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Landfall (5.1)
Updated:11-28-12 01:45 PM
Created:04-03-09 05:34 PM
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rBBS, an art framework  Popular! (More than 5000 hits)
Version: 50100.01
by: zork [More]

Intro
This is rBBS an art framework. It provides basic functionality that can be used by rBBS layout styles to display art, models and orbs on screen. The addon does nothing on it's own. You need rBBS-layouts and probably an actionbar mod to make it work properly. This mod just displays art.
Install
Download rBBS and any rBBS-layout you like. Put both into your AddOns folder and start the game afterwards. Make sure you have any kind of actionbar mod installed that hides the default Blizzard actionbar!
Layouts
Default layouts are provided. They must be downloaded spereratly, like oUF layouts. rBBS is just a framework that needs layouts to display data.

Current available layouts:
Roth UI (Roth UI look alike)
OrbsOnly (Example for player, pet and target orbs)
OrbsOnly2 (player and target orbs only)
Diablo1 (Diablo 1 flavoured layout)
Diablo2 (Diablo 2 flavoured layout)
Diablo3 (Diablo 3 flavoured layout)
Diablo3Adjusted (Diablo 3 flavoured layout, but with WoW 12 button system)
Diablo3NoOrbs (Diablo 3 flavoured layout, but wihtout orbs and the bar texture matches WoW 12 button system)
Aion (Aion flavoured layout)
Backdrop (Example layout showing how to do backdrops)

Ingame menu
Use the rBBS menu gem or the /rbbs slash command to open the menu. You can do the following things ingame: lock, unlock, show, hide, resize, scale, move, reset.

Dragframe
Version 1.03 introduced a new API function, the dragframe. If you want to make use of it create it first in your layout and have other frames parent it. (See example layouts). If you move/scale/resize the dragframe all hooked frames will follow.

Fluid animations
The new rBBS supports the fluid animation system of Roth UI 4.009+. You can choose between, no animation, no animation+classcolored, or choose one of the 23 preset animations.
How to create a layout?
Try editing one of the example layouts first to get a feeling for the files. The example layouts use a config.lua and a style.lua. The config.lua has all the config data for the frames you want to spawn in the style function. Most of the config data is optional. But some has to be set. The config does nothing by itself. The style.lua uses the API functions to spawn frames of different types using the config data. In some cases you want hook the frame to the dragframe. The dragframe can be passed as the third element and is optional.
API
The following API spawn function are currently specified. Each API function can handle a buch of config parameters. Set the config parameters in the config of your style and call the spawn function with the specifc config entry. Check layout examples for more.


- spawnDragFrame config attributes:
lua Code:
  1. --strata      = "BACKGROUND",   --frame strata (optional)
  2.     --level       = 0,              --frame level (optional)
  3.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)

- spawnBackdropFrame config attributes:
lua Code:
  1. name        = "ChatFrameBackground",    --Needed. Must be UNIQUE per addon.
  2.     width       = 450,                      --width of the frame
  3.     height      = 230,                      --height of the frame
  4.     scale       = 1,                        --scale of the frame (optional)
  5.     --alpha       = 1,                      --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",           --frame strata (optional)
  7.     --level       = 0,                      --frame level (optional)
  8.     pos         = { a1="BOTTOMLEFT", x=20, y=20, }, --position
  9.     backdrops   = { --you can overlay different backdrops on top of each other, each backdrop must have it's own index number
  10.       [1] = {
  11.         padding   = 0,                                                                  -- padding (the space that is between the frame and the backdrop edges)
  12.         bgFile    = "Interface\\AddOns\\rBBS_Backdrop\\media\\background_gradient.tga", -- background texture
  13.         bgColor   = { r = 0.15, g = 0.15, b = 0.15, a = 0.8 },                          -- background color in red, green, blue, alpha
  14.         edgeFile  = "Interface\\AddOns\\rBBS_Backdrop\\media\\glow_outer.tga",          -- border texture
  15.         edgeColor = { r = 0, g = 0, b = 0, a = 1 },                                     -- border color in red, green, blue, alpha
  16.         tile      = false,                                                              -- tile the backdrop (if false it will be stretched)
  17.         tileSize  = 32,                                                                 -- size of background texture tile
  18.         edgeSize  = 10,                                                                 -- thickness of border texture (if your texture has 16px height default value is 16)
  19.         inset     = 10,                                                                 -- backdrop inset
  20.       },
  21.     },

- spawnFrame config attributes:
lua Code:
  1. name        = "ActionBar",      --Needed. Must be UNIQUE per addon.
  2.     width       = 512,              --width of the frame
  3.     height      = 256,              --height of the frame
  4.     scale       = 0.82,             --scale of the frame (optional)
  5.     --alpha       = 1,              --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",   --frame strata (optional)
  7.     --level       = 0,              --frame level (optional)
  8.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)
  9.     texture     = {
  10.                     file        = "Interface\\AddOns\\rBBS_RothUI\\media\\bar3.tga",          --the texture file that should be attached to the frame
  11.                     --strata      = "BACKGROUND",                                             --texture strata (optional)
  12.                     --level       = -8,                                                       --texture level (optional)
  13.                     --color       = { r=1, g=0, b=0, a = 1, },                                --recolor the texture (optional)
  14.                     --blendmode   = "ADD",                                                    --texture blendmode (optional)
  15.                   },

- spawnHealthOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "HealthOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     classcolored      = true,                         --classcolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

- spawnPowerOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "PowerhOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     powertypecolored  = true,                         --powertypecolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

SVN
http://code.google.com/p/rothui/sour...nk/wow5.0/rBBS

50100.01
- updated for patch 5.1

50001.01
- initial release for MoP - patch 5.0.5

40300.01
- updated toc for patch 4.3

1.06
- support for pet unit
- fixed unit menu and unit tooltip

1.05
- updated toc for patch 4.2

1.04

- Added new API function to spawn backdrop frames, check the backdrop layout for examples

1.03


Added an ingame menu.
- Added new API function for a dragframe
- Data is now saved in SavedVariables per character (thus does not fade if you deselect the addon)
- Added config menu
- Menu can be opened via "/rbbs" slash command or by clicking the gem
- Menu allows the following settings:
-unLockAllFrames
-lockAllFrames
-hideAllFrames
-showAllFrames
-resetAllFrames

SPECIFIC frame settings
-unlockFrame
-lockFrame
-hideFrame
-showFrame
-resetFrame
What is so special with the dragframe?
Other frames can anchor the dragframe. If you size the dragframe all other frames will be scaled on your dragframe resize.
If you move the dragframe all other frames that hooked the dragframe will follow.
Thus you can now resize your whole art again by resizing one frame in the game.

1.02
- added support for target orbs (you can now add a unit the the orb config)

1.01
- COMPLETE REWRITE, DELETE THE OLD rBOTTOMBARSTYLER
- rBBS is a framework now

--------------------------------------------------------------------

4.004
- updated toc file for patch 4.1

4.003
removed unneeded code and fixed the mana coloring, actually going on powertype now
Change list http://code.google.com/p/rothui/source/detail?r=577

4.002
- added player login event to make sure the values update correctly after login

4.001
- updated to work with Patch 4.0.1

012
- added class coloring (health orb value 0)
- data is now saved per character

011
- added clique support

010
- updated for 3.2
- added the new galaxy glow

009
- updated for 3.1
- small fixes to the Roth UI layout

008
- added AION2 style from Dawn
- added Diablo 3 style without any orbs

007
- Diablo 3 layout now can choose between 3 bar types aswell for 12, 24 and 36 buttons
- roth layout got the cool angel and demon :p

006 Diff
- all frames are now at strata BACKGROUND
- added AION style
- new Diablo 3 textures

005 Diff
- added health orb coloring
- added mana orb coloring
- added functions to automatically detect the mana coloring on stance/class


004 Diff
- added health and mana values
- added orb click and hover functionality

003 Diff
- added the glows (first version)

002-2 Diff
- one orb func to create all the orbs
- code cleanup, removed tabs

002 Diff
- added moving
- added locking
- added functions to move / lock stuff
- orb health and orb mana func

001-2
- fixed bug with default bar value not setting

001
- initial release with 4 styles (d1, d2, d3, roth)
Optional Files (12)
File Name
Version
Size
Author
Date
Type
50100.01
242kB
11-28-12 01:46 PM
Addon
1.04
37kB
10-09-11 07:24 AM
Addon
1.03
335kB
06-29-11 04:09 PM
Addon
1.03
203kB
06-29-11 04:08 PM
Addon
1.03
280kB
06-29-11 04:08 PM
Addon
1.03
362kB
06-29-11 04:07 PM
Addon
1.03
177kB
06-29-11 04:06 PM
Addon
1.03
39kB
06-29-11 04:05 PM
Addon
1.02
156kB
06-29-11 04:04 PM
Addon
1.02
13kB
06-29-11 04:03 PM
Addon
v2
707kB
06-27-11 04:42 AM
Addon
1
187kB
06-21-11 03:08 PM
Addon


Archived Files (24)
File Name
Version
Size
Author
Date
50001.01
93kB
zork
09-21-12 02:44 PM
40300.01
93kB
zork
11-30-11 01:16 PM
1.06
93kB
zork
10-09-11 07:25 AM
1.05
97kB
zork
06-29-11 03:56 PM
1.04
97kB
zork
06-26-11 09:57 AM
1.03
97kB
zork
06-25-11 08:17 PM
1.02
89kB
zork
06-18-11 07:05 AM
1.01
88kB
zork
06-17-11 07:08 PM
1.01
2MB
zork
04-28-11 12:09 PM
4.003
2MB
zork
10-18-10 11:43 AM
4.002
2MB
zork
10-16-10 06:00 AM
4.001
2MB
zork
10-13-10 03:01 PM
012
2MB
zork
09-06-09 07:47 AM
011
2MB
zork
08-18-09 02:01 PM
010
2MB
zork
08-07-09 04:07 PM
009
2MB
zork
04-18-09 04:28 PM
008
2MB
zork
04-08-09 11:51 AM
007
2MB
zork
04-07-09 10:41 AM
006
1MB
zork
04-06-09 11:42 AM
005
1MB
zork
04-05-09 05:09 PM
004
1MB
zork
04-05-09 01:35 PM
003
1MB
zork
04-05-09 09:35 AM
002-2
1MB
zork
04-04-09 07:41 AM
001-2
1MB
zork
04-03-09 06:42 PM


