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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-25-14 07:18 AM
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rBottomBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

This is rBBS an art framework. It provides basic functionality that can be used by rBBS layout styles to display art, models and orbs on screen. The addon does nothing on it's own. You need rBBS-layouts and probably an actionbar mod to make it work properly. This mod just displays art.
Install
Download rBBS and any rBBS-layout you like. Put both into your AddOns folder and start the game afterwards. Make sure you have any kind of actionbar mod installed that hides the default Blizzard actionbar!
Layouts
Default layouts are provided. They must be downloaded spereratly, like oUF layouts. rBBS is just a framework that needs layouts to display data.

Current available layouts:
Roth UI (Roth UI look alike)
OrbsOnly (Example for player, pet and target orbs)
OrbsOnly2 (player and target orbs only)
Diablo1 (Diablo 1 flavoured layout)
Diablo2 (Diablo 2 flavoured layout)
Diablo3 (Diablo 3 flavoured layout)
Diablo3Adjusted (Diablo 3 flavoured layout, but with WoW 12 button system)
Diablo3NoOrbs (Diablo 3 flavoured layout, but wihtout orbs and the bar texture matches WoW 12 button system)
Aion (Aion flavoured layout)
Backdrop (Example layout showing how to do backdrops)

Ingame menu
Use the rBBS menu gem or the /rbbs slash command to open the menu. You can do the following things ingame: lock, unlock, show, hide, resize, scale, move, reset.

Dragframe
Version 1.03 introduced a new API function, the dragframe. If you want to make use of it create it first in your layout and have other frames parent it. (See example layouts). If you move/scale/resize the dragframe all hooked frames will follow.

Fluid animations
The new rBBS supports the fluid animation system of Roth UI 4.009+. You can choose between, no animation, no animation+classcolored, or choose one of the 23 preset animations.
How to create a layout?
Try editing one of the example layouts first to get a feeling for the files. The example layouts use a config.lua and a style.lua. The config.lua has all the config data for the frames you want to spawn in the style function. Most of the config data is optional. But some has to be set. The config does nothing by itself. The style.lua uses the API functions to spawn frames of different types using the config data. In some cases you want hook the frame to the dragframe. The dragframe can be passed as the third element and is optional.
API
The following API spawn function are currently specified. Each API function can handle a buch of config parameters. Set the config parameters in the config of your style and call the spawn function with the specifc config entry. Check layout examples for more.


- spawnDragFrame config attributes:
lua Code:
  1. --strata      = "BACKGROUND",   --frame strata (optional)
  2.     --level       = 0,              --frame level (optional)
  3.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)

- spawnBackdropFrame config attributes:
lua Code:
  1. name        = "ChatFrameBackground",    --Needed. Must be UNIQUE per addon.
  2.     width       = 450,                      --width of the frame
  3.     height      = 230,                      --height of the frame
  4.     scale       = 1,                        --scale of the frame (optional)
  5.     --alpha       = 1,                      --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",           --frame strata (optional)
  7.     --level       = 0,                      --frame level (optional)
  8.     pos         = { a1="BOTTOMLEFT", x=20, y=20, }, --position
  9.     backdrops   = { --you can overlay different backdrops on top of each other, each backdrop must have it's own index number
  10.       [1] = {
  11.         padding   = 0,                                                                  -- padding (the space that is between the frame and the backdrop edges)
  12.         bgFile    = "Interface\\AddOns\\rBBS_Backdrop\\media\\background_gradient.tga", -- background texture
  13.         bgColor   = { r = 0.15, g = 0.15, b = 0.15, a = 0.8 },                          -- background color in red, green, blue, alpha
  14.         edgeFile  = "Interface\\AddOns\\rBBS_Backdrop\\media\\glow_outer.tga",          -- border texture
  15.         edgeColor = { r = 0, g = 0, b = 0, a = 1 },                                     -- border color in red, green, blue, alpha
  16.         tile      = false,                                                              -- tile the backdrop (if false it will be stretched)
  17.         tileSize  = 32,                                                                 -- size of background texture tile
  18.         edgeSize  = 10,                                                                 -- thickness of border texture (if your texture has 16px height default value is 16)
  19.         inset     = 10,                                                                 -- backdrop inset
  20.       },
  21.     },

