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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-13-13 01:31 AM
Created:03-26-09 11:25 PM
Downloads:17,808
Favorites:128
MD5:
5.4
FreebTip  Popular! (More than 5000 hits)
Version: 2.7.5
by: Freebaser [More]
FreebTip changes the default look of the game tooltip. It has no in-game configuration, so check "tip.lua" file for options.

"/freebtip" - Slash command for in-game anchor

Some Features:
-- Item rarity border color
-- Unit's target
-- Class colored names
-- Guild tag coloring
-- Guild ranks
-- healthbar values
-- level difficulty coloring
-- hide titles and realms
-- Power bar
-- Mutiple linked item tooltips
v2.7.5
-- UnitRace nil fix
-- possible InspectFrame fix
-- aura info update

v2.7.4
-- fix value rounding
-- lib update

v2.7.3
-- bug fixes

v2.7.2
-- get unit fix
-- hide cross-realm tooltip info
-- option for aura caster and spellid info

v2.7
-- move talents to a separate folder/addon
-- add iLvl support
-- minor fixes

v2.6.1
-- fix issue with doodads
-- work around for LibQTip addons
-- show spellid option

v2.6
-- fix pet battle levels
-- a few design changes/tweaks and some code cleanup

v2.5.2
-- fix an issue with lines added by other addons
-- fix class color border
-- fix an issue with compare tooltip

v2.5.1
-- rework statusbar anchoring
-- fix line formatting issue

v2.5
-- attempt to fix line spacing
-- color Tagged npcs
-- some talent fixes
-- Anchor uses SavedVariables
-- Configuring "point" in tip.lua will override SavedVariables

v2.4
-- various fixes and tweaks

v2.3.1
-- fix error when player level is unknown
-- fix in-combat worldmaptooltip error

v2.3
-- fix unit color error and re-anchor statusbars

v2.2.3
-- color item border option

v2.2.2
-- hide PvP and Faction
-- enhance talent updates

v2.2.1
-- remove debug code

v2.2
-- update for 5.0.4

v2.1
-- new style (outer glow)
-- dropdownmenu3 and autocompletebox support
-- show guild rank and talents (wip, disabled by default)
-- Slash command for in-game anchor /freebtip
-- other small tweaks / fixes

v2.0.3
-- support IDCard and UISpecialFrames

v2.0.2
-- hopefully fix chat clicks

v2.0.1
-- fix right click

v2.0
-- PowerBar
-- Show unlimited number of linked item tooltips

v1.6
-- Update itemref tooltip on changes(i.e. border properly updates when you select a different item)
-- hide realm name option

v1.5.4
-- option to hide in combat
-- moved the dead text to the regular info line instead of making a new line

v1.5.3
-- fix border from flippin out
-- Title line text size slightly increase
-- Raid icon size decreased
-- fix unkown level text
-- option for class colored borders

v1.5.2
-- raid icons
-- manyitemtooltips support
-- fix boss levels and add dead text

v1.5.1
-- fix name colors

v1.5
-- code clean up
-- font support
-- various tweaks

v1.4.2
-- fix statusbar color from switching >.>

v1.4
-- add color statusbar option

v1.3
-- tweak the appearance
-- update for 3.2

v1.1
-- Only anchor the cursor on worldframes
Archived Files (15)
File Name
Version
Size
Author
Date
2.7.4
96kB
Freebaser
09-16-13 07:49 PM
2.7.3
96kB
Freebaser
09-13-13 01:33 PM
2.7.2
95kB
Freebaser
09-12-13 04:20 PM
2.7.1
95kB
Freebaser
09-10-13 12:55 PM
2.7
95kB
Freebaser
08-30-13 11:14 PM
2.6.1
65kB
Freebaser
06-28-13 01:06 AM
2.6
65kB
Freebaser
06-25-13 11:51 PM
2.4
64kB
Freebaser
09-30-12 05:22 AM
2.3.1
64kB
Freebaser
09-24-12 11:51 PM
2.2.3
64kB
Freebaser
09-02-12 08:58 PM
2.1
64kB
Freebaser
07-14-12 07:49 AM
2.0.3
60kB
Freebaser
10-02-11 02:03 AM
1.6
58kB
Freebaser
02-12-11 04:01 PM
1.5.4
143kB
Freebaser
12-02-10 06:58 AM
1.4.2
4kB
Freebaser
09-05-09 08:25 PM


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Old 03-16-13, 01:44 AM  
dewd
A Kobold Labourer

Forum posts: 0
File comments: 3
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since 5.2 it says freebtip has to be deactivated to interact with the bg queue interfac. any chance it will be updated ?
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Old 05-15-13, 03:31 PM  
Bloodier
A Deviate Faerie Dragon

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Would an option to only show buffs/debuffs tooltips while in combat be possible?
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Old 06-10-13, 02:18 AM  
Greensleeper
A Defias Bandit

Forum posts: 2
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I'm looking for some help to add a pixel border.
I only get the border to show on the bottom and the right side of the tooltip. sometimes when the tooltip changes size, it's either perfect or also messed up on the rightside or bottom.

could this be due to bad ui scale? (haven't touched that, its retail)

Can anyone, with a pixel border, link me there bit of code in regard of the border? (I've set the edgefile to 1 instead of 16 and changed the insets to 1, schould there be some minus values somewhere? )

I hope someone understands my gibberish

thanks in advance !
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Old 06-10-13, 07:43 AM  
Clamsoda
A Cobalt Mageweaver

Forum posts: 233
File comments: 33
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Hey Greensleeper,

Good change on the insets and edge size, that's a step in the right direction.

