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Version:
2.2
Date:
12-12-2009 02:39 PM
Size:
1.76 MB
Downloads:
38,214
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ALZA UI   Popular! (More than 5000 hits)
ALZA UI

version 2.2


The work on ALZA UI is stopped at the moment, so don't expect any more updates, except the ones that fix bugs.

Info
Hi all. Here is my user interface. It's pretty minimalistic and aimed mostly for solo play and raids.
The UI is optimised for 1680x1050 screen resolution and 0.73 ui scale.
Almost all addons in this package have settings only in .lua files. If you don't know how to edit lua files or don't want to learn *a bit* lua language - then this UI is probably not for you.
Memory usage: <400 kb with raid mods disabled, about 1mb in raid.
Hope you will enjoy ALZA UI =)

I made a small video to show interface in action: link. Be sure to watch it in HD and fullscreen.
New video (v. 2.0): link.

Support for Russian-speaking users can be found here.

Installation
- Delete your Fonts and Interface folders, make backup if needed.
- Download archive.
- Unzip it to your World of Wacrraft folder.
- Start WoW, log in, check that ALZAUI addon is enabled.
- In game use these slash commands: /chatmove, /alzaui all.
- You can now disable ALZAUI addon.

Updating to newer version
- Decide which mods you want to update by looking into changelog.
- If you want to keep custom settings for mods - keep old "settings.lua" file and copy it to folder of updated mod, replacing existing one.
- If any changes need to be done in settings.lua file - it will be noted specially.
- You can update addons with ingame settings without any specific actions - all settings are stored per-character and won't be lost after update.

Addons
Addons that underlined are class/role/whatever-specific and can be disabled if you don't need it.
- aMinimap
My small minimap addon. Features: square, clean minimap with customizable background, can be moved and scaled. Tracking icon is transparent and moved to bottomleft corner. Right click on map opens calendar. Backdrop can be classcolored. Ingame options added.
- aSettings
My mod that adds some tweaks to interface: changes UI scale, adds some slash commands, adds "one-button" mount function, enables autorepair, autosell grey items, autogreen on greens in groups, auto decline duels and accept invites, hiding errors from UIErrorsFrame. Ingame options added.
- aTooltip
Tooltip mod that based on sTooltip by Shantalya. Features: backgound changed, unit names colored by class or reaction, customizable target line added, statusbar moved. Unwanted text removed (we don't need unit class text if we see class color on names, do we?). Also itemlevels and item icons added to tooltips. Ingame options added.
- BasicChatMods
Chat addon by Funkydude, edited a bit. Features added/changed: teeltarget function (/tt), chat made fully transparent, font changed.
- cargBags
Inventory framework by Cargor.
- cargBags_ Nivaya
Custom layout for cargBags by Luzzifus. More info: link.
- DBM
Bossmod that shows everything that can be needed in raids.
- LynStats
Addon that provides time, latency, fps and memory info by Lyn. Some more user-friendly options to show/hide info added.
- OmniCC
Shows cooldowns for everything. Basic version by Rothar, edited a bit (options is basic.lua file).
- oUF
Unitframe framework by Haste.
- oUF_ALZA
Layout for oUF. Frames supported: player, target, tot, focus, focustarget, pet, party, raid, maintank, maintank targets. Plugins supported: oUF_RuneBar, oUF_Experience, oUF_ReadyCheck, oUF_Reputation, oUF_Swing, oUF_BarFader, oUF_DebuffHighlight, LibHealComm. Features: icons (raid target, combat, resting, leader), castbars (player, target, pet and focus), coloring (by class/reaction or custom color), player buff frames relpaced with oUF ones.
- oUF_DebuffHighlight
oUF plugin that makes easier looking at debuffs on units
- oUF_ReadyCheck
oUF plugin, adds readycheck info.
- rActionBarStyler
Actionbar mod by Rothar with some changes.
- rActionButtonStyler
Addon by Rothar, styles standart action buttons. Changed: textures, options (hotkey and name text are hidden, but can be enabled back).
- sFilter
Buff/debuff filter mod by Shantalya. You can manually add spells you want to track, they will be shown as icons. Only spells for warrior added! Functionality changes: alpha settings (and some other) removed, english description added, config mode improved a bit.
- SimpleRaidTargetIcons
Marking addons by Brodrick. Basic version - config removed. To set an icon simply double click player/mob.
- snt_rufix
Some fixes to ruRU locale. If you're playing with other locale - feel free to delete this addon.
- sThreatMeter2
Threat meter addon by Shantalya.

