AlarmHUDpie 2.4 by Kloo @ Malygos
Shows target health, target threat, player health and player power as pie charts.
LibGraph-2.0 is embedded, so you don't need to install it separately.
There are 4 pie charts:
Top left: Target health. 35% health is highlighted slightly for us mages.
Target name is class colored, the number to the right is remaining health,
and health percent is below the pie.
Around target health is a target power ring, colored by target power type.
Top right: Threat percent. The color is based on threat status:
Dark Green = Not on threat table.
Gray = Low threat.
Yellow = Higher than tank, but not tanking yet.
Red = Tanking.
Orange = Losing threat.
Bottom left: Player health. Current above, max below.
Bottom right: Player power. Current above, max below.
0.1 - Initial release. Consider this experimental...
1.0 - Added numbers to health and threat pies. This makes it a stand alone HUD
as opposed to a module of the old AlarmHUD.
Added 35% target health highlighting.
Made power pie change color depending on active power type.
1.1 - Tweaked colors.
Added target name text and threat status text.
Some code cleanup, shouldn't have any redundant lines of code or screen updates now.
1.2 - Text for target name and target health is now class color.
1.3 - Added support for raid target icons, shown to the left of the target health pie.
1.4 - Added health percent number above the health pie.
1.5 - Added health and power max and current values around those pies.
Current values shown above the pie, max values below.
Pulled numbers in closer to the pies.
2.0 - Embedded LibGraph-2.0, removing the need to install it separately.
Added an outer ring around the target health pie that shows target power,
colored by target power type.
Do not show empty threat pie if not on target's threat table.
2.1 - Very minor tweak to target health pie radius.
Remove custom colors from most text to make them more readable,
only the target name changes color depending on target class.
Got rid of all checking for dead or ghost, show target and self info
when dead in the same way as built in unit frames.
2.2 - TOC bump for 3.1.
2.3 - Fixed bug with target name color when targeting a vehicle.
2.4 - Added support for Deathknight runic power.
Tweaked radius and offsets of pies. More easy to configure in LUA file now.