Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(4 MB)
Download
Updated: 04-15-09 06:06 PM
Pictures
File Info
Updated:04-15-09 06:06 PM
Created:02-25-09 03:11 PM
Downloads:12,545
Favorites:45
MD5:
oUF Asym UI - Widescreen  Popular! (More than 5000 hits)
Version: 2.5
by: Dawn [More]
Main purpose of creating this UI was to create a lightweight interface that runs on my shitty PC, without losing to much utility and without looking like crap.
The name simply comes from my oUF layout. This UI is build around it.

The UI basically doesn't need a setup ingame, since version 1.9. All custom settings can be done by lua.

oUF_Asym UI is made to work for 1440x900, it works out of the box for 1680x1050 and 1920x1200, ... should work for all widescreen resolutions.

It comes with A LOT of different bartextures and fonts, see oUF_Asym fonts/texture folder and dArt folder.
There is also some nice art to play around with located in dArt/Art.

i.e.


I don't use any UI scale at all. I don't have this option checked. Or in other words this UI is basically build around an UI scale of 1.0.
If you are using another resolution as 1440x900, you might have to adjust your UI scale until it fits.

FEATURES:
- no setup, works out of the box for every (new) character
- very lightweight, it uses around 970kb of memory, around 1MB in raids
- a clean interface without glitches (even in combat)
- a lot of options to change the look of frameborders, textures...
- a lot of fun while playing .... hopefully
- last but not least, pretty decent support ... i'm trying, really! *cough*


NOTE:
1.) Pretty much any addon included in this UI is heavily customized, I don't take any credits for this.
However, you shouldn't update any of the addons, manually!
2.) If something spits out errors or stops working, tell me please.
3.) I will only support this to the point where it comes to bug fixing. If you want to customize it, you are on your own.
4.) Read the changelog, it contains usefull information!


SETUP:

1.) backup you font, interface and wtf folder
2.) Extract everything into your \WorldofWarcraft\ folder
3.) Make sure you rename YOURACCOUNTNAME to ... guess what ...


This and That:
* Blizzards Calendar is accessible by right clicking on the minimap
* Tracking is accessible by middle clicking on the minimap
* Chat frames minimize after 20seconds of inactivity - you can change the duration in Chicchai
* You can move all bag frames by holding ALT.
* to open a GM ticket type /GM or /ticket
* to reload your UI type /rl


Some addons that you can customize easily are:

*actionbars
rActionBarStyler\rActionBarStyler.lua

*unitframes
oUF_Asym\layout.lua

*chatframe (minimize/maximize effect, borders, background)
Chicchai\core.lua

*dFader (handles fade out of frames, when you are out of combat or without a target selected)
dFader\dFader.lua

*!LynColors (handles all kind of colors,... class colors, mana color, health color, ...)
!LynColors\core.lua

*dMinimap (Minimap addon, you can choose between round or square shape, change the borders, color, position, ....)
dMinimap\dMinimap.lua

Known issues:
1.) FogBG is used to display animated *.m2 files for the minimap. Some instances display *.m2 files different, there might be some glitches. It's still ok for my taste, since it doesn't happen that often. If you don't care for those fog animations at all, simply delete FogBG from your addon folder.
2.) Quality ID doesn't like "bound to account" items, it spits out an lua error while trying to show their itemLvl.


raid - version 2.2




layout details for oUF_Asym

- works with oUF 1.3.8

features:
- target portrait
- party and raid portraits (you can enable/disable them separately)
- druid mana bar
- five men raids are shown as party
- party hidden in >5 man raids
- target debuffs are filtered to only show debuffs, applied by the player
- nice borders around all frames - changeable border style
- player and target castbar with border - border changes along with unitframe border
- options to change font, bar textures, border textures, ...
- a lot of comments in the lua to make easily readable/customizable

supported frames:
- Player
- Target
- Target of Target
- Pet
- Focus
- Party
- Party Targets
- Party Pets
- Raid

supported plugins:
oUF_Banzai
oUF_PowerSpark
oUF_DebuffHighlight
oUF_BarFader
oUF_Swing
oUF_Smooth
oUF_ReadyCheck
oUF_SpellRange


Hope you like it, have fun.
2.5
* several addons updated for 3.1
* removed MSBT for now, until an updated version is available
* removed rFrameRotater (looks crazy, since the default minimap shape is square... it's available at Wowinterface for anyone using a round shape)

2.4
* replaced nMainbar with the new rActionBarStyler
- added an option to change font, fontsize and color for macro, count and keybinding text to rActionBarStyler
- added an option to hide show macro and/or keybding text to rActionBarStyler
- all bars are set to mouseover by default
* added Coolline to track item and spell cooldowns
- modified Coolline to show a maximum CD of 60sec (longer CDs will work, too), but this works nicer for classes with a lot of short CDs, like Retribution Paladin, Priest, ...
* added rFrameRotater
* updated dMinimap
* changed dMinimap default setting to round shape (round5)

