Download
(358Kb)
Download
Updated: 09-13-18 03:05 AM
Pictures
File Info
Compatibility:
Battle for Azeroth (8.0.1)
Updated:09-13-18 03:05 AM
Created:04-06-09 01:56 PM
Downloads:1,004,392
Favorites:1,953
MD5:

NPCScan  Popular! (More than 5000 hits)

Version: 8.0.1.13
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
Post A Reply Comment Options
Unread 01-12-11, 12:48 AM  
Saiket
A Chromatic Dragonspawn
 
Saiket's Avatar
AddOn Author - Click to view AddOns

Forum posts: 154
File comments: 330
Uploads: 9
Re: It's activated but doesn't work?

Originally posted by Thorgal-89
I installed it however I won't get it to work. It does show up in my addonlist ingame, and of course, I have enabled it.

When I go to interface, I can check the settings however they're quite different to what I've seen from other pictures. The interface setting also contains a button that should be able to "test" a certain sound, however when I press it, it does not give any sound. Besides, /npcscan doesn't work, it only gives me the type /help for etc..

I DO see a small box with NPCscan on the big map whenever I login, it shows in grey text with a red X beside it. Whenever I press it, the red X dissappears.
However when pressing it, it doesn't change anything besides that.

If anyone knows what I could/should do, i'd highly appreciate it.

Regards,

Thor
Do you have Lua errors turned on? It sounds like the configuration window is breaking, possibly for both mods. Normally "/npcscan" should bring up a list of all mobs, and the sound that the "Test" button makes is also based on a setting. If you do get an error on login, please copy it here.
Report comment to moderator  
Reply With Quote
Unread 01-11-11, 05:26 AM  
Thorgal-89
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Exclamation It's activated but doesn't work?

I installed it however I won't get it to work. It does show up in my addonlist ingame, and of course, I have enabled it.

When I go to interface, I can check the settings however they're quite different to what I've seen from other pictures. The interface setting also contains a button that should be able to "test" a certain sound, however when I press it, it does not give any sound. Besides, /npcscan doesn't work, it only gives me the type /help for etc..

I DO see a small box with NPCscan on the big map whenever I login, it shows in grey text with a red X beside it. Whenever I press it, the red X dissappears.
However when pressing it, it doesn't change anything besides that.

If anyone knows what I could/should do, i'd highly appreciate it.

Regards,

Thor
Report comment to moderator  
Reply With Quote
Unread 01-09-11, 06:36 PM  
Saiket
A Chromatic Dragonspawn
 
Saiket's Avatar
AddOn Author - Click to view AddOns

Forum posts: 154
File comments: 330
Uploads: 9
Re: hmmm

Originally posted by lewal
then how does your program even know a mob is in an area if it Cant pin point it on a mini map..????..
If you're familiar with AtlasLoot or mods like it, you've probably noticed that never before seen items won't show their tooltips. Mob tooltips work in a similar way, so _NPCScan tries to open a tooltip for mobs over and over. When one of those mob tooltips actually appears, _NPCScan knows the mob was just seen and must be nearby. That mob could be anywhere around you though.
Report comment to moderator  
Reply With Quote
Unread 01-09-11, 05:41 AM  
lewal
A Kobold Labourer

Forum posts: 0
File comments: 153
Uploads: 0
hmmm

then how does your program even know a mob is in an area if it Cant pin point it on a mini map..????..
Report comment to moderator  
Reply With Quote
Unread 01-05-11, 09:05 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Re: Probably an 'education' issue but...

Originally posted by datgrl
I never see the location pin-pointed on my map. I do see the overlay/color-coded spawn area, but no dot to tell me where the mob is at the time the alarm sounded.
What you expect from addon is NOT possible for non-Blizzard code. Sadly. As many things could be easier if only you could track coords of your target.
Report comment to moderator  
Reply With Quote
Unread 01-05-11, 07:07 PM  
Saiket
A Chromatic Dragonspawn
 
Saiket's Avatar
AddOn Author - Click to view AddOns

Forum posts: 154
File comments: 330
Uploads: 9
Re: Probably an 'education' issue but...

