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Updated:10-08-11 09:12 AM
Created:02-26-09 03:29 PM
Downloads:4,775
Favorites:19
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Categories:Graphic UI Mods, Developer Utilities
rFrameRotater
Version: 40300.01
by: zork [More]

Intro
Mod to test frame and/or texture rotation via using the WoW API AnimationGroup system.

SVN
Link: http://code.google.com/p/rothui/sour.../rFrameRotater

40300.01
- version to show the animation system bug on the ptr

003
- complete rewrite now using the animationgroup system, thus nearly zero cpu usage, no onUpdate func needed anymore

002
- added setpoints and posx, posy to the table
- change event to player_login

001
- initial release
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
003
102kB
zork
10-25-09 10:26 AM
002
249kB
zork
04-09-09 02:28 AM
001
249kB
zork
02-26-09 03:29 PM


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Old 02-27-09, 12:36 PM  
Dajova
A Wyrmkin Dreamwalker
 
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So this is basicly a lightweight version of SexyMap?
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Old 03-01-09, 11:10 AM  
OttoDeFe
A Chromatic Dragonspawn
 
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I was wondering if there's a way to set the texture as a path - there's several in game textures I would use this for to back my Buffed! cluster I have set up.
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Old 03-01-09, 11:52 AM  
zork
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Originally posted by OttoDeFe
I was wondering if there's a way to set the texture as a path - there's several in game textures I would use this for to back my Buffed! cluster I have set up.
Sure. Use your path instead of the texturename and edit the part where I am calling the texture from inside the "rFrameRotater/media"-folder.
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Old 03-01-09, 01:06 PM  
OttoDeFe
A Chromatic Dragonspawn
 
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I tried that - t:SetTexture(texture) on line 114 I believe.

Nothing showed up. Tried defining the paths to the textures already in the folder to test.

I'm prolly doing it wrong... I have little experience in coding.
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Old 03-01-09, 03:56 PM  
OttoDeFe
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3rd Edit:

SetTexture(tex) works. Took a bit of staring then a good solid /facepalm.

--sheesh!--
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Last edited by OttoDeFe : 03-01-09 at 05:32 PM.
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Old 03-11-09, 09:07 AM  
pHishr
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Say I want to parent on of the frames to TargetFrame, how would I do that? I'm not very good at lua but I know how to edit stuff. )
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Old 04-09-09, 02:34 AM  
zork
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You can now change the setpoint and the posx and posy of a frame.
Changed the event to Player_Login.
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Old 04-09-09, 05:54 AM  
Imithat
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Originally posted by pHishr
Say I want to parent on of the frames to TargetFrame, how would I do that? I'm not very good at lua but I know how to edit stuff. )
anchorframe = "TargetFrame",
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Old 04-10-09, 04:49 AM  
Meadows
A Kobold Labourer

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I really like the way this looks. I have a question though. On your screenshot "Example with color=white and blendmode = 1" what exactly would I have to make the LUA look like to get mine the same?
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Old 04-10-09, 05:05 AM  
zork
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Change the color to white, full alpha and activate blendmode

color_red = 255/255,
color_green = 255/255,
color_blue = 255/255,
alpha = 1,
blendmode = 1,
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Old 05-20-09, 09:20 PM  
Trogalith
A Murloc Raider

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i got one question, lol whats the two circles the red and blue on the actionbar. lol i think that looks neat (if its what im thinking it is; the health and mana meter) it would def be something i would like to have
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Old 05-21-09, 04:44 AM  
zork
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Originally posted by Trogalith
i got one question, lol whats the two circles the red and blue on the actionbar. lol i think that looks neat (if its what im thinking it is; the health and mana meter) it would def be something i would like to have
http://www.wowinterface.com/download...75-RothUI.html
http://www.wowinterface.com/download...lerDiablo.html
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Old 09-27-09, 01:26 PM  
zerosugar
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More than 2

Is there a way you can have more than 2 rotations? I tried copying the code, ie. 1, 2 then 3 then 4 then 5 but it doesnt seem to want to have more than 2
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Old 10-25-09, 10:34 AM  
zork
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Complete rewrite. No CPU usage anymore. New Blizzard animation system ftw.
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Old 01-25-10, 02:34 PM  
willgk
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In the latest version you uploaded you left a 3rd frame to be rotated which was using the zahnrad image, right in the middle of the screen!!! This drove me absolutely batcrap insane trying to figure out which one was doing it. Please fix

and thanks for some great addons!
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