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Unread 02-24-11, 05:13 PM  
Blu5hit
A Kobold Labourer

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well

well witch one coz if i delete 1 the addon dosent work
...
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Unread 02-24-11, 04:30 PM  
zork
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Re: ONLY HE ORBS

Well you could delete all the other textures in the folder
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Unread 02-24-11, 02:10 PM  
Blu5hit
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ONLY HE ORBS

i love how this addon loocks but i just love the orbs the bar is not that nice can i get only the orbs???
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Unread 02-10-11, 02:41 AM  
Minilys
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Hello, great add-on, i just have one problem, is there any way to increase the update rate of the orbs? While it's fine when I play my warlock or my warrior, playing my hunter effectively isn't possible when the focus bar only updates every 2 seconds. I tried to modify the code myself, without success, and now i'm relying on other add-ons as a replacement for the power bar.
Sorry if this has already been asked and answered.
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Unread 02-04-11, 12:17 PM  
vedran
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It would be cool if you had a style where you had only the sides (with the globes) without the middle bar, and a setting how far apart the orbs are.


That way we could set this up on default UI instead of the gryphons.

Better yet it would be best if you had a setting/profile that hides those gryphons and replaces them with D3 orbs.
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Unread 02-01-11, 09:41 AM  
PuppetmasterX
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I just can't believe how awesome this is. I originally came to world of warcraft 6 years ago because I love Diablo 2 so much. I have been looking for something like this forever. I tried this addon a while back but it just wasn't customizable enough but things have changed. A recent video sparked my interest in this addon again and I am very very happy to see it developed the way it has. I didn't want to fiddle too much with the whole package so I chose the "orbs only" version and it is exactly what I wanted. The orbs are beautiful not only aesthetically but functionally it makes it very easy to understand how much health/mana/rage/focus ect you have. This really makes me feel like I'm playing Diablo 2 again.

I use Dominos action bars and with the new slash commands it was very easy to set the scale to 1.3 which made the bars fit perfectly with the orb interface. It's just gorgeous. Here is a screenshot and my appreciation to the developer. I will make a video soon if I can.

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Unread 01-24-11, 02:51 AM  
zork
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Re: Bugged Orbs (Roth Art)

You may have installed oUF_Diablo and rBottomBarStyler. Only use one of those addons. Check your addon folder.
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Unread 01-23-11, 08:51 PM  
Deathwarlord
A Kobold Labourer

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Exclamation Bugged Orbs (Roth Art)

If I use the roth art, I have four orbs.

The 2 correct art orbs in front and the 2 wrong orbs in the background of the 2 correct orbs, but a bit more in the middle.

Thus sucks and makes the UI look bad.

Please fix it

Deathwarlord.
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Unread 01-23-11, 07:48 AM  
zork
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Check the archive. Afaik version 012 was the last 3.3.x compatible version.
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Unread 01-23-11, 06:17 AM  
sutech
A Kobold Labourer

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3.3.5.

Hi Zork, your work is awesome! Can u support 3.3.5. version? I find one problem with generating Rage in first time i recive rage and then stop (i got no more/less when use abilities ) (i dont recieve any error messages...)
(my english is basic sorry )
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Unread 01-08-11, 10:32 AM  
Nyctanessa
A Kobold Labourer

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Locked/movable

I can't seem to get the orbs to lock in position after I've placed them where I want them... they'll only reset position + remain movable despite putting lock back on.
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Unread 12-30-10, 02:47 PM  
6eyki
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Excuse me, i know you're not the one making the artwork but have you ever considered adding/extending a side art for the diablo 3 panel or even the rest of the orb schemes. It'd really be nice to have an entire bottom panel in that stile, like, one extension for the chat window and another one on the other side for something of choice.
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Unread 12-20-10, 08:21 AM  
Kamari
A Kobold Labourer

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Hello, I love your mod but I wonder how do I remove the stancebar?
http://img121.imageshack.us/i/stancebar.jpg/
The marked bar is something I would like to get rid off.
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Unread 12-14-10, 05:32 AM  
zork
A Pyroguard Emberseer
 
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Unread 12-14-10, 05:24 AM  
Versewastaken
A Kobold Labourer

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I really like this as I only like some aspects of the Roth UI (some really annoy me). Any chance you could put in the XP/Rep bar though?
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