Originally posted by datgrl
This is a really dumb question.

I've been using the addon for a while and gotten a couple of the achievements I was hoping for - thanks for the help! But I had to enlist a friend who also uses NPCScan because, even though I get the alarm (visual and audio), I never see the location pin-pointed on my map. I do see the overlay/color-coded spawn area, but no dot to tell me where the mob is at the time the alarm sounded.

I'm not sure what I'm doing wrong. I click the mob icon that pops up. Is that what you mean by the targeting button? I am using Bartender4 and Titan Panels, which my friend doesn't use. I don't see any error message generated. What am I doing wrong?

Thanks in advance.
When you find a rare, _NPCScan.Overlay should put a glowing circle on your map and minimap. The circle is pretty big though, so if your minimap is zoomed all the way in, you won't be able to see its edges and it could be hard to notice. You shouldn't need to click the alert for the circle to appear, by the way.

If you aren't getting any rings on your map though, which mobs does it happen for, and in which zones? Also, are you using RareSpawnOverlay, or _NPCScan.Overlay? RareSpawnOverlay doesn't show the range rings. Do you have your map open to a different zone than the one the rares are in? Everything on the minimap gets hidden while looking at different zones.
Report comment to moderator  
Reply With Quote
Unread 01-05-11, 06:26 AM  
datgrl
A Deviate Faerie Dragon

Forum posts: 12
File comments: 39
Uploads: 0
Probably an 'education' issue but...

This is a really dumb question.

I've been using the addon for a while and gotten a couple of the achievements I was hoping for - thanks for the help! But I had to enlist a friend who also uses NPCScan because, even though I get the alarm (visual and audio), I never see the location pin-pointed on my map. I do see the overlay/color-coded spawn area, but no dot to tell me where the mob is at the time the alarm sounded.

I'm not sure what I'm doing wrong. I click the mob icon that pops up. Is that what you mean by the targeting button? I am using Bartender4 and Titan Panels, which my friend doesn't use. I don't see any error message generated. What am I doing wrong?

Thanks in advance.
Last edited by datgrl : 01-05-11 at 06:29 AM.
Report comment to moderator  
Reply With Quote
Unread 01-02-11, 06:19 PM  
Saiket
A Chromatic Dragonspawn
 
Saiket's Avatar
AddOn Author - Click to view AddOns

Forum posts: 154
File comments: 330
Uploads: 9
Originally posted by steppin
strangely, i've been camping for karoma the last 8 days straight and npcscan is not picking him up nor is it seeing other rares in old world zones. i have silverdragon also loaded, and it seems to be picking up the old zones rares .. haven't tried yet in cata zones
Are you sure Karoma is in your custom scan list? One of the previous versions had a bug that may have cleared that custom list. As for other old world rares, only the level 80+ ones in Cataclysm zones are tracked by default, so low level rares won't sound any alert.
Report comment to moderator  
Reply With Quote
Unread 01-02-11, 11:17 AM  
steppin
A Kobold Labourer

Forum posts: 0
File comments: 29
Uploads: 0
strangely, i've been camping for karoma the last 8 days straight and npcscan is not picking him up nor is it seeing other rares in old world zones. i have silverdragon also loaded, and it seems to be picking up the old zones rares .. haven't tried yet in cata zones
Report comment to moderator  
Reply With Quote
Unread 12-29-10, 06:14 PM  
Aquillian
A Kobold Labourer
 
Aquillian's Avatar

Forum posts: 0
File comments: 20
Uploads: 0
Originally posted by Saiket
Does this happen with the latest version, 4.0.3.3? There might be an issue with phased terrain maps, but I already completed all of the phasing quests and can't test it anymore. If you see an incorrect message about a found mob in the wrong zone, please copy the zone names and IDs that _NPCScan prints to chat.
I'm not sure; unfortunately I haven't encountered any rares since. I'll let you know if it happens again Thanks for all your hard work by the way.
Report comment to moderator  
Reply With Quote
Unread 12-29-10, 10:23 AM  
steppin
A Kobold Labourer

