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oUF Slim  Popular! (More than 5000 hits)
Version: r15
by: Dawn [More]
oUF_Slim is based on oUF_Nivea and updated to work with oUF 1.5+ for WoW patch 4.x+ / Cataclysm.


Features
* easily customizable, with lots of options - frame size, fonts, textures, enable/disable features ...
* set/clear Focus via Shift + Left Click (set/clear focus are removed from right click menu to prevent errors)
* moveable frames - via oUF_MoveableFrames by haste
* boss and main tank frames
* player, focus and target castbar
* Soul Shards, Holy Power, Druid mana, Evangelism/Dark Evangelism, Shadow Orb and Maelstrom tracking
- separately moveable via oUF_MoveableFrames by haste (pClassPoints frame)
* Runes, Eclipse bar support
* Totembar support (via oUF_TotemBar plugin)
* combo points
* health value's color changes for low health
- current health value is colored yellow between 35% and 25% health
- current health value is colored orange between 25% and 20% health
- current health value is colored red below 20% health
* built-in aggro highlight
* built-in debuff highlight
* built-in experience and reputation tracking (mouseover player frame to show it)
* advanced raid and party frames, with aura filtering and more ...
* vehicle support (incl. raid and party)
* featured hankthetank's raid icon textures
* optionally hides Blizzard Auras
* optionally hides Blizzards raid frame manager


Supported frames
* player
* player pet
* target
* target of target
* focus
* party
* party pets
* raid
* boss frames
* main tank - can be set via /maintank, /ma
* main tank target
* arena frames + targets


Plugin support
* oUF_CombatFeedback
* oUF_SpellRange - highly recommended
* oUF_Smooth Update - ***a customized version is embedded (included)***
* oUF_BarFader
* oUF_MoveableFrames - highly recommended
* oUF_TotemBar
* oUF_WeaponEnchant

*** Do not use the standalone oUF_Smooth plugin while using this layout, aka remove it from your addon folder or disable it. It will mess up bar updates, otherwise. Thanks to Ke11ett for finding it out the hard way.


NOTE
Player buffs/debuffs are not part of the layout. Simple reason is blizzard going secure on them, which means you can't right click them off with oUF currently. This is oUF core related and has nothing to do with the layout. Therefore you have to use the default blizzard buffs or something like nivBuffs that replaces them with secure functions and thus still allows for buff cancel.


Interface\\AddOns\\oUF_Slim\\Slim_Config.lua
Code:
------------
-- colors --
------------
	cfg.maincolor = {53/255, 69/255, 105/255}				-- portrait BG, raid health bar, castbar color
	cfg.sndcolor = {255/255, 207/255, 164/255}				-- font color, ...
	cfg.trdcolor = {30/255, 30/255, 30/255}					-- castbar color
	cfg.backdropcolor = {26/255, 25/255, 31/255}			-- backdrop color	
	cfg.brdcolor = {0/255, 0/255, 0/255}					-- border color

	cfg.TransparencyMode = true								-- enable/disable Transparency Mode - transparent healthbars, with class/reaction colored background. Besides looking nifty, it's especially nice for healers.
	cfg.hpTransMcolor = {30/255, 30/255, 30/255}			-- health bar color - Transparency Mode, only
	cfg.hpTransMalpha = 0.3									-- healthbar alpha - Transparency Mode, only
	
-----------	
-- media --
-----------
	cfg.HPtex = mediaFolder.."dM3"							-- health bar texture
	cfg.PPtex = mediaFolder.."dM2"							-- power bar texture
	cfg.CBtex = mediaFolder.."dM2"							-- castbar texture
	cfg.Itex = mediaFolder.."dM2"							-- BG texture
	cfg.Auratex = mediaFolder.."dBBorderL"					-- border texture for buffs/debuffs

