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Landfall (5.1)
Updated:11-28-12 01:45 PM
Created:04-03-09 05:34 PM
Downloads:124,453
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rBBS, an art framework  Popular! (More than 5000 hits)
Version: 50100.01
by: zork [More]

Intro
This is rBBS an art framework. It provides basic functionality that can be used by rBBS layout styles to display art, models and orbs on screen. The addon does nothing on it's own. You need rBBS-layouts and probably an actionbar mod to make it work properly. This mod just displays art.
Install
Download rBBS and any rBBS-layout you like. Put both into your AddOns folder and start the game afterwards. Make sure you have any kind of actionbar mod installed that hides the default Blizzard actionbar!
Layouts
Default layouts are provided. They must be downloaded spereratly, like oUF layouts. rBBS is just a framework that needs layouts to display data.

Current available layouts:
Roth UI (Roth UI look alike)
OrbsOnly (Example for player, pet and target orbs)
OrbsOnly2 (player and target orbs only)
Diablo1 (Diablo 1 flavoured layout)
Diablo2 (Diablo 2 flavoured layout)
Diablo3 (Diablo 3 flavoured layout)
Diablo3Adjusted (Diablo 3 flavoured layout, but with WoW 12 button system)
Diablo3NoOrbs (Diablo 3 flavoured layout, but wihtout orbs and the bar texture matches WoW 12 button system)
Aion (Aion flavoured layout)
Backdrop (Example layout showing how to do backdrops)

Ingame menu
Use the rBBS menu gem or the /rbbs slash command to open the menu. You can do the following things ingame: lock, unlock, show, hide, resize, scale, move, reset.

Dragframe
Version 1.03 introduced a new API function, the dragframe. If you want to make use of it create it first in your layout and have other frames parent it. (See example layouts). If you move/scale/resize the dragframe all hooked frames will follow.

Fluid animations
The new rBBS supports the fluid animation system of Roth UI 4.009+. You can choose between, no animation, no animation+classcolored, or choose one of the 23 preset animations.
How to create a layout?
Try editing one of the example layouts first to get a feeling for the files. The example layouts use a config.lua and a style.lua. The config.lua has all the config data for the frames you want to spawn in the style function. Most of the config data is optional. But some has to be set. The config does nothing by itself. The style.lua uses the API functions to spawn frames of different types using the config data. In some cases you want hook the frame to the dragframe. The dragframe can be passed as the third element and is optional.
API
The following API spawn function are currently specified. Each API function can handle a buch of config parameters. Set the config parameters in the config of your style and call the spawn function with the specifc config entry. Check layout examples for more.


- spawnDragFrame config attributes:
lua Code:
  1. --strata      = "BACKGROUND",   --frame strata (optional)
  2.     --level       = 0,              --frame level (optional)
  3.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)

- spawnBackdropFrame config attributes:
lua Code:
  1. name        = "ChatFrameBackground",    --Needed. Must be UNIQUE per addon.
  2.     width       = 450,                      --width of the frame
  3.     height      = 230,                      --height of the frame
  4.     scale       = 1,                        --scale of the frame (optional)
  5.     --alpha       = 1,                      --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",           --frame strata (optional)
  7.     --level       = 0,                      --frame level (optional)
  8.     pos         = { a1="BOTTOMLEFT", x=20, y=20, }, --position
  9.     backdrops   = { --you can overlay different backdrops on top of each other, each backdrop must have it's own index number
  10.       [1] = {
  11.         padding   = 0,                                                                  -- padding (the space that is between the frame and the backdrop edges)
  12.         bgFile    = "Interface\\AddOns\\rBBS_Backdrop\\media\\background_gradient.tga", -- background texture
  13.         bgColor   = { r = 0.15, g = 0.15, b = 0.15, a = 0.8 },                          -- background color in red, green, blue, alpha
  14.         edgeFile  = "Interface\\AddOns\\rBBS_Backdrop\\media\\glow_outer.tga",          -- border texture
  15.         edgeColor = { r = 0, g = 0, b = 0, a = 1 },                                     -- border color in red, green, blue, alpha
  16.         tile      = false,                                                              -- tile the backdrop (if false it will be stretched)
  17.         tileSize  = 32,                                                                 -- size of background texture tile
  18.         edgeSize  = 10,                                                                 -- thickness of border texture (if your texture has 16px height default value is 16)
  19.         inset     = 10,                                                                 -- backdrop inset
  20.       },
  21.     },