2.3
* changed the BLIP texture for minimap (finally *cough*)
- old one is still available (dMap\texture\track_.tga), along with another slight variation of the new texture (dMap\texture\_track.tga)
* fixed rActionButtonStyler's textures overlapping icons on actionbuttons (works for dBar, nMainbar, ... rActionBarStyler)
* slightly changed glow on Darion style actionbutton borders (makes it easier to see equipped items on your bars, etc.)
* added portraits for party and raidframes
* portraits will hide for units that are out of range, instead of showing the yellow interrogation mark
* added background for party portraits
* added an option to toggle party portraits on/off
* added an option to toggle raid portraits on/off -- disabled by default

2.2
* added oUF_Spellrange support - range fading for all units
* added Darion border style from ButtonFacade_Darion to nBuff, rActionButtonStyler and oUF_Asym
* added an option to change the target portrait background texture
- the default (old) target portrait background is still there if you want to use it instead
* added comments in Chicchais core.lua to highlight the option, that you can use frameborders from oUF_Asym for chat frames, too
* set default borders for everything to Darion border style - I'm addicted ... yes I am! D'OH! ... maybe not, but well... I need a change ;)

2.1
* updated CargBag (this will fix glow on items)
* updated TipTac (version 09.03.22)
* fixed dBar keybindings
* several changes to oUF_Asym
- removed aggro coloring for player unitframe
- added party target and party pets
- debuff highlighting on unitframes changed to highlight the border
- finally fixed combatfeedback .. YES IT WAS BROKEN DAMNIT!!! .. *cough* :D
- slightly changed position for druid mana
- range fading for party and raid
- border added to druid mana
- you can now choose between several border styles for unitframes, player/target castbar
- added some more comments to the layout for easier customization
* some tweaks to Chicchai
- shadow added to chatfont (see Chicchai, if you don't like it)
- some tweaks to the border appearance - it's now larger around the actual chat text
- added an option to Chicchai that shows/hides the shadow around the chat font
- added an option to Chicchai shows/hides background and borders around the chat frames

2.0
* removed rActionBarStyler
* added nMainbar (nMainbar\nMainbarConfig.lua for options)
- added mousover and showonkeypress (Alt key is default, you can change this in the config) for MultiBarBottomLeft/Right, incl. config options
- added 2 Diablo style Endcap texture alternatives (Diablo2 Tyrael and Demon), incl. config options
- added an option to hide ALL Art, background, .. textures. NOTE: This will also hide EXPBAR and REPBAR!
* removed dArt panels for bars

1.9
* removed BaudBag
* added CargBag
* some tweaks to BasicChatMods (editbox and chatcopy looks like chatframe, channel name replacement should now work for all languages)
* readded TipTac should no longer bug with oUF (thanks to Aezay)
* changed player and target castbarcolor (the old settings are still there, if you want to restore them)
* added rActionBarStyler
* some tweaks to rActionBarStyler:
- mousover option for MultiBarRight, MultiBarLeft, MultiBarBottomRight, MultiBarBottomLeft and Stancebar
* added dBar - one additional bar
* added dFader - CombatFader based on UzCombatFader - fades a frame when you enter/leave combat and/or have a target/no target selected - you can add/remove frames in dFader.lua
* removed Dominos
* removed Doom_CooldownPulse
* changed oUF_Swing Timer bartexture and color to match castbars, border added (the old settings are still there, if you want to restore them)
* added two panels to dArt, for MainBar and dBar

1.8d
* fixed chicchai resizing issue! Chat frames should now work just fine.

1.8c
* added Dominos back in ..........

1.8b
* uncommented an unfinished panel in dArt.lua

1.8
* some tweaks on oUF_Asym layout
* ReadyCheck support added
* oUF_Banzai added
* Fane added
* sThreatMeter2 updated (v090310)
* got rid of some Dominos layouts - I'm sure everyone and his mother uses a custom layout or maybe Barlayout2, anyway. No need to carry around 100kb more of unused information. :)
* replaced LynStats with nClock - you can move nClock around by holding Alt
* edited nClock to always show lag and fps
* castbars for player and target are now part of oUF_Asym
* AzCastBar removed
* Chatframes reduced to one large frame in the lower left corner
* borders around minimap and Chatframes 1, 2(combat log), 3, 4 are back
* SharedMedia removed (only addon left using it is MSBT)
* dArt added (contains all important borders, art, fonts, statusbars from SharedMedia)

1.7
* sThreatMeter2 updated (v090309)
* oUF updated (v1.3.8)
* OpenAll updated
* borders around unitframes are now included in the layout from oUF_Asym
* changed raid and target debuff highlighting to show the texture of the debuff
* removed kgPanels - it's now obsolete
* damage font changed

1.6
* sThreatMeter2 updated
* added one barlayout "Layout3" - two 1x12 button bars below the player frame when in combat/with target


* PossesBar changed for all Layouts with no visible bars, to ActionBar2 (the one below your player frame), instead of ActionBar1 which is hidden
* fixed target raidsymbol positon (moved to the left side)
* fixed buff display ...

