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Updated:04-15-09 06:06 PM
Created:02-25-09 03:11 PM
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oUF Asym UI - Widescreen  Popular! (More than 5000 hits)
Version: 2.5
by: Dawn [More]
Main purpose of creating this UI was to create a lightweight interface that runs on my shitty PC, without losing to much utility and without looking like crap.
The name simply comes from my oUF layout. This UI is build around it.

The UI basically doesn't need a setup ingame, since version 1.9. All custom settings can be done by lua.

oUF_Asym UI is made to work for 1440x900, it works out of the box for 1680x1050 and 1920x1200, ... should work for all widescreen resolutions.

It comes with A LOT of different bartextures and fonts, see oUF_Asym fonts/texture folder and dArt folder.
There is also some nice art to play around with located in dArt/Art.

i.e.


I don't use any UI scale at all. I don't have this option checked. Or in other words this UI is basically build around an UI scale of 1.0.
If you are using another resolution as 1440x900, you might have to adjust your UI scale until it fits.

FEATURES:
- no setup, works out of the box for every (new) character
- very lightweight, it uses around 970kb of memory, around 1MB in raids
- a clean interface without glitches (even in combat)
- a lot of options to change the look of frameborders, textures...
- a lot of fun while playing .... hopefully
- last but not least, pretty decent support ... i'm trying, really! *cough*


NOTE:
1.) Pretty much any addon included in this UI is heavily customized, I don't take any credits for this.
However, you shouldn't update any of the addons, manually!
2.) If something spits out errors or stops working, tell me please.
3.) I will only support this to the point where it comes to bug fixing. If you want to customize it, you are on your own.
4.) Read the changelog, it contains usefull information!


SETUP:

1.) backup you font, interface and wtf folder
2.) Extract everything into your \WorldofWarcraft\ folder
3.) Make sure you rename YOURACCOUNTNAME to ... guess what ...


This and That:
* Blizzards Calendar is accessible by right clicking on the minimap
* Tracking is accessible by middle clicking on the minimap
* Chat frames minimize after 20seconds of inactivity - you can change the duration in Chicchai
* You can move all bag frames by holding ALT.
* to open a GM ticket type /GM or /ticket
* to reload your UI type /rl


Some addons that you can customize easily are:

*actionbars
rActionBarStyler\rActionBarStyler.lua

*unitframes
oUF_Asym\layout.lua

*chatframe (minimize/maximize effect, borders, background)
Chicchai\core.lua

*dFader (handles fade out of frames, when you are out of combat or without a target selected)
dFader\dFader.lua

*!LynColors (handles all kind of colors,... class colors, mana color, health color, ...)
!LynColors\core.lua

*dMinimap (Minimap addon, you can choose between round or square shape, change the borders, color, position, ....)
dMinimap\dMinimap.lua

Known issues:
1.) FogBG is used to display animated *.m2 files for the minimap. Some instances display *.m2 files different, there might be some glitches. It's still ok for my taste, since it doesn't happen that often. If you don't care for those fog animations at all, simply delete FogBG from your addon folder.
2.) Quality ID doesn't like "bound to account" items, it spits out an lua error while trying to show their itemLvl.


raid - version 2.2




layout details for oUF_Asym

- works with oUF 1.3.8

features:
- target portrait
- party and raid portraits (you can enable/disable them separately)
- druid mana bar
- five men raids are shown as party
- party hidden in >5 man raids
- target debuffs are filtered to only show debuffs, applied by the player
- nice borders around all frames - changeable border style
- player and target castbar with border - border changes along with unitframe border
- options to change font, bar textures, border textures, ...
- a lot of comments in the lua to make easily readable/customizable

supported frames:
- Player
- Target
- Target of Target
- Pet
- Focus
- Party
- Party Targets
- Party Pets
- Raid

supported plugins:
oUF_Banzai
oUF_PowerSpark
oUF_DebuffHighlight
oUF_BarFader
oUF_Swing
oUF_Smooth
oUF_ReadyCheck
oUF_SpellRange


Hope you like it, have fun.
2.5
* several addons updated for 3.1
* removed MSBT for now, until an updated version is available
* removed rFrameRotater (looks crazy, since the default minimap shape is square... it's available at Wowinterface for anyone using a round shape)

2.4
* replaced nMainbar with the new rActionBarStyler
- added an option to change font, fontsize and color for macro, count and keybinding text to rActionBarStyler
- added an option to hide show macro and/or keybding text to rActionBarStyler
- all bars are set to mouseover by default
* added Coolline to track item and spell cooldowns
- modified Coolline to show a maximum CD of 60sec (longer CDs will work, too), but this works nicer for classes with a lot of short CDs, like Retribution Paladin, Priest, ...
* added rFrameRotater
* updated dMinimap
* changed dMinimap default setting to round shape (round5)