- spawnFrame config attributes:
lua Code:
  1. name        = "ActionBar",      --Needed. Must be UNIQUE per addon.
  2.     width       = 512,              --width of the frame
  3.     height      = 256,              --height of the frame
  4.     scale       = 0.82,             --scale of the frame (optional)
  5.     --alpha       = 1,              --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",   --frame strata (optional)
  7.     --level       = 0,              --frame level (optional)
  8.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)
  9.     texture     = {
  10.                     file        = "Interface\\AddOns\\rBBS_RothUI\\media\\bar3.tga",          --the texture file that should be attached to the frame
  11.                     --strata      = "BACKGROUND",                                             --texture strata (optional)
  12.                     --level       = -8,                                                       --texture level (optional)
  13.                     --color       = { r=1, g=0, b=0, a = 1, },                                --recolor the texture (optional)
  14.                     --blendmode   = "ADD",                                                    --texture blendmode (optional)
  15.                   },

- spawnHealthOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "HealthOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     classcolored      = true,                         --classcolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

- spawnPowerOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "PowerhOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     powertypecolored  = true,                         --powertypecolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

SVN
http://code.google.com/p/rothui/sour...nk/wow5.0/rBBS

60000.01
- updated for patch 6.0.2

50100.01
- updated for patch 5.1

50001.01
- initial release for MoP - patch 5.0.5

40300.01
- updated toc for patch 4.3

1.06
- support for pet unit
- fixed unit menu and unit tooltip

1.05
- updated toc for patch 4.2

1.04

- Added new API function to spawn backdrop frames, check the backdrop layout for examples

1.03


Added an ingame menu.
- Added new API function for a dragframe
- Data is now saved in SavedVariables per character (thus does not fade if you deselect the addon)
- Added config menu
- Menu can be opened via "/rbbs" slash command or by clicking the gem
- Menu allows the following settings:
-unLockAllFrames
-lockAllFrames
-hideAllFrames
-showAllFrames
-resetAllFrames

SPECIFIC frame settings
-unlockFrame
-lockFrame
-hideFrame
-showFrame
-resetFrame
What is so special with the dragframe?
Other frames can anchor the dragframe. If you size the dragframe all other frames will be scaled on your dragframe resize.
If you move the dragframe all other frames that hooked the dragframe will follow.
Thus you can now resize your whole art again by resizing one frame in the game.

1.02
- added support for target orbs (you can now add a unit the the orb config)

1.01
- COMPLETE REWRITE, DELETE THE OLD rBOTTOMBARSTYLER
- rBBS is a framework now

--------------------------------------------------------------------

4.004
- updated toc file for patch 4.1

4.003
removed unneeded code and fixed the mana coloring, actually going on powertype now
Change list http://code.google.com/p/rothui/source/detail?r=577

4.002
- added player login event to make sure the values update correctly after login

4.001
- updated to work with Patch 4.0.1

012
- added class coloring (health orb value 0)
- data is now saved per character

011
- added clique support

010
- updated for 3.2
- added the new galaxy glow

009
- updated for 3.1
- small fixes to the Roth UI layout

008
- added AION2 style from Dawn
- added Diablo 3 style without any orbs

007
- Diablo 3 layout now can choose between 3 bar types aswell for 12, 24 and 36 buttons
- roth layout got the cool angel and demon :p

006 Diff
- all frames are now at strata BACKGROUND
- added AION style
- new Diablo 3 textures

005 Diff
- added health orb coloring
- added mana orb coloring
- added functions to automatically detect the mana coloring on stance/class


