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Updated:02-26-11 01:33 PM
Created:02-25-09 08:44 PM
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oUF Quaiche  Popular! (More than 5000 hits)
Version: v4.0-beta5
by: PProvost [More]
About oUF_Quaiche

This is my personal oUF layout. While I appreciate comments and suggestions, this is for MY personal UI so I am unlikely to change anything for you.

Before you ask, there are NO buffs or debuffs shown on the frames. This is by design as I use other addons to manage and display my buffs. You are welcome to change the code if you want them in your layout.

This layout DOES NOT require a separate installation of oUF to function.

Provides the following Unit Frames
* Player
* Target
* Target of Target
* Focus
* Focus Target
* Pet
* Party
* Party Pets
* Raid (only groups 1-5)

Additional Features
* Smart player/pet bar fading
* AFK indication by coloring the player/party/raid names red
* Lots more

Moving the Frame

In addition to making the layout standalone, I have also embedded haste's oUF_MovableFrames code into the layout. To unlock the frames for moving, type

Code:
/oufq
Once you're done moving them, you can relock them by repeating the same slash command. To reset the frames back to their original positions, open the options panel for oUF_Quaiche and remove the points from the list.

Bugs, Suggestions or Comments

Please file any bugs, suggestions or comments as a ticket on my GitHub project page:
http://github.com/PProvost/ouf_quaiche/issues

Credits

Haste of course for his amazing framework that makes all this possible. Tekkub, Caellian, Ammo, p3Lim, and many, many others for tips tricks and pointers along the way.
tag v2.2-beta1
122f96bc97473f3f9d56a7702f6b6a19a0474ca9
PProvost <peter@provost.org>
2010-01-01 13:36:42 -0700

Tagging as v2.2-beta1

--------------------

PProvost:
- Updated toc to patch 3.3
- Commit before tweaking for new UI layout
- Changed thread indicator to be colored border/background
- Added MT list and oRA3 support

--------------------

Tagging as v2.1-release

--------------------

PProvost:
Updated TOC for patch 3.2


--------------------

Tagging as v2.1-beta1

--------------------

PProvost:
Changed PowerText to use the new custom tag
Removed party and raid pets
Changed the layout of the new player/target block since there are no
more buffs/auras
Added [qpower] tag to CustomTags.lua
Initial reworking of raid/pet layout for 25-man optimization
Removed target auras
Added PvP icon

--------------------

Tagging as v2.0-beta10

--------------------

PProvost:
Updated TOC for Patch 3.1
Fixed a bug in the ThreatColor function
Added power text and moved castbar text to left side
Readycheck icons should only appear on the raid and party frames
Updated README file

--------------------

Tagging as v2.0-beta8

--------------------

Removed the healer mode stuff... it isn't ready yet.
Added CustomTags.lua
Added pet happiness coloring to pet name
First working version of healer mode
Added credits to TOC and README
Added .docmeta for auto-updating of Main page on curse and curseforge
Updated README.textile
Updated README file

--------------------

Tagging as v2.0-beta7

--------------------

More code cleanup
Re-enabled PostAuraCreate code since I like that look better
Moved player and target raid icons to the top
Added better "UnitCasting" code so the player frame appears when doing tradeskills
Changed the event used for threat coloring. Hopefully this one works better.
Fixed some empty tag issues
Change party pet styles a bit
Replaced oUF_Banzai support with built-in threat system
Added oUF_RuneBar support for DeathKnights

--------------------

Tagging as v2.0-beta6

--------------------

Created custom oUF styles for party pets to better control their layout
Switched to a new raid layout with 5 groups in column one, 3 groups in column 2 (for 40 man raids) and raid pets below column 1.
Removed PostCreateAuraIcon - not needed
Switched to built-in RaidIcon support
Changed Raid layout - smaller and more compact
More code cleanup. Deleted a bunch of stuff that was no longer needed.
Converted to tag based text strings and simplified the unit factory
method
Introduced global oUF_Quaiche table to hold shared/global stuff
Increased font size on player and target name
New party & raid pet layout
Made the player and target frames wider and closer together

--------------------

Tagging as v2.0-beta5

--------------------

Changes to bar sizing to make things look clearer
Disabled oUF_Banzai for target frame
Set "onlyShowPlayer" on target.Debuffs
Reworked the layout of the player and target blocks to better display
buffs and debuffs on those frames and still keep pet, focus, tot and
focustarget in a central location
Shrunk aura icons down to 14.
Disabled filtering on target buffs
More changes to buff filtering. This one feel right so far.