More info

Slash commands:
/rl - reload interface.
/en - enable addon. "/en sfilter" will enable addon sFilter. Changes will be made after UI reload.
/dis - same for disabling addons.
/frame, /gn - get name of frame under cursor.
/parent, /gp - et name of parent frame of frame under cursor.
/rc - make readycheck.
/gm, /ticket - open help frame.
/chatmove - move and resize chat window.
/alzaui boss - apply my DBM settings.
/alzaui threat - apply my sThreatMeter2 settings.
/alzaui cbniv - apply my cargBags_NIvaya settings.
/alzaui all - combination of 3 commands mentioned above.
/oramt, /setmt, /omt - set or remove tank in oRA2 and similar addons.

Mount function: create a macro: /run Mountz(groundmount, flyingmount), replacing groundmount and flyingmount with names of mounts you want. Example: /run Mountz("Amani War Bear", "Plagued Proto-Drake")

If you have any questions about lua editing - check http://www.wowwiki.com/Portal:Interface_customization.

FAQ
Q: Where is stance/form/aura bar?
A: rActionBarStyler addon => settings.lua => change "disable = 1" do "disable = 0" for ["Shapeshift"] bar.

Q: Oh wtf why can't I change *random option* in game?
A: This ui is configured mostly by editing lua code. If you are not okay with it - please use another compilation.

Q: How do I change *random option*?
A: If you want to change something - please read comments in addons .lua files first. If there is no option that you need - you can post a feature request here.

Q: Can you please tell me how to *do something*?
A: Every available option in every addon is nicely commented, feel free to read comments and you'll be surprised how easy it is. If you don't want or don't know how to do something - please read again red text above.

Q: Will you update ALZA UI again?
A: Only to fix bugs.
  Change Log - ALZA UI
2.1 => 2.2
Added: aMail (get all mail @ one click)
Removed: oUF_Experience, oUF_QuickHealth2, oUF_RuneBar, pMap

All addons: updated or got .toc bump

aMinimap:
- fixed errors
- now hides or moves new icons

oUF_ALZA:
- removed oUF_Experience support (i advise to use eXPeritia for levelling)
- added support for new runebar element in oUF

SimpleRaidTargetIcons:
- now works for non-leaders too

2.0 => 2.1
Updated: cargBags, cargBags_Nivaya, DBM, oUF_Experience, oUF_ReadyCheck, oUF_RuneBar, .toc bump in all addons

aMinimap:
- reworked mail notification (now shown as text, can be hidded on click)
- reworked tracking functionality (info @ mouseover)
- changed reaction on clicks:
middle button opens tracking menu
right button opens menu with shortcuts for character frame, spellbook etc.
- added some options related to new functionality

aSettings:
- added option to enable auto release spirit on BG
- added option to disable repairs from guild bank funds

oUF_ALZA:
- added SafeZone (custom code, more accurate than built-in)
- added GDC indicator (spark)
- druid mana kills me XD
- fixed texture bug in plugins

sFilter:
- added spells for balance druids

1.6 => 2.0
New: Ace3 (libraries), cargBags_Nivaya, oUF_DebuffHighlight, oUF_QuickHealth2
Updated: cargBags, oUF, oUF_Experience
Removed: cargBags_ALZA, oGlow, teknicolor
Changed:
- new texture for all statusbars
- added ingame options for aMinimap, aSettings and aTooltip (Load On Demand, Ace3 libs required)
- most of addons without ingame config now have all options in separate file, making updating while keeping custom settings easier
- raid frames got major update and now have much more functionality