There are two possibilities:

1] Your UI scale isn't "pixel perfect"; I know you said you haven't touched it, but it could be an issue.

2] When the tooltip is anchored to something, such as items in the character frame, the tooltip doesn't sit on whole pixels, so you can see an edge disappear. You'd have to tweak the way the tooltip anchors in that situation, which I have no idea how to do off the top of my head.
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Old 06-13-13, 01:22 AM  
Kkthnx
A Flamescale Wyrmkin
 
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File comments: 153
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Battle-pets are showing the wrong level. Anyone know a fix for this?
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Old 06-25-13, 11:52 PM  
Freebaser
A Molten Kobold Bandit
 
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Originally Posted by dewd
since 5.2 it says freebtip has to be deactivated to interact with the bg queue interfac. any chance it will be updated ?
Is this still an issue?
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Old 06-26-13, 01:41 AM  
zork
A Pyroguard Emberseer
 
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Going to test it.
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| Blog | Roth UI | Roth UI FAQ | GoogleCode | Zork | Guild | zorker.de

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Old 06-27-13, 07:44 PM  
Tonyleila
A Frostmaul Preserver
 
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Re: mouseover color: player/npc -> information signs

Originally Posted by Tonyleila
If you first mouseover a player/npc and then an information sign the background is blue for some reason untill you mouseover the shild again
Over one year later ... will this ever get fixed?


And what about this scrooling tooltip of this broker addon?


Its using a LibQTip tooltip. Other addons as TipTac can handel it fine ;/
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Last edited by Tonyleila : 06-27-13 at 07:45 PM.
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Old 06-28-13, 01:13 AM  
Freebaser
A Molten Kobold Bandit
 
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Re: Re: mouseover color: player/npc -> information signs

Originally Posted by Tonyleila
snip...
Try this latest version.
Last edited by Freebaser : 06-28-13 at 01:14 AM.
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Old 06-28-13, 05:21 AM  
Tonyleila
A Frostmaul Preserver
 
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Re: Re: Re: mouseover color: player/npc -> information signs

Originally Posted by Freebaser
Originally Posted by Tonyleila
snip...
Try this latest version.
Working fine thank you very much!
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Old 06-28-13, 05:24 AM  
Greensleeper
A Defias Bandit

Forum posts: 2
File comments: 30
Uploads: 0
I'm trying to get an !beautycase border blended into my UI instead of an pixel border.
When I make a border for the "ItemRefTooltip" it works perfectly, but if I open up a second itemref frame it isnt working since it isnt bound to ItemRefTooltip2. If I make a border for ItemRefTooltip2 - ItemRefTooltip3 - ... !Beautycase gives an error because those frames don't exist (wich is normal because theyr aren't spawned at that time). Do you have a workaround for that?

small sidequestion: could you list all tooltip frames included in the addon, so I can add them to the list?

thansk in advance

<3
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Old 06-28-13, 02:39 PM  
Clamsoda
A Cobalt Mageweaver

Forum posts: 233
File comments: 33
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Received this error when inviting a player from another realm, and mousing over his unit frame.

Code:
1x FreebTip-2.6\tip.lua:503: attempt to concatenate a nil value
FreebTip-2.6\tip.lua:503: in function <FreebTip\tip.lua:466>
<in C code>
<in C code>
FrameXML\UnitFrame.lua:298: in function "UnitFrame_UpdateTooltip"
FrameXML\UnitFrame.lua:285: in function <FrameXML\UnitFrame.lua:272>

Locals:
(*temporary) = <func> =[C]:-1
 = <func> *:OnTooltipSetUnit:1
 = <func> @FreebTip\tip.lua:46
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Old 07-06-13, 02:59 AM  
thekster
A Kobold Labourer

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anyone knows how to make the background transparent?
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Old 07-06-13, 05:19 AM  
Kendian
A Molten Giant
 
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Originally Posted by thekster
anyone knows how to make the background transparent?
Open tip.lua look for
bgcolor = { r=0.05, g=0.05, b=0.05, t=1 }, -- background

Change the t=1 to t=0 then /reload in game.
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Old 07-06-13, 07:04 PM  
thekster
A Kobold Labourer

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Originally Posted by Kendian
Originally Posted by thekster
anyone knows how to make the background transparent?
Open tip.lua look for
bgcolor = { r=0.05, g=0.05, b=0.05, t=1 }, -- background

Change the t=1 to t=0 then /reload in game.
thanks dude
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