--------------------

Tagging v2.0-beta4

--------------------

b00206e: Removed oUF_Fader support (buggy) and implemented my own alpha/fader
ff29f10: Pulled oUF_BarFader support from readme
32c0dbf: Added build in AFK checking and removed oUF_AFKIcon support
4f5483a: - Rewrote the name update code
418df9e: Deleted some dead code
f78e566: Stupid type bug

--------------------

Tagging v2.0-beta3

--------------------

0dea8bc: Added oUF_Fader support
87de258: Switched to colorClassPet from new oUF runtime
4adc9a1: Pulled uiscale and resolution values into config params

--------------------

Tagging v2.0-beta2

--------------------

dbb76d3: Added README.textile
b8e2be3: Fixed broken coloring on pets

--------------------

Tagging v2.0-beta1

--------------------

a2a86a0: Initial import
fd3eb7d: Shrunk all frames a bit.
f569cb3: Update TOC author field
1adf9fb: Minor tweaks and tunings.
3192231: - Moved top position down a bit
38ad0ea: - Fixed raid icon bug from new oUF changes
e0fc5ec: Added party pets
36cfba3: Final commit before branching to new version
84d6648: MERGE oUF_Quaiche branches/v2.0-dev r13:16 into trunk
8388bc6: Final commit of v2.0 before converting to git
dd8a9e2: "ouf_quaiche/mainline: Initial Import"
Archived Files (12)
File Name
Version
Size
Author
Date
v2.2-beta1
10kB
PProvost
01-01-10 09:55 PM
v2.1-release
11kB
PProvost
08-10-09 11:16 AM
v2.1-beta2
10kB
PProvost
05-31-09 12:09 PM
v2.1-beta1
10kB
PProvost
05-16-09 01:43 PM
v2.0-beta10
10kB
PProvost
04-14-09 10:30 PM
v2.0-beta8
9kB
PProvost
03-29-09 12:55 PM
v2.0-beta7
8kB
PProvost
03-22-09 07:33 PM
v2.0-beta6
8kB
PProvost
03-15-09 03:16 PM
v2.0-beta5
8kB
PProvost
03-09-09 12:20 PM
v2.0-beta4
8kB
PProvost
03-01-09 05:44 PM
v2.0-beta2
8kB
PProvost
02-26-09 10:35 AM
v2.0-beta1
7kB
PProvost
02-25-09 08:44 PM


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Old 03-23-09, 08:27 AM  
Elite_Gamer04
A Kobold Labourer

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Couple quick questions I couldn't find answered anywhere else:

1. How do I stop my Unitframes from disappearing when I don't have something targeted/in combat etc?

2. Im sure this is possible, but wasn't quite sure where I was looking - switching off Player Buffs/Debuffs is...?

3. Any chance we could edit the Castbar colour, little hard to sometimes see whats being casted.

Thanks,
EG
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Old 03-22-09, 07:42 PM  
PProvost
A Deviate Faerie Dragon
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Re: oUF_RuneBar support coming soon

Originally posted by PProvost
BTW, I've just added support for oUF_RuneBar in my development tree. As soon as I cut a release that will be reflected here. I'll update the supported extensions list when that happens.
v2.0beta7 now had oUF_RuneBar support. Enjoy!
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Old 03-18-09, 12:44 AM  
PProvost
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oUF_RuneBar support coming soon

BTW, I've just added support for oUF_RuneBar in my development tree. As soon as I cut a release that will be reflected here. I'll update the supported extensions list when that happens.
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Old 03-16-09, 09:36 PM  
Unkn
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I'm curious though, why do you want to clutter it up with text on mana? How does knowing you need 4386 mana provide more information that quickly visually seeing that you are 40% short?
I want to see the percentage I have, I'm better at number than graphics for the quick looks I do during combat. Thats all. I play a hunter, in 25mans mana isnt a concern. But 10 mans I bounce back and forth between aspects to keep DPS high during procs and regen when stuffs on CD. Seeing the % vs just the bar is useful for me.
Last edited by Unkn : 03-17-09 at 06:46 AM.
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Old 03-16-09, 11:50 AM  
PProvost
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BTW, there are a bunch of small-ish changes coming in the last and next build. I've eliminated oUF_Banzai support and instead built in my own Threat coloring system. Net user experience is the same, but the amount of included code (from oUF_Banzai and LibBanzai) is significantly reduced.
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Old 03-16-09, 11:49 AM  
PProvost
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Personally I don't like text on the power bar, which is why I intentionally omitted it. I don't plan on adding it.

