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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-25-14 07:18 AM
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rBottomBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

This is rBBS an art framework. It provides basic functionality that can be used by rBBS layout styles to display art, models and orbs on screen. The addon does nothing on it's own. You need rBBS-layouts and probably an actionbar mod to make it work properly. This mod just displays art.
Install
Download rBBS and any rBBS-layout you like. Put both into your AddOns folder and start the game afterwards. Make sure you have any kind of actionbar mod installed that hides the default Blizzard actionbar!
Layouts
Default layouts are provided. They must be downloaded spereratly, like oUF layouts. rBBS is just a framework that needs layouts to display data.

Current available layouts:
Roth UI (Roth UI look alike)
OrbsOnly (Example for player, pet and target orbs)
OrbsOnly2 (player and target orbs only)
Diablo1 (Diablo 1 flavoured layout)
Diablo2 (Diablo 2 flavoured layout)
Diablo3 (Diablo 3 flavoured layout)
Diablo3Adjusted (Diablo 3 flavoured layout, but with WoW 12 button system)
Diablo3NoOrbs (Diablo 3 flavoured layout, but wihtout orbs and the bar texture matches WoW 12 button system)
Aion (Aion flavoured layout)
Backdrop (Example layout showing how to do backdrops)

Ingame menu
Use the rBBS menu gem or the /rbbs slash command to open the menu. You can do the following things ingame: lock, unlock, show, hide, resize, scale, move, reset.

Dragframe
Version 1.03 introduced a new API function, the dragframe. If you want to make use of it create it first in your layout and have other frames parent it. (See example layouts). If you move/scale/resize the dragframe all hooked frames will follow.

Fluid animations
The new rBBS supports the fluid animation system of Roth UI 4.009+. You can choose between, no animation, no animation+classcolored, or choose one of the 23 preset animations.
How to create a layout?
Try editing one of the example layouts first to get a feeling for the files. The example layouts use a config.lua and a style.lua. The config.lua has all the config data for the frames you want to spawn in the style function. Most of the config data is optional. But some has to be set. The config does nothing by itself. The style.lua uses the API functions to spawn frames of different types using the config data. In some cases you want hook the frame to the dragframe. The dragframe can be passed as the third element and is optional.
API
The following API spawn function are currently specified. Each API function can handle a buch of config parameters. Set the config parameters in the config of your style and call the spawn function with the specifc config entry. Check layout examples for more.


- spawnDragFrame config attributes:
lua Code:
  1. --strata      = "BACKGROUND",   --frame strata (optional)
  2.     --level       = 0,              --frame level (optional)
  3.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)

- spawnBackdropFrame config attributes:
lua Code:
  1. name        = "ChatFrameBackground",    --Needed. Must be UNIQUE per addon.
  2.     width       = 450,                      --width of the frame
  3.     height      = 230,                      --height of the frame
  4.     scale       = 1,                        --scale of the frame (optional)
  5.     --alpha       = 1,                      --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",           --frame strata (optional)
  7.     --level       = 0,                      --frame level (optional)
  8.     pos         = { a1="BOTTOMLEFT", x=20, y=20, }, --position
  9.     backdrops   = { --you can overlay different backdrops on top of each other, each backdrop must have it's own index number
  10.       [1] = {
  11.         padding   = 0,                                                                  -- padding (the space that is between the frame and the backdrop edges)
  12.         bgFile    = "Interface\\AddOns\\rBBS_Backdrop\\media\\background_gradient.tga", -- background texture
  13.         bgColor   = { r = 0.15, g = 0.15, b = 0.15, a = 0.8 },                          -- background color in red, green, blue, alpha
  14.         edgeFile  = "Interface\\AddOns\\rBBS_Backdrop\\media\\glow_outer.tga",          -- border texture
  15.         edgeColor = { r = 0, g = 0, b = 0, a = 1 },                                     -- border color in red, green, blue, alpha
  16.         tile      = false,                                                              -- tile the backdrop (if false it will be stretched)
  17.         tileSize  = 32,                                                                 -- size of background texture tile
  18.         edgeSize  = 10,                                                                 -- thickness of border texture (if your texture has 16px height default value is 16)
  19.         inset     = 10,                                                                 -- backdrop inset
  20.       },
  21.     },

- spawnFrame config attributes:
lua Code:
  1. name        = "ActionBar",      --Needed. Must be UNIQUE per addon.
  2.     width       = 512,              --width of the frame
  3.     height      = 256,              --height of the frame
  4.     scale       = 0.82,             --scale of the frame (optional)
  5.     --alpha       = 1,              --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",   --frame strata (optional)
  7.     --level       = 0,              --frame level (optional)
  8.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)
  9.     texture     = {
  10.                     file        = "Interface\\AddOns\\rBBS_RothUI\\media\\bar3.tga",          --the texture file that should be attached to the frame
  11.                     --strata      = "BACKGROUND",                                             --texture strata (optional)
  12.                     --level       = -8,                                                       --texture level (optional)
  13.                     --color       = { r=1, g=0, b=0, a = 1, },                                --recolor the texture (optional)
  14.                     --blendmode   = "ADD",                                                    --texture blendmode (optional)
  15.                   },

- spawnHealthOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "HealthOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     classcolored      = true,                         --classcolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

- spawnPowerOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "PowerhOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     powertypecolored  = true,                         --powertypecolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

SVN
http://code.google.com/p/rothui/sour...nk/wow5.0/rBBS

60000.01
- updated for patch 6.0.2

50100.01
- updated for patch 5.1

50001.01
- initial release for MoP - patch 5.0.5

40300.01
- updated toc for patch 4.3

1.06
- support for pet unit
- fixed unit menu and unit tooltip

1.05
- updated toc for patch 4.2

1.04

- Added new API function to spawn backdrop frames, check the backdrop layout for examples

1.03


Added an ingame menu.
- Added new API function for a dragframe
- Data is now saved in SavedVariables per character (thus does not fade if you deselect the addon)
- Added config menu
- Menu can be opened via "/rbbs" slash command or by clicking the gem
- Menu allows the following settings:
-unLockAllFrames
-lockAllFrames
-hideAllFrames
-showAllFrames
-resetAllFrames

SPECIFIC frame settings
-unlockFrame
-lockFrame
-hideFrame
-showFrame
-resetFrame
What is so special with the dragframe?
Other frames can anchor the dragframe. If you size the dragframe all other frames will be scaled on your dragframe resize.
If you move the dragframe all other frames that hooked the dragframe will follow.
Thus you can now resize your whole art again by resizing one frame in the game.

1.02
- added support for target orbs (you can now add a unit the the orb config)

1.01
- COMPLETE REWRITE, DELETE THE OLD rBOTTOMBARSTYLER
- rBBS is a framework now

--------------------------------------------------------------------

4.004
- updated toc file for patch 4.1

4.003
removed unneeded code and fixed the mana coloring, actually going on powertype now
Change list http://code.google.com/p/rothui/source/detail?r=577

4.002
- added player login event to make sure the values update correctly after login

4.001
- updated to work with Patch 4.0.1

012
- added class coloring (health orb value 0)
- data is now saved per character

011
- added clique support

010
- updated for 3.2
- added the new galaxy glow

009
- updated for 3.1
- small fixes to the Roth UI layout

008
- added AION2 style from Dawn
- added Diablo 3 style without any orbs

007
- Diablo 3 layout now can choose between 3 bar types aswell for 12, 24 and 36 buttons
- roth layout got the cool angel and demon :p

006 Diff
- all frames are now at strata BACKGROUND
- added AION style
- new Diablo 3 textures

005 Diff
- added health orb coloring
- added mana orb coloring
- added functions to automatically detect the mana coloring on stance/class


004 Diff
- added health and mana values
- added orb click and hover functionality

003 Diff
- added the glows (first version)

002-2 Diff
- one orb func to create all the orbs
- code cleanup, removed tabs

002 Diff
- added moving
- added locking
- added functions to move / lock stuff
- orb health and orb mana func

001-2
- fixed bug with default bar value not setting

001
- initial release with 4 styles (d1, d2, d3, roth)
Optional Files (12)
File Name
Version
Size
Author
Date
Type
60000.01
242kB
10-25-14 07:20 AM
Addon
1.04
37kB
10-09-11 07:24 AM
Addon
1.03
335kB
06-29-11 04:09 PM
Addon
1.03
203kB
06-29-11 04:08 PM
Addon
1.03
280kB
06-29-11 04:08 PM
Addon
1.03
362kB
06-29-11 04:07 PM
Addon
1.03
177kB
06-29-11 04:06 PM
Addon
1.03
39kB
06-29-11 04:05 PM
Addon
1.02
156kB
06-29-11 04:04 PM
Addon
1.02
13kB
06-29-11 04:03 PM
Addon
v2
707kB
06-27-11 04:42 AM
Addon
1
187kB
06-21-11 03:08 PM
Addon


Archived Files (25)
File Name
Version
Size
Author
Date
60000.01
93kB
zork
11-28-12 01:45 PM
50001.01
93kB
zork
09-21-12 02:44 PM
40300.01
93kB
zork
11-30-11 01:16 PM
1.06
93kB
zork
10-09-11 07:25 AM
1.05
97kB
zork
06-29-11 03:56 PM
1.04
97kB
zork
06-26-11 09:57 AM
1.03
97kB
zork
06-25-11 08:17 PM
1.02
89kB
zork
06-18-11 07:05 AM
1.01
88kB
zork
06-17-11 07:08 PM
1.01
2MB
zork
04-28-11 12:09 PM
4.003
2MB
zork
10-18-10 11:43 AM
4.002
2MB
zork
10-16-10 06:00 AM
4.001
2MB
zork
10-13-10 03:01 PM
012
2MB
zork
09-06-09 07:47 AM
011
2MB
zork
08-18-09 02:01 PM
010
2MB
zork
08-07-09 04:07 PM
009
2MB
zork
04-18-09 04:28 PM
008
2MB
zork
04-08-09 11:51 AM
007
2MB
zork
04-07-09 10:41 AM
006
1MB
zork
04-06-09 11:42 AM
005
1MB
zork
04-05-09 05:09 PM
004
1MB
zork
04-05-09 01:35 PM
003
1MB
zork
04-05-09 09:35 AM
002-2
1MB
zork
04-04-09 07:41 AM
001-2
1MB
zork
04-03-09 06:42 PM