2.3
* changed the BLIP texture for minimap (finally *cough*)
- old one is still available (dMap\texture\track_.tga), along with another slight variation of the new texture (dMap\texture\_track.tga)
* fixed rActionButtonStyler's textures overlapping icons on actionbuttons (works for dBar, nMainbar, ... rActionBarStyler)
* slightly changed glow on Darion style actionbutton borders (makes it easier to see equipped items on your bars, etc.)
* added portraits for party and raidframes
* portraits will hide for units that are out of range, instead of showing the yellow interrogation mark
* added background for party portraits
* added an option to toggle party portraits on/off
* added an option to toggle raid portraits on/off -- disabled by default

2.2
* added oUF_Spellrange support - range fading for all units
* added Darion border style from ButtonFacade_Darion to nBuff, rActionButtonStyler and oUF_Asym
* added an option to change the target portrait background texture
- the default (old) target portrait background is still there if you want to use it instead
* added comments in Chicchais core.lua to highlight the option, that you can use frameborders from oUF_Asym for chat frames, too
* set default borders for everything to Darion border style - I'm addicted ... yes I am! D'OH! ... maybe not, but well... I need a change ;)

2.1
* updated CargBag (this will fix glow on items)
* updated TipTac (version 09.03.22)
* fixed dBar keybindings
* several changes to oUF_Asym
- removed aggro coloring for player unitframe
- added party target and party pets
- debuff highlighting on unitframes changed to highlight the border
- finally fixed combatfeedback .. YES IT WAS BROKEN DAMNIT!!! .. *cough* :D
- slightly changed position for druid mana
- range fading for party and raid
- border added to druid mana
- you can now choose between several border styles for unitframes, player/target castbar
- added some more comments to the layout for easier customization
* some tweaks to Chicchai
- shadow added to chatfont (see Chicchai, if you don't like it)
- some tweaks to the border appearance - it's now larger around the actual chat text
- added an option to Chicchai that shows/hides the shadow around the chat font
- added an option to Chicchai shows/hides background and borders around the chat frames

2.0
* removed rActionBarStyler
* added nMainbar (nMainbar\nMainbarConfig.lua for options)
- added mousover and showonkeypress (Alt key is default, you can change this in the config) for MultiBarBottomLeft/Right, incl. config options
- added 2 Diablo style Endcap texture alternatives (Diablo2 Tyrael and Demon), incl. config options
- added an option to hide ALL Art, background, .. textures. NOTE: This will also hide EXPBAR and REPBAR!
* removed dArt panels for bars

1.9
* removed BaudBag
* added CargBag
* some tweaks to BasicChatMods (editbox and chatcopy looks like chatframe, channel name replacement should now work for all languages)
* readded TipTac should no longer bug with oUF (thanks to Aezay)
* changed player and target castbarcolor (the old settings are still there, if you want to restore them)
* added rActionBarStyler
* some tweaks to rActionBarStyler:
- mousover option for MultiBarRight, MultiBarLeft, MultiBarBottomRight, MultiBarBottomLeft and Stancebar
* added dBar - one additional bar
* added dFader - CombatFader based on UzCombatFader - fades a frame when you enter/leave combat and/or have a target/no target selected - you can add/remove frames in dFader.lua
* removed Dominos
* removed Doom_CooldownPulse
* changed oUF_Swing Timer bartexture and color to match castbars, border added (the old settings are still there, if you want to restore them)
* added two panels to dArt, for MainBar and dBar

1.8d
* fixed chicchai resizing issue! Chat frames should now work just fine.

1.8c
* added Dominos back in ..........

1.8b
* uncommented an unfinished panel in dArt.lua

1.8
* some tweaks on oUF_Asym layout
* ReadyCheck support added
* oUF_Banzai added
* Fane added
* sThreatMeter2 updated (v090310)
* got rid of some Dominos layouts - I'm sure everyone and his mother uses a custom layout or maybe Barlayout2, anyway. No need to carry around 100kb more of unused information. :)
* replaced LynStats with nClock - you can move nClock around by holding Alt
* edited nClock to always show lag and fps
* castbars for player and target are now part of oUF_Asym
* AzCastBar removed
* Chatframes reduced to one large frame in the lower left corner
* borders around minimap and Chatframes 1, 2(combat log), 3, 4 are back
* SharedMedia removed (only addon left using it is MSBT)
* dArt added (contains all important borders, art, fonts, statusbars from SharedMedia)

1.7
* sThreatMeter2 updated (v090309)
* oUF updated (v1.3.8)
* OpenAll updated
* borders around unitframes are now included in the layout from oUF_Asym
* changed raid and target debuff highlighting to show the texture of the debuff
* removed kgPanels - it's now obsolete
* damage font changed

1.6
* sThreatMeter2 updated
* added one barlayout "Layout3" - two 1x12 button bars below the player frame when in combat/with target


* PossesBar changed for all Layouts with no visible bars, to ActionBar2 (the one below your player frame), instead of ActionBar1 which is hidden
* fixed target raidsymbol positon (moved to the left side)
* fixed buff display ...