I'm curious though, why do you want to clutter it up with text on mana? How does knowing you need 4386 mana provide more information that quickly visually seeing that you are 40% short?
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Old 03-16-09, 11:16 AM  
Unkn
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i like this layout,simple&clear.
but why there‘s no Powerbar(Manabar)text? i think it's important.will it be added in the future?
I've actually been playing around trying to get this in there. Soon as I have it working I'll post the code and lines to put it into the lua, if thats cool with PProvost.

I'm learning, so it may be a while



thats what it looks like now, its modified, ie no buffs or castbars, but still quaiche by PProvost. % shows hp % not power.
Last edited by Unkn : 03-16-09 at 11:24 AM.
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Old 03-15-09, 06:21 AM  
cs703
A Kobold Labourer

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i like this layout,simple&clear.
but why there‘s no Powerbar(Manabar)text? i think it's important.will it be added in the future?
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Old 03-14-09, 05:50 AM  
Unkn
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Cool. That works. Thank you much man. Appreciate the effort.
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Old 03-12-09, 07:56 PM  
PProvost
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Originally posted by Unkn
Like disable or hide raid group 6-8. That way the raid layout you have now works well.

And that layout is gonna take up a huge chunk of my screen that why i like them going down vertically. But either way cools
If you wanted to disable them, just change the loop at the bottom of layout.lua.

Right now it says:

Code:
for i = 1, NUM_RAID_GROUPS do
If you only wanted the first 5 groups, change it to

Code:
for i = 1,5 do
That will leave groups 6,7,8 off.
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Old 03-12-09, 01:50 PM  
Unkn
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Originally posted by PProvost
I'm currently playing with a layout like this:

[group1] [group2] [raidpets]
[group3] [group4]
[group5] [group6]
[group7] [group8]

And also adding a slash command for switching to "healer mode". In healer mode it changes to a more grid-like layout near the center top of the screen. But that isn't quite ready yet.

As for disabling frames, which do you mean?
Like disable or hide raid group 6-8. That way the raid layout you have now works well.

And that layout is gonna take up a huge chunk of my screen that why i like them going down vertically. But either way cools
Last edited by Unkn : 03-12-09 at 01:52 PM.
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Old 03-12-09, 09:52 AM  
PProvost
A Deviate Faerie Dragon
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Originally posted by Unkn
That would actually work, even though my ocd about everything being symetrical might be thrown off a bit, I think I could handle it. I doubt there is a way to make it so anything over 25 puts it in two smaller columns of 4 groups, would probablly take up alot more real estate on the screen.

Could you perhaps tell me how I can turn off the extra frames? IF there is a way though oUF or your layout, I haven't found it in the code yet. That could also be the solution maybe, since there are so few times when your in a 40 man anymore.

I run at 1200x800 btw. And the scale of the main frames work fine for me. Just for reference.
I'm currently playing with a layout like this:

[group1] [group2] [raidpets]
[group3] [group4]
[group5] [group6]
[group7] [group8]

And also adding a slash command for switching to "healer mode". In healer mode it changes to a more grid-like layout near the center top of the screen. But that isn't quite ready yet.

As for disabling frames, which do you mean?
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Old 03-10-09, 09:02 AM  
Unkn
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Hey Unkn, you're not the first to report this. I run a large enough resolution that all 40 fit for me, but it is a big much.

I've been thinking of going 25 then another column of 15. Thoughts?
That would actually work, even though my ocd about everything being symetrical might be thrown off a bit, I think I could handle it. I doubt there is a way to make it so anything over 25 puts it in two smaller columns of 4 groups, would probablly take up alot more real estate on the screen.

Could you perhaps tell me how I can turn off the extra frames? IF there is a way though oUF or your layout, I haven't found it in the code yet. That could also be the solution maybe, since there are so few times when your in a 40 man anymore.

I run at 1200x800 btw. And the scale of the main frames work fine for me. Just for reference.
Last edited by Unkn : 03-10-09 at 09:11 AM.
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Old 03-08-09, 08:00 PM  
PProvost
A Deviate Faerie Dragon
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Re: XP

Originally posted by Opaque
Would also love the option for an xp bar!
Sorry... not gonna happen. I use something else for XP and don't see any reason to waste core central screen real estate for something that isn't about combat.

I'd suggest something like eXperitia or picoExp.
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Old 03-08-09, 07:59 PM  
PProvost
A Deviate Faerie Dragon
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Re: oUF RuneBar

Originally posted by Opaque
Great oUF Mod! Any chance of getting it to work with oUF RuneBar or adding your own runebar?
Hehe.. I hadn't noticed because I've got my runes in another non-oUF script. I'll look at bringing them into this shortly.
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