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Updated:10-13-10 01:03 PM
Created:02-19-09 12:47 AM
Downloads:12,200
Favorites:43
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nUI: Integration [Grid]  Popular! (More than 5000 hits)
Version: 4.0.1.0
by: Brillynt [More]
This addon is no longer being supported.
4.0.1.0 - Updated to work with WoW 4.0.1

3.3.5.0 - Fixed issues with latest version of Grid.

3.3.3.0 - Fixed so that it uses the correct event at startup to work with the nUI changes.

3.3.0.2 - Fixed so indicators show correctly now.

3.3.0.1 - Updated TOC for 3.3
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Unread 01-10-10, 12:32 PM  
Brillynt
A Black Drake
 
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Originally posted by Jasmer
Oh, thank you! I didn't think to look through the posts because the last couple mentioned not being updated for 3.1. I figured my problem was more likely with an updated version of Grid. :P

So basically, if anybody else has a problem with status indicators not showing:

Scroll down and do the .lua changes to center icon level and corner indicator level. Set the center icon level to 9, corner icon level to 10.

Thanks again!
This is NOT necessary now as version 3.3.0.2 now fixes this issue so you will not need to make any changes to Grid.

Brillynt
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Unread 01-09-10, 10:40 PM  
Jasmer
A Theradrim Guardian
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Oh, thank you! I didn't think to look through the posts because the last couple mentioned not being updated for 3.1. I figured my problem was more likely with an updated version of Grid. :P

So basically, if anybody else has a problem with status indicators not showing:

Scroll down and do the .lua changes to center icon level and corner indicator level. Set the center icon level to 9, corner icon level to 10.

Thanks again!
Last edited by Jasmer : 01-09-10 at 10:40 PM.
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Unread 01-09-10, 02:05 AM  
Brillynt
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Originally posted by Jasmer
Cool, thanks. It's not necessarily imperative since I only use it for healing, but aggro indicators are nice.

I disabled the Grid integration and noticed that when left on its own all the bells and whistles work. I haven't entirely ruled out conflict, though. I use GridStatusHots, HealingReduced, and ManaBars as well. I'm not sure if or how these could conflict, but I do know that all works fine when Grid Integration is disabled.
Of course I should have just read a bit farther down in the thread.
There are some manual changes you can make to the Grid code that will resolve this issue.

Brillynt
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Unread 01-08-10, 09:50 AM  
Jasmer
A Theradrim Guardian
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Cool, thanks. It's not necessarily imperative since I only use it for healing, but aggro indicators are nice.

I disabled the Grid integration and noticed that when left on its own all the bells and whistles work. I haven't entirely ruled out conflict, though. I use GridStatusHots, HealingReduced, and ManaBars as well. I'm not sure if or how these could conflict, but I do know that all works fine when Grid Integration is disabled.
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Unread 01-07-10, 10:28 PM  
Brillynt
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Originally posted by Jasmer
I've noticed my status indicators (corners, center icon, etc) do not work when Grid is integrated into the info panel. Did I miss something, perhaps blatantly obvious?
Not that I am aware of. Since I do not really use grid I just put the grid frame inside of the info panel and did some resizing.

I will have to look and see what is happening.

Brillynt
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Unread 01-07-10, 10:04 PM  
Jasmer
A Theradrim Guardian
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I've noticed my status indicators (corners, center icon, etc) do not work when Grid is integrated into the info panel. Did I miss something, perhaps blatantly obvious?
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Unread 09-04-09, 08:54 AM  
Digitaldeuce
A Murloc Raider

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Originally posted by Splitail
When will this be updated for 3.1?
Is this why I continually get Grid lua errors?
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Unread 04-25-09, 08:26 AM  
Splitail
A Deviate Faerie Dragon

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When will this be updated for 3.1?
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Unread 04-21-09, 03:18 AM  
gothicknight
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Grid2

