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Updated: | 04-15-09 06:06 PM |
Created: | 02-25-09 03:11 PM |
Downloads: | 15,451 |
Favorites: | 43 |
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Main purpose of creating this UI was to create a lightweight interface that runs on my shitty PC, without losing to much utility and without looking like crap.
The name simply comes from my oUF layout. This UI is build around it.
The UI basically doesn't need a setup ingame, since version 1.9. All custom settings can be done by lua.
oUF_Asym UI is made to work for 1440x900, it works out of the box for 1680x1050 and 1920x1200, ... should work for all widescreen resolutions.
It comes with A LOT of different bartextures and fonts, see oUF_Asym fonts/texture folder and dArt folder.
There is also some nice art to play around with located in dArt/Art.
i.e.
I don't use any UI scale at all. I don't have this option checked. Or in other words this UI is basically build around an UI scale of 1.0. If you are using another resolution as 1440x900, you might have to adjust your UI scale until it fits. |
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sush |
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03-26-09, 10:49 PM | |
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Mhm, I just tested it. Deleted my whole interface folder and just copied all oUF addons in there - from version 2.2. It works just fine. You must have done something wrong.
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Dawn |
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astalavista |
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Dawn |
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03-26-09, 11:27 AM | |
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I won't code this, but I would start with something like this
Code:
raidgroup:SetPoint('TOPLEFT', UIParent, 'BOTTOMRIGHT', -300, 300) You could move Minimap and nClock. of course. And put raid frames in the very bottomright corner. |
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Dawn |
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03-25-09, 04:54 PM | |
A Murloc Raider
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it kinda does. But.. I get kinda nothing and i've read it 3 times. xD
I'll play around with it abit and see if i'll figure it out myself. Best way to learn is practising. Is there a possibilty that you could do this "code" for me so i can copy paste it? Would be awesome, but i can see if you cba. * hopes for a code* <3 Would be greatly appriciated.
Last edited by Rooster : 03-25-09 at 04:58 PM.
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Rooster |
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03-25-09, 11:58 AM | |
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Below "Spawning the frames" is the code to spawn all unit frames. That means you choose where to spawn them and where to anchor them.
The code for raid frames is this Code:
-- -- raid -- local raid = {} for i = 1, 8 do local raidgroup = oUF:Spawn('header', 'oUF_Raid'..i) raidgroup:SetManyAttributes('groupFilter', tostring(i), 'showRaid', true, 'yOffSet', -16) table.insert(raid, raidgroup) if(i==1) then raidgroup:SetPoint('TOPLEFT', UIParent, 'LEFT', 40, 55) else raidgroup:SetPoint('TOPLEFT', raid[i-1], 'TOPRIGHT', 15, 0) end end Code:
raidgroup:SetPoint('TOPLEFT', UIParent, 'LEFT', 40, 55) That should explain, I hope |
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Dawn |
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03-25-09, 10:04 AM | |
A Murloc Raider
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When i raid with my paladin, i want my Raid frames a bit closer to the middle of the screen, let's say here.. What do i have to do? :S
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Rooster |
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03-25-09, 09:18 AM | ||
A Murloc Raider
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Rooster |
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03-24-09, 06:25 PM | |
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Sure, but that needs to be done with oUF_Spellrange, which is pretty new. Since, range fading only works for party and raid, normally. I have to test it and if it works well I'll add it to the layout.
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Dawn |
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03-24-09, 04:27 PM | |
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thank you for this update, I love the party targets. Would it be possible though to have the same out of range alpha as their parent frame? it's kinda strange if a partymember is out of range but his pet/target are both at full alpha.
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Last edited by ashopedies : 03-25-09 at 02:39 AM.
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ashopedies |
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03-24-09, 01:09 PM | |
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2.1 is pending, the changelog is ... hughe. Hope you like it.
@Rooster Code:
-- ------------------------------------------------------------------------ -- spawning the frames -- ------------------------------------------------------------------------ |
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Dawn |
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03-24-09, 12:40 PM | |
A Murloc Raider
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How do i move the "raid" ? :S
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Rooster |
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03-24-09, 07:31 AM | |
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Logged onto my druid for the first time in a while.
Very minor thing: druid mana bar shown when in a feral form is too long, not really matching the player health bar. Also once again stumbled across an annoying problem that all leightweight bar mods bring: switching to a stealth bar won't work. Blizzard should really include stealth as a stance or something -.-
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ashopedies |
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03-23-09, 05:21 PM | |
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Will be fixed it in 2.1. I'm currently working on party pets and party targets.
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Dawn |
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