ALZAUI:
- added cargBags_Nivaya styling
- added back sThreatMeter2 styling
- added "/alzaui all" slash command
- applying DBM settings will now hide DBM minimap button

aSettings:
- added German locale to Mountz function
- added slash command to set/remove oRA2 maintanks (/oramt, /omt, /setmt)
- impoved notifications
- removed DBM minimap button styling
- removed "addon sets" feature

aTooltip:
- fixed bugs
- changed the way of removing PvP text

LynStats:
- changed default settings (position & look)

OmniCC:
- changed a bit default font size and position

oUF_ALZA:
- added more options
- added more power colors
- added partytarget and maintank targettarget frames
- added hack to make ToT frame update faster
- added HealComm support to raid frames
- improved aggro coloring
- improved tags on raid frames
- debuff highlight on raid frames now shows debuff texture
- changed default look of raid frames
- fixed druid mana (again -.-)
- fixed debuff highlight showing on main tanks targets

sFilter:
- fixed Hot Streak not showing up
- added Blood Draining enchant proc for warriors

rActionButtonStyler:
- added hotkey text styling and more options for it
- changed default stacks text position and size

snt_rufix:
- now notes to player that it can be disabled for other than ruRU locales

sThreatMeter2:
- added back ingame options

1.5 => 1.6
Updated: DBM, oUF, oUF_Experience, oUF_RuneBar

ALZAUI
- removed sThreatMeter2 styling function
- now reminds user that addon can be disabled after DBM settings have been changed

aSettings:
- added frFR locale to Mountz function
- Mountz function now correctly summons flying mount in The Violet Citadel
- repair func wil now properly works if available guild bank money is less than repair cost

aTooltip:
- now correctly works with QuestHelper
- new option: ShowOnCursor. Disabled by default

oUF_ALZA:
- added support for oUF_BarFader
- added support for oUF_DebuffHighlight
- removed CancelBuff func from aura icons since oUF now does this
- hopefully fixed druidmana error

sFilter:
- updated mage spells

sThreatMeter2:
- removed options and saved variables, addon is now hardcoded
- bars are now styled to match unitframes look
- threatlist now updates faster after target change
- perfomance increased a bit

1.4.1 => 1.5
New: ALZAUI (small addon to help with installing UI), DBM, pMap
Updated: oUF (1.3.14)
Removed WTF folder (check updated installation info)

aSettings:
- added StyleDBM option that will move (to topleft corner of minimap) and hide DBM minimap button
- added NoScale setting, set it to "true" to disable UIScale fix
- added russian translations to slash commands
- removed world map styling, added this feature to pMap
- fixed typo in autorepair func XD

aMinimap:
- changed call function to open calendar, should work better now

oUF_ALZA:
- added global names to most of frames
- added raid target icon and percent hp text to Maintank Targets
- added oUF_Swing support
- minor code cleanup

sFilter:
- added more spells to spellist
- Deathknights will see only diseases casted by them

1.4 => 1.4.1
oUF_ALZA:
- added oUF_Reputation support (mouseover @ bottom of the screen). The plugin itself is not included!

pError: is now really removed

1.3.1 => 1.4
Updated: oUF (1.3.11) and other addons (.toc bump)
Removed: BigWigs (settings file in wtf folder is still included, feel free to install your favourite boss warning addon), pError

aSettings:
- AutoRepair now supports guild bank repairs (untested)
- AcceptInvites fixed
- new option: NoErrors (enabled by default). It hides ALL errors from UIErrors frame.

oUF_ALZA:
- hiding cooldown feature fixed. By default cooldowns only for debuffs from player, pet or vehicle are shown now

rActionButtonStyler:
- fixed tainting issue with watchframe buttons
- fixed hotkey text hiding

sFilter:
- "isMine" fixed. isMine = 1 now shows effects from player, vehicle or pet, any other values show spells from any source
- added more spells to spell lists
- configmode: position info now includes quotation marks (""), so it's easier now to copy-paste it into addon

1.3 => 1.3.1
Minimap and chat position fix. Use "/chatmove" to move chat on its position.