	cfg.NameFont = mediaFolder.."Pixelway_Baseline.ttf"			-- font used for text (names)	- recommended: (hooge0655, size 8, "OUTLINE MONOCHROME") OR (Prototype, size 10, "THINOUTLINE")
	cfg.NumbFont = mediaFolder.."Pixelway_Baseline.ttf"			-- font used for numbers		- recommended: (hooge0557, size 10, "OUTLINE MONOCHROME") OR (Prototype, size 10, "THINOUTLINE")
	cfg.NameFS = 10												-- name font size
	cfg.NumbFS = 10 											-- number font size (power value, etc.)
	cfg.hpNumbFS = 20											-- health value font size (player, target, focus)
	cfg.CastFS = 10												-- castbar font size	
	cfg.ComboFS = 20											-- combo point and class points font size
	cfg.FontF = "OUTLINE MONOCHROME"							-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)
	cfg.fontFNum = "OUTLINE MONOCHROME"							
	
----------------------
-- general settings --
----------------------
	cfg.Numberzzz = 1					-- 0 will display 18400k as 18k, 1 = 18.4k, ....
	cfg.FadeOutAlpha = 0.3 				-- alpha for out of range units (oUF_SpellRange plugin, required)
	cfg.BarFadeAlpha = 0.0				-- alpha for oUF_BarFader (required) plugin (can be 0 - 1)
	
	-- switches -- true/false (on/off)
	cfg.useCastbar = true					-- show/hide player, target, focus castbar
	cfg.useSpellIcon = true					-- show/hide castbar spellicon

------------
-- player --
------------
	cfg.PlayerRightSideSpellIcon = true		-- switch player's castbars spell icon position from left to right
	
------------------------------------------------
-- class bar - Holy Power, Soul Shards, Runes --
------------------------------------------------
	cfg.useClassPoints = true				-- show/hide class bar
	cfg.ClassBarHeight = 2					-- height of Deathknight rune bar and Totembar (oUF_TotemBar plugin required) for shamans
	
------------
-- target --
------------
	cfg.TargetRightSideSpellIcon = false	-- switch target's castbars spell icon position from left to right
	
	cfg.onlyShowPlayerBuffs = false 		-- only show buffs casted by player (target and focus)
	cfg.onlyShowPlayerDebuffs = false		-- only show debuffs casted by player (target and focus)	
	
-----------
-- focus --
-----------
	cfg.FocusRightSideSpellIcon = false		-- switch focus's castbars spell icon position from left to right
	
-----------
-- party --
-----------
	cfg.PartyFrames = true 					-- set to false to disable party frames
	
----------
-- raid --
----------
	cfg.RaidFrames = true	 				-- set to false to disable raid frame groups 1-5
	cfg.RaidFrames2 = true	 				-- set to false to disable raid frame groups 6-8
	cfg.disableRaidFrameManager = true		-- enable/disable blizzards raidframe manager
	
-----------
-- arena --
-----------
	cfg.ArenaFrames = true	 				-- set to false to disable arena frames
	
---------------
-- main tank --
---------------
	cfg.MTFrames = true	 					-- set to false to disable main tank frames

----------
-- boss --
----------
	cfg.BossFrames = true	 				-- set to false to disable boss frames	

-------------------
-- aura specific --
-------------------
	cfg.HideBlizzardAuras = false			-- hide blizzard buff, debuff and weapon enchant frame AND replace them with oUF's buffs/debuffs
	cfg.HideAuraTimer = 180					-- spell timer is shown for shorter durations, than set value, hidden otherwise
	cfg.FilterAuras = true					-- filter arena, party and raid auras by applying a whitelist (the whitelist can be found in Slim_AuraFilterList.lua)
	
---------------	
-- framesize --
---------------
	-- height
	cfg.heightP = 8			-- player
	cfg.heightT = 8			-- target
	cfg.heightF = 8			-- Focus	
	cfg.heightS = 8 		-- ToT, FocusTarget, pet
	cfg.heightM = 8 		-- MT, boss frames	
	cfg.heightPA = 6		-- party, party pet - arena
	cfg.heightR = 24		-- raid
	cfg.heightCB = 30		-- class bar