004 Diff
- added health and mana values
- added orb click and hover functionality

003 Diff
- added the glows (first version)

002-2 Diff
- one orb func to create all the orbs
- code cleanup, removed tabs

002 Diff
- added moving
- added locking
- added functions to move / lock stuff
- orb health and orb mana func

001-2
- fixed bug with default bar value not setting

001
- initial release with 4 styles (d1, d2, d3, roth)
Optional Files (12)
File Name
Version
Size
Author
Date
Type
60000.01
242kB
10-25-14 07:20 AM
Addon
1.04
37kB
10-09-11 07:24 AM
Addon
1.03
335kB
06-29-11 04:09 PM
Addon
1.03
203kB
06-29-11 04:08 PM
Addon
1.03
280kB
06-29-11 04:08 PM
Addon
1.03
362kB
06-29-11 04:07 PM
Addon
1.03
177kB
06-29-11 04:06 PM
Addon
1.03
39kB
06-29-11 04:05 PM
Addon
1.02
156kB
06-29-11 04:04 PM
Addon
1.02
13kB
06-29-11 04:03 PM
Addon
v2
707kB
06-27-11 04:42 AM
Addon
1
187kB
06-21-11 03:08 PM
Addon


Archived Files (25)
File Name
Version
Size
Author
Date
60000.01
93kB
zork
11-28-12 01:45 PM
50001.01
93kB
zork
09-21-12 02:44 PM
40300.01
93kB
zork
11-30-11 01:16 PM
1.06
93kB
zork
10-09-11 07:25 AM
1.05
97kB
zork
06-29-11 03:56 PM
1.04
97kB
zork
06-26-11 09:57 AM
1.03
97kB
zork
06-25-11 08:17 PM
1.02
89kB
zork
06-18-11 07:05 AM
1.01
88kB
zork
06-17-11 07:08 PM
1.01
2MB
zork
04-28-11 12:09 PM
4.003
2MB
zork
10-18-10 11:43 AM
4.002
2MB
zork
10-16-10 06:00 AM
4.001
2MB
zork
10-13-10 03:01 PM
012
2MB
zork
09-06-09 07:47 AM
011
2MB
zork
08-18-09 02:01 PM
010
2MB
zork
08-07-09 04:07 PM
009
2MB
zork
04-18-09 04:28 PM
008
2MB
zork
04-08-09 11:51 AM
007
2MB
zork
04-07-09 10:41 AM
006
1MB
zork
04-06-09 11:42 AM
005
1MB
zork
04-05-09 05:09 PM
004
1MB
zork
04-05-09 01:35 PM
003
1MB
zork
04-05-09 09:35 AM
002-2
1MB
zork
04-04-09 07:41 AM
001-2
1MB
zork
04-03-09 06:42 PM


Post A Reply Comment Options
Unread 09-13-09, 01:31 PM  
Hellkite26
A Kobold Labourer

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File comments: 5
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New Issue

Thx for the heads up on the action bars... guess I was too tired to see the obvious..

Anyway.. I am having issues with the Aion2 Skin.. 95% of the time the art hides behind my Sunnart skin. reloadui works sometimes but normally not. Yet if I go and turn off some addons it comes back.. then I turn them back on and it is still there in its entirety. Then I zone into a instance or relog and BAM! art is partially missing or all gone save the orbs.

Any Ideas on how to fix that? I would drop the sunnart skin.. but I use it to resize the screen so the addons fivins is in dead space.
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Unread 09-16-09, 04:14 PM  
ffxiedyn
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can i has just orbs, please? I love this add on!!! but the orbs for aion 2 are pretty and need to be solo!! (IE no bar) pretty please sir?
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Unread 09-20-09, 06:59 PM  
Barnacles
A Kobold Labourer
 
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AddOn Compiler - Click to view compilations

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An excellent addon, Zork. I have a few issues though.