1.2 => 1.3
New addons: oUF_RuneBar, oUF_Experience, oUF_ReadyCheck, rActionBarStyler
Removed: aBars, oRA2

aTooltip:
- level text improved for bosses and high level enemies

cargBags:
- closing bank frame works properly

oUF:
- default buff frames are now disabled completely, this should cause minor increase in perfomance
- added names to party frames
- added focustarget frame
- added debuffs for focus frame
- added temporary enchants support (own code)
- added oUF_RuneBar support
- added oUF_Experience support, info shown when mouse is over manabar
- added oUF_ReadyCheck support
- added druid mana
- pet castbar fixed
- new option DisablePlayerAuras
- new options for raid frames
- added name aggro coloring for raid frames
- setting frame sizes is now easier
- some minor fixes and code cleanups

rActionBarStyler is back! And customized again:
- major code cleanup
- options are now more organized
- all ingame moving function removed
- RangeColoring function embedded. Thanks to Neal again!

1.1.2 => 1.2
- aBars: Should now be completely bug-less
- aMinimap: Classcolor border option is now available, disabled by default
- aTooltip: Targetline text now colors by unit reaction. If target is player then targetline shows it clearly ("> YOU <"). Added icon for item links.
- aSettings: UIScale now sets automatically for other than 1680x1050 resolutions.
- BasicChatMods: Timestamps module added back (with some settings), disabled by default. To enable, change "EnableTimeStamps" variable in timestamps.lua file
- BigWigs: Updated
- LynStats: Classcolor option added, enabled by default
- oUF: Frames moved up a bit. Combopoints text moved to target frame. Tags enabled for oUF, level tag added for name text. New option to hide cooldown for debuffs that are casted by other players (both text and swirling texture, only for target frame), enabled by default. Unitframes now have grey color for tapped units. Pet frame is colored by happiness.
- snt_rufix: Missing crit rating pattern added. Now supports resistances.
- sThreatMeter2: Updated.

1.1.1 => 1.1.2
- Reverted back cargBags changes because new version is bugging
- aBars now don't bug action bars when leaving vehicle in combat

1.1 => 1.1.1
This is basically "fix" version to fix actionbar problems. No more problems because bars are now untouched, just cleaned out a bit =)
- nMainBar is replaced by aBars
- All UI elements moved a bit - now there is 4px margin between screen edges and frames (was 30 before).
- LynStats now completely transparent (but still placed under minimap's top edge). Time info moved to tooltip.
- snt_rufix updated - now correctly replaces block value bonus in tooltips.

1.0 => 1.1
- aMinimap now sets mask texture with a short delay so it should correctly work with mods like Carbonite
- aSettings got new functions: Decline Duels, Accept Invites from friends and guildmates, slash command to get frame parent name (/gp, /parent)
- Chat fading disabled in BasicChatMods
- cargBags updated
- Focus frame improved in oUF_ALZA
- rActionBarStyler and RedRange are replaced by nMainBar. New addon was customized.
  Optional Files - ALZA UI
Sorry, there are currently no optional files available.
  Comments - ALZA UI
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Old 09-07-2010, 01:27 PM  
Destrominos
An Aku'mai Servant
 
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Forum posts: 33
File comments: 44
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First off, I'd like to say great UI.

But I was wondering, how can I change the power bars on the UF's to be class colored?.. I've tried just about everything I can think of, just can't seem to get it done.

Edit: Would also like names to be colored by class too.

Here's a screenshot of what I have ... See how the names and power bars aren't colored by class.
__________________

If the Tank dies it's the Healers fault, if the Healer dies it's the Tanks fault, if the DPS die it's their own damn fault.
Last edited by Destrominos : 09-07-2010 at 11:24 PM.
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Old 08-27-2010, 05:41 AM  
Bacaruda
A Kobold Labourer

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Hi, I'm not that good with lua files so I was wondering if someone could help me.