	-- width
	cfg.widthP = 240		-- player
	cfg.widthT = 240		-- target
	cfg.widthF = 200		-- Focus	
	cfg.widthM = 140 		-- MT, boss frames
	cfg.widthS = 48 		-- ToT, FocusTarget, pet, party pet
	cfg.widthPA = 200 		-- party - arena
	cfg.widthR = 64 		-- raid
	cfg.widthCB = 30		-- class bar
	
	-- hp|pp height, pp|info offset (optional)
	cfg.heightHP = 18		-- change frame height above, instead
	cfg.heightPP = 2		-- power height
	cfg.PPyOffset = 4		-- power y-Offset, can be a positiv/negative (down/up) value
	
--------------------------------	
-- oUF_WeaponEnchant settings --
--------------------------------
	cfg.WeapEnchantIconSize	= 30			-- oUF_WeaponEnchant icon size
r15
* TOC update for 4.1
* removed pet happiness
* added more PvP relevant auras to the whitelist filter (Throwdown, Skull Bash, Hungering Cold, Ring of Frost, Smoke Bomb, etc.)


r14
* improved mouseover highlight appearance
* tweaked raidframes
- added an option to set the maximum number of debuffs visible on raidframes (default: cfg.RaidDebuffNumb = 2)
- changed debuff and name position
- added Fear Ward to priest's class tags (red "FW")
* added experience and reputation info on player
- no plugin required, thanks to Hank for inspiration and animation code <3
- can be disabled via config (cfg.showXpRep)
- there's a delay of 2 seconds until rep/xp info will show on mouseover (player)
- the delay can be changed via config (cfg.delay)
- xp display is hidden at max lvl
- capable of tracking xp and rep at once

r13
* added some Cataclysm raid spell IDs to the aura filter list, thanks to breor
* removed Lady Deathwhisper's Frost Feaver spell ID from IC - since it keeps poping up from any ordinary Deathknight in PvP ...

r12
* changed background texture to a plain white one and increased alpha
* tweaked player cast time position (should no longer overlap spell text with certain fonts)
* changed player and target default position
* added an option to change the aura size (default: cfg.buSize = 30)
* added an option to adjust the aura height (default: cfg.buHeightMulti = 0.8)
- this option allows for rectangle buffs/debuffs, instead of just square ones
- set to 1 for square auras

r11
* changed folder structure
- made media folder separate, one folder to be used for all of my addons
- added alternative non-pixel font to dMedia: SF New Republic Bold.ttf ... works fine for everything, with THINOUTLINE and size 11+
* some tweaks to castbar time's font string Set Points
- should work better for different fonts
* added an option (hpNumbFS) to change the font size of health value (player, target, focus), independent from NumbFS (i.e. power value, etc.)
* added an option to enable/disable blizzards raidframe manager (disabled by default)
* improved raid frames
- splitted raid frames in 2 groups
>> cfg.RaidFrames = 25 people in group 1-5 and cfg.RaidFrames2 = 26-40 people in group 6-8
- you can separately enable/disable groups 1-5 and/or 6-8
- mana bar is now inside the healthbar and shorter
- increased default health height
- changed some things around
* cfg.PPyOffset is working again...
* class points font size is now also defined by cfg.ComboFS
* removed cfg.PlayerBuffsOnPlayerFrame option, as there are no player buffs since r1 ... oUF_Nivea leftover

note:
The change to raid frame display means, that people in group 6-8 will not show up at all UNLESS your raid group is larger than 25 people. People moved to these groups will be hidden.


r10
* changed how transparent mode works and thus got smooth healthbar updates working for it, too *yey*
* added options to change the healthbar color and alpha in Transparency Mode
* disabled smooth bar update for raid frames
* added Class Colors support, you can get it on WoWinterface (by Phanx)
- makes it possible to change class colors without taint, in game

r9
* hide level when casting ...

r8
* fixed string error on level up
* changed AnyDown to AnyUp

r7
* embedded oUF_Smooth
* removed some reduntant variables from config
* added "Transparency Mode" - transparent healthbars, with class/reaction colored background. Besides looking nifty, it's especially nice for healers.
* added an option to enable/disable Transparency Mode - enabled by default