Forum posts: 0
File comments: 29
Uploads: 0
i'll love ye forevah !!

these 2 addons are like catnip to a cat and a juicy bone to a dog !!
Report comment to moderator  
Reply With Quote
Unread 12-29-10, 09:48 AM  
spykely
A Kobold Labourer
 
spykely's Avatar

Forum posts: 0
File comments: 13
Uploads: 0
Thanks for the reply Saiket. I realized that I just had to run WoW in admin mode, and the cache got recreated. Thanks again man
Report comment to moderator  
Reply With Quote
Unread 12-28-10, 06:54 PM  
Saiket
A Chromatic Dragonspawn
 
Saiket's Avatar
AddOn Author - Click to view AddOns

Forum posts: 154
File comments: 330
Uploads: 9
Originally posted by ffcloud2000
Is the addon supposed to clear my sv's with my custom npcs added when i update?? I seem to have lost all of them since
Version 4.0.3.3 would break if you hadn't logged in with an updated version of _NPCScan since before Cataclysm. Version 4.0.3.4 doesn't have this problem, but there's no way to recover any lost settings. If your list is blank, you could reset that character's settings to default as a start. Sorry for the inconvenience.
Report comment to moderator  
Reply With Quote
Unread 12-28-10, 06:05 PM  
ffcloud2000
A Fallenroot Satyr

Forum posts: 24
File comments: 98
Uploads: 0
Is the addon supposed to clear my sv's with my custom npcs added when i update?? I seem to have lost all of them since
__________________
Last edited by ffcloud2000 : 12-28-10 at 06:27 PM.
Report comment to moderator  
Reply With Quote
Unread 12-27-10, 06:00 PM  
Saiket
A Chromatic Dragonspawn
 
Saiket's Avatar
AddOn Author - Click to view AddOns

Forum posts: 154
File comments: 330
Uploads: 9
Re: Cache not restoring

Originally posted by spykely
Hey there!

Whenever I log into the game, it says that Loque and Putridus have been cached, even when I deleted my creaturecache.

I noticed that even when I deleted it while not running WoW, the file never came back when I logged on.

So I tried deleting my entire cache folder, but even that doesn't come back when I log back on, and Loque and Putridus still show up as cached.

Any thoughts on how I can fix this? (I even tried deleting my WTF and it didn't work)
It sounds like you deleted an unused copy of your cache. The real cache that WoW is using must be somewhere else on your computer. Try searching your hard drive for "creaturecache.wdb"; You'll find it inside of the real cache folder.

Originally posted by steppin
I just finished my camp for the turtle pet, Terrorpene in mt hyjal. npcscan had sounded alert for one of the other rares about 5 mins prior to terror spawning. When terrorpene spawned, no alarm was sounded til i physically saw and targetted him roaming where he had just spawned next to me. Prior to logging in, i had cleared my cache, and was already camped out at his spawn point, so i know my cache was totally cleared.
If the delay was short, such as only a few seconds, I think that's normal. I've seen scanned mobs appear without alerting me for a second or two before, and I assume it's because WoW is only part way finished downloading info about the mob. You may have just happened to target Terrorpene right as WoW finished caching him.


Originally posted by steppin
also: any idea what has happened with npcscan overlay? I really miss that addon in conjunction with npcscan. Both together comprise a very helpful ui !
I'm about to upload an updated version.

Originally posted by lonadar
Got this when logging into a low-level Druid in Darnassus.

Date: 2010-12-27 18:33:11
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\_NPCScan\_NPCScan.lua line 727:
attempt to index field 'NPCWorldIDs' (a nil value)
If you haven't logged into a character using _NPCScan since before patch 4.0.1, you'll get this error. I'm going to fix this, but in the meantime, you should reset that character's scan settings to default.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.