1.5
* MSBT font set to Roadway (and sized up a little to compensate for being smaller than CaptureIt)
* replaced Blizz_ThreatMeter with sThreatMeter2 (more customizable, yet as lightweight)
* replaced BaudGear with sUmzieh-O-Mat_GUI (little less apealing, but more lightweight and error free)
* slightly pimped castbar layout "L3" ;)
* changed target buff size to 30 (up from 26)

1.4
* truncate long unitnames
* changed player castbar position and castbar font (/acb ... layout "L3")
* added LevelDisplay - Adds quest levels to the quest log, quest tracker and quest tooltip links
* removed level display code from "Littlehelpers"
* removed rBuff
* added nBuff
* OmniCC cooldown offset changed (moved down to the middle to match nBuff time display)
* OmniCC, nBuff, oUF_Asym, AzCastBar and LynStats font changed to Roadway
* Roadway lower cases scaled up to 120% in height

1.3
* finally added my /fonts/ folder .... silly me *cough*
* this should fix "interface\addons\lynstats\core.lua:137<unnamed>:SetText():Font not set"

1.2
* QualityID updated
* removed some unused/ugly stuff from SharedMedia
* added Dominos "noBarLayoutLarge" - larger action buttons
* slightly changed AzCastBar layout "L2" to fit into Dominos "noBarLayoutLarge"
* fixed layout.lua error around line 300 (hopefully)
* 5 bartextures added (dSteelA-E)


1.1
* upgrade to oUF 1.3.7
* removed NeedToKnow
* added BaudBag (OneBag addon)
* added one new font - Oksana
* updated one font - Capture it
* fixed layout.lua error in line 969
* changed raidframe and party position

1.0
* initial release
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Unread 03-25-09, 11:58 AM  
Dawn
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Below "Spawning the frames" is the code to spawn all unit frames. That means you choose where to spawn them and where to anchor them.

The code for raid frames is this

Code:
--
-- raid
--
local raid = {}
for i = 1, 8 do
	local raidgroup = oUF:Spawn('header', 'oUF_Raid'..i)
	raidgroup:SetManyAttributes('groupFilter', tostring(i), 'showRaid', true, 'yOffSet', -16)
	table.insert(raid, raidgroup)
	if(i==1) then
		raidgroup:SetPoint('TOPLEFT', UIParent, 'LEFT', 40, 55)
	else
		raidgroup:SetPoint('TOPLEFT', raid[i-1], 'TOPRIGHT', 15, 0)
	end
end
The most important line to position the raid frame is this (the others have to do with spacing between raidmembers, etc.
Code:
raidgroup:SetPoint('TOPLEFT', UIParent, 'LEFT', 40, 55)
LEFT means you anchor the first frame (group1 member1) to the left side of your screen. Left is like "middleleft" so to say, like CENTER is the absolut CENTER of the screen. The following 2 numbers are coordinates: X and Y, where 40 is X and 55 is Y. These can be negative or positive. They move the frame "away" from it's anchor. Let's say you have a 1pixel frame and you anchor it to CENTER it will be displayed right in the middle. If you add -200, 30 - it will be moved 200 pixels left (since it's a negative value, 200 would mean 200 pixels to the right) and 30 pixels to the top.

That should explain, I hope
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Unread 03-25-09, 04:54 PM  
Rooster
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it kinda does. But.. I get kinda nothing and i've read it 3 times. xD

I'll play around with it abit and see if i'll figure it out myself. Best way to learn is practising.

Is there a possibilty that you could do this "code" for me so i can copy paste it? Would be awesome, but i can see if you cba. * hopes for a code* <3

Would be greatly appriciated.
Last edited by Rooster : 03-25-09 at 04:58 PM.
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Unread 03-26-09, 11:27 AM  
Dawn
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I won't code this, but I would start with something like this

Code:
raidgroup:SetPoint('TOPLEFT', UIParent, 'BOTTOMRIGHT', -300, 300)
and than change the coordinates until it fits. However, keep in mind that the place you have choosen does not contain enough space for more than maybe 15 people raids. More people will overlap the minimap. Also, below the target of target frame is focus and pet frame located. So there's not really enough space to place it there, anyway, imho.