Note: The healthbar's filling/depleting won't be "smoothed" (through oUF_Smooth) in transparency mode, at least for now.

r6
* changed threat and debuff highlight appearance ... might be even final now :p
* changed, removed some name abbreviation code
- possibly fixed erratic name string error on level up *crosses fingers*
* added gradient to target and player frame
* un-interruptable casts got a purple castbar color
* no longer show player in party by default - this time for real ... really ... I swear! *cough*
* several tweaks

r5
* some more tweaks to aura appearance (different default border texture, etc.)
* no longer show player in party by default
* changed threat highlight to highlight the unit's healthbar border

r4
* fixed Shaman Maelstrom display
* changed frame strata for icons (player, target, focus)
* tweaked aura appearance
* tweaked mirror bar(s) appearance
* ugly red border around non magic/curse/disease/poison buff/debuffs be gone!

r3
* updated maintank and boss frame appearance
* updated raid frame appearance
* added afkdnd tag to raid frames
* no longer hides blizzards player auras by default
* added castbar spark
* changed castbar to overlay health instead of power, changed transparency to 70%, changed default castbar color, removed background

r2
* renamed pClassbar frame to pClassPoints - contains holy power counter, shadow orb counter, etc.
* added Evangelism/Dark Evangelism, Shadow Orb and Maelstrom tracking (Maelstrom is untested)
* fix error with TotemBar plugin
* updated TotemBar appearance
* smaller party health and mana value (name font size)
* some code clean up

r1
* initial release
Archived Files (16)
File Name
Version
Size
Author
Date
r14
117kB
Dawn
02-09-11 04:02 PM
r12
73kB
Dawn
01-08-11 06:04 PM
r11
72kB
Dawn
12-04-10 09:02 AM
r10
52kB
Dawn
11-20-10 08:09 PM
r9
52kB
Dawn
11-19-10 06:18 AM
r8
52kB
Dawn
11-18-10 06:52 PM
r7
52kB
Dawn
11-16-10 05:26 PM
r6
52kB
Dawn
11-14-10 10:15 AM
r5
50kB
Dawn
11-10-10 06:19 PM
r4
60kB
Dawn
11-08-10 07:35 PM
r3
60kB
Dawn
11-07-10 04:37 PM
r2
60kB
Dawn
11-07-10 02:47 PM
r1
60kB
Dawn
11-06-10 05:08 PM
1.2
296kB
Dawn
04-06-09 08:35 AM
1.1
294kB
Dawn
04-04-09 06:53 PM
1.0
294kB
Dawn
04-03-09 02:09 PM


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Old 03-06-11, 11:24 AM  
Dawn
A Molten Giant
 
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Re: Focus bar

Originally posted by akumi
Hi!

I just discovered this layout and it seems awesome but I do /focus and nothing shows up and tried the shift+left click...i don't know what im doing wrong and can't find the focus frame :/
You have to shift + click on the unit you want to set as your focus. If it is some NPC, you have to target him and shift + click on your target. If it's a group member, shift + click on the group member, etc.

If you want to clear your focus, shift + click on your focus frame. Or just /focus, but that would require a target, too. So shift + click should be faster, anyway.
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Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Old 03-05-11, 08:53 AM  
Avi_Illidan
A Kobold Labourer

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Re: Focus bar

Originally posted by akumi
Hi!

I just discovered this layout and it seems awesome but I do /focus and nothing shows up and tried the shift+left click...i don't know what im doing wrong and can't find the focus frame :/
Hi, I use the Wow basic focus function : Escape > Key Bindings > Targeting Functions > FOCUS TARGET
/focus never worked for me, but a macro with /focus in it worked, so maybe that's an other solution for you.

Hope it helps
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Old 03-03-11, 07:30 PM  
akumi
A Kobold Labourer

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Focus bar

Hi!

