 'Shields' area Icon size still isn't at the size I set it without having to do /sbf options, and even then, the shield tends to change multiple times within minutes :<
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Unread 03-01-09, 07:54 PM  
Satrina
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Beta 5a - give it a shot. That should be a fairly rare race, but errors are bad
Last edited by Satrina : 03-01-09 at 07:55 PM.
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Unread 03-01-09, 07:51 PM  
Satrina
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Interesting, seems to be a race condition of some sort. Hang on a sec
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Unread 03-01-09, 07:46 PM  
syeren
A Kobold Labourer

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The moment I logged on TR with the latest revision I got this:

Code:
[2009/03/02 01:45:01-2045-x1]: SatrinaBuffFrame-3.1\SBFBuff.lua:287: attempt to index field 'warned' (a nil value)
SatrinaBuffFrame-3.1\SBFElements.lua:199: in function `UpdateDurations'
SatrinaBuffFrame-3.1\SBFFrame.lua:715: in function `FrameShowBuffs'
SatrinaBuffFrame-3.1\SBFFrame.lua:576: in function `ShowBuffs'
SatrinaBuffFrame-3.1\SBFBuff.lua:108: in function `DoUnit'
SatrinaBuffFrame-3.1\SBFBuff.lua:99: in function `UpdateUnitAuras'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:367: in function `Update'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:340: in function `ForceGet'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:330: in function `ForceAll'
SatrinaBuffFrame-3.1\SBFButtonFacade.lua:43: in function `callback'
...uttonFacade\Libs\LibButtonFacade\LibButtonFacade.lua:94: in function <...uttonFacade\Libs\LibButtonFacade\LibButtonFacade.lua:90>:
...uttonFacade\Libs\LibButtonFacade\LibButtonFacade.lua:725: in function `Skin':
SatrinaBuffFrame-3.1\SBFButtonFacade.lua:75: in function `SetupGroup'
...:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0\AceAddon-3.0.lua:496: in function `EnableAddon'
AceAddon-3.0\AceAddon-3.0.lua:589: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:575>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:414: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

  ---
And I no longer have any buff frames anywhere.
Last edited by syeren : 03-01-09 at 07:47 PM.
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Unread 03-01-09, 06:55 PM  
Satrina
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Beta 5 is up!

Please test icon sizes and let me know if you still have problems with it getting applied correctly.

Oh yeah, I know that the ButtonFacade overlays sometimes get stuffed under the buff icons. Will fix!

Beta 6 will have the new filter for buffs you can steal/purge/dispel on hostile units, and anything else that pops up in beta 5.
Last edited by Satrina : 03-01-09 at 07:11 PM.
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Unread 02-28-09, 01:42 PM  
Shadowcall
A Cyclonian
 
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it apears that it dosen't show anymore poison enchants on weapons
or is just at me?

LE missclick, ignore my post
Last edited by Shadowcall : 02-28-09 at 02:10 PM.
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