I'm having issues with grid. When maintanks are selected their targets of targets get shown. And that target of target is blocking some of my buttons.
So, is there anyway I can remove the target of target and only keep the target? Of the MT.

Thanks.
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Old 08-23-2010, 01:22 PM  
Aalayah
A Kobold Labourer

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Hello,
I checked few sides here searching for a tip solving my problem but either there is none or i missed it Is there any possibility to get an info how to change sth so I would be able to see my target's target's buffs, their time and stacks and how to make it bigger(best would be to have the same unit frame as the target) so i can see it without any problems? Please be kind and giving me an answer try to explain it easily cause I'd love to understand everything since I'm not computer genius
Thank you in advance!
Last edited by Aalayah : 08-23-2010 at 01:25 PM.
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Old 08-15-2010, 06:45 PM  
topsub
A Kobold Labourer
 
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Uploads: 1
When i right click on my find minerals and click LFG i get an error:

Code:
Message: Interface\FrameXML\UIParent.lua:1955: attempt to index local 'frame' (a nil value)
Time: 08/15/10 19:44:39
Count: 1
Stack: Interface\FrameXML\UIParent.lua:1955: in function `ToggleFrame'
Interface\AddOns\aMinimap\aMinimap.lua:93: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:583: in function `UIDropDownMenuButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: frame = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'frame' (a nil value)"
Also when i hover over the LFG icon the tooltip is on the left side which is out of the screen How can we fix this?

also were can i move the treat meter down a little bit, the targets target are running into each other

Thanks! love the addon!
Last edited by topsub : 08-15-2010 at 06:56 PM.
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Old 08-11-2010, 02:12 AM  
aikanaka
A Kobold Labourer

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Quote:
Originally posted by Mordin
sry if that is a double post but i am to lazy to look at all posts. I got a problem if i am in a vehicle there is no "get out" button so i cant dismount from a vehicle any help i could fix it ?
The exit vehicle keybind is default set to Num Pad 5. You can also move seats in the vehicle with the Num Pad.

All keybinds can be viewed by clicking the game menu (esc) and highlighting Keybinds.
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Old 08-11-2010, 02:02 AM  
aikanaka
A Kobold Labourer

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Quote:
Originally posted by Jjr
How can you change the time on the minimap from 24 hour to 12 hour? I looked everywhere in the LUA files and I cannot seem to find it.
\Interface\AddOns\LynStats\settings.lua

If you're using the other version change
\Interface\AddOns\LynStats\LynStats.lua

GameTooltip:AddDoubleLine(format("%sms", select(3, GetNetStats())), date"%H:%M", 1, 1, 1, 1, 1, 1)

to
GameTooltip:AddDoubleLine(format("%sms", select(3, GetNetStats())), date"%I:%M", 1, 1, 1, 1, 1, 1)
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Old 08-10-2010, 02:18 PM  
Jjr
A Kobold Labourer

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How can you change the time on the minimap from 24 hour to 12 hour? I looked everywhere in the LUA files and I cannot seem to find it.
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Old 08-04-2010, 07:08 PM  
truewolf
A Kobold Labourer

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Hello!!! ... I love the nameplates that you use in your UI ... Buuuuut it be possible to show the target name of unit and not the name of the unit ?

This would be of great help for my tanking.

Thanks

DP
Sorry my english is not good
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Old 07-29-2010, 03:47 PM  
Golle
A Kobold Labourer

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Quote:
Originally posted by Golle
Hello,

I am using this UI to tank on my druid and I've tried to find a solution to a problem with stacks of a debuff being sort of hidden behind the counter for the debuff duration.

Today I went through the replies in here and I found this picture:
http://i47.tinypic.com/rc09py.jpg

could anyone help me modify the code to make the text in the buff and debuff icons show as they do in the picture above? (You can for example look at the seal debuff in the target frame. Number of stacks on top, and duration on the bottom. That is exactly how I want it.)