I just discovered this layout and it seems awesome but I do /focus and nothing shows up and tried the shift+left click...i don't know what im doing wrong and can't find the focus frame :/
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Old 03-02-11, 05:38 PM  
enrge
A Kobold Labourer

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is there anyway to remove the buffs / debuffs "only" from the focus target frame?
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Old 02-26-11, 10:58 AM  
Avi_Illidan
A Kobold Labourer

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Re: Re: Hp, Name, Level text offset

Thank you very much, worked perfectly.
(Is there a simple way to keep the name of the target while casting a spell?)
Last question I promise
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Old 02-26-11, 03:22 AM  
zynix
A Cliff Giant
 
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Re: Hp, Name, Level text offset

Originally posted by Avi_Illidan
Hi!

First of all it's a very nice and clean UI you've got here, I like it a lot, especially the black and white buffs / debuffs made me install this UI.

Sorry to bother you, but I have a config issue. I would like to offset the text of the add-on (Name, level, HP, Energy).
Open Slim.lua with a text editor (Not word. Use notepad or notepad++, or whatever, just not word).
Find the part with the unit specific stuff (should be at line 927)
Then scroll down to the section which says:
lua Code:
  1. target = function(self, ...)
  2.         Shared(self, ...)
  3.         self.Health:SetHeight(cfg.heightT)
  4.         self.Health:SetWidth(cfg.widthT)   
  5.         self.Power:SetWidth(cfg.widthT)
  6.        
  7.         if cfg.useCastbar then 
  8.             createCastbar(self)        
  9.             self.Castbar:SetAllPoints(self.Health)
  10.             self.Castbar.Text:SetPoint("TOPRIGHT", self.Power, "BOTTOMRIGHT", 0, -2)   
  11.             self.Castbar.Time2:SetPoint("BOTTOMRIGHT", self.Castbar.Text, "BOTTOMLEFT", -5, 0)
  12.             self.Castbar.Time:SetPoint("BOTTOMRIGHT", self.Castbar.Time2, "BOTTOMLEFT", 0, 0)
  13.            
  14.             if cfg.useSpellIcon then
  15.                 if not cfg.TargetRightSideSpellIcon then
  16.                     self.Castbar.Icon:SetPoint("TOPRIGHT", self.Health, "TOPLEFT", -4, 0)
  17.                 else
  18.                     self.Castbar.Icon:SetPoint("TOPLEFT", self.Health, "TOPRIGHT", 4, 0)
  19.                 end
  20.             end
  21.         end
  22.  
  23.         self.Health.value:SetPoint("TOPLEFT", self.Power, "BOTTOMLEFT", 0, -2)         
  24.         self.Power.value:SetPoint("TOPLEFT", self.Health.value, "BOTTOMLEFT", 0, -2)           
  25.         self.Name:SetPoint("TOPRIGHT", self.Power, "BOTTOMRIGHT", 0, -2)       
  26.         self.Status:SetPoint("TOPRIGHT", self.Name, "TOPLEFT", 0, 0)

These four last lines are what you're searching for.
You should edit the stuff inside the parantheses ()
The Health.value is the health text
The Power.value is the power (Mana, rage, ect.) text
The Name is the name text
And the Status is the level (Don't touch status, as it follows the name, so if you move the name, the status will stay with the name)
Now you can tinker around with it.

Edit the values as you wish, change one number at a time, open WoW and see what happens. If you are unhappy with the current position of the text, then edit some more and type /reload ingame, then you should see the changes once it finishes loading

Hope it helps
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Old 02-25-11, 06:46 AM  
Avi_Illidan
A Kobold Labourer

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Hp, Name, Level text offset

Hi!

First of all it's a very nice and clean UI you've got here, I like it a lot, especially the black and white buffs / debuffs made me install this UI.