You could move Minimap and nClock. of course. And put raid frames in the very bottomright corner.
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Unread 03-26-09, 11:36 AM  
Dawn
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This is how 2.2 will look like by default

idle with target


vehicle


raid


changelog

2.2
* added oUF_Spellrange support - range fading for all units
* added Darion border style from ButtonFacade_Darion to nBuff, rActionButtonStyler and oUF_Asym
* added an option to change the target portrait background texture
- the default (old) target portrait background is still there if you want to use it instead
* added comments in Chicchais core.lua to highlight the option, that you can use frameborders from oUF_Asym for chat frames, too
* set default borders for everything to Darion border style - I'm addicted ... yes I am! D'OH! ... maybe not, but well... I need a change
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Unread 03-26-09, 05:51 PM  
astalavista
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I love the look of your unit frame layout and tried to just install your layout. Unfortunately it didn't work. I extracted all ouf folders, but the layout simply won't load. Is there any way to run them standalone?
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Unread 03-26-09, 10:49 PM  
Dawn
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Mhm, I just tested it. Deleted my whole interface folder and just copied all oUF addons in there - from version 2.2. It works just fine. You must have done something wrong.
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Unread 03-26-09, 11:20 PM  
sush
A Kobold Labourer

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hi
how can i move the my own debuffs to another position? i looked into the lua file but i cant find the right code line
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Unread 03-27-09, 12:29 AM  
Great White Cow
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rActionRape

nbuff and dmap are totally pimp with this new border texture, wish the action buttons worked as well, can you please work on the textures for rActionButton? If you need a screenshot of what I mean I can do that but it's like the border isnt getting colored and its colored like the icons you put there. some icons it's not noticeable, others it looks obsurdly silly.

did i mention dmap and nbuffs are really sweet with the new border?
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Unread 03-27-09, 03:14 AM  
astalavista
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Originally posted by Dawn
Mhm, I just tested it. Deleted my whole interface folder and just copied all oUF addons in there - from version 2.2. It works just fine. You must have done something wrong.
You are right, apparently my IZArc did not extract all subfolders. Works beautifully now, and it's a fantastic layout. Thank you!
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Unread 03-27-09, 03:56 AM  
ashopedies
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Normally I'm really annoyed by compilations that get extremly frequent updates and I only update stuff if something is really broken. But you just manage to sneak in both functional and slick graphical updates into nearly every version of the UI. I guess if there was a donate button on your site, I'd use it.

Keep up the good work. If I ever get home from work I'll post a screenshot on how your UI looks on 1680x1050, scaled down with your old actionbar background + ractionbarstyler.

edit: I'd love to have your ractionbuttonstyler work with ractionbarstyler. If there is no artwork around the buttons the icon overlaps the button skinning, as already mentioned.

edit2: would it be possible to exclude target and targetcastbar from spellrange? most of the time I want to see what I target, that's why I click on it ^^
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Last edited by ashopedies : 03-27-09 at 06:29 AM.
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Unread 03-27-09, 09:08 AM  
Dawn
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@Great White Cow (and partly ashopedies)
I know that rActionButtonStyler doesn't work well with dBars buttons, the icon overlaps the border a little. But I have no issues with nMainbars Buttons. A screenshot would help! The "downside" so to say is that the new border is very dark, that means it doesn't have lot to offer for vertex colors, since those would work best on plain white and the darker it gets the less they show up. I could try to work around this with offsets or a different alpha channel. I'll look into this.


@ashopedies
Thanks, I would love to see a screenshot of your UI. However, I don't know if it's possible to exclude only castbars from spellrange, it might be. But maybe at the cost of the whole range check for that particular frame. I'll look into the issues you mentioned.


@sush
As you probably know, your own debuffs are done with nBuff, however it anchors everything to each other, which makes it hard to position them independently, sorry.
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Unread 03-27-09, 04:34 PM  
Great White Cow
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check it out

I took the screenshot while hovering over the bottom button on the sidebar, and while holding down buttons 2 and 3 on the bottom bar bottom row, see how some of the textures spill over?

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Unread 03-27-09, 04:48 PM  
Dawn
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That's fixed in 2.3.
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Unread 03-27-09, 06:39 PM  
Great White Cow
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well then gimme 2.3!

where's it at?

/tap

stop posting comments and get back to work!
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Unread 03-28-09, 10:45 AM  
sush
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hi again

it would be very great if you can implement maintanks & maintank targets into your oUF layout
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