- spawnFrame config attributes:
lua Code:
  1. name        = "ActionBar",      --Needed. Must be UNIQUE per addon.
  2.     width       = 512,              --width of the frame
  3.     height      = 256,              --height of the frame
  4.     scale       = 0.82,             --scale of the frame (optional)
  5.     --alpha       = 1,              --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",   --frame strata (optional)
  7.     --level       = 0,              --frame level (optional)
  8.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)
  9.     texture     = {
  10.                     file        = "Interface\\AddOns\\rBBS_RothUI\\media\\bar3.tga",          --the texture file that should be attached to the frame
  11.                     --strata      = "BACKGROUND",                                             --texture strata (optional)
  12.                     --level       = -8,                                                       --texture level (optional)
  13.                     --color       = { r=1, g=0, b=0, a = 1, },                                --recolor the texture (optional)
  14.                     --blendmode   = "ADD",                                                    --texture blendmode (optional)
  15.                   },

- spawnHealthOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "HealthOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     classcolored      = true,                         --classcolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

- spawnPowerOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "PowerhOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     powertypecolored  = true,                         --powertypecolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

SVN
http://code.google.com/p/rothui/sour...nk/wow5.0/rBBS

50100.01
- updated for patch 5.1

50001.01
- initial release for MoP - patch 5.0.5

40300.01
- updated toc for patch 4.3

1.06
- support for pet unit
- fixed unit menu and unit tooltip

1.05
- updated toc for patch 4.2

1.04

- Added new API function to spawn backdrop frames, check the backdrop layout for examples

1.03


Added an ingame menu.
- Added new API function for a dragframe
- Data is now saved in SavedVariables per character (thus does not fade if you deselect the addon)
- Added config menu
- Menu can be opened via "/rbbs" slash command or by clicking the gem
- Menu allows the following settings:
-unLockAllFrames
-lockAllFrames
-hideAllFrames
-showAllFrames
-resetAllFrames

SPECIFIC frame settings
-unlockFrame
-lockFrame
-hideFrame
-showFrame
-resetFrame
What is so special with the dragframe?
Other frames can anchor the dragframe. If you size the dragframe all other frames will be scaled on your dragframe resize.
If you move the dragframe all other frames that hooked the dragframe will follow.
Thus you can now resize your whole art again by resizing one frame in the game.

1.02
- added support for target orbs (you can now add a unit the the orb config)

1.01
- COMPLETE REWRITE, DELETE THE OLD rBOTTOMBARSTYLER
- rBBS is a framework now

--------------------------------------------------------------------

4.004
- updated toc file for patch 4.1

4.003
removed unneeded code and fixed the mana coloring, actually going on powertype now
Change list http://code.google.com/p/rothui/source/detail?r=577

4.002
- added player login event to make sure the values update correctly after login

4.001
- updated to work with Patch 4.0.1

012
- added class coloring (health orb value 0)
- data is now saved per character

011
- added clique support

010
- updated for 3.2
- added the new galaxy glow

009
- updated for 3.1
- small fixes to the Roth UI layout

008
- added AION2 style from Dawn
- added Diablo 3 style without any orbs

007
- Diablo 3 layout now can choose between 3 bar types aswell for 12, 24 and 36 buttons
- roth layout got the cool angel and demon :p