Is there any chance of a Grid2 version of this plugin please??
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Unread 04-19-09, 11:11 AM  
Revlon
A Defias Bandit

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Originally posted by Dodge789
I cant seem to get my grid to work as shown in the screen shot, 99% user error i bet however Im not use how to make it run.. Any chance of some advise as im not that clever when it comes to this stuff ; )
Have you followed Brillynt's code modification explained two posts below this one?
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Unread 04-17-09, 04:11 PM  
Dodge789
A Kobold Labourer

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I cant seem to get my grid to work as shown in the screen shot, 99% user error i bet however Im not use how to make it run.. Any chance of some advise as im not that clever when it comes to this stuff ; )
Last edited by Dodge789 : 04-17-09 at 04:11 PM.
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Unread 02-25-09, 09:48 AM  
Brillynt
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Originally posted by Lisanne
Found the fix for bringing the center icon to the front, its in the GridFrame.lua. If you want to do a manual change open that file and find:

Code:
-- create icon
three lines above it you should see:

Code:
f.IconBG:SetFrameLevel (x)
Where X will be a number. I believe it was 5, change that number to 9 so it looks like this:

Code:
f.IconBG:SetFrameLevel(9)
Its a dirty fix but works.

EDIT:

In the same file find:

Code:
-- position indicator wherever needed
again, 3 lines above will be:

Code:
f:SetFrameLevel(5)
change this line to read:

Code:
f:SetFrameLevel(10)
Sorry for the code altering here and how dirty of a fix this is, but it keeps me raiding , i'll dig thru the code and see if i can find something for this mod and pass it on.
Lisanne,

Thanks for this info, as I can set those values from inside the info panel addon. I will add these in today and put out the update. Let me know later if this is working for you.

Brillynt


Well after working on this for awhile today, I am having issues with updating those values. I do have a question in to the Grid Author about this so I will let you know what happens. Until then those fixes will work.

Thanks,

Brillynt
Last edited by Brillynt : 02-25-09 at 03:55 PM.
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Unread 02-24-09, 06:23 PM  
Lisanne
A Defias Bandit
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Found the fix for bringing the center icon to the front, its in the GridFrame.lua. If you want to do a manual change open that file and find:

Code:
-- create icon
three lines above it you should see:

Code:
f.IconBG:SetFrameLevel (x)
Where X will be a number. I believe it was 5, change that number to 9 so it looks like this:

Code:
f.IconBG:SetFrameLevel(9)
Its a dirty fix but works.

EDIT:

In the same file find:

Code:
-- position indicator wherever needed
again, 3 lines above will be:

Code:
f:SetFrameLevel(5)
change this line to read:

Code:
f:SetFrameLevel(10)
Sorry for the code altering here and how dirty of a fix this is, but it keeps me raiding , i'll dig thru the code and see if i can find something for this mod and pass it on.
Last edited by Lisanne : 02-24-09 at 06:37 PM.
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Unread 02-24-09, 12:51 AM  
Brillynt
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Originally posted by beatific
Sure thing:-)



The option for Top Right Corner is to reflect renew. Generally there would appear a corner box colored green to indicate that I had cast a renew on the target. However it is not reflected as you can see. I also noticed tonight in Naxx that debuffs like Mutagen Injection were't reliably appearing. However when I resized the center icon it solved that problem handily. Resizing didn't help with corner boxes though. Hope that helps.
Thanks, I understand what the issue is and I will have to look to see how the frames are being shown.

Will let you know what I find.

Brillynt
Last edited by Brillynt : 02-24-09 at 12:51 AM.
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Unread 02-23-09, 06:44 PM  
beatific
Priest, Arygos
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Originally posted by Lisanne
Pretty sure i know the problem though i am unsure how to fix it as i am having the same issues. The corners indicators and center icons are hidden behind the frames. when i scaled my missing MotW icon up to a really high number like 50, it was behind the frame.
Ahhh, no wonder when I resized they reappeared:-)
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