1.5
* MSBT font set to Roadway (and sized up a little to compensate for being smaller than CaptureIt)
* replaced Blizz_ThreatMeter with sThreatMeter2 (more customizable, yet as lightweight)
* replaced BaudGear with sUmzieh-O-Mat_GUI (little less apealing, but more lightweight and error free)
* slightly pimped castbar layout "L3" ;)
* changed target buff size to 30 (up from 26)

1.4
* truncate long unitnames
* changed player castbar position and castbar font (/acb ... layout "L3")
* added LevelDisplay - Adds quest levels to the quest log, quest tracker and quest tooltip links
* removed level display code from "Littlehelpers"
* removed rBuff
* added nBuff
* OmniCC cooldown offset changed (moved down to the middle to match nBuff time display)
* OmniCC, nBuff, oUF_Asym, AzCastBar and LynStats font changed to Roadway
* Roadway lower cases scaled up to 120% in height

1.3
* finally added my /fonts/ folder .... silly me *cough*
* this should fix "interface\addons\lynstats\core.lua:137<unnamed>:SetText():Font not set"

1.2
* QualityID updated
* removed some unused/ugly stuff from SharedMedia
* added Dominos "noBarLayoutLarge" - larger action buttons
* slightly changed AzCastBar layout "L2" to fit into Dominos "noBarLayoutLarge"
* fixed layout.lua error around line 300 (hopefully)
* 5 bartextures added (dSteelA-E)


1.1
* upgrade to oUF 1.3.7
* removed NeedToKnow
* added BaudBag (OneBag addon)
* added one new font - Oksana
* updated one font - Capture it
* fixed layout.lua error in line 969
* changed raidframe and party position

1.0
* initial release
Optional Files (0)


Post A Reply Comment Options
Unread 03-09-09, 07:32 AM  
zecxx
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
Love your UI, in particular the unitframes.
But I have a question, how do I change the color of the mana (not energy or rage)

I want a different kind of blue.

I would also like to change the color of my pet health bar.

Have been through the lua file a couple of times, but really cant find it.
zecxx is offline Report comment to moderator  
Reply With Quote
Unread 03-09-09, 10:50 AM  
Ominaeyu
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Borders

Great work here Dawn, love the design.

2 things tho... I cannot seem to replicate the borders that you have around everything. You have the grey semi-transparent borders on your chat/unit/target/minimap frames and I can't seem to get it to work. Also, with the change to energy regen (<-rogue) I was wondering if there could be anything done to the energy "ticks" to make it fluid. Thanks.
Ominaeyu is offline Report comment to moderator  
Reply With Quote
Unread 03-09-09, 02:06 PM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 903
File comments: 947
Uploads: 23
Re: Borders

Version 1.7 has the borders "build in". I'm no longer using kgpanels for them. Just update to 1.7 and everything should be there.

For now borders around minimap, buttons and chatframes are gone, too (due to not using kgpanels anymore). I might get them back, though. I'm just enjoying the different look for a little while, now.

Regarding energy ticks - that's an "issue" with oUF_Power Spark. It's not a biggie for me atm, but I'll set it on the list for later.
Dawn is offline Report comment to moderator  
Reply With Quote
Unread 03-09-09, 03:01 PM  
Blu3screen
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Aggro Warning on Unit frame borders

This UI is great, I love it; don't see myself going with anything else EVER!!! Awsome work Dawn.

The only thing it seems to be lacking is some way to display Aggro on the unit frames. I was trying to setup KGpanels to change the border to have a red tint when I or another member of party/raid has aggro. I haven't had much luck with kgpanels to create this effect (however i'm not very good with it...). I noticed that the newest version 1.7 has the boarders built into the UI. Is there any chance of being able to incorporate aggro into the interface now, or would you be able to suggest a possible solution to this? Another tiny thing... I was able to change the interface to show player names in the raid panel, however it was taking up too much space. Is there a way to limit the amount of characters shown?

Sorry if i come across as nitpicking, this is seriously my favorite UI, and would love to see you continue to improve/maintain it.

cheers
Blu3screen is offline Report comment to moderator  
Reply With Quote
Unread 03-09-09, 05:23 PM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 903
File comments: 947
Uploads: 23
Re: Aggro Warning on Unit frame borders

oUF_Banzai is used to display aggro on UnitFrames, it should still work. I'll see if I can use the borders for displaying aggro.