006 Diff
- all frames are now at strata BACKGROUND
- added AION style
- new Diablo 3 textures

005 Diff
- added health orb coloring
- added mana orb coloring
- added functions to automatically detect the mana coloring on stance/class


004 Diff
- added health and mana values
- added orb click and hover functionality

003 Diff
- added the glows (first version)

002-2 Diff
- one orb func to create all the orbs
- code cleanup, removed tabs

002 Diff
- added moving
- added locking
- added functions to move / lock stuff
- orb health and orb mana func

001-2
- fixed bug with default bar value not setting

001
- initial release with 4 styles (d1, d2, d3, roth)
Optional Files (12)
File Name
Version
Size
Author
Date
Type
50100.01
242kB
11-28-12 01:46 PM
Addon
1.04
37kB
10-09-11 07:24 AM
Addon
1.03
335kB
06-29-11 04:09 PM
Addon
1.03
203kB
06-29-11 04:08 PM
Addon
1.03
280kB
06-29-11 04:08 PM
Addon
1.03
362kB
06-29-11 04:07 PM
Addon
1.03
177kB
06-29-11 04:06 PM
Addon
1.03
39kB
06-29-11 04:05 PM
Addon
1.02
156kB
06-29-11 04:04 PM
Addon
1.02
13kB
06-29-11 04:03 PM
Addon
v2
707kB
06-27-11 04:42 AM
Addon
1
187kB
06-21-11 03:08 PM
Addon


Archived Files (24)
File Name
Version
Size
Author
Date
50001.01
93kB
zork
09-21-12 02:44 PM
40300.01
93kB
zork
11-30-11 01:16 PM
1.06
93kB
zork
10-09-11 07:25 AM
1.05
97kB
zork
06-29-11 03:56 PM
1.04
97kB
zork
06-26-11 09:57 AM
1.03
97kB
zork
06-25-11 08:17 PM
1.02
89kB
zork
06-18-11 07:05 AM
1.01
88kB
zork
06-17-11 07:08 PM
1.01
2MB
zork
04-28-11 12:09 PM
4.003
2MB
zork
10-18-10 11:43 AM
4.002
2MB
zork
10-16-10 06:00 AM
4.001
2MB
zork
10-13-10 03:01 PM
012
2MB
zork
09-06-09 07:47 AM
011
2MB
zork
08-18-09 02:01 PM
010
2MB
zork
08-07-09 04:07 PM
009
2MB
zork
04-18-09 04:28 PM
008
2MB
zork
04-08-09 11:51 AM
007
2MB
zork
04-07-09 10:41 AM
006
1MB
zork
04-06-09 11:42 AM
005
1MB
zork
04-05-09 05:09 PM
004
1MB
zork
04-05-09 01:35 PM
003
1MB
zork
04-05-09 09:35 AM
002-2
1MB
zork
04-04-09 07:41 AM
001-2
1MB
zork
04-03-09 06:42 PM


Post A Reply Comment Options
Unread 12-31-11, 11:58 AM  
Ashmani
A Defias Bandit

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Aion art

I'm really fond of the Aion style but I personally preferred the old silver version a little better. any way we might see its return with perahps a 12 button 2nd bar? *crosses fingers*
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Unread 12-12-11, 02:07 AM  
zork
A Pyroguard Emberseer
 
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There is one. If your layout supports a dragframe. Dragframes can be scaled and all other frames will scale accordingly.
If your layout does not have a dragframe you can add one. Check the rbbs_RothUI layout for example.
Additionally each layout has a base scale in the config that could be set.
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Last edited by zork : 12-12-11 at 02:08 AM.
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Unread 12-11-11, 02:57 PM  
Kouki
A Kobold Labourer

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Why is there no global scale like the old system?

You could type rbbs setscale 1 and it would all adjust.