Post A Reply Comment Options
Unread 08-18-09, 03:26 PM  
Koopatroopa
A Kobold Labourer

Forum posts: 0
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Galaxys

I have used this addon for awhile and Roth for awhile before that, and I love it and I even edit it to my liking however I can't quit figure out how to edit out the Galaxy swirls, I much prefer the last model of this addon where instead of them there was just a glowing pool. Can anyone help me find the area of coding I need to change?
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Unread 08-18-09, 03:36 PM  
zork
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Re: Galaxys

The glow is gone. Ask Blizzard what they did. It just disappeared in 3.2. So galaxies or no glow at all.
__________________
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Unread 08-18-09, 08:32 PM  
Koopatroopa
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Re: Re: Galaxys

Originally posted by zork
The glow is gone. Ask Blizzard what they did. It just disappeared in 3.2. So galaxies or no glow at all.
hmm okay i'll try and mess around with it a bit more later see if I can't figure something out, and what do you mean ask blizzard? Didn't you make the code for the addon?
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Unread 08-19-09, 08:12 AM  
zork
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Re: Re: Re: Galaxys

The addon code is mine, but the animation file that was used is from Blizzard. It is in the World of Warcraft mpq-files but it does not work anymore.
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Last edited by zork : 08-19-09 at 08:12 AM.
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Unread 08-19-09, 07:10 PM  
kasca
A Frostmaul Preserver

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i been trying to use this but i cant get the bliz bar to dissapper. What i miss doing.

Bah i found it..jessh dont work on your ui in the middle of the night....
Last edited by kasca : 08-19-09 at 07:12 PM.
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Unread 08-20-09, 05:05 PM  
Supblood
A Kobold Labourer

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Question Can't download the latest update.

Ok so i have a problem where i can't download the newest update from this page. I can download the previous version just fine from the archived files but i can't get this download to start at all on this page. Can anyone help? Or can you link to a mirror or something Zork? If you can it would be greatly appreciated as i had the Rothui for almost 2 yrs now and it's always worked up until 3.2 where my runic power was not updating correctly....i'd be deathcoiling at 40 rp according to Xperl but the RP Orb would state 31 rp -_-???
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Unread 08-20-09, 08:20 PM  
Biplup
A Kobold Labourer

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I download just rBottomBarStyler (Diablo)
Just tell me how do i disable standard blizzard UI.
My UI with rBottomBarStyler (Diablo) looks like this:
http://img11.imageshack.us/i/wowscrn...109041751.jpg/
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Unread 08-20-09, 08:55 PM  
Biplup
A Kobold Labourer

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Originally posted by Noobcakes
I'm wondering how you remove the default bar that blizzard gave us that keeps showing up where this addon appears to be at.
How u did disable default ui.
My looks like this
http://img11.imageshack.us/i/wowscrn...109041751.jpg/
PLS help
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Unread 08-21-09, 09:25 AM  
zork
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Originally posted by Biplup
...
Read the info page.
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Unread 08-22-09, 08:34 PM  
Caeniix25
A Kobold Labourer

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The best of the best!

I absolutely love this addon. I have been looking for a way for my health and mana meters to be orbs and this is the absolute best I have found. I love the Diablo games and this addon sparked my interest like you wouldn't imagine. My favorite is the Diablo 3 settings, the orb graphics are amazing and so is the bottom bar graphics. All I can say is, this is worth the download. Five stars all the way.
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Unread 08-25-09, 03:45 PM  
Disco Stan
A Kobold Labourer

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Would it be possible to make a bar where the orbs would stay at around .5 scale, no additional bars between them and scaling just moves them along the bottom of the screen? I want them about that size, but cannot fit my bars between them.. The movable thing isnt working either..
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Unread 08-25-09, 07:57 PM  
Disco Stan
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Would it be possible for you to add an option for additional orbs for targets? if only for the d3 skin. I'm using your orbs now, but its kinda strange having orbs for me and bars for my target..

Also, I think if you made each part of the bar movable (meaning the orbs, and the middle piece, rather than just the whole.
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Unread 08-26-09, 07:39 AM  
zork
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Not with this mod. This is just background art, nothing special. If you want more space between the orbs you need to edit the lua code yourself.
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Unread 08-27-09, 11:43 AM  
Koopatroopa
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Where in the code can I change which Galaxy Number the orbs use? Can't seem to find it.
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Unread 08-27-09, 12:02 PM  
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Originally posted by Koopatroopa
Where in the code can I change which Galaxy Number the orbs use? Can't seem to find it.
search for "galaxy2" or "galaxy3" those are pretty unique.
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