Being the beginner at LUA as I am, I need help accomplishing this.
Found out the answer myself. After much headache I thought I'd swap some **** in Omnicc, and noticed that when I changed something in Omnicc, so did the buff and debuff timers. So I dived into the .lua code and found this:
Code:
text:SetPoint('BOTTOM', 0, 1)
In the OmniCC:Createtimer function I edited the line above to bottom, and voilá! Line 230 to be more specific.
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Old 07-28-2010, 05:06 PM  
Xicute
A Kobold Labourer

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You know the threatbar thing, under targets targets is infront of targets instead of below targets target (omg, so many targets. >.>). You understand what I'm saying? How do I move it?
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Old 07-28-2010, 12:54 PM  
Mordin
A Kobold Labourer

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sry if that is a double post but i am to lazy to look at all posts. I got a problem if i am in a vehicle there is no "get out" button so i cant dismount from a vehicle any help i could fix it ?
Last edited by Mordin : 07-28-2010 at 12:54 PM.
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Old 07-28-2010, 03:41 AM  
Linoge-Fly
A Murloc Raider
 
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Interface Author - Click to view interfaces

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Quote:
Originally posted by Ridah
THIS is ****ing awesome! I downloaded it about an hour ago, set up my bindings, hit some heroics for testing, and I'm LOVING it!
Only thing I found is that the dungeon finder icon, is on the top left of the map. So can't see the estimate time remaining, or classes found so far.
Other than that, it's astonishing!
Outstanding work, Alza! Rock on!
BTW, I had the same problem with LFG icon. I solved it by changing aMinimap.lua file.
Replace this block of code in the bottom of the file:
Code:
--[[ LFG frame ]]
MiniMapLFGFrameBorder:SetAlpha(0)
MiniMapLFGFrame:ClearAllPoints()
MiniMapLFGFrame:SetPoint("TOPLEFT", Minimap)
by this:
Code:
--[[ LFG frame ]]
MiniMapLFGFrame:ClearAllPoints()
MiniMapLFGFrame:SetPoint("BOTTOMRIGHT", Minimap, 27, 0)
LFDSearchStatus:SetClampedToScreen(true)
This should solve the issue.
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Old 07-27-2010, 02:16 PM  
Ridah
A Kobold Labourer

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THIS is ****ing awesome! I downloaded it about an hour ago, set up my bindings, hit some heroics for testing, and I'm LOVING it!
Only thing I found is that the dungeon finder icon, is on the top left of the map. So can't see the estimate time remaining, or classes found so far.
Other than that, it's astonishing!
Outstanding work, Alza! Rock on!
Last edited by Ridah : 07-27-2010 at 02:17 PM.
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Old 07-27-2010, 08:14 AM  
Blizzy
A Kobold Labourer

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Quote:
Originally posted by Linoge-Fly
Seems like you've modified something already, because Minimap addon works fine. Strange that you have border and zoom buttons in top right corner. May be there is some conflict with other addons. Try to disable all addons except aMinimap and see what happens.

About moving bars, what bars do you mean? Action bars? Action bar positions can be changed by modifying settings.lua file in rActionBarStyler folder.
I disabled all addons expect aMinimap but still there are these border and zoom buttons in top right corner. :/ What to do?
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Old 07-27-2010, 07:24 AM  
Linoge-Fly
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 5
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Quote:
Originally posted by Blizzy
I have a little problem becouse i don't know how to delete minimap in the right corner. Take a look: http://img193.imageshack.us/img193/1...2710135003.jpg
And a second problem is that I don't know how to move bars, I tried to move them like it is written in instruction but it didn't work, can someone help me?

Sorry for my bad English if something is wrong. I hope you'll understand me
Seems like you've modified something already, because Minimap addon works fine. Strange that you have border and zoom buttons in top right corner. May be there is some conflict with other addons. Try to disable all addons except aMinimap and see what happens.

About moving bars, what bars do you mean? Action bars? Action bar positions can be changed by modifying settings.lua file in rActionBarStyler folder.
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