I dont like eyball measuring it and dragging frames i want it to be symetrical.
The same scale and the same uniform feel as the old one.

please add a global scale.
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Unread 12-03-11, 01:19 PM  
zork
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Yes. That is sth I have on my todo list.
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Unread 12-03-11, 11:43 AM  
Dasco
A Kobold Labourer

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Originally Posted by tommos
any chance of getting the default rothui swirling orbs added to this addon?
Yes, need!

I'm playing with the old rBottomBarStyler just for the beautiful swirling orbs & colors , still working
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Unread 10-29-11, 09:13 PM  
tommos
A Murloc Raider

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any chance of getting the default rothui swirling orbs added to this addon?
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Unread 10-26-11, 06:21 AM  
Zakanoff
A Kobold Labourer

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Text

Where and what do I have to change to make the powerorb only show percentage instead of both percentage and amount of mana i have left? Since I'm a hunter I have both % and amount of focus left which is the same, i would like to only have the big one which I think is percentage.

Thanks for an awesome addon!
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Unread 10-12-11, 11:55 PM  
Aurorablade
A Deviate Faerie Dragon
 
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ah okay. I am actually noticing some bugs with pets not updating health/mana. summon an imp the updates are fireing instant and not showing pets mana/power type.

seems to work fine on my hunter well with updating the power/health values. I am seeing warlock summons fireing a UNIT_PET call and it is returning a value for UnitPowerType

Not sure what diffrence between warlock pet and hunter pet is in this regard. Hmm
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Unread 10-10-11, 01:15 AM  
zork
A Pyroguard Emberseer
 
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Since vehicle swap player and pet unit I guess so.
Pet unit will only be removed when UNIT_PET is fired which is not the case when you mount up. The pet is still active.
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Unread 10-09-11, 10:25 PM  
Aurorablade
A Deviate Faerie Dragon
 
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Request on pets, anyway you can get the pet orbs when the pet is not actually out/summoned.

This cover vehicles or no?
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Unread 10-09-11, 06:45 AM  
zork
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I will add the pet orb support. Wait for next version.

*update*
rBBS 1.06 is uploaded. It supports pet units. Additionally grab version 1.04 of
http://www.wowinterface.com/download..._OrbsOnly.html. It has now an example for player, target and pet unitframes.
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Last edited by zork : 10-09-11 at 07:35 AM.
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Unread 10-08-11, 10:09 PM  
ibechief
A Kobold Labourer

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Re: Re: Hunter pet orbs?

Originally posted by zork
Well yeah, there is an layout that has orbs for players and target. Just check the config and the style.lua and check how player and target are spawned.
The event you need to track pets is "UNIT_PET".
is there a way to do this without changing the orb's that are displayed on all my other toons? I don't want my pally spontaneously tracking nothing instead of his life :P

and I have no clue how to check how players and targets are spawned.


EDIT: I think I found a few lines down where it says target.

--targethealthorb
cfg.targethealthorb = {
name = "TargetHealthOrb",
unit = "target", --default unit is "player" but in this case we want target

if this is right let me know. But i'm still not clear on how this will effect me tracking a target and my own health orbs.
Last edited by ibechief : 10-08-11 at 10:16 PM.
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Unread 10-08-11, 08:09 PM  
zork
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Re: Hunter pet orbs?

Well yeah, there is an layout that has orbs for players and target. Just check the config and the style.lua and check how player and target are spawned.
The event you need to track pets is "UNIT_PET".
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Unread 10-08-11, 06:30 PM  
ibechief
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Hunter pet orbs?

I'd love it if there is a way to create orbs for your pets Life and energy. If this is possible please provide as much help as you can for me to be able to create it. I'm not simple minded but i'm not exactly a pro at programing :P
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Unread 10-08-11, 06:01 PM  
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You can change the framelevel and/or framestrata in the config.lua of the rBBS layout you are using. Just change the config values for level and strata.

Possible values can be found here
http://wowprogramming.com/docs/widge.../SetFrameLevel
http://wowprogramming.com/docs/widge...SetFrameStrata
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