First off, this specific addon is different than that of your "full version" in the fact that the bars don't update right away, and the transitions are chunky rather than smooth. Is there any way that I could get THIS addon to work in a similar way of the "full version" without actually downloading it? I previously used the full version, but I needed a lot more from my unit frames.

To be honest, I don't know why Blizzard never adopted a similar style of unitframe as that of Diablo. I found my eyes hurt a lot less from not having to dart back and forth during raids; seeing all my spells and my health/mana reserves so easily is a GREAT benefit of this addon. Not only that, but the graphics and animations are so well done they put Blizzard's default UI to shame.

I use this addon in tandem with xperl (ugh I know) and the reasoning is because I prefer their easement of flexibility with their unitframes.

What I want out of this addon (or possibly the full version) is ONLY the working orbs and the bar ARTWORK. I have Dominos, which I actually prefer as well. Just to make it simpler; is this possible to do? No party frames, no target frames, but the same utility as the full RothUI?

If this is possible, I would really appreciate to hear how to do this.

Thanks for this great addon!
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Unread 09-21-09, 12:41 AM  
zork
A Pyroguard Emberseer
 
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This mod is not meant to be any kind of unitframe replacement, its just some art with some orbs.

If you want the full functionality (smoothing and vehicle changing) you need oUF_D3Orbs and oUF instead of this.

1.) Download oUF_D3Orbs and oUF.
2.) open oUF_D3Orbs.lua and copy in this code: http://pastey.net/125488+44im (Code)

So now you only spawn the player frame.
Save and hf.
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Last edited by zork : 09-21-09 at 12:54 AM.
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Unread 09-22-09, 11:57 AM  
Barnacles
A Kobold Labourer
 
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Originally posted by zork
This mod is not meant to be any kind of unitframe replacement, its just some art with some orbs.

If you want the full functionality (smoothing and vehicle changing) you need oUF_D3Orbs and oUF instead of this.

1.) Download oUF_D3Orbs and oUF.
2.) open oUF_D3Orbs.lua and copy in this code: http://pastey.net/125488+44im (Code)

So now you only spawn the player frame.
Save and hf.
Thank you very much for your time. I love the fact that you also add support to your addon.

Very impressed. Keep up the superb work.
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Unread 09-22-09, 01:18 PM  
BookofBlade
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Im a big fan of this addon and have been useing it for quite a while now and was thrilled to see more orb colors avalible, I used your earlier advice to make my shamans health orb the priest color but now i would realy like to make my mana bar the mage class color, i have no idea if this is possible but either way i thank you for your help in advance

Apocalipto
Jaedenar US
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Unread 09-26-09, 05:50 PM  
justo
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i REALLY love this addon for my alts being that im a huge Diablo fan. the only thing i dont like is that the orbs show a numerical % on top of the actual hp/mana numbers. is there a way to get rid of the percentage and just leave the actual number?
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Unread 09-28-09, 07:23 PM  
akasha1337
A Kobold Labourer

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hey there i tried this addon and i liked it the only problem , i wanted to use 4 bars i edited the bar3.tga for roth i added 4 bars but the 4th bar wont show i cant see a part of it, seems the texture has a fixed height and wont show the 4th barcan u please help me how to change that ?
thanks
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Unread 10-05-09, 10:41 AM  
JaggSteel
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need

Hallo I need an BarImage with NO BARS ^^

>>> to do like this /rbbs setbars Bar0 or /rbbs setbars NObars

hehe thx
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Unread 10-08-09, 03:26 PM  
Wuu
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Re: Galaxys

Originally posted by zork
The glow is gone. Ask Blizzard what they did. It just disappeared in 3.2. So galaxies or no glow at all.
That is no longer valid.

First of all, the glow vanished with patch 3.2 because Blizzard (by accident?) removed the Texture Dust2 from the Deadmines. This texture is used by the glow animations.