Sorry to bother you, but I have a config issue. I would like to offset the text of the add-on (Name, level, HP, Energy).
I couldn't find it in the .lua files (i am not a pro at all).
Sooo I made you a little Paint to show what I mean, it's possible on Pitbull and other UI's, so I hope it's not to complicated on oUF :s

http://img132.imageshack.us/img132/3...iinterface.png


Sorry for my bad English (Frenchie ;p) and thank you very much for your attention
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Old 02-25-11, 04:40 AM  
Moosenose
A Kobold Labourer

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Originally posted by Toidi2k
very nice layout! but i need some debuffs in the targettarget frame. is that possible to add it ?
I would like to be able to do that to.
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Old 02-25-11, 03:31 AM  
zynix
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Right, second question:
Is there a way to use the raid frames, as party frames?
I.E. like the option that enables you to use the new Blizzard raid frames, as your partyframes?
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Old 02-21-11, 08:46 PM  
Taet
A Murloc Raider

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Player buff debuf

I dont see me buff and debuff on player if disable Blizzard UI buff debuf, any wrong or you dont support showing, on player bar ?
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Old 02-21-11, 05:06 AM  
zynix
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Originally posted by Dawn
@zynix
Since I set just one size for everything in the create icon function, having different sizes for auras is tricky. One would need to copy and paste the whole function, with just a different size in the copied one, etc. ...
Allright, I'll see if I am able to do it, thanks
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Old 02-20-11, 03:30 PM  
Dawn
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@zynix
Since I set just one size for everything in the create icon function, having different sizes for auras is tricky. One would need to copy and paste the whole function, with just a different size in the copied one, etc. ...

@Yandere
The code says it's symmetrical, already. Maybe it's due to the frame size or UIScale, or whatever.
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Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Old 02-20-11, 08:09 AM  
Yandere
A Defias Bandit

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Hi!

First of all it's a very nice and clean UI you've got here, I like it a lot. Since I'm totally obsessive about small things sometimes, I have a question regarding the debuff highlight thingie on the raid frames, which is great together with the debuff filter, might I add.

Don't know if it's intended or not; On the raid frames for example, when someone gets a magical debuff and a blue border appears around said raid frame, the vertical gradient border on the right side is 1 pixel further away from the raid frame, compared to the left side.

If it's indeed intended then fair enough, but would you care to instruct me where in the code I can make it symmetrical? Can't seem to find it.

Again, great work! I like the idea of transparency on the unit frames, it's really clean.
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Old 02-20-11, 05:01 AM  
zynix
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Player Buffs and debuffs

Hello Dawn

I'm trying to create some buffs on the playerframe. I pasted the code from the targetframe, into the playerframe code:
Code:
createBuffs(self)		
self.Buffs:SetPoint("TOPRIGHT", Minimap, "TOPLEFT", -1, 3)
self.Buffs.initialAnchor = "TOPRIGHT"	
self.Buffs["growth-x"] = "LEFT"
self.Buffs["growth-y"] = "DOWN"
self.Buffs.num = 36
self.Buffs:SetSize(self.Buffs.size*13, self.Buffs.size*3)
		
createDebuffs(self)
self.Debuffs:SetPoint("BOTTOMLEFT", self.Health, "TOPLEFT", 0, self.Buffs.size*cfg.buHeightMulti+12)
self.Debuffs.initialAnchor = "BOTTOMLEFT"
self.Debuffs["growth-x"] = "LEFT"		
self.Debuffs["growth-y"] = "DOWN"	
self.Debuffs.num = 24
self.Debuffs:SetSize(self.Debuffs.size*13, self.Debuffs.size*2)
I've anchored them to the topleft side of the minimap, like the standard buff frame. But I'm wondering how I can set the size of the buffs to around the same size as the default buffs, while still maintaining small buffs on the target frame.

IE. I am trying to make rectangular buffs for the playerframe, which have a size of 30 by 30*0,8. While having buffs (and debuffs for that matter) on the targetframe, which have a size of 20 by 20*0,8.

Are you able to help me?
Last edited by zynix : 02-20-11 at 05:01 AM.
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Old 02-17-11, 05:40 PM  
Toidi2k
A Murloc Raider
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very nice layout! but i need some debuffs in the targettarget frame. is that possible to add it ?
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