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Updated:10-17-12 10:43 AM
Created:03-31-09 07:26 AM
Downloads:28,793
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dMinimap 3  Popular! (More than 5000 hits)

Version: r5
by: Dawn [More]

Features:
* square shape
* options to change colours, font, scale, ...
* built in latency, fps and clock display - they can be disabled in dMinimap\dMinimap.lua
* calendar frame on right click or /cl, /calendar
* tracking on middle click
* hides unwanted minimap buttons
* LFD Tooltip will stay on the screen, no matter where you place the map
* mousewheel zoom
* changes position of the Quest tracker
* movable - Hold down Alt and left mouse button to move it around.
- Position is saved in your Account\ACCOUNTNAME\REALMNAME\CHARNAME\layout-local.txt

Note:
The configuration can be found in "dMinimap\dMinimap.lua".


Code:

-- minimap default position - you can move it ingame by holding down ALT!
position = "TOPRIGHT"     	
position_x = -35          		
position_y = -35         		

-- quest tracker position
qparent = UIParent         
qanchor = "TOPRIGHT"  	 
qposition_x = -60           
qposition_y = -260         
qheight = 400             

local scale = 1.0

local useInfoPanel = true		-- enable disable fps/latency and clock
local showclock = false			-- ONLY show clock - makes sense to set useInfoPanel to false if you only want to show the clock ^^
local AddonNumb = 20			-- maximum number of addons shown in tooltip (will always show set number of top memory usage addons)

local mediaFolder = "Interface\\AddOns\\dMinimap\\media\\"	-- don't touch this ...
local texture = "Interface\\Buttons\\WHITE8x8"
local backdrop = {bgFile = texture, edgeFile = texture, edgeSize = 1, insets = { left = -1, right = -1, top = -1, bottom = -1}}

local mailicon = mediaFolder.."mail"
local font = mediaFolder.."Pixelway_Baseline.ttf"
local fontSize = 10
local fontFlag = "OUTLINE MONOCHROME"			-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)

local backdropcolor = {26/255, 25/255, 31/255}			-- backdrop color	
local brdcolor = {65/255, 74/255, 79/255}				-- backdrop border color
local infocolor = {29/255, 63/255, 72/255}				-- info panel color

local classColoredBorder = false						-- color border by class

r5
* attempt to hide blizz clock for some people still seeing it

r4
* updated for Mists of Pandaria
* added code to style the battlefield minimap (Shift + M)


r3
* added an option to limit the number of addons shown in memory tooltip (default is: AddonNumb = 20)
* hide instance difficulty flag (might think about another way to show that information)
* changed default position to TOPRIGHT corner ...


r2
* some visual tweaks
* added an option to color the border by class
* added scale option...


r1
* square shape
* built in latency, fps and clock display - they can be disabled in dMinimap\dMinimap.lua
* calendar frame on right click or /cl, /calendar
* tracking on middle click
* hides unwanted minimap buttons
* LFD Tooltip will stay on the screen, no matter where you place the map
* mousewheel zoom
* changes position of the Quest tracker
* movable - Hold down Alt and left mouse button to move it around.
- Position is saved in your Account\ACCOUNTNAME\REALMNAME\CHARNAME\layout-local.txt

Note:
The configuration can be found in "dMinimap\dMinimap.lua".



HISTORY

2.9
* some tweaks
* stick LFG flag thingy to the map when moved, too

2.8
* stick the LFG thingy to the map when moved

2.7
* toc updated for 3.3
* fix for 3.3

2.6
* toc update ... err, finally ...
* north tag be gone!
* added 2 new round textures (Alien_RoundMap, Alien_RoundMapB)
* added 1 new square texture (Alien_SquareMap)

2.5b
* re-added the code the code that allows to change the position of the pvp tracker ... (it got lost ... somehow D'OH!)

2.5
* changed round3 and round4
* new default look
* option to change round glow texture
* option to hide glow for square shape
* option to hide glow for round shape

2.4
* removed the option "to enable/disable positioning of the quest tracker (feature disabled by default)" since it's now part of blizzards default interface
* added the option "to enable/disable positioning of the PvP tracker (feature disabled by default)"

2.3
* slight change to prevent a bug that can occour if you use rFrameRotater and move the minimap
* added two new square shapes (square 5 and square 6)
* added two new round shapes (round 6 - without button and square 7 - metallic look), modified versions of round5
* added an option to enable/disable positioning of the quest tracker (feature disabled by default)

2.2
* cleaned up the config, should be way easier now
* added an option to show/hide the new track (blip) textures or use the default blizzard textures
* added a glow for all round shapes
* dMinimap is now movable
- Hold down Shift + Alt and left mouse button to move it around. If you found a nice place for it, release Shift + Alt to stop moving. If you release Shift + Alt while you are still moving the minimap, it will get clamped to your mouse ( /rl will fix it). Just don't release Shift + Alt until you placed it. ;)
- Position is saved in your Account\ACCOUNTNAME\REALMNAME\CHARNAME\layout-local.txt

2.1
* new mail icon
* 1 square border added (square4)
* 1 round border added (round5)

2.0
*initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1
46kB
04-20-12 09:39 PM
Patch


Archived Files (11)
File Name
Version
Size
Author
Date
r4
23kB
Dawn
10-13-12 07:10 PM
r3
22kB
Dawn
11-12-10 10:36 AM
r2
21kB
Dawn
10-18-10 08:17 PM
2.9
562kB
Dawn
12-10-09 05:36 PM
2.8
562kB
Dawn
12-10-09 05:46 AM
2.7
562kB
Dawn
12-09-09 10:48 AM
2.6
562kB
Dawn
11-01-09 10:39 AM
2.5b
505kB
Dawn
09-19-09 10:10 AM
2.4
502kB
Dawn
04-15-09 04:34 PM
2.3a
502kB
Dawn
04-07-09 10:00 AM
2.2
385kB
Dawn
04-04-09 11:06 AM


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Unread 04-17-09, 06:16 PM  
Great White Cow
A Kobold Labourer
 
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can you tell me the x, y values you use to get s-umzieh in the right spot for the round 7 texture?
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Unread 04-18-09, 05:39 AM  
Alekc
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Hmm, is there a way to get the player coord shown ?
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Unread 04-18-09, 07:12 AM  
Dawn
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Originally posted by Great White Cow
can you tell me the x, y values you use to get s-umzieh in the right spot for the round 7 texture?
Code:
local angle = 44; 
local x = 98;
local y = 98;
However, I use a custom icon texture and the Icon border and background is hidden. It will be part of my next UI, but it's not done yet.

@Alekc
No, that's not a part of a minimap addon, imho.
Last edited by Dawn : 04-18-09 at 07:16 AM.
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Unread 04-18-09, 05:36 PM  
bluefear
A Defias Bandit

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hello

is it possible to save the config per character instead of global? I use different UI setup on several chars and scaling the minimap fits the UI for one char but not for the other.

great addon anyways
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Unread 04-18-09, 07:04 PM  
Dawn
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I'm using the most simple function to make the map moveable. If you want to have the same position for all chars, take the time to edit the default coords in the lua (you can also copy and paste them from within of layout-cache.txt) OR copy the layout-cache.txt from one char to the other.
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Unread 04-22-09, 03:30 AM  
Jaglavak
A Deviate Faerie Dragon

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Originally posted by relisyss
Liked the Addon but assuming everyone knows what there doing with LUA is just wrong and tbh the config of it is very clumsy and having to restart wow everytime i want to make the slightest change is a fail on the design part.
(...)
I would recomend that you try and work some form of config into this but until then i will be using another addon but thanks for the great work you have put in so far.
I have to agree with relisyss here. If you would implement an in-game config menu I wouldn't hesitate using this addon.
Last edited by Jaglavak : 04-22-09 at 03:31 AM.
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Unread 04-24-09, 09:03 PM  
syrupk
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Originally posted by Jaglavak
I have to agree with relisyss here. If you would implement an in-game config menu I wouldn't hesitate using this addon.
If you want an ingame config, use a different map addon.
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Unread 04-28-09, 05:47 AM  
Blaki
A Kobold Labourer

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Hello,

I'm new here. Just switched from Chinchilla to dMinimap. I'm liking it so far and memory use is really low. I have one question though, I might have missed a post about it. But how would I get the PvP anchor (the thing in EotS towers) on the top center of my screen?
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Unread 04-28-09, 06:32 AM  
Dawn
A Molten Giant
 
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I need to add that feature, it's not yet included.
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Unread 04-30-09, 11:39 AM  
Bansidhe
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Blips not working properly...

I have tried to locate the issue but with no luck so maybe anyone here could add some insight.

Before the patch, all was working fine for all blips. Now the only issue with blips is party and raid.

Party Icon (small purple dot - should be the custom blip):


Tracking Humanoids:


Tracking vendors/banks/reagents/etc:



I added my own custom blips to the mod (inspired by Charmed from Blipstick):




Map mods I use:
dminimap
Mapster


Is anyone else having such issues? I have tried deleting Mapster and files from my SavedVariables folder, or anything that I would think would conflict with the mods blips.

Any insight would be helpful.


Thanks

Edit: I also disabled all mods except dminimap and still get the same results.
Last edited by Bansidhe : 04-30-09 at 11:52 AM.
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Unread 04-30-09, 12:20 PM  
Dawn
A Molten Giant
 
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3.1.1 fucked up using custom blips, imho. They are incredible small and I'm having the same issue for raid/party members. Maybe they changed the default blip texture or something like that.
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Unread 04-30-09, 12:24 PM  
Bansidhe
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Originally posted by Dawn
3.1.1 fucked up using custom blips, imho. They are incredible small and I'm having the same issue for raid/party members. Maybe they changed the default blip texture or something like that.
I figured as much Dawn. Yeah when the patch came out, the blips were so tiny that I customized my own to make them bigger and better because I use the smallest UI scale and large resolution.

But oh well, I will have to deal with it.

Thanks Dawn for the reply.
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Unread 05-08-09, 08:56 AM  
Niyar
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hello this is my first post on this forum. well i just wanted to know how i can get the color from the picture at the download page ( golden square 1)
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Unread 05-20-09, 12:50 PM  
trackrunner56
A Kobold Labourer

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Tracking blip sizing

I love the addon! But with the newest patch (3.1.2) all my tracking blips tripled in size!! I was just curious if you were going to be updating the addon to fix this or if there is a .lua variable that i can change to return my tracking icons to their original size.

Edit: Ahh.. so originally they weren't suppose to be that small... Is there anyway to make them small again then?
Last edited by trackrunner56 : 05-20-09 at 12:52 PM.
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Unread 05-21-09, 06:57 PM  
silmeria29
A Kobold Labourer

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how customize dMinimap

Man plz explain how customize dMinimap I was trying and trying and I don't have a clue how change the Shape plz explain me how !
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