My attempt to repair this failed and I can't post about it in the US forums. While I have obtained the old texture and modified the animation, I'm unable to load it. Unfortunately, SetModel() does not seem to work with a file name from the addons directory

But, there are other animations... Have a look at this screenshot:



I have used the glow effect of weapons, which are available in many colors. And the glow is back as good as new!
Last edited by Wuu : 10-12-09 at 01:43 AM.
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Unread 10-08-09, 03:32 PM  
zork
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Re: Re: Galaxys

AWESOME!

Post me the code please .
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Unread 10-09-09, 04:23 PM  
Wuu
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Re: Re: Re: Galaxys

Originally posted by zork
AWESOME!

Post me the code please .
Sure, here it is: http://ghost.dnsdojo.com/Ghost/rblizzardbars_glow.zip
You will find all the necessary glow code changes in the usual place.

Beware! It's my personal hack and it may not comply with your license yet (still the same name). Notable differences: This version is for use with the original Blizzard actionbars ONLY! It offers slow orb fills, new colors epic , black, dark blue and new text options. Texture positions are only set for /rbbs setart g3 and /rbbs setart g3no, so far. If you don't use a widescreen resolution, I highly recommend using this in conjunction with TidyBar (as seen in the screenshot).
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Unread 10-11-09, 06:21 PM  
Ajaxrex
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Great Mod, but need some advice

I really love what you have done with rbottombarstyler. Its really given my mages UI some nice flavor. I am trying to do some different things with it and I have run into a problem however.

What I am trying to do is move everything up a bit on the screen so I can use KGpanels and put some panels beneath it. I don't know if I am going to be able to do what I want with this but I am just messing around with it a bit. Anyways, I went through the steps to move the actionbar...I set setmovable to 1 and set setlocked to 0. I got the grey bar and alt+shift clicked it and was able to get everything to move like I wanted it. Problem is I cant get the mouse to release the actionbar. I have tried setting setlocked back to 1 and it still sticks to my mouse. In fact, the only way I can free up my mouse is to command+tab to the finder ( I use a mac) and force quit WoW. When I relaunch the program its back at the bottom in the default location. Any ideas on this?
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Unread 10-12-09, 05:04 PM  
Magnadon
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Smooth health fading with colours?

Any chance there's a way to make the health fade smoothly, with colours?
Say, a full health globe (100%) shows a green globe, half-full (50%) shows an orange globe, and an almost empthy health globe (10%) is close to dark-red?

Doesn't look like usual health-colour addons are working in this case, and I'm really wondering if this addon can be made even cooler with such an option.

Also, if I may, I think the "crude" fading of health (a single horizon just going lower when health depletes) is a bit ugly. Is there any option, or AddOn, that allows the fading to go either smoother, or in a round shape? As in, the globe's health pool getting smaller when you take hits?

Besides that, two thumbs up (I only have two thumbs, but you deserve way more). It's an awesome AddOn, just what I've been looking for to give my UI that little shiney-I-wants-its factor.
Last edited by Magnadon : 10-12-09 at 05:06 PM.
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Unread 10-13-09, 02:35 AM  
zork
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Re: Smooth health fading with colours?

Originally posted by Magnadon
orb color fading
Arcage asked something similar here:
http://www.wowinterface.com/forums/s...ad.php?t=27685

Can be done, but advanced only. Adjust the UpdateHealth function in rBottomBarStyler.

Posted by Ajaxrex
dragging on mac
Sounds like a bug. Open rBottomBarStyler\core.lua with an editor.
Go to line 175 and replace this
Code:
        frame_to_scale:SetScript("OnDragStop", function(self) 
          if IsShiftKeyDown() and IsAltKeyDown() then 
            self:StopMovingOrSizing()
            save_posxy() 
          end 
        end)
with
Code:
        frame_to_scale:SetScript("OnDragStop", function(self) 
            self:StopMovingOrSizing()
            save_posxy() 
        end)
Posted by Wuuu
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Last edited by zork : 10-13-09 at 02:41 AM.
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