If you want to truncate names you can do this in line 136. Note: This applies to ALL names, including target.
Code:
self.Name:SetText(string.lower(name):sub(1, 27, nil)) -- only use lower case for names, truncate to 17 for Oksana, 20 for Santana, 27 for Roadway
If you want to separately truncate names on raid frames, go to line 926 and replace

Code:
self.Name:Hide()
with something like

Code:
self.Name:SetText(string.lower(name):sub(1, 4, nil))
4 - is the max number of letters used
Dawn is offline Report comment to moderator  
Reply With Quote
Unread 03-09-09, 06:10 PM  
ashopedies
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 64
Uploads: 2
Stunning UI.

The only annoying thing for me so far: TipTac is really bugging out with the oUF unit frames. Whenever I hover over an oUF unit frame the tooltip will stick to my mouse cursor until I hover over something else. That's just strange, because I was using oUF_Lyn before where nothing similar happened. Thoughts?
ashopedies is offline Report comment to moderator  
Reply With Quote
Unread 03-09-09, 06:36 PM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 903
File comments: 947
Uploads: 23
No idea, works fine for me, sorry. Try disabling all addons, but TipTac and oUF and look if it still happens.

EDIT:

I played around with oUF_Banzai and it is possible to colour the frame borders on aggro. However, the way I got it to work requires A LOT of duplicating code, which I won't do. oUF_Banzai works just fine in it's default way (colouring health bar).
Last edited by Dawn : 03-09-09 at 06:39 PM.
Dawn is offline Report comment to moderator  
Reply With Quote
Unread 03-10-09, 02:58 AM  
zecxx
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
Love your UI, in particular the unitframes.
But I have a question, how do I change the color of the mana (not energy or rage)

I want a different kind of blue.

I would also like to change the color of my pet health bar.

Have been through the lua file a couple of times, but really cant find it.

And I also have that TipTac issue
zecxx is offline Report comment to moderator  
Reply With Quote
Unread 03-10-09, 07:27 AM  
Sauerkraut
A Cyclonian
 
Sauerkraut's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 224
Uploads: 11
Originally posted by zecxx
Love your UI, in particular the unitframes.
But I have a question, how do I change the color of the mana (not energy or rage)

I want a different kind of blue.

I would also like to change the color of my pet health bar.

Have been through the lua file a couple of times, but really cant find it.

And I also have that TipTac issue
You can change colors in the !LynColors folder. Just open the core.lua file and you'll see the colors.
Sauerkraut is offline Report comment to moderator  
Reply With Quote
Unread 03-10-09, 08:19 AM  
zecxx
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
aha, thats why i didnt find it then
dont have that addon installed ...
zecxx is offline Report comment to moderator  
Reply With Quote
Unread 03-10-09, 08:47 AM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 903
File comments: 947
Uploads: 23
Originally posted by Dawn
No idea, works fine for me, sorry. Try disabling all addons, but TipTac and oUF and look if it still happens.
Would be really nice if someone with the "TipTac issue" could try this.
Dawn is offline Report comment to moderator  
Reply With Quote
Unread 03-10-09, 09:27 AM  
demitri
A Fallenroot Satyr

Forum posts: 20
File comments: 36
Uploads: 0
is there anyway to get part of the persons name in the raid frames?
demitri is offline Report comment to moderator  
Reply With Quote
Unread 03-10-09, 09:48 AM  
zecxx
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
Gonna try it when I get home Dawn.
zecxx is offline Report comment to moderator  
Reply With Quote
Unread 03-10-09, 10:56 AM  
Sauerkraut
A Cyclonian
 
Sauerkraut's Avatar
AddOn Author - Click to view AddOns

Forum posts: 46
File comments: 224
Uploads: 11
Originally posted by demitri
is there anyway to get part of the persons name in the raid frames?
Remove

Code:
self.Name:Hide()
on line 926 and replace with

Code:
self.Name:SetPoint("LEFT", 1, -1)
self.Name:SetFont(font, 8, "OUTLINE")
self.Name:SetText(string.lower(name):sub(1, *, nil))
Set * to number of chars you wish to limit the name to
Sauerkraut is offline Report comment to moderator  
Reply With Quote
Unread 03-10-09, 11:50 AM  
demitri
A Fallenroot Satyr

Forum posts: 20
File comments: 36
Uploads: 0
thank you so much for your quick response... what about if i dont want to see the target's portrait?


also since ive updated that line... i dont see ANY activity on the raid frames.. no color.. no nothing.. :S
Last edited by demitri : 03-10-09 at 12